<![CDATA[Kotaku: history is cool!]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: history is cool!]]> http://kotaku.com/tag/historyiscool http://kotaku.com/tag/historyiscool <![CDATA[History of Activision]]> Now that Activision is North America's biggest third party publisher, it's certainly a good time to learn about the place! Game site Gamasutra has a fascinating feature up which tracks the conception and birth of Activision. From the piece:


Crane and Miller left Atari in August of 1979 and Activision was born. They quickly began programming a development system for Activision, working out of Crane's apartment. Bob Whitehead and Larry Kaplan stayed at Atari for a short while longer before handing in their notices to join Activision.

Atari soon realized their error in letting prime talent walk out the door. However, their first response was to try and sue the fledgling company out of existence, accusing them of copyright and patent infringement in a 1980 lawsuit. "Atari bought full-page magazine ads to try to paint us as criminals, when all we were doing was pursuing our chosen craft," Crane remembered. Atari's lawyers would continue to dog Activision over the next two years before their complaint was finally thrown out.


From the company's savvy early marketing to its recent triumphs, this is definitely worth a read. Like I said, it's fascinating.
History of Activision [Gamasutra]]]>
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<![CDATA[This Day in Gaming, July 9th]]> 1997: Dark Horse Comics announces a new 4-part series based upon the game Myst, 'Myst: The Book of the Black Ships'. Hmmm...Myst in comic form. Exciting panels of valves, levers and lighthouses...the whole idea reeks of a bad Thomas Kinkade prints.

2004: The Federal Trade Commission publishes an undercover investigation where they found that 69% of UNDER-17-year-olds were able to purchase games rated M without adult consent. And then the PTA attacked the FTC for their perversion of statistics.

2007: TDIG hits its 365th day on Kotaku and enters early retirement. Because shuffleboard is the ultimate game.

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<![CDATA[This Day in Gaming, July 8th]]> 2002: Nintendo announces Game Boy Advance Latias/Latios editions. They are special versions released to commemorate (read: promote) the new Pokemon movie. Because nothing says commemorate like ugly purple and pink GBAs.

2003: Playmore Corporation changes their name to SNK Playmore Corporation. We know you don't care, but it might be on the quiz. Do you care now? Good. Because we were just making that quiz stuff up. We would never do that to you. OK, we would, but it would involve large heads of industry "giants."

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<![CDATA[This Day in Gaming, July 7th]]> 1987: Konami releases Metal Gear for MSX2 in Japan. This is the first release in the famous/revolutionary/uberawesome Metal Gear series—so let's commemorate it right. What is your favorite Metal Gear moment in any of the titles? Then let's dream about how great the PS4 PS3 version will be when it finally comes out.

2000: Square Co. releases Final Fantasy 9 for PS in Japan. The game sells less than the previous two FF titles, even though it receives rave reviews and overall positive reception. I think it's an issue with cover art that alters the mass appeal of FF titles, because the die hards buy the game no matter what, and obviously the reviews have little to do with the success.

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<![CDATA[This Day in Gaming, July 6th]]> 1998: Prima Publishing releases Lara's Story: Lara Croft and the Tomb Raider Phenomenon. More than just a compendium of strategy guides, the paperback features a hefty collection of Lara Croft pictures and "facts". Though we're sure prepubescents everywhere bought this literature for the articles.

2000: The 3DO Company releases Vegas Games Midnight Madness: Table Games for PC in the US. Why is it "midnight madness"? Because you are up late. Because you are cool. That's why.

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<![CDATA[This Day in Gaming, July 5th]]> 1991: Hudson Soft releases Final Soldier for TG in the US. It looks like a great title, a space shooter allowing you to change weapons between levels. Of course, I remembered Bonk as pretty awesome until I recently loaded it up on VC.

2001: Sony confirms the rumors of a hard drive system for the PS2. They were quoted as saying something along the lines of, "Yes, we are releasing a hard drive. It's one of those peripherals console manufacturers will hype up and then never do anything with. Needless to say, we're very excited about the possibilities for disappointment."

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<![CDATA[This Day in Gaming, July 3rd]]> 2003: KCET releases Silent Hill 3 for PS2 in Japan. You'd think by the third incarnation of the game, people would know to stay away from scary-looking places that are quite quiet. Horror movies rarely take place in the middle of a Starbucks during the morning rush hour, which is probably one reason they are so popular. Hmmm...grande mocha lattes attack...prices are too high for hungry patrons to eat so they eat one another...screw that, I'll take my scary old mansions and ghoul carnivals any day.

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<![CDATA[This Day in Gaming, July 2nd]]> 1997: After Star Wing failed miserably (the European version of Star Fox), Nintendo decides to release Star Fox 64 under the name Lylat War. Because that sounds so MUCH better. Apparently, a company named Star Vox prevents a more normal/successful titling of the series in the area. Looking at the box is like being trapped in a bad episode of Sliders.

1998: The Big Network launches—it's an online gaming site that offers multiple family gaming channels. And it's a really Big Deal.

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<![CDATA[This Day in Gaming, July 1st]]> 1987: Capcom releases Section Z for NES in the US. It's a port of their arcade game by the same name, and I'm not sure how many Kotakuites have played it, but the game is trippy for impressionable youth.

1999: Hasbro Interactive releases Mechwarrior 3 for PC in the US. It's a fantastic mech battle simulator, not that any of us would know if it wasn't like the real thing.

2003
: Blizzard releases WarCraft III: The Frozen Throne expansion for PC in the US. Releasing expansions for strategy titles is a tough balance, but Blizzard did a good job of releasing more units and expanding the singleplayer storyline.

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<![CDATA[This Day in Gaming, June 30th]]> 2000: Activision releases Dark Reign 2 for PC in the US. Why do some franchises feel forced to reinvent instead of simply improve? Here's hoping for a Dark Reign 3 the way we all wanted Dark Reign 2.

2005: Atlus releases Trauma Center: Under the Knife for DS in Japan. I seriously just looked at this game and thought, "That was released only last year?" Then I remembered, it's 2007 and half-way to 2008. And I'm never going to med school to please my parents.

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<![CDATA[This Day in Gaming, June 29th]]> 2000: Blizzard releases Diablo II for PC/Mac in the US. If there was ever a sequel that was the epitome of good sequels, or a game that was an argument for the necessity of sequels in gaming (even if they are horribly overused), it's Diablo II.

The new features are too numerous to list, but playing as a Necromancer and raising little skeletons from fallen corpses was one of many early highlights of the game. Its expansion, Lord of Destruction, was released a year later and brought the ninja class of fighter, which was equally innovative.

Diablo II, you owe us our lives back. Hit the comments and let us know your favorite moments.


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<![CDATA[This Day in Gaming, June 27th]]> 2001: Funcom releases Anarchy Online for PC in the US. After writing about Star Wars Galaxies yesterday, Anarchy Online makes me remember a time when I thought, "Can anyone ever beat EverCrack? MAYBE Anarchy can do it...but probably not."

2002: Codemasters releases Mike Tyson Heavyweight Boxing for PS2 in the US. It's not quite the same as my favorite NES boxing game. Maybe it's the more complicated controls, maybe it's the ear-biting. But something is amiss.

Have gaming history, trivia, or famous birthdays you'd like to see in TDIG? Drop us a line at tdig@kotaku.com


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<![CDATA[This Day in Gaming, June 26th]]> 2003: SOE releases Star Wars: Galaxies for PC in the US. It's a controversial title, as making Jedi proved as difficult as becoming the real thing, and eventually "New Game Enhancements" were released that threw the game's basic setup out the window. But as for the original time it took to unlock Jedi powers, I think it cements the difficulty in designing an MMO. If achievements can be scored too easily, your audience complains about it...as in WoW's expansion. But if they are too difficult, gamers start claiming the unlocked content doesn't even exist, as with SWG.

Still, was I the only one who expect Galaxies to be, not WoW big, but pretty freakin' big?

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<![CDATA[This Day in Gaming, June 25th]]> 2002: Atlus releases Skygunner for PS2 in the US. It's a steampunk flight sim, which is a pretty cool concept. Any fans out there?

2003: LucasArts releases Indiana Jones and the Emperor's Tomb for PS2 in the US. I didn't realize that for the game, 33 minutes of original music were recorded by a 65-piece orchestra. It's too bad that the game itself wasn't better—maybe LucasArts should have made nice with Eidos to do the game some justice. Of course, they would have just given Harrison manboobs.

Have gaming history, trivia, or famous birthdays you'd like to see in TDIG? Drop us a line at tdig@kotaku.com


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<![CDATA[This Day in Gaming, June 24th]]> 1999: Eidos releases Legacy of Kain: Soul Reaver for PS in the US. Confession: I played this game for 10 minutes at a demo unit and could make absolutely no sense of the game. Since then, I've stubbornly assumed that hordes of people play the series only with the addiction to one day actually understanding how to play, let alone how to beat, the game. And no one can change my mind.

2003
: Activision releases Star Trek: Elite Force II for PC in the US. You've gotta feel sorry for the Star Trek special ops guys at the bar. "So what do you do?" "I'm part of an elite force." "Really...wow. For whom." "Uhh...that's classified."

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<![CDATA[This Day in Gaming, June 23rd]]>
1996: Nintendo releases the N64 console in Japan, along with Super Mario 64. The system goes to sell a little over 30 million units with this Mario launch title becoming the most successful software released for the console.

But it's actually a sad story, given that Sony's Playstation goes to sell almost triple the units than videogame veteran Nintendo. And it's a rough, transitional time for games in general as programmers learn the dos and don't of programming in 3D.

That's not to say the N64 didn't have some great titles that still bring tears to the eyes of grown gamers everywhere. So commenters, what were your favorite N64 moments?

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<![CDATA[This Day in Gaming, June 22nd]]> 1994: Playmates Interactive releases Earthworm Jim for SNES in the US. It's rare that a hugely publicized game can live up to its hype, but this title was so refreshing during an era inundated with sidescrollers...even if it came out for Genesis two weeks earlier and I missed it.

2000: Eidos releases Deus Ex for PC in the US. Take everything I said above about Earthworm Jim, replace sidescrollers with FPSs, and you'll get the point.

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<![CDATA[This Day in Gaming, June 21st]]> 2005: EA releases Battlefield 2 for PC in the US. Needless to say, there are many who take this game more seriously than real war.

So here's my reality show pitch of the day. Take 20 or so Battlefield 2 experts, boot camp their asses/give them Rambo muscles and have them compete for real (well, minus the bullets). How do you think the gamers would do? I'm betting really freakin' well once they got over their soft drink dependency. Of course, games like Counter-Strike and Rainbow Six would work well, too.

Fox, send money at will.

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<![CDATA[This Day in Gaming, June 20th]]> 1997: GT Interactive releases Blood for PC in the US. At least they were upfront about it. Parents can't complain about the content on that one...though "Grand Theft Auto" is fairly upfront about its content as well.

1997: Square Co. releases Final Fantasy Tactics for PS in Japan. Final Fantasy fans—do your thing.

2006: Microsoft announces that half-billion games of Halo 2 have been played on Xbox Live. With around 7.4 million copies sold at the time, that means the average owner played over 100 matches online. And that's a moderate success. Too bad I don't enjoy Halo's multiplayer.

Have gaming history, trivia, or famous birthdays you'd like to see in TDIG? Drop us a line at tdig@kotaku.com


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<![CDATA[This Day in Gaming, June 19th]]> 1999: Minh "Gooseman" Le and Jess "Cliffe" Cliffe release a Half-Life mod known as Counter-Strike. Hmm...sounds like just another stupid fanboy mod. Nothing will ever come of it.

2000
: Microsoft announces that they have acquired Bungie Studios. Seeing as how integral Bungie is to Microsoft Game Studios now, it's crazy how late Microsoft secured their number one "killer app" maker with so much on the line.

Have gaming history, trivia, or famous birthdays you'd like to see in TDIG? Drop us a line at tdig@kotaku.com


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