<![CDATA[Kotaku: Hollywood]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Hollywood]]> http://kotaku.com/tag/hollywood http://kotaku.com/tag/hollywood <![CDATA[ Want To See The Max Payne Movie Posters? ]]>

You've seen the on set pictures, you've seen the trailer, now look at the Max Payne movie posters. There are two of them, and one is right up there for you to look at and the other is after the jump. Look at that one, too!

Also, expect more info about the Max Payne from this year's Comic Con as Marky Mark and the Max Payne crew will be on hand to show new footage and chitchat.


I prefer the second one. You?

Max Payne posters! [JoBlo Thanks, Alex!]

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Wed, 23 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028482&view=rss&microfeed=true
<![CDATA[ Hey Kinda Famous Person, Do You Know What GameSpot Is? ]]>
GameSpot held a big E3 party filled with Hollywood C-Listers like Vida Guerra and pro athletes like Rashad McCants. But the question remains: Do they know what GameSpot is? Oh, the suspense is killing us.

GameSpot Party [Comedy.com]

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Wed, 23 Jul 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028075&view=rss&microfeed=true
<![CDATA[ Gary Oldman Confirms Dark Knight Game ]]> The Dark Knight is out. Where's the game? In an interview with G4 TV, thespian Gary Oldman let it slip that a Dark Knight game is "in the works." He described how Lieutenant Gordan is in a small scene on top of the Major Crime Unit building when Batman "jumps off the building and opened his wings to fly away and save the day" — "so it doesn't stop and start," says Oldman, "like you're watching a movie." In the now since pulled interview clip, Oldman did not mention the developer or release date. Rumor has it that Pandemic is working on the title. Neato.

'Dark Knight' Game Leaks [The Feed]

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Tue, 22 Jul 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028018&view=rss&microfeed=true
<![CDATA[ Ernie Hudson's Role Reduced In Original Ghostbusters ]]> Ernie Hudson's doing the promotional tour thing for the upcoming multi-platform Ghostbusters game. And that means that we all get a chance to ask him incessantly geeky questions about the Ghostbusters films and learn things we never knew. Things like:

He also accepts the fact he'll always be remembered as the fourth Ghostbuster, although he had a much bigger part in the original script. "I was the guy who got slimed in the hotel, but I guess the studio felt they wanted more stuff for Bill Murray," Hudson reveals. "I was the guy who thought of the marshmallow man on the rooftop, but then it became Danny [Aykroyd]'s character." It was only after he won the part of Winston that the decision was made to reduce the character's role. "And they didn't do that till the day before we started shooting, so I didn't have time to adjust," Hudson says. "Yeah, when the part was cut there was some frustrating stuff associated with that. But it was what it was, and it is what it is. 24 years later, people still like the movie, and I'm glad."

Other tidbit bits include Bill Murray's reluctance to sign-off on a Ghostbuster sequel that would pass the proton packs off to some younger dudes.

Ghostbusters' Ernie Hudson [Eurogamer] [Pic]

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Thu, 10 Jul 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023692&view=rss&microfeed=true
<![CDATA[ The First Max Payne Hollywood Film Trailer ]]>
You've seen the on-set shots, now here's the first Max Payne trailer. The movie stars Mark Wahlberg and will be out this October. So... Whaddaya think?

Max Payne Trailer Filmu [Gaminator Thanks, Lukasz!]

Eds Note: Go Nintendo have kindly dug up a YouTube version, so thanks for that!

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Thu, 10 Jul 2008 02:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023693&view=rss&microfeed=true
<![CDATA[ David Hayter Has "Massive Respect" For Hideo Kojima ]]> David Hayter does not have problems with the Metal Gear Solid franchise or Hideo Kojima. Sure, he might've disagreed with the some choices, but hey, that's natural. Hayter's a creative guy, not some mindless drone, and there are bound to be times when people don't see eye-to-eye. Setting the record straight, Hayter writes over at the IMDB boards:

This is patently ridiculous. I love those games immensely and have nothing but massive respect for Mr. Kojima. I did mention one disagreement I had regarding the climax of the game, a question of character, but this is just par for the course when many people work on the same piece.

From the videos we posted, it certainly seemed like Hayter was joking. And besides, what's wrong about disagreeing? A man's entitled to his opinion, and Kojima is free to make the game however he sees fit. That doesn't mean there's any ill feelings! Hit the jump for the full message:

Everyone,

Apparently, the people at 1up dot com have taken some of the things I jokingly said at the Anime Expo 08 panel and made it sound like I had problems with the Metal Gear series and Mr. Kojima's work.

This is patently ridiculous. I love those games immensely and have nothing but massive respect for Mr. Kojima. I did mention one disagreement I had regarding the climax of the game, a question of character, but this is just par for the course when many people work on the same piece.

Anyway, I'm sure I don't have to remind any of you out there, but please don't take half the stuff you read on-line seriously.

Thanks,

David Hayter

See, this is why I don't do public appearances... (From DH) [IMDB Thanks, Jim!]

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Wed, 09 Jul 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023208&view=rss&microfeed=true
<![CDATA[ Lost Planet The Movie By Solid Snake Is Just Shy Of Confirmed ]]> The voice of Solid Snake says that the film adaptation of Capcom's Lost Planet is this close — you can't see, but my fingers are but a hair's-breadth apart — to being confirmed, pending a deal with Warner Bros. That deal, David Hayter says, is "just closing" but "not entirely confirmed yet" according to a report from IGN.

It's good news for Lost Planet fans — and not just because of Hayter's screenwriting nerd cred based on his X-Men and Watchmen scripts — because the man cares deeply about the source material.

"There is gap in Hollywood between people who write good movies and those who appreciate good video games," Hayter said. The man with the trademark voice says he tries "to make an effort to take the essence of the game, keep as much of that as possible, and still put it into a proper film structure." Yes, yes, but will it feature bug shooting? 'Cause bug shooting is key.

AX08: Solid Snake Discusses Lost Planet [IGN]

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Tue, 08 Jul 2008 14:40:41 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023065&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell's Opinion of Atari ]]> While not running uWink restaurants or heading up an in-game ad firm, Atari founder Nolan Bushnell (pictured) likes to talk up the state of the game industry. Bushnell's been around, so his insights are often insightful! In an interview with game site Gamasutra, Bushnell talks about how the hardware wars are "probably over", saying that "it's ridiculous to talk about how my photorealism is better than your photorealism." He also offers on the modern incarnation of Atari:

Well, you know, I've always had a dream of architecting the reversal of fortune. The real problem that Atari has really had for the last 15 years is that it hasn't stood for anything. I think a name and a brand has to stand for something, otherwise it's not a brand. It's a logo. I think that the people who have been running it have never had a core vision.

I always had a core vision of what Atari was going to mean, and I believe that without that, you're just flopping around, and you will end up having a hit and then a miss, and you're not creating any value. So I strongly urge them to have some core values, hopefully, that are going to be important in the future.

Words of wisdom!

Nolan Bushnell: What The Game Industry Misses [Gamasutra]

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Mon, 07 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022791&view=rss&microfeed=true
<![CDATA[ Does Metal Gear Solid Need A Movie? ]]> They're making a Metal Gear Solid movie. And since David Hayter knows both Hollywood as a big time script writer and Metal Gear Solid as the English language voice of Solid Snake, he's probably a good guy to ask about the movie version — even if he's apparently not writing the movie. And what does David Hayter think?

Does it need a movie? No. Do people want to collect the money that would be made from a movie? Sure. [laughs] I think that any time that a property is as valuable as this one, they're going to do it. It's not a question of if there is a need for a movie, it's a question of how do they insure that the movie is good, and worth watching.

And how would Hayter make Metal Gear Solid a movie worth watching?

I think, because of the scenes — there's so much movie in every Metal Gear game — it's like, well, do we really need to see a bunch more talking about Metal Gear? As a movie adapter myself, I would never take those scenes verbatim and put them up on screen; it wouldn't make any sense. I mean, a lot of times it doesn't make any sense in the game. But you're sort of speaking a language that all of these fans would understand.

In a movie, you're going to want, for the lack of a better term, a more American style of dialogue. Tighter scenes. Themes that aren't quite as ambiguous, that speak more to Americans. You're really watching a Japanese perspective of American military power, where as it would be interesting to me to see the American perspective on what American military power has become. Now it's kind of dubious right now, so it's an interesting time to sort of explore that.

If you're going to do it well, do it. If you're going to put out some piece of crap, then no. Nobody needs that. Why waste your two hours when you can waste 18 watching Metal Gear 4. [laughter] No, not waste. Not when you can add quality to your life by playing Metal Gear Solid 4. [smiles]

If Hayter doesn't end up writing the Metal Gear Solid movie and the flick stinks, fans will default to they-should-have-gotten-Hayter. And if Hayter does write the flick, the director and the producers might feel as though they're always deferring to Hayter and not making the movie as they see it.

Destructoid Interview: David Hayter [Destructoid]

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Mon, 07 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022742&view=rss&microfeed=true
<![CDATA[ David Hayter Begged Konami To Change MGS4 Stuff ]]> David Hayter isn't just some voice guy. He's a voice guy who's also a Hollywood screenwriter and has penned some big movies like X-Men. While Hayter did offer praise for Metal Gear Solid creator Hideo Kojima by saying he's "certainly learned things from him, especially about ambiguity and telling a story without giving all the answers", Hayter also pointed out creative run-ins he's had with the game designer. As far back as the original Metal Gear Solid, Hayter didn't always agree with Kojima's choices. What did Hayter think of Metal Gear Solid 4? Hit the jump for his opinion of where it went wrong — SPOILERS ahead!

I didn't agree with that [Snake flinching at pulling the trigger on himself] at all, and I begged them to change it, but I think it's still in the final game... I didn't buy it at all. I think it's weak for Snake to be killing other people and then not be able to kill himself when it's time. If he knows it's time, then it's time.

Point. Fair enough, fair enough. Though, we can also see how Kojima might have wanted to humanize Snake in his final moments as well.

David Hayter Critical of Some MGS Moments [1Up]

Eds Note: Reader Zac attended the panel, and sent along these edited YouTube clips:

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Mon, 07 Jul 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022391&view=rss&microfeed=true
<![CDATA[ The Niche Gaming Conundrum ]]> Game Developer magazine's Brandon Sheffield (pictured) has a thoughtful editorial on the realities of the changing video game industry. As the market continues to mushroom at a rapid rate, things are bound to change. According to Sheffield:

Right now, Halo 3, Grand Theft Auto IV, and World of Warcraft are considered our blockbuster titles, and flagships for the industry in popular culture. But when you think about it, it’s still just shooting aliens, playing gang banger, and swinging your sword in the forest.

Boiled down to their essentials those things appeal to a very limited group of people, and the complexity of game controls prevents even blockbuster movie attendees, whom we should be attracting, from playing these things.

At least, that’s the common line. But is that really the case? Do aliens, wizards, and soldiers really make a piece of entertainment inaccessible? Many millions of people went to see the Iron Man movie over the past two months, and a large percentage of them have probably never picked up a comic book in their lives.

Why is it that people will go see The Lord of the Rings' movies, but many of them will not play the games?

Put on your thinking caps, we've got stuff to think about. Dammit.

The Hardcore Niche [Gamasutra] [Pic]

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Fri, 04 Jul 2008 13:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022197&view=rss&microfeed=true
<![CDATA[ Difference Between Game Consoles and Pixar Tech? "Vast." ]]> Current gen video games look pretty darn good! Almost like movies. But there is a difference. Ask ask Ralph Eggleston, production designer behind Pixar’s upcoming movie, Wall-E (pictured). He'll tell you!

How much of a gap exists today between current-gen consoles and the tech you use?

A vast, vast difference. If the player is involved in the narrative they can render it only so fast, really, though it will get faster. But when you’re in control of a narrative, as we are as filmmakers, the level of detail has to be much greater and we have the opportunity to create that because we have full control – our worlds are finite as opposed to video games, which are not entirely infinite but a lot more infinite than what we do... I think it will get better and better. But for me, the big thing lacking in video games, and I haven’t seen one that has done this for me, is how you involve a strong narrative story. Not just a set-up that you jump in to, but a narrative story in which the player is an active participant. I’ve had this conversation with friends now for almost a decade on how you could actually do that with a videogame. Unfortunately, although I think there would be a market for that, I don’t think the market would be large enough.

M'kay. If it's good, Ralph, people will buy it. Don't underestimate your fellow human!

Pixar Interview [Next-Gen]

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Wed, 25 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019418&view=rss&microfeed=true
<![CDATA[ Being Alan Wake Is Kinda Like Hollywood! ]]> What's it like being Alan Wake? No clue! But maybe actor Ilkka Villi knows — he is Alan Wake. The character was modeled after him. He's visited developer Remedy several times since 2005 when shooting started. (Interesting to note that the last session was in 2007!) Villi had no idea that video game productions were so big, adding:

You don't get to follow a production this huge in other entertainment business here in Finland. I saw Alan Wake posters made for an international game convention a few years back. I realized this is the closest to Hollywood I'll ever get.

Not necessarily a bad thing.

Alan Wake Interview [Tietoviikko via V2 Thanks Manu for the translation!]

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Fri, 20 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018515&view=rss&microfeed=true
<![CDATA[ Gears Movie Gets A Director, Re-Write ]]> Hellooooooo Len Wiseman! Wiseman, Variety reports, has signed on to direct the Gears of War movie. You may (or may not) know Wiseman from his previous works Die Hard 4 and...the Underworld series. Hrm. Variety are also reporting that the original screenplay - penned by Stuart Beattie - is going to be reworked by Chris Morgan, who you may (or may not) know from previous works like...Fast & the Furious: Tokyo Drift. Hrmmm. Seems the movie's also going to be pushed back, too - originally planned for 2009, Mark Rein is now saying "We want to get it right. There's no timetable for us. We just want to make as good a movie as we can, and we think (Wiseman's) the guy who will do it.".

Wiseman suits up for 'Gears of War' [Variety]

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Mon, 16 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017034&view=rss&microfeed=true
<![CDATA[ Postal Wins Award... Really ]]> Uwe Boll must be on cloud nine, maybe even ten or eleven.

Running with Scissors just announced that his Postal film won not one, but two awards at the Hoboken International Film Festival. Boll took home $500 cash money for the best director award, beating out the directors of films like Crazy, Strange Girls, The Sensei and Flyboys. Oh, snap! Boll beat out D. Lee Inosanto!!!

Postal also was named the best of the festival despite showings of The Noogies, In The Eyes of a Killer, Predator’s Return and The Pack.

"When the fans speak, WE WIN,” said Vince Desi, the movies executive producer and founder of Running With Scissors. “We know this from our experience in the game industry and now the film business just confirms it. The continued success of the POSTAL franchise in all its forms is proof that democracy works; you cannot stop what’s in the hearts of the people. Freedom will always triumph over tyranny."

The New Jersey awards fly in the face of the movies mysterious box office opening when it hit 13 screens nationwide, and put a little salve on Boll's ego, bruised when hundreds walked from a free screening of the movie earlier this month... oh wait, that was at the same festival.

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Mon, 16 Jun 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016721&view=rss&microfeed=true
<![CDATA[ Mike Myers' Mii A "Frightening Representation" ]]> Apparently, Mike Myers and I have different definitions of the word "exactly." Perhaps it's the Canadian definition, as Myers' assertion that his Mii looks "exactly" like him is more of a "kind of" or "barely" in my opinion. While, I assume, pitching The Love Guru on The Tonight Show, Myers exposed his Wii avatar to the television viewing public, one which could easily be confused with Hawkman's Mii.

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Fri, 13 Jun 2008 17:40:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016348&view=rss&microfeed=true
<![CDATA[ MGS4 Midnight Launch Goes Hollywood ]]> Hundreds of Metal Gear devotees braved moderate temperatures and clear skies yesterday to be the first to get their hands on a copy of Metal Gear Solid 4... on the West Coast, that is. Southern Californians also had a chance to rub elbows with some of the game's talent, including producer Kenichiro Imaizumi, associate producer Ryan Payton and the voice of Solid Snake David Hayter. Also making an appearance to scribble their names on mint copies of MGS4 were Patrick Zimmerman, the voice of Ocelot, and Khary Payton, who plays Drebin in the fourth Solid Snake adventure. Blow by blow after the jump.

Guess who was first? This guy! And his girlfriend! Good news, eh? Well, unfortunately, he was robbed a few weeks prior to the launch and has no PlayStation 3 on which to play his coveted and signed Metal Gear Solid 4. We told them they should've gone to the GameStop just two doors down as they were having their own midnight launch event, raffling off a Metal Gear Solid 4 PS3 bundle. Chances? One in seventy!

He didn't care. He was high on life!

Imaizumi, Hayter and Zimmerman braved silver ink Sharpie fumes and the excited stutters of Metal Gear superfans as the patient queue filed past, having one thing only(!) signed. They posed for photo ops, obliged in the impromptu voice over and were generally gentlemanly.

At one point, associate producer Payton even informed a fan that he did not work on Metal Gear Solid 2 and that his signature would make little sense on the game's poster. We're not sure how happy said fan was about that.

However, the talent didn't blink when crazy people started showing up in cardboard boxes. This one was fresh from a Dumpster diving adventure at the adjacent Target!

The autograph session was planned to wrap up at 1 AM—as was the VIP party that went down in the nearby courtyard. Needless to say, things ran a bit over as the monstrous line, still stretching around the length of the Hollywood Best Buy continued to demand things be signed.

Here's the start of the line, circa 1:15 AM Pacific Time...

...and the end. We really hope some of these kids got some sleep.

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Thu, 12 Jun 2008 10:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5015841&view=rss&microfeed=true
<![CDATA[ Billy Mitchell Manages to Make Himself Look Like an Even Bigger Ass ]]> We've covered Donkey-Kong perfectionist documentary The King of Kong in painful detail, talking about Billy Mitchell's trash talking, the making of the movie
, we've even had top-notch movie critic review The King of Kong.

But G4 managed to dig deeper, to delve into the very psychie of Mitchell, unearthing an even bigger ass than the one seen on the big screen. It's too bad they didn't get around to asking the tough questions, question like: Where did you get that tie? Does your thumb ever get tired? Do you rent out the space under the front of your hair?

Check out the full airing of Mitchell's philosophy on Friday at 9 p.m.

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Wed, 11 Jun 2008 13:30:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015467&view=rss&microfeed=true
<![CDATA[ Ninja Theory Thinks It Could Make Beowulf Cheaper, Way Cheaper ]]> Film Beowulf was sure expensive to make! The CG-laden flick was budgeted around US$150 million — not exactly chump change. Heavenly Sword developer Ninja Theory thinks it could have done the flick cheaper. Twenty percent of the cost, actually! Oh ho ho ho. Let's hear what Ninja Theory's Tameem Antoniades has to say:

We see an entirely different area of progress: a form of independent production based on real-time game engine technology. We reckon you could do something like Beowulf for 15-20 per cent of the cost... If you are already creating hi-res assets for a game, then sharing these can bring that cost down even further... We have a lot of experience in performance capture, animation, rendering and so on. We can compete in the same way that indie films can live alongside blockbusters.

20 percent of the cost is dandy and all, Ninja Theory, but would your film have Angelina Jolie? Well.

Make Beowulf [Games Industry]

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Wed, 11 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015333&view=rss&microfeed=true
<![CDATA[ Turok To Stab Dinosaurs At A Movie Theater Near You ]]> Turok, the dinosaur hunting Native American hero, now 50-plus years in existence, is getting the silver screen treatment according to MTV's movie blog. Set to star Adam Beach as the titular dino-stabber, the movie is still a long way off, with the lead actor telling MTV Movies "We’re about to set up meetings to develop a script and put it out there" with an estimated release "a couple years" from now.

Outside of glancing at Turok comics on the racks, I've only dabbled with a handful of the video games from the Nintendo 64 era and the most recent Xbox 360/PS3 re-imagining. No word yet if the Hollywood adaptation will borrow more from the video games or the comic books in their many incarnations, but I'm sure that folks will be looking forward to T-rexs bleeding to death on screen with burning anticipation.

EXCLUSIVE: Adam Beach To Star In Live Action Turok Movie [MTV Movies]

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Tue, 10 Jun 2008 17:40:43 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5015233&view=rss&microfeed=true
<![CDATA[ Summer Blockbuster Maximize Licensed Crap Profit ]]> Summer blockbusters don't just line the pockets of film studio executives and actors working on a percentage of the gross, it looks like they help resellers of licensed games too. According to a bit of research from the Video Game Price Charts blog—I've used them in the past when selling my unwanted games via eBay—the time to strike when selling your copy of Indiana Jones and the Infernal Machine or Iron Man / X-O Manowar in Heavy Metal is when the movie adaptations hit theaters.

Yes, there's even a market for the terrible PlayStation Speed Racer game! Plenty of interesting charts and graphs await hopeful auctioneers at VGPC. I'm off to put a spit shine on my copy of The X-Files for PSone in anticipation!

Summer Movies Increase Game Prices. Go Speed Racer! [VGPC]

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Tue, 10 Jun 2008 16:40:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5015185&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell Jazzed About DiCaprio Interest ]]> Nolan Bushnell is "thrilled and honored" that Leonardo DiCaprio may be the actor that represents him in the upcoming movie based on his life and the birth of Atari.

In an interview with Multiplayer, Bushnell said that the writers Brian Hecker and Craig Sherman really seemed to get what Atari stood for and that despite the numerous pitches for similar stories, this was the first he's backed.

“There’s been a lot of books [about Atari],” he said. “Some correct, some incorrect. I’ve kind of gotten used to being portrayed by others. I kind of thought that this [a movie] might happen. I kind of thought that it wouldn’t happen until maybe after I was in the ground for a little while. [laughs]”

Hit up Multiplayer for the full interview with Bushnell and his thoughts on previous brushes with Hollywood fame.

Atari Founder ‘Thrilled’ To Be Played By Leonardo DiCaprio, Talks ‘Atari’ Movie [Multiplayer]

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Tue, 10 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015069&view=rss&microfeed=true
<![CDATA[ Jace Hall's Video Game Show Promises to Blend Celebrity With Humor ]]> Jason Hall, former Warner Bros Interactive senior veep, ditched the game development business back in February to kick-start what he hopes will be a future as a webtube star.

Newsweek's N'Gai Croal sat down with Hall recently to check out his idea, a weekly video game themed five-minute web show that mashes together celebrity, gaming and a bit of humor all for free on Sony's Crackle service or $1 a pop on Xbox Live Marketplace.

Hall, who developed Monolith, said he decided to jump ship and get into a different form of entertainment because he felt that the culture of video games isn't really covered.... yeah, because I don't know a single site that covers gaming pop culture... not one.

Annnnyway, I do like the look of what Hall is doing. I haven't seen a full episode yet, but I do think he faces a challenge with a five minute net vid. As I told Adam just last week, five minutes of video on the internet is like a director's cut. He's really going to have to keep it snappy if he wants the ADHD internet audience to stick around for that long.

You can catch a glimpse of it and read more details about how the Jace Hall Show came about on Level Up.

Just the FAQs: Level Up Raises the Curtain, Exclusively, on HDFilms' 'The Jace Hall Show' [Level Up]

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Wed, 04 Jun 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5013005&view=rss&microfeed=true
<![CDATA[ Legend of Chun Li Missing Ryu And Ken But Will Have Buns ]]> If you've been passively following upcoming Hollywood flick Street Fighter: The Legend of Chun-Li, you've probably already realized that Ryu and Ken are not characters in the film. Why is that? Hrm. According to the movie's producer Patrick Aiello, the filmmakers and Capcom decided to have this film focus on the origin of Chun-Li. Continuing, Aiello adds:

There are just way too many characters in the Street Fighter universe to cram them all into one film. We want to do each one the justice he/she deserves. So, in short, Ken and Ryu will not be appearing in this film. But, that doesn’t mean we wont see our red and white-clad heroes in potential sequels...

If this Chun-Li flick does decent business, just watch as Capcom goes sequel silly. (Not that it's ever done that in the past!) The film's producer does offer interesting insights on how they plan on adapting Street Fighter to the silver screen and stay true to the game's roots:

Now, as a result of this approach, it’d be silly to put Neal McDonough’s Bison in a bright red suit and captain’s hat with a pair of humongous shoulder pads. It works great in the video game, but in real life, it just wouldn’t look intimidating. The same can be said for Balrog. He’s an enforcer. A killer. A take-no-shit brawler to the core. And so, how scary would he be on screen if he beat people up with boxing gloves and a pair of blue short-shorts?

All that said, do not worry. We haven’t turned a blind eye on the game we all know and love. At some point, Chun Li will sport her trademark buns (the ones in her HAIR!) and of course, Vega’s still got the mask and claw, for starters.

Regarding the tone, I’m pleased to say we are certainly not going for camp or cheese or any kind of laughs. A lot of blood, sweat and tears went into the making of this film, and, you’re gonna see a lot of those ON film as well.

If it's done well, people should give the filmmakers room to breathe. It's been that way with comic book films in the past — like look at the respectful liberties Sam Raimi took with Spider-Man.

Street Fighter Movie [Official Site] [Pic]

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Wed, 04 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012929&view=rss&microfeed=true
<![CDATA[ Bruce Willis Signs On For Kane & Lynch Movie ]]> According to Variety, Bruce Willis is slated for the Kane & Lynch movie adaptation. Bruno will play mercenary Adam "Kane" Marcus, who with batshit insane partner James Lynch is out to retrieve a stolen microchip. Willis has been rumored to play Kane since last fall — and Billy Bob Thornton is supposed to be Lynch, but that's not confirmed. Veteran stunt coordinator Simon Crane will make his directing debut and helm the picture, and scribe Kyle Ward will pen the script. The flick will be produced by the guys that brought Hitman to the silver screen. Reviews for the film will be met with apprehension from the game community.

Kane And Lynch Movie [Variety via AICN] [Pic]

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Tue, 03 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012815&view=rss&microfeed=true
<![CDATA[ Alfred Molina Joins Prince Of Persia Cast ]]> Variety reports that actor Alfred "Doc Ock" Molina has signed on to play the role of Sheik Amar, the prince's mentor, in the upcoming Prince of Persia movie.

Molina joins Jake Gyllenhaal, Gemma Arterton and Ben Kingsley in the Disney production. Mike Newell will be directing the adaptation and Jerry Bruckheimer is producing.

If it weren't for that appearance by Kingsley in that Uwe Boll movie I'd say that the cast is rock solid.

Alfred Molina joins Prince of Persia [Variety]

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Tue, 03 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5012792&view=rss&microfeed=true
<![CDATA[ Two Hundred Leave Free Postal Screening ]]>

Approximately 200 theatergoers walked out of a free Postal screening in New Jersey last Friday. While Hoboken Mayor David Roberts refused to attend the screening, he stated that he did not like the film's 9/11-style attack gag and added that it was "too soon to mock a plane going into the World Trade Center." According to Boll:

Being politically correct, let's say, the big studios are kind of overdoing it... I feel it is time now to make a really wild movie, something over the top... We don't spare any group. We don't want to hurt anybody but we want to break the rules... We want to make people think: What is a taboo? We want to make people start thinking about their own boundaries and rules.

It's kind of curious of Mayor Roberts to say it's "too soon to mock a plane going into the World Trade Center". Does that mean eventually it will be okay to mock that? And if so, who will decide that? Rather subjective, no?

Postal Offends Some [NJ.com via Binge Gamer] [Pic]

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Tue, 03 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012513&view=rss&microfeed=true
<![CDATA[ Ubisoft May Be Planning Video Game Adaptation Of Prince Of Persia Movie ]]> You read that right. According to GameDaily, Ubisoft is planning to release another Prince of Persia game next year, one that's not the cel-shaded "reboot" that has yet to be officially named. The game that's planning to ship alongside the Mike Newell directed, Jerry Bruckheimer produced film adaptation of Prince of Persia: The Sands of Time is "essentially" a video game adaptation of the film adaptation of the video game of the same name. Careful, your head may twist clean off if you succumb to the spinning.

It doesn't sound like anything is guaranteed at this point on the game that may feature a polygonal Jake Gyllenhaal and a phoned in voice over performance, but if we know Hollywood and games based on movie licenses, regardless of the source material, I think we're in for a fun ride. Not so much a good video game, but a fun ride.

Triple Play of New Prince Entertainment [GameDaily]

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Mon, 02 Jun 2008 16:40:58 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012388&view=rss&microfeed=true
<![CDATA[ Variety Tries Dating Street Fighter IV ]]> Since we don't know when Street Fighter IV's getting released, Variety's game blog The Cut Scene offers up guesstimation when the game is coming out. And hey! It's a pretty obvious, albeit logical, one. According to the Cut Scene:

Here's a wild guess: Variety recently reported that Fox will release the "Street Fighter" movie in the U.S. on Feb. 27, 2009. I'd say right around then makes a lot of sense.

Not only is that a big promotional event for the franchise, but Capcom is an investor in the movie. While I'm sure it hopes to make money on the film, it's obviously investing those millions in part to try and revive public interest in "Street Fighter." As such, Capcom would be crazy to not take advantage of the big (by videogame standards) promotional push Fox will be putting behind the release of "Street Fighter: the Legend of Chun-Li" and have its game on store shelves at the same time.

If by some chance Capcom just can't get the game out by then, around the movie's DVD release (probably in late spring) would be the next logical time to expect it.

Makes sense! And if not spring, then late fall — just in time for Christmas.
Prolly Coming Out With Movie [The Cut Scene]

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Wed, 28 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011523&view=rss&microfeed=true
<![CDATA[ Postal Opens On 13 Screens, Box Office Take A Mystery ]]> Oh! Uwe Boll's movie adaptation of Postal came out this weekend and we totally forgot about it. That might have something to do with the fact that it opened on thirteen screens. That's obviously small potatoes but far, far better than the four screens it was reported to bow on previously. Variety's The Cut Scene looked into Postal's opening weekend—it went up against Indiana Jones and the Kingdom of the Crystal Skull which did $126 million—and found out that the movie raked in... well, they have no idea. Yes, that's weird. Not screening for critics is one thing, but keeping hush hush on your take is something else.

Postal's Box Office mystery [The Cut Scene]

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Tue, 27 May 2008 19:00:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5011251&view=rss&microfeed=true
<![CDATA[ Uwe Boll Gets Serious ]]>
When we typically see director Uwe Boll, diarrhea is running the mouth with him threatening to beat up internet nerds or trashing Hollywood filmmakers. Here, he's at Starbucks and sitting in the park and *gasp* actually saying intelligent things. Nice interview.

Interview with Uwe Boll [LoadingReadyRun Thanks everyone for sending this in!]

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Tue, 27 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011019&view=rss&microfeed=true
<![CDATA[ Brett Ratner Wants To Make Video Game Movies, Too ]]>

Move over Pirates of the Caribbean director Gore Verbinski. Rush Hour franchise helmer Brett Ratner wants to make movies based on video games, too! His interest seems piqued after working on a few ad-type spots for Activision's Guitar Hero. According to Ratner:

The games business is much more exciting than the movie business right now. I will be doing movies that come from video games.

Cue line about Hollywood unable to make good game movies.
Brett Ratner Bows Branding [Variety via Go Nintendo] [Pic]

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Mon, 26 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010995&view=rss&microfeed=true
<![CDATA[ Chun-Li's Nose Hairs Now Available For Your Viewing Pleasure ]]> The official Capcom blog confirms what we posted yesterday, that filthy faced Kristin Kreuk is indeed doing her best Chun-Li impersonation in Street Fighter: The Legend of Chun-Li. They've killed us in the resolution department though, offering up a massive 4368 x 2912 pic of Kreuk in scowl mode. As the official blog writes, it's "perfect for printing and smooching", as well as determining whether one would "hit it" if given the opportunity. Unfortunately, we have yet to see how sharp her knees are, a very important consideration.

What we did find more interesting than the deep insight into Chun-Li's pores was the (potentially spoiler-ish) jewelry she's rocking.

Spinning bird necklace?! It would appear so. We can't wait for the pausable DVD Blu-ray release fun that awaits us on our lonelier nights.

Get your copy of the pic at the link below.

Kristin Kreuk as Chun Li from SF movie [Capcom Blog]

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Fri, 23 May 2008 18:00:41 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010807&view=rss&microfeed=true
<![CDATA[ Capcom Up For More Hollywood Adaptations ]]> Capcom is going Hollywood crazy! The Osaka-based publisher is casting a keen eye on the movie business, hoping to get more of its IPs into moving pictures. According to Capcom president Haruhiro Tsujimoto:

We are in the process of working out contracts for several offers we received at the Cannes Film Festival last week and hope to make an announcement soon... If realized, the projects will have a big impact on the game and movie industries... We want to do with games what Marvel did with comics.

Best of luck with that!

Capcom In Talks [Bloomberg via Go Nintendo] [Pic]

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Fri, 23 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010646&view=rss&microfeed=true
<![CDATA[ Dragonball Movie Cast Pictures ]]> Yes, yes. We've already seen the Hollywood Dragon Ball movie's Goku Justin Chatwin. Now, we can see the other people as other people, too! Scans of Japanese movie mag Roadshow Magazine have high quality pics of Bulma (Emmy Rossum), Yamcha (Joon Park), Chi Chi (Jamie Chung) and Master Roshi (Chow Yun-Fat). Even if this movie sucks, the on-screen hair looks amazing.

More Scans [DB The Movie]

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Thu, 22 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010597&view=rss&microfeed=true
<![CDATA[ Brash Entertainment "Loses" A President ]]> Variety's The Cut Scene reports that Hollywood based publisher Brash Entertainment, which in its own words is "laser focused on high quality theatrical based" video games for every platform, has lost its president. Founder Nicholas Longano is said to have exited the company after just a year in business. As The Cut Scene points out, its two completed projects—Alvin & the Chipmunks and Jumper—were critically slammed, each averaging a dreadful 30 on Metacritic.

The publisher has deals in place with developers Factor 5 and Game Republic to work on unannounced movie tie-ins and the publisher is behind a Saw video game, but we have to be worried for Brash's fate. Alvin & the Chipmunks reportedly sold well to the shovelware buying crowd, but it appears that Jumper: Griffin's Story only sold 16,000 copies. Ouch.

Changes at the top of Brash; Jumper sold 16,000 units [The Cut Scene]

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Thu, 22 May 2008 20:00:39 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010632&view=rss&microfeed=true
<![CDATA[ First Look At Kristin Kreuk As Chun-Li? ]]> Capcom of Japan released the above photo today from the in-production Street Fighter movie, giving us what appears to be our first, heavily artifacted glimpse of Kristin Kreuk as Chun-Li in Street Fighter: The Legend of Chun-Li. It's not the traditional blue outfit we're used to seeing Chun-Li sporting, but she has to put that thing in the wash sometime. Of course, Capcom may simply have a cache of photos of Kreuk looking dirty and disheveled for times like this, so consider this unconfirmed until we get confirmation from Capcom.

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Thu, 22 May 2008 16:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010595&view=rss&microfeed=true
<![CDATA[ Avatar Might Be Lacking On Story ]]> Whether it's creating CG liquid robots or making movies underwater, James Cameron hasn't just pushed boundaries, he's toppled them over and then stomped the crap outta them. His upcoming movie Avatar doesn't sound any different! For those unfamiliar with the years off flick, the very gamey flick follows an ex-Marine's struggle for survival on an alien planet. The title refers to the main character's status as an avatar — human mind in an alien body. Besides creating oodles (yes, oodles) of CG alien characters to inhabit the flick, Cameron is also planning to screen the movie (and the movie based games!) in stereoscopic 3D. But what about the story? Says Cameron:

I don't know whether [this] will be [a] great film from a narrative and critical standpoint. The experience of Avatar will be an experience unlike any other movies.

Even if this movie is a bloated disaster, you really gotta admire Cameron's ambition. That beard, too.

Avatar Movie [Empire via io9]

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Thu, 22 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010359&view=rss&microfeed=true
<![CDATA[ Someone Is Sinking $200 Million In To Pac-Man, Castlevania Movies ]]> Variety reports that Crystal Sky Pictures has signed a deal that will secure them $200 million USD in financing, money that's going to be used to fund films like Castlevania, a sequel to John Woo's Hard Boiled and among others... *sigh* Pac-Man. While we've known that Paul W. S. Anderson and Sylvain White's Castlevania was back on track, it's been a couple years since we've heard any chatter on the big screen adaptation of Pac-Man. Can it possibly match the fan-made version?

Crystal Sky is currently involved in producing the Tekken movie, a film that we just had our first peek at. We can only imagine that the Pac-Man flick won't be targeting the over-12 demographic, but desperately hope for something live action and thoroughly awful.

Crystal Sky signs $200 million deal [Variety]

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Wed, 21 May 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010248&view=rss&microfeed=true
<![CDATA[ First Look At Tekken Movie Costume ]]> Another game, another movie adaptation! Here's a first look at the upcoming Tekken movie. No, better yet, a look at an actor in the movie wearing his movie costume! That's world champ martial arts fighter Cung Le as Marshall Law in his Marshal Law garb. The movie is being directed by Marked for Death director Dwight H. Little and stars former boy band singer Luke Goss as Steve Fox, Kill Bill's Chiaki Kuriyama as Ling Xiaoyu and some other people as other characters.

Cungle's Page [MySpace via SDTEKKEN]

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Wed, 21 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010111&view=rss&microfeed=true