@Poul Wrist: I will bet you anything QA found all those bugs but management decided that they were not worth the investment to fix. Thats how it works in most software companies. #iointeractive
@searanox: That is true as well, but it can usually fall in the same category. Whats more important for putting on the box "new feature A" or "game isn't buggy"? That's the way that some upper management see things. #iointeractive
I could never get into these games. I tried the second one, and It would take me six or seven tries to complete the assassinations, with a good number of those screw ups being because of an enemy randomly noticing me for no reason at all. Or the alarm sounding for, again, no reason at all.
My word man, this is good news. One of the aspects I love about the Hitman series is that it's created by one developer. They're doing great to date, so why switch?
Also, it's one of the few series that hasn't been divvied up among multiple developers resulting in too many games on too many different platforms and the ultimate watering down of the brand's image.
Excellent news. Now we don't have to worry about extremely exclusive horsecrap or system pandering.
IO have been doing a good job so far, even if the series is getting a bit stale. Hopefully they'll be able to freshen it up without killing it.
I don't think handing it over to Rocksteady would make it any better. We'd just get an entirely different game with the Hitman name slapped on. That's not a slur against Rocksteady, that's just how "guest development" goes.
I think the gameplay and mechanics for this game would be good as always. Just some lingering feeling in me when I read it's going to be about the agent when he's psychologically and physically in a bad shape makes me think of Max Payne 3 where he gets a pot-belly. Granted there's no real news at all but just hope it's not a step backward characterwise.
@-MasterDex-: I'd rather play a new awesome game than an old awesome game with shinier graphics. And I'd rather learn what happens next than what I already know happened with small edits.
When I read that original article I was stoked, but then I played the batman demo an I realized that Rocksteady, while a good developer in their own right, would probably change the dynamic of the Hitman series. I believe IO will know what to do in this jump to next-gen consoles. As long as they stay away from anything resembeling Kane & Lynch.
@-MasterDex-:
"Shitty aiming"? Maybe I adjusted to it, and I liked the recoil because it felt realistic with the assault rifles.
Personally I thought Kane and Lynch was a great game, it stamped out some new personality and style from the usually story-dry but gameplay-heavy Hitman developers. Excellent pacing, excellent mission setpieces that are the best interpretation of a Michael Mann movie, and actually meaningful character-based co-op that never felt tacked-on. When Kane loses his shit in the raining graveyard-like construction site, that blew me away, and also when Lynch loses it in the bank.
@Moeez Siddiqui: It had it's moments but for me the aiming and the controls were just wrong, it didn't feel right at all and felt archaic compared to other games out at the time.
I would love to see alot more work put into the AI of the game. Other then that, this is one franchise that is near perfect as it is.
Oh, and maybe make the ragdoll physics more realistic. Seeing someone flip backwards 3 times after a shot from a desert eagle is pretty unrealistic. Slomo cheat ftw though, Blasting someone all the way across the level is awesome, when the mood is right of course.
11/11/09
11/11/09
11/11/09
Just sayin'. #iointeractive
11/11/09
Nothing against Violence really, but I am skeptical when I see it as a selling point. #iointeractive
11/11/09
11/11/09
11/11/09
11/11/09
11/11/09
Think "Dropping the semtex at Mardi Gras in Blood Money" kind of combat. #iointeractive
08/16/09
08/16/09
If you are, then feck the nondisclosure agreement and give us all the juicy details
08/16/09
08/16/09
Also, it's one of the few series that hasn't been divvied up among multiple developers resulting in too many games on too many different platforms and the ultimate watering down of the brand's image.
You're doing great, IO!
08/16/09
IO have been doing a good job so far, even if the series is getting a bit stale. Hopefully they'll be able to freshen it up without killing it.
I don't think handing it over to Rocksteady would make it any better. We'd just get an entirely different game with the Hitman name slapped on. That's not a slur against Rocksteady, that's just how "guest development" goes.
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
08/16/09
"Shitty aiming"? Maybe I adjusted to it, and I liked the recoil because it felt realistic with the assault rifles.
Personally I thought Kane and Lynch was a great game, it stamped out some new personality and style from the usually story-dry but gameplay-heavy Hitman developers. Excellent pacing, excellent mission setpieces that are the best interpretation of a Michael Mann movie, and actually meaningful character-based co-op that never felt tacked-on. When Kane loses his shit in the raining graveyard-like construction site, that blew me away, and also when Lynch loses it in the bank.
08/16/09
08/16/09
Oh, and maybe make the ragdoll physics more realistic. Seeing someone flip backwards 3 times after a shot from a desert eagle is pretty unrealistic. Slomo cheat ftw though, Blasting someone all the way across the level is awesome, when the mood is right of course.
08/16/09