<![CDATA[Kotaku: high impact games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: high impact games]]> http://kotaku.com/tag/high impact games http://kotaku.com/tag/high impact games <![CDATA[ Secret Agent Clank Dated ]]> secretclank.jpg The Official PlayStation Blog takes us behind the scenes at the gala casino night event held last week in honor of the impending release of Ratchet's robot buddy's first solo adventure, Secret Agent Clank for the PSP. Members of the San Francisco-based media were shown a brief presentation on the game and allowed to get their paws on it before retring to the gambling tables for some good old-fashioned James Bond style blackjack action. While looking at photos of the gaming press get drunk and play cards is fascinating and all, the big news here is the release date for the game. Clank strikes out on his own on June 17th, and judging by the series' first foray onto the PSP, we're more than likely in for a hell of a good time, even if it is mostly Lombax free.

Clank gets a Date [Official PlayStation Blog]

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Kotaku-387432 Mon, 05 May 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387432&view=rss&microfeed=true
<![CDATA[ Interview: Secret Agent Clank ]]> Today, in between our sprinting between Moscone centers to cover all of Microsoft's news, we had a chance to sit down with High Impact Games' Lesley Mathieson. She was the Lead Designer on Ratchet & Clank: Size Matters, worked a bit on its PS2 port and is now Design Director on the second Ratchet & Clank minus the Ratchet title to hit the PSP: Secret Agent Clank.

And, between my heavy pants of hyperventilation at meeting the brains behind the PSP's best game to date, I was able to sputter out a few questions regarding the direction of the franchise and what sweet features we could expect in the new game.

"Why Clank?" I asked. When Ratchet has been the star of so many successful games before, what's the motive behind firing the star?

Fan demand, she answered, without a pause. "People love the character...beyond that, Ratchet has stuff on PS3..." And it supports what appears to be a new strategy for Insomniac/High Impact Games. Ratchet will push the technical boundaries through big explosions and epic landscapes on the PS3, while Clank will represent the PSP platform with a few less gallons of napalm and a touch more stealth. (Whether or not this platform distinction will continue beyond this title is uncertain. Though, we're guessing if Clank is successful in his solo career, he ain't rejoining the boy band.)

The new PSP style is a tough balance to find, as the last thing developers ever wanted is for Clank to "feel like secondary version of Ratchet." And at the same time, Clank's trademark puzzle-oriented levels could wear on the player over an entire campaign. Spy gadgets are the compromise here between bazookas and bowie knives—boomerang bow ties, for instance—and "Clank Phu" melee compliment Clank's mini bots.

What's this new protagonist mean for porting your old guns from Size Matters to Secret Agent Clank? Not happening, it appears, though small playable Ratchet levels will feature some of your favorite guns of old.

Then again, many of you aren't reading this article to hear about stinky old gun ports anyway. You want to sync your PSPs with your PS3s, unlock new content, be treated as "special" for spending so much money as a company-loyal consumer. But if these cross-platform features exist, Mathieson is playing coy. All she'd offer was the code most of us have heard about from Tools of Destruction that will unlock goodies for PSP owners.

So as for exploiting hot possibilities like the PSP's Wi-Fi connection for a little bow tie boomerang backup on the PS3...it appears to be just another sticky dream for the time being.

UPDATE: A special thanks to Stephen Totilo for tactfully pointing out the game's real title...that I'd incorrectly pasted no less than four times.

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Kotaku-358883 Wed, 20 Feb 2008 17:40:38 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=358883&view=rss&microfeed=true
<![CDATA[ Rumor: Ratchet & Clank Size Matters To Get PS2 Upgrade ]]> It looks like High Impact Games' portable take on the Ratchet & Clank series may be the latest PSP game to get a PlayStation 2 port. A listing for Ratchet & Clank Size Matters for the PS2 was uncovered by the eagle eyed staff at Joystiq today, one which points to the game shipping for the console February of next year. It's listed at $29.99, ten dollars cheaper than the PSP original.

While we don't have official word yet—we're waiting to hear back from SCEA—it certainly wouldn't surprise us to see yet another PSP game ported to the PS2. With one-time exclusive PSP titles such as Grand Theft Auto: Vice City Stories, Grand Theft Auto: Liberty City Stories, Twisted Metal: Head On, Tokobot and (allegedly) Silent Hill Origins making the jump, it might just file under fiscally sensible.

Ratchet & Clank: Size Matters [Gamestop via Joystiq]

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Kotaku-334352 Fri, 14 Dec 2007 20:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=334352&view=rss&microfeed=true
<![CDATA[ Secret Agent Clank Coming To PSP ]]> clank_secret_agent.jpgJust as Ratchet from the Ratchet & Clank series of PlayStation games was given a spotlight role in Ratchet Deadlocked, it appears his robotic sidekick will be on the receiving end of his own spin-off. One of the surprising and unannounced titles making an appearance at the Sony media event in Tokyo this evening was Secret Agent Clank, a PSP game featuring the fictional adventures of the bot who's half-backpack, half-gadget stuffed mystery.

The game was rumored to be in development at High Impact Games—creator of Ratchet & Clank: Size Matters for the PSP—earlier this year. While we don't have any official screens of the game yet, we expect it will be on the TGS show floor and hope to get some hands-on time with it.

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Kotaku-301376 Wed, 19 Sep 2007 15:20:59 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=301376&view=rss&microfeed=true