<![CDATA[Kotaku: Hitman]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Hitman]]> http://kotaku.com/tag/hitman http://kotaku.com/tag/hitman <![CDATA[ Grisly Beheading Blamed On Hitman ]]> sickpuppy.jpg 18-year-old Jean Pierre Orlewicz is currently on trial for first-degree premeditated murder, after he and a friend ambushed 26-year-old Daniel Sorenson last November, stabbing him multiple times in the back before sawing off his head and burning his body. After the prosecution spent the better part of yesterday describing a young man fixated on committing a crime, the defense revealed the real reason behind the teen's murderous drive. Hitman. A CNN reported had obviously never played the game.
They dealt with it with a videogame called Hitman that he used to watch, and it was a video game where you got impressions that you would kill somebody - hit them from their backside, where they were not aware that they were being killed.
If he wore a snappy suit and tie and shaved his head bald before committing the crime, then maybe - just maybe this would have a chance in hell of working. As it stands I suspect the defense attorneys got Hitman and Manhunt mixed up and were forced to run with it. Ridiculous.

CNN Video Report On Trial [CNN via GamePolitics ]

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Kotaku-379035 Fri, 11 Apr 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379035&view=rss&microfeed=true
<![CDATA[ Hitman Movie Takes Out Tuesday ]]> HITMAN BLU-RAYIf you were one of the many millions who opted to skip the Hollywood adaptation of Hitman during its theatrical run, you will soon have the option of enjoying it from the comfort of your couch. The DVD and Blu-ray street date for the Timothy Olyphant-starring flick is tomorrow, Tuesday March 11, with special edition unrated versions featuring digital copies of the film.

It may not have had the best response from critics, but the masses and Roger Ebert seemed to like it. And he knows what's what. Any huge Hitman fans picking this one up?

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Kotaku-365980 Mon, 10 Mar 2008 16:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=365980&view=rss&microfeed=true
<![CDATA[ SCi Kills 14 Projects, Cutting 25 Percent of Staff ]]> SCi, developers of Tomb Raider, Hitman and Deus Ex, have canceled 14 of their projects and plan on laying off 200 people and cutting their annual operating costs by £14 million as part of a company restructuring plan meant to get SCi back on track.

"Following our business review over the last six weeks, we are initiating a clear action plan based on three fundamental strands of activity: a radical change in our structure to a studio-led business, a top to bottom programme of product improvement and efficiency and a considerable cost reduction plan," Phil Rogers, Chief Executive of SCi Entertainment Group said, in a prepared statement. "To get SCi on track we have to act rapidly and effect change quickly. We must allow the world-class people that we have within the Group to focus on strong, profitable titles which will create the value our shareholders deserve."

A chief part of that plan is a fundamental change to the way the company does business with SCi shifting from the current centrally-controlled development and publishing model to a studio-led one, similar to the labels model that EA moved to last year.

Under the new structure, SCI would have studios based around "cornerstone products" like Tomb Raider, Hitman, Championship Manager and Deus Ex. The company is also creating an Eidos PLAY studio which will "fuse together casual and new media resources." Finally, production services will form part of the studio group and be relocated to Montreal from London.

I blame the Wii... well that and a company that has essentially been living off of three franchises for nearly two decades.

SCi Corporate

Business review and half-yearly financial report for the six months ended 31
December 2007

COMPANY TO BE RE-STRUCTURED

SCi Entertainment Group plc ('SCi' 'the Company' or the 'Group'), today announces a group re-structuring plan following its business review and its interim results for the six months to 31 December 2007.

The business review led by new Chief Executive, Phil Rogers, has decided on the following actions:

Fundamental change in business structure:

* SCi's business structure will be significantly changed from a centrally controlled development and publishing model to a studio-led business focused around cornerstone products, such as Tomb Raider, Hitman, Championship Manager and Deus Ex.
* Creation of Eidos PLAY to fuse together casual and new media resources to attack growing markets.
* Flexible and efficient approach to distribution.

Product improvement initiatives started:

* Cancellation of 14 projects which the Board considers are unlikely to generate an acceptable return on investment or are not of appropriate quality.
* Studios focusing on product innovation and delivery of high quality games.
* Production services to form part of the studio group, relocating to Montreal from London.

Cost reduction plan:

* New business structure targeted to operate with a maximum of 800 people, a reduction of 25% from current headcount.
* Annual operating costs to be cut by £14 million by the end of June 2008 at a one-off cost of £7 million


Phil Rogers, Chief Executive of SCi Entertainment Group said, 'SCi is in need of immediate change.

'Following our business review over the last six weeks, we are initiating a clear action plan based on three fundamental strands of activity: a radical change in our structure to a studio-led business, a top to bottom programme of product improvement and efficiency and a considerable cost reduction plan.

'To get SCi on track we have to act rapidly and effect change quickly. We must allow the world-class people that we have within the Group to focus on strong, profitable titles which will create the value our shareholders deserve.

'I am confident our staff share this vision and excitement for the future, and determination to build a working environment where our innovation and creativity can be commercially realised.'

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Kotaku-362265 Fri, 29 Feb 2008 07:53:05 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362265&view=rss&microfeed=true
<![CDATA[ Custom Agent 47 Figure ]]> Kotakuite CyK sent in this shot of his amazingly well done Agent 47 custom figure. According to Cyk, Agent 47 stands 12" tall and has multiple points of articulation. The head is incredibly well sculpted and quite impressive. He comes with two silverballers, a custom made Walther WA2000 sniper rifle and an "accurate" barcode on the back of his head. And to make things extra detailed, Cyk also includes a tiny lockable briefcase and four one sixth scale spent 7.62mm shell casings. If you'd like Agent 47 and all his little accouterments, you can bid for him on eBay.

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Kotaku-354608 Sun, 10 Feb 2008 08:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354608&view=rss&microfeed=true
<![CDATA[ Former Hitman Devs Explore Deep Blue Sea ]]> The Copenhagen-based studio The Game Equation consists of developers who previously contributed to the top-selling (and now a bad major motion picture!) Hitman series of games, who have decided to focus on an entirely different direction - casual games.

"After working on top-rated shooters for years, we were ready to work in a smaller company and make smaller games. We started to notice how people with our background were making top hits in the casual games industry," explains Brian Meidell, co-owner of the Copenhagen based company, The Game Equation. "We realized that the high end of the casual games industry was within our reach, and that the shorter product cycles and smaller company setting was exactly what we wanted.

Top-tier developers making a switch to the casual games sector? It's happened before, and as the casual gaming market continues to grow in leaps and bounds it is bound to happen again.

The company's first game, Deep Blue Sea (demo for Mac and PC available here), is a pretty standard swap-three puzzler with a treasure hunting theme that adds a slight bit of strategy by requiring you get your diver and assorted treasures to the bottom of the screen in order to progress to the next level. It's got some lovely music, but for the most part it's just your standard, addictive little time-waster of a puzzle game. That doesn't really matter. What matters - and what is the main force driving the casual market - is that people are going to download the demo and a good number of them will pay $20 for this tiny little game.

What I personally find interesting is that this is sort of a de-evolution of the gaming industry. Back in the late 80's and early 90's, you would download shareware from companies like ID Software and Epic Megagames and then fork out money to download the rest of the game, allowing the companies to grow. Now the process is happening in reverse, as console developers migrate towards the casual market. Just a trend to keep your eye on, and a puzzle game to while away your first day back on the job.

Former "Hitman" programmers plunge into the casual games industry.

Former "Hitman" programmers launch their first casual game, Deep Blue Sea for PC and Mac, from their new game studio, The Game Equation.

Copenhagen, Denmark - January 2nd, 2008 - The hit game, Deep Blue Sea, is the first release from the brand new game studio, The Game Equation. "After working on top-rated shooters for years, we were ready to work in a smaller company and make smaller games. We started to notice how people with our background were making top hits in the casual games industry," explains Brian Meidell, co-owner of the Copenhagen based company, The Game Equation. "We realized that the high end of the casual games industry was within our reach, and that the shorter product cycles and smaller company setting was exactly what we wanted. These are games that remind us of the ones we played when growing up," he smiles.

"We studied the different options, and decided on the match-3 genre for Deep Blue Sea," explains Bo Cordes, co-owner of The Game Equation. "Our goal was to apply our knowledge and experience towards creating a casual game with totally smooth and responsive gameplay or, 'tight' gameplay as we call it." Deep Blue Sea's initial sales and feedback indicate that they have accomplished just that.

One challenge was creating an original soundtrack that sets the mood throughout the game. "We knew from working on the internationally best-selling 'Hitman' series that the game's sound and music mean a lot for its enjoyment, yet this is often the most overlooked element," Meidell clarifies. To this end, The Game Equation contracted a Danish composer, Rasmus Hartvig with years of experience creating music for films and theatrical productions, to create an integrated music and sound design for Deep Blue Sea.

"Making music and sound for computer games is a very different challenge from making music for films - you have to consider unusual factors like, 'would this be annoying to listen to after four hours,' and, 'what if these sounds are played simultaneously?' But I'm always up for a new challenge," says Hartvig.

Deep Blue Sea is the result of The Game Equation's experienced approach and dedication to detail. Deep Blue Sea is available for PC and Mac, both versions retailing at $20.

Deep Blue Sea and free demo for PC and Mac available here:
http://www.thegameequation.com/games/deepbluesea/

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Kotaku-339492 Wed, 02 Jan 2008 08:40:58 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=339492&view=rss&microfeed=true
<![CDATA[ Hitman and Prison Break's Knepper Talks Games ]]>

By John Gaudiosi

The R-rated Hitman made a respectable $21 million over the Thanksgiving weekend, facing off against heavy competition from Disney's Enchanted and Paramount's Beowulf, both of which were aimed at families. Robert Knepper, who's best known as T-Bag on Fox's "Prison Break," plays Russian chief agent Yuri Marklov in 20th Century Fox's Hitman movie.

In fact, it was his work in "Prison Break" that sealed the deal, because his first audition was bad and he sent in a tape afterward that got him another look. When director Xavier Gens saw it was T-Bag, he said Knepper had to be in the movie. But with just two weeks to go from southern pedophile to Russian agent, Knepper had no idea Hitman was a videogame.

"Fox eventually told me about the Hitman videogame, but I read the script and I honestly felt like I didn't need to see the game," said Knepper. "I didn't need to know anything about the videogame because everything that I felt as an actor that I needed to know about the story was in the script. It had a great beginning, middle and end, it had a great conflict, a great hero, and a great anti-hero."

Knepper said he loved that the script was filled with this charade and masking and keeps people guessing who's a good guy and who's a bad guy.

"The script was a great mixture of everything and there are people told me, 'Yeah, that is kind of like the videogame,' and I know there are millions of people that play these games, but I personally have never done it. I didn't immediately go, 'Oh yeah, that is Hitman' and then go play the videogame. I just had time to work on the damn dialect and get that thing going."

But Knepper did play videogames when he was younger like Pac-Man and Galaxian.

"They had pinball, Pac-Man and Galaxian at the student union at Northwestern University, and I was always there," said Knepper. "I loved that shit. I could play pinball for hours and I remember thinking, 'I've got to study,' but they were addictive and the student union was open late so I was always playing. I'd literally be drunk from playing it."

When asked if "Prison Break," the show he's been a part of for the past three years, would make a good videogame in the wake of other hit Fox shows like "24," "The Simpsons" and "Futurama" making the leap, Knepper said he'd heard there was already a game in the works.

"I don't think it's quite done, but I heard that on the wind last year that they were trying to do it," said Knepper. "You know the whole thing with an escape, they were working on a videogame where you plot your own escape from prison."

HMKS-008MD.jpg

Knepper, who's nothing like the creepy character he plays on TV (he's married with a kid), is often surprised by how fans of the show react to him in person. He almost gave one lady, who was about to enter an elevator he was in, a heart attack. Other fans, some with kids, come up and embrace him. T-Bag has definitely made his mark on TV.

"I'm just a pig in shit about it right now about it because I'm just really happy, I'm particularly happy about Hitman because I was starting to feel like, 'Oh no, I'm going to end up like that guy who gets famous from something and then they can't shake it.' People know you for that one character and that's it," said Knepper. "I'm like, 'No, wait a minute, I'm an actor. I've spent 20 years playing different characters, and now I'm gonna be relegated to traveling the country and doing county fair circuits in the summertime.' Then Hitman came along and I was like, 'I'm going to go after that thing like I'm gonna die tomorrow, and if I don't get it, I'm gonna' go on.' I 'm so happy that I got it because even though he's a bad guy, he's just so totally different from T-Bag with the Russian accent and everything. It's just amazing."

Knepper also enjoyed his time opposite Timothy Olyphant, a fellow actor who also made a name for himself embracing a role on television. And if Hitman continues to score at the box office, more movies could follow for both actors.

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Kotaku-326749 Wed, 28 Nov 2007 13:00:02 MST http://kotaku.com/index.php?op=postcommentfeed&postId=326749&view=rss&microfeed=true
<![CDATA[ Ebert's Hitman Review (Verdict: It's Decent, All Games Still Suck) ]]> For those who haven't heard, Hitman actually got some decent reviews. OK, maybe not some. Maybe just notably one, from Roger Ebert. In the midst of screening films lusting after precious Academy Awards in full heat, he bestowed upon the movie 3 stars.

What I found intriguing about the movie was the lonely self-sufficiency of Agent 47, his life without a boyhood, his lack of a proper name, his single-purpose training. When Nika comes into his life, he is trained to guard against her, but he cannot, because she is helpless, needy...To the degree the movie explores their relationship, it is absorbing.
But to the degree that it doesn't?
Other scenes, which involve Agent 47 striding down corridors, an automatic weapon in each hand, shooting down opponents who come dressed as Jedi troopers in black. These scenes are no doubt from the video game...It has a high body count but very little blood and gore. I wish it had less. It's the people we care about in movies, not how many dead bodies they can stack up. "Hitman" stands right on the threshold between video games and art. On the wrong side of the threshold, but still, give it credit.
Not having seen the movie (and generally avoiding video game movies like the plague because I too believe they stand on the wrong side of the threshold...the movie side) I can easily imagine the film as a Hollywood blockbuster that replaces the clever, resourceful Agent 47 with a John Woo unlimited-bullets-pistol marksman.

Anyone see it yet?

Hitman Review [rogerebert]

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Kotaku-325833 Fri, 23 Nov 2007 12:30:15 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=325833&view=rss&microfeed=true
<![CDATA[ Hitman A Miss With Movie Critics ]]> hitman_reviews.jpgThe Xavier Gens-directed film adaptation of the Hitman series opens nationwide today in the U.S. and it's already being assassinated by film critics. The movie sees series star Agent 47—played by Timothy Olyphant—as an orphan raised by a secret organization to shoot at things. Things are shot at and there is conflict. And boobs, apparently. Variety calls it a "Eurotrashy... knockoff that misses its target by a mile" but the New York Times writes "there's no story to speak of, no decent acting, no wit, no point" Hmmm. Who to trust?!

Maybe the Detroit News, who is quite down on the flick and writes that it's "peppered with gratuitous nudity" like that's a bad thing. Or maybe the Boston Globe and you agree that Hitman watches like a "computer wrote and directed it." Golly! That'd be keen, if true!

Maybe you'll agree with Roger Ebert, who actually quite liked it, but devotes a paragraph to regurgitating his crusty opinion that Hitman somehow "serves as an excellent illustration of my conviction that video games will never become an art form." Oh, Rog! We've already ruled your opinion on the matter as archaic and out of touch, no need to trot that old horse out again.

For those who put such weight in things, Hitman is currently sporting a 7% positive rating at Rotten Tomatoes. However, it may have been boosted by the errant inclusion of a review of Disney's Enchanted, which the Dallas Morning News says is a great "screwball comedy". Guess I'll be seeing that!

Hitman Reviews [Rotten Tomatoes]

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Kotaku-325610 Wed, 21 Nov 2007 17:20:04 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=325610&view=rss&microfeed=true
<![CDATA[ Here's The Hitman Poster That Pissed Off Philly ]]> With Philadelphia sensitive to violence after the death of a police officer, people complained about the Hitman movie posters, which started getting removed. The report claimed that the ads "show a man pointing a gun, with a nearly naked woman draped over him." We couldn't find that pic! Reader t3chDzyn did, writing:


I pass about 20 of these everyday on the subway, this is the only one I could find that didn't have a set of cock and balls drawn on the girl.

Publicity like that, you just can't buy. ]]>
Kotaku-323354 Fri, 16 Nov 2007 00:00:59 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=323354&view=rss&microfeed=true
<![CDATA[ Confirmed: Hitman Movie To Be Rated "R" ]]> ratedr.jpgThe rumor mill has been rolling for sometime concerning the Hitman movie and its rating. tales circulated the internet that Fox was stepping in to PG-ify the film which, as we all know, would have been a bit ridiculous. The more rumors surfaced that this was not the case at all, but nothing was solidly confirmed until now. Our fearless leader took the time from his vacation and possibly a death threat from his wife to send us this missive he received from a Fox representative.

Please be advised that the feature film "HITMAN" has been given an "R" rating for, "Strong bloody violence, language, and some sexuality/nudity.

Well, that's a relief. I still don't have much hope for the film, but at least it won't be the eunuch version.

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Kotaku-321255 Sat, 10 Nov 2007 14:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=321255&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Score Is BAFTAstic ]]> jesper_kyd.jpgUbisoft Montreal's Assassin's Creed is shipping in November for the Xbox 360 and PLAYSTATION 3, we all know that. What gamers might not know about the medieval adventure is that it will ship with music. True story. There's going to be music and, from what I understand, it will be featured throughout the game, not just a clever title jingle. That music—or "score" as we say in the biz—will be handled by British Academy Award winner Jesper Kyd, pictured above in the boiler room in which he keeps his prey.

Kyd has a slew of gaming soundtracks under his belt, including various Splinter Cell and Hitman jams. His musical contribution to Assassin's Creed has been described as "fused with both traditional medieval instruments and modern synth sounds" by producer Jade Raymond. She, by the way, has great taste in sneakers. Kyd describes his own work as having been taken "to the max." I deem this description totally badical.

More info after the jump, with a score provided by me.

UBISOFT ANNOUNCES ASSASSIN'S CREEDTM VIDEO GAME SCORE COMPOSED BY AWARD-WINNING JESPER KYD

London, United Kingdom - October 16, 2007 - Today Ubisoft, one of the world's largest video game publishers, announced the score for the highly anticipated Assassin's Creed™ video game is being composed by British Academy Award-winner Jesper Kyd. Players will become truly immersed into the mindset of Altair, the game's main character, and the rich environments of the game through Jesper's thematic score. The combination of epic orchestral compositions with acoustic, percussion and vocal performances delivers a deeply spiritual aesthetic with Hollywood flair. The rich and melodic palette, created exclusively for Assassin's Creed, will be discovered by players worldwide this November.

"We listened to many composers before finding the right person for Assassin's Creed. Jesper Kyd turned out to be the perfect match for the title because he is able to create epic historical pieces fused with both traditional medieval instruments and modern synth sounds," shared Jade Raymond, producer of Assassin's Creed. "For Assassin's Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the
Assassin's Creed experience."

While the graphical beauty and detail of Assassin's Creed is quite evident visually, the music takes on the same level of precision and attention. Each setting within the game has its own theme and distinct musical identity, ranging from the tragedy-stricken city of Acre to the proud stoic stronghold of Damascus to the powerfully spiritual and multicultural capital of Jerusalem.

"I was inspired by the deep and engaging world of Assassin's Creed and working with the visionary team at Ubisoft Montreal was a fantastic experience," said Jesper Kyd. "It was truly refreshing to be given so much creative freedom for such a high-profile blockbuster title and I believe we took it to the max."

In such instances as the surreal and hypnotic compositions that accentuate the Assassin's approach to his target, Kyd instilled his immersive style and film scoring techniques in Altair's interior meditation and stealth modes, while also capturing the action, combat and escape sequences with measured tone that crescendos into a fast-paced fervor.

About Assassin's Creed
The game is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players will assume the role of the main character, Altair, and will have the power to throw their immediate environment into chaos and truly experience the art of a master assassin.

In 2006, Assassin's Creed received the Game Critics Award: Best of E3 2006 for "Best Action-Adventure Game" and swept the "Best PS3 Game" category across numerous video game websites.*

For more information, please visit www.assassinscreed.com.

*1UP "Best PS3 Game," GameSpot "Best PLAYSTATION 3 Editors' Choice Winner," GameSpy "Best of E3 PS3 Game of the Show," Games Radar "Best of E3 PLAYSTATION 3," GameTrailers "Best of Show," IGN "Best PS3 Game of the Show"

About Ubisoft:
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

© 2007 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PlayStation", "PLAYSTATION", and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

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Kotaku-311580 Tue, 16 Oct 2007 14:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=311580&view=rss&microfeed=true
<![CDATA[ Hitman Movie To Embrace R Rating ]]> hitmanmovie.jpg

Studio sources tell me that yesterday's rumor that Hitman was getting de-gored so it could catch a PG-13 rating were just that: Rumors.

The sources tell me that director Xavier Gens is still working on the film and that Nicholas De Toth has just been brought in as a consultant not as THE editor.

In fact there will likely be a team of editors involved in working with the film. More importantly I'm told that the studio realizes that to capture the essence of Agent 47 they have to make an R-rated film and that's definitely what the studio expects the film to get when it hits the MPAA "soon." In fact they are "embracing" the R.

While I take this latest revelation with a healthy dose of anti-spin skepticism I am, once more, giddy with anticipation.

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Kotaku-309866 Thu, 11 Oct 2007 18:00:31 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=309866&view=rss&microfeed=true
<![CDATA[ Hitman Movie Nerfed for Lower Rating ]]>

Movie site Twitch reports that Fox has stepped into what was shaping up to be perhaps the best video game movie ever made, and "improved" it. And by improved I mean screwed it all up.

Apparently the studio has yanked director Xavier Gens from the film and put Nicolas De Toth in the saddle. De Toth, apparently, is the guy who watered down Live Free or Die Hard.

Fox made this move, Twitch reports, because they wanted to avoid the hard R rating the movie was headed for, what with all of its gore, headshots and inspiration drawn from action films like The Killer and A Bittersweet Life.

That's right, they don't want Hitman to be too gory. Next!

Fox Yanks HIT MAN From Director Xavier Gens [Twitch, via First Showing]

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Kotaku-309433 Wed, 10 Oct 2007 17:00:52 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=309433&view=rss&microfeed=true
<![CDATA[ Hitman Actor on Hitman Game: "Not Familiar" ]]> This October, the Hitman is coming, baby-faced actor and all. You excited? Maybe hearing actor Timothy Olyphant talking about how he's not familiar with the game will make you eager to check out this flick:


...the important thing is I really think we did as best we could to be really respectful of the game. The filmmaker's a real big fan of the game going in. I was not familiar with it at all, so I really came at it from a fresh look. The script in front of me was my primary focus of the story that they handed me. We had a lovely combination of, on one hand, to be respectful of the source material and, on the other hand, not be a slave to it but be inspired by it.

New standard Hollywood game adaptation line: There have been so many bad game movies, but we're trying to stay true to the game. Not too true, though. Get used to it, gamer people.
Olyphant Interview [IGN via VGB] ]]>
Kotaku-291143 Mon, 20 Aug 2007 07:00:47 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=291143&view=rss&microfeed=true
<![CDATA[ Uwe Boll Still Eyeing Metal Gear Solid ]]> Alone in the Dark, BloodRayne and House of the Dead. Director Uwe Boll has made movie adaptations to varying degrees of bad and really bad. (Though, he newest movie Postal is apparently somewhat good!) So what games would Boll really like to direct? He says about his dream projects:


METAL GEAR SOLID, I loved HITMAN ...but now they made the movie without me. I loved THE SUFFERING.

Too bad Kojima Productions wants nothing to do with you, Uwe! And The Suffering? I'm sure your viewers know about that.
Boll Interview [Aeropause] ]]>
Kotaku-291109 Mon, 20 Aug 2007 02:00:13 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=291109&view=rss&microfeed=true
<![CDATA[ Hitman and Call of Duty Guns Made Faker ]]> I love a good fake gun. It's like getting all of the badassness of a real gun without the risk of killing a friend during a casual drunken game of Duck Hunt. That's why these new co-marketed guns from Hitman and COD3 rifles from Tokyo Marui are so appealing. They are close replicas to guns like the H&K MP5 (Not Hitman's trademark pistols that misleadingly in this picture) and M1A1 (some old timer gun from COD3).

But we'd prefer if no one bought them at all. Because the first time some kid shoots another kid in the eye, this co-marketing will give legislatures a direct tie between video games and violence idiots.

Gearing plan "Gun Collection" of Tokyo Marui and the spike work releases
[via playgadgets]


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Kotaku-288908 Mon, 13 Aug 2007 11:40:23 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=288908&view=rss&microfeed=true
<![CDATA[ Hitman Trailer Hits ]]>

Things I liked: the music. Things I could do without: all that text, those graphics and that baby-faced hitman.

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Kotaku-272206 Tue, 26 Jun 2007 05:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=272206&view=rss&microfeed=true
<![CDATA[ Thief, Hitman Coming to GameTap ]]> hitmanhappyue7.gif

The Game Sack has officially overflowed and sprung a leak on the GameTap forums. GameTap employee The RedEye let spill that four Hitman games will be coming to GameTap soon along with three Thief Games and two BloodRayne games.

He also hints that perhaps GameTapers might be getting some Legacy of Kain and Wing Commander IV in the future. Wing Commander IV! LOVE it.

The GameSack is Leaking [GameTap]

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Kotaku-271952 Mon, 25 Jun 2007 13:00:10 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=271952&view=rss&microfeed=true
<![CDATA[ Hitman Trailer Plays on Die Hard 4.0 ]]> Preview-Hitman%20pic%201.jpgAnyone lining up on June 29th to check out Bruce Willis in Die Hard 4.0 (aka "Die Hard 4" or "Live Free or Die Hard") will be able to see a sneak peak of Agent 47 in the Hitman trailer that will play before the opening credits. Not only do both movies feature hairless heroes, but they also have actor Timothy Olyphant playing major roles in both movies (though he is only sans-locks in the Hitman movie).

A double-shot of Timothy Olyphant just might cure those Deadwood Blues anyone has been having. I should have known it was all going to be over the minute I saw Major Dad show up on set.

John McClane to Give Us a First Look at Hitman [Coming Soon]

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Kotaku-271283 Fri, 22 Jun 2007 08:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=271283&view=rss&microfeed=true
<![CDATA[ First Hitman Movie Publicity Pic ]]>

Here it is, the first official Hitman movie press image. Strangely, it looks like the set pics we posted of star Timothy Olyphant, but with a better background. Jury's still out for me on this movie, but what do you think? Can they pull it off?

Hitman Pic [le Hitman Blog Thanks, UNDERSTAR!]

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Kotaku-268303 Tue, 12 Jun 2007 19:40:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=268303&view=rss&microfeed=true
<![CDATA[ Early Look at Hitman Movie ]]>

That's Timothy Olyphant, who's starring as Agent 47 in the Hollywood adaptation of Hitman. The film was written by Skip Woods, who also penned Swordfish and is currently still in production. Filming started this past March in Europe. Even if the movie sucks, take heart in knowing the shirts worn on set were rad.

bcqvvvj6yz5.jpg

Hitman Movie Pic [Bereitgesehen Thanks, UNDERSTAR!]

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Kotaku-261159 Thu, 17 May 2007 05:30:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=261159&view=rss&microfeed=true
<![CDATA[ Hello Hitman Cutie! ]]> bloodmoney-toy.jpg
Although I really do love the slutty girl figurines, sometimes I do wish there were more slutty boy dolls for us gals to collect. Something I can put next to my computer to fill in the empty space that my OC poster used to be in two years ago.

NECA (the same people who do the God of War II figures) has the Agent 47 from the Hitman series of my dreams for the low, low price of $13.95, which is a steal considering I can pretend he's a little mini-Timothy Olyphant in the days to come.

Put a Hitman on your mantle; The Blood Money action figure [Bits Bytes Pixels & Sprites]

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Kotaku-252895 Tue, 17 Apr 2007 13:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=252895&view=rss&microfeed=true
<![CDATA[ Stiff Walking Sheriff Promoted to Stiff Walking Assassin ]]>

I miss Deadwood. It was kind of like watching the West Wing with a lot of swear words. Even the Asian character who spoke no English still knew how to say one very distinct three-syllable word that containing in it "sucker".

Anyone who used to watch it knows that Timothy Olyphant, who played Seth Bolluck, like to walk around the camp like his whole back was stapled to a 2x4 (maybe it was the early-century boots, who knows). I actually think that would make him a great Agent 47 in the upcoming movie, which has been confirmed.

E News also reports that the movie, produced by Luc Besson, will have Dougray Scott as Olyphant's antagonist. Olga Kurylenko (Paris je t'aime), Robert Knepper (Prison Break), Ulrich Thomsen (Festen), and Michael Offei (Casino Royale) also have joined the cast.

But Olyphant is a bit skinny. Maybe now that he's not on a diet of booze and whores, he can bulk up to Agent 47 weight.

Scott, Olyphant to star in Hitman adaptation [E News]

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Kotaku-248053 Thu, 29 Mar 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=248053&view=rss&microfeed=true
<![CDATA[ Die Hard Star Says He's Not "Hitman" ]]>

While IMDB lists Timothy Olyphant (co-starring in new Die Hard) as the lead for Luc Besson's upcoming Hitman game adaptation flick, Olyphant denies signing on. The actor says he's been approached and that there have been "conversations," but "his involvement has been greatly exaggerated." Continuing, he says:

I don't think I've ever been officially attached to it, contrary to the Internet. It sounds pretty cool. I've seen the pictures. I've never played the game. It looks cool. Lord knows. Who knows what I'll look like when this hair comes off. It's a major concern.

So, we're selecting roles on the basis of hair, are we? Riiight.

Olyphant Not Contracted Yet [IGN QJ.Net]

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Kotaku-228886 Mon, 15 Jan 2007 04:23:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=228886&view=rss&microfeed=true
<![CDATA[ Luc Besson to Produce Hitman Film ]]>

Luc Besson is probably the only director whose movies I go out of my to watch. Ever since I saw Deep Blue I couldn't get enough of his often moody, visually captivating flicks.

So I'm jealous that VH1's Harold Goldberg got a chance to sit down with the man to talk about his latest and last movie, Arthur and the Invisibles, and the game based on it.

Apparently, Besson had nothing to do with it:

I don't know anything about video games. ... I don't have a computer. I don't even have an email account.

Despite his total lack of knowledge on games, he has been asked to produce the Hitman movie. I'm not sure what sort of producer he is, but that can't be anything but fantastic news.

Exclusive: Director Luc Besson Interview

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Kotaku-228331 Fri, 12 Jan 2007 14:00:11 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=228331&view=rss&microfeed=true
<![CDATA[ Hitman Movie Loses Diesel ]]>

The long nightmare is over. Ain't It Cool News is reporting that everyone's favorite primate, Vin Diesel, is no longer set to play Agent 47 in the movie adaptation of Hitman. The script has received the green light from 20th Century Fox, with Deadwood's Timothy Olyphant set to play the titular character. The movie could hit theaters as early as next fall.

Confession - I've never watched Deadwood, though many of the folks I work with have and assure me it's great casting. Please be gentle with me.

I was personally hoping for Jason Statham from The Transporter films. He's already got the outfit. Still, anything is better than Vin, who peaked with The Iron Giant. If you didn't tear up just a little during the final "Suuuu-paaahh-man" scene then you have absolutely no soul whatsoever.

HITMAN Is Finally Greenlit! But Vin Diesel Got Whacked!! [Ain't It Cool News]

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Kotaku-219476 Tue, 05 Dec 2006 14:40:02 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=219476&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]>

Despite some comments I made earlier today, I have yet to really spend any time with Half-Life 2: Episode One. I got about as far as climbing into a rusty Winnebago with Alyx and then having Dog hurtle me over a canyon into the ruins of the Citadel before I ended up quitting, not for lack of interest, but because my fatigued eyeballs felt like they were about to pop out of my face. I think I also saw a new enemy. So that's the way this gaming weekend is shaping up for me.

How about you guys? Half-Life 2: Episode One is probably the big title this week, but there was also the new Hitman and the curiously misspelt Scurge. What are your hot new gaming purchases and which ones will you procrastinate mopping the kitchen floor over? Let us know in the comments.

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Kotaku-177955 Fri, 02 Jun 2006 14:40:40 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=177955&view=rss&microfeed=true
<![CDATA[ Tomb Raider and Hitman Branding Coming to Casinos ]]>

British published SCi has announced that it will extend licenses for Hitman and Tomb Raider to a whole slew of gambling franchises, both online and in delicious meatspace:

Lara Croft and Agent 47 will be adorning gambling products, including video slot games both online and offline, created by gambling software provider Microgaming, in a deal which extends Microgaming's previous licensing of the Tomb Raider brand.

As if Lara wasn't enough of a slot already. Although this raises a question I've had for a while now: is there a sizable crossover between we video gamers and who I like to think of as "mundane" gamers, those who play Solitaire and Bejewelled and online slot machines? I dabble in dinky games, especially when there's nothing else around, but always figured folks who played Tomb Raider and comparable titles were unimpressed with dorky online casinos. I know I am.

(as an aside, the results I got when Googling "Lara Croft slot" were far less interesting than I expected.)

More [GamesIndustry.biz]

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Kotaku-177803 Thu, 01 Jun 2006 16:40:00 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=177803&view=rss&microfeed=true
<![CDATA[ Games of the Week: Pre-Loaded Edition ]]> Everybody has the Half-Life 2 expansion downloaded and ready to play this Thursday, right? Good. I don't want to hear any Steam complaints this weekend. Here's what's new and notable.

HL2E1Half-Life 2: Episode 1 (PC)
The adventures of Gordon Freeman and Alyx continue in this first expansion for the hugely popular Half-Life 2.

Hitman: Blood Money (PC, PS2, Xbox, Xbox 360)
Agent 47 returns to pop some caps in some fools in only the sneakiest of manner in his fourth outing.

Stacked with Daniel Negreanu (PC, PS2, Xbox)
Finally! Some poker! And its No Limit Hold'em style. The sim features real-life players, a career mode, and help from the pros.

Scurge: Hive (DS, GBA)
You're a bounty hunter in this 2D isometric, sci-fi, action portable. Looks hot, but we'll see how it turns out.

Race Driver 2006 (PSP)
According to the official site: With real performance cars, real damage, real physics and real driver AI Race Driver is the biggest and best. Biggest AND best. Believe it.

I'm waiting to see how Scurge: Hive turns out before I invest, but I'll definitely be diving back into the Half-Life universe again. What about you, ladies and gentlemen? Whatcha gettin'?

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Kotaku-176807 Sun, 28 May 2006 18:47:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=176807&view=rss&microfeed=true
<![CDATA[ Hitman Hedges Bets ]]> Eidos Interactive has decided to toss the Xbox 360 on the list of platforms for its upcoming assassination game Hitman: Blood Money, moving the title into the next generation of consoles as well as the PC, the PS2, and the Xbox. While we're at it, why not a version for the GameCube, Nintendo DS, and GameBoy Advance? Preferably one that involves sending Pokemon to sleep with the fishes. Except the ones that actually are fishes, they can sleep in the guest room.

Hitman has 360 in Sights [Gamespot]

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Kotaku-164819 Mon, 03 Apr 2006 16:40:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=164819&view=rss&microfeed=true
<![CDATA[ No Croft, Bald Killer Till 2006 ]]> hitmanguy.jpg

Tomb Raider: Legends and Hitman: Blood Money have been pushed back to 2006, Games Industry is reporting. The double game delay is the first official announcement SCi Entertainment Group has made since buying Eidos.

While this can often by the death knell of a video game, especially one built on an aging franchise (you know who I'm talking about Croft), many see this as a positive step. I'm inclined to agree. It looks like Sci just wants to make sure their two most valuable assets don't get the Angel of Darkness treatment.

Key Titles drop back to next year [GIBiz]

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Kotaku-113129 Tue, 19 Jul 2005 08:35:21 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=113129&view=rss&microfeed=true