<![CDATA[Kotaku: Hideo Kojima]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Hideo Kojima]]> http://kotaku.com/tag/hideo kojima http://kotaku.com/tag/hideo kojima <![CDATA[ Konami Officially Comments On Xbox 360 Metal Gear Solid 4 ]]> Yes, this again. All throughout Metal Gear Solid 4's development, rumors swirled that the PS3 exclusive would go multi-platform. Even after Konami announced that the game would feature an in-game PS3 controller, the rumors persisted. And now thanks to Japanese stock investor bulletin Morningstar, those rumors continue. The site points out that the number of cross platform titles has increased in an effort to appeal to a more international market. While at TGS, Konami pr mouthpiece Yoshitaka Arai told Morningstar:

The worldwide demand for an Xbox 360 version (of MGS4) is quite high, and it is something we are currently looking in to.

Does this really surprise anyone? The thing that is surprising is that Konami, a third party developer, poured so much money into an exclusive title in an age where multi-plat development is quickly becoming de rigueur.

東京ゲームショウの見方=ブランド重視とマルチプラットフォーム化が加速 [Yahoo! Japan]

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Tue, 14 Oct 2008 19:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5063447&view=rss&microfeed=true
<![CDATA[ Kojima Might Announce New Game At Next Year's TGS ]]> Yet another Japanese game developer getting all down on the Japanese game industry. This time it's Metal Gear Solid creator Hideo Kojima bringing the negativity. In a talk at this year's Tokyo Game Show, Kojima said: "If you honestly compare Japanese games with Western ones, Japan has lost."

Continuing, Kojima stated that the Western game industry system is closer to Hollywood in that the best creators from all over the world are brought together and given large budgets for the projects. Kojima also called this current situation "dangerous" with discussing how far the West has come — especially with how far Western development tech has come in the last few years.

Not one to sit out and let the game industry pass him by, Kojima added: "Until the end of this year, I have my hands full with Metal Gear Online, but at next year's show, I think it's okay that I should be able to announce something."

小島監督のトークイベントにて [Famitsu]

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Tue, 14 Oct 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5063013&view=rss&microfeed=true
<![CDATA[ It's OK, Even Hideo Kojima Hates Konami ID ]]> Metal Gear Online has been, to quote, a "clusterfuck". Partially because Konami's online reliability is shaky, at best, but mostly because people just hate the fact they need to have a PSN ID, a Konami ID and a MGO ID just to play the thing. Well, it's OK, MGO fans. You're not alone. Your messiah, Hideo Kojima, has descended from a place on high and lo, he agrees with you.
Honestly, officially, I can't say anything on Konami ID and Game ID. It's a company policy. But frankly speaking, the idea wasn't a very good one. The fact is that Konami's direction was that we create a Game ID and Konami ID for the online components, and now we're seeing that it's not working so well, and we have to think about how to turn it around.

By "turn it around" do you mean "get rid of it"?

Hideo Kojima MGS4 Afterthoughts [1UP]

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Fri, 26 Sep 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5055637&view=rss&microfeed=true
<![CDATA[ Konami Registers "Metal Gear Solid Existence" ]]> While Metal Gear Solid 4 might have brought Solid Snake's story to a close, you can damn well bet that Konami has no intention of abandoning the MGS franchise. Game site Siliconera brings word that a new Metal Gear Solid trademark has popped up on Japanese Trademark database. Konami has registered game name "Metal Gear Solid Existence" with the picture image. No doubt, there are many more to follow...

Metal Gear Solid Existence [Trademark Database via Siliconera]

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Fri, 19 Sep 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5052136&view=rss&microfeed=true
<![CDATA[ Kojima Needs "Clamps", BioShock "Easy As Hell" ]]> That's Bionic Commando producer Ben Judd. He's got opinions on many things. Hideo Kojima, for example, Ben Judd has an opinion on Hideo Kojima. About the Metal Gear Solid creator, Judd offers:

I liked Metal Gear Solid 4, with the exception of the story. I like Kojima's stories, but they keep getting longer and longer. He needs to put the clamps on himself and only give himself 30 minutes. If he did that I'm sure they'd be fantastic.

So it seems Judd thinks Kojima needs either an editor or the ability to show self-restraint. Agree? Disagree? Oh! Judd also weighs in on that "easy as hell" game BioShock. That, after the jump:

BioShock was easy as Hell, I don't care what anybody says. That's what people want. They want to play through it. They want to die once or twice. It's like an interactive movie, sort of. Gamers have lost their will to continually drill down on something. It's also the fault of the developers. If you make enough restart points; if you make it so that if you die you can restart and retry without having to go back for an hour, which is not the right way to do it, I think people will keep trying something.

Bionic Commando Interview [Videogamer]

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Wed, 17 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5051487&view=rss&microfeed=true
<![CDATA[ Kojima Productions Didn't Even Know What MGS4 Was Gonna Be ]]> Back in 2005, Kojima Productions rolled out the first look at Metal Gear Solid 4. It's 2008 and game site 1up is looking back with Metal Gear Solid 4 Associate Producer Ryan Payton — who was since left the company. This exchange is insightful:

1UP: "Nowhere to hide" was one of the promises in MGS4's first teaser trailer, suggesting dynamic, destructible environments...which weren't really present in the final game. What happened to them? Will we ever see a Metal Gear like that?

RP: It's fun to go back and look at that trailer, since it was made so early in the production of the game. I think it's safe to say that we didn't even know exactly what MGS4 was going to be when we made that.

Yeah, that early bill of sale doesn't look like the final product. Payton's right though, it is fun to go back and look at that trailer. The expectations it created and the hype it built, not so fun.

Metal Gear Solid 4 Afterthoughts With Ryan Payton [1up] [Pic]

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Fri, 12 Sep 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5048848&view=rss&microfeed=true
<![CDATA[ Hideo Kojima Mentions "Massive Ad Campaigns" And "Sell-Off Tactics" ]]> The advertising campaign for Metal Gear Solid 4 was huge. The hype for that game, years in the making, was enormous. It was pushed hard before there were playable demos, and the game's creator, Hideo Kojima, raised expectations with big promise after big promise. It's curious that on the job announcement page for the Kojima Productions site, Hideo Kojima states:

The creativity of video games is now on the verge of crisis. Massive advertising campaigns are executed for games before their entertainment values are put into consideration all too often, resulting in sell-off tactics happening without hesitation.

And while Kojima and his team did deliver a first class title and while the game did provide a PS3 sales spike, the final product still hasn't sold a million copies in Japan. That might be because MGS is as popular with the home team crowd or whatever. The irony is that Konami is guilty of the hype Kojima seems so critical of.

And apparently, Japanese stores cannot return unsold product to distributors...

小島プロダクション 制作スタッフ募集 [Konami via 2ch Thanks, Muu!]

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Tue, 09 Sep 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5047653&view=rss&microfeed=true
<![CDATA[ Kojima: There's A Responsibility To Make Hardcore Games ]]> I know. Anything Hideo Kojima ever says publicly gets over-exposed and over-analysed, all to satisfy the insatiable hunger of raving-mad Metal Gear fanboys. You're probably getting sick of reading about the guy. But you know what? This is genuinely interesting, so it's going up. When asked by Eurogamer what he thought about the recent industry trend in moving away from epic, big-budget, "hardcore" games, Kojima responds:

I still think that there are gamers who love these epic games or hardcore games...Now, as long as these gamers exist I feel a responsibility that someone has to do it, to create these games, so I'm not really worried. Besides if I, or someone else, keep bringing out these epic games, it might change the flow of the industry; people might realise that these are really fun games. And time ever changes, and the flow or demand will change, but if you just look at the current trend, and you see it shrinking and you just stop, it will just become zero, so I don't think that is a wise decision to make.

There's a huge user difference. I could back this up with GTA IV, which is a smash hit, and Call of Duty 4 was a smash hit and this season, Gears of War 2 will also probably be a smash hit, so that is proof that there are still gamers out there waiting for these epic games, and I think that will continue. I'm not saying casual gaming is bad, I think that casual games will continue as well as a trend, which is also good. But I think these will coexist.

Exactly!

Konami's Hideo Kojima [Eurogamer] [Image]

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Wed, 27 Aug 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5042244&view=rss&microfeed=true
<![CDATA[ Kojima To World - Stop Asking About MGS4 on Xbox 360 ]]> Pro tip - if you ever meet Hideo Kojima, do NOT ask him when Metal Gear Solid 4 will be out for the 360, the DS, the Super Famicom or ANY OTHER platform.

He will not be happy.

Poor Hideo has revealed to Eurogamer that he wants to stop having to explain his platform choices and just get back to thinking about the games.

"What kind of disturbs me sometimes, because a lot of people ask me about this PS3/360 question, is that it's not about the hardware - I want people to look at the game itself. Sometimes I even feel like it should be on a PC so that people don't ask me about hardware and platforms," said Kojima

Hey, so does this mean you are going to switch to the PC now, Hideo? Hideo?

Come back! HIDEO, WAIT!

Kojima wishes people would stop asking about MGS4 on 360 [Eurogamer]

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Tue, 26 Aug 2008 17:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5042205&view=rss&microfeed=true
<![CDATA[ Future Metal Gear Involvement, Expresses Slight Cutscene Regret ]]> Just like we expect the changing of the seasons, we can expect that each game creator Hideo Kojima finishes a Metal Gear Solid title he'll say that's it, no more. It's been this way since MGS2! And his latest title is no exception. What's his deal? Can't he just make up his mind? He tells website Kikizo:

I say frankly, on a private level, that I always intend to stay true to these statements; I do always say what I actually feel at that time, after each Metal Gear, when I say I am going to move on to the next project. But it's like when Hayao Miyazaki says he is not going to do more, and then always ends up doing it. I think I am kind of in a similar situation; I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return. But I have to say, my feeling hasn't changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it.

Metal Gear Solid, Hideo Kojima just can't quit you. After the jump, Kojima talks about his "strong urges" to create a non-MGS title as well as express his "regret" over putting all the story telling elements in the cutscenes and his ideas about how he can change storytelling in video games.

I always want to be in a creative position, where I can concentrate and grow as a creator. I feel if I don't do that, I might as well not be in the industry. But on the other hand, I am looking after and responsible for the business side of Konami as a whole, as well as for Kojima Productions, and it would be ridiculous for me on the business side to say I will just bring out a game every four years. Therefore, I would like to keep doing what I do, but at the same time, pass my own ideas to the staff who can take over and produce. That's what I have been doing, and I would like to keep doing it this way. And in my spare time I want to establish a new game, which I have been wanting to do for a long time. I do have strong urges to create a new title other than the Metal Gear series. As a businessperson, I might worry whether it will sell more than the Metal Gear series, but that's another issue!

But when I said it's a difficult question to answer, I mean that when we look ten years into the future, maybe yes, I may well end up spending more time on the Metal Gear series!

Smart money says yes. We've heard this all before, and you know what, we'll probably hear it again. More interesting is what Kojima has to say about story telling. The MGS is notorious for his heavy dependence on cutscenes. Here's his two cents:

Gameplay is always fundamental. Halo, BioShock — I see their approach and I think they are brilliant in some ways, but I still feel they still lack a kind of a deeper storyline or the expression of the feelings of the characters. I do have plans of how I should approach this and get around it. In MGS4, yes, I put everything in the cut sequences, which I kind of regret to some extent, because maybe there is a new approach which I should think about. I'm always thinking about it - making it interactive but at the same time telling the story part and the drama even more emotionally. I would like to take that approach, which I am still working on.

...Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cutscene, with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh — this is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive — if you want multiple stories where you go one way or another — will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method.

Kojima Interview [Kikizo]

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Mon, 25 Aug 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5041131&view=rss&microfeed=true
<![CDATA[ Kojima: Metal Gear Acid 'Possible' for PSN ]]> Eurogamer caught up with Hideo Kojima at Games Convention '08 and asked out of the blue if Metal Gear Acid, the PSP-only, turn-based version of the series, would ever arrive on PlayStation Network. Kojima's answer was noncommittal, but not a brush-off either:
"I'll say yes to that idea, but not because it is already running or anything," Kojima told Eurogamer when asked about the possibility of porting the turn-based strategy titles to PSN.

"I'm just saying yes because it's possible, I think it is possible. Sorry to say we don't have specific plans at the moment, but it is possible, yes."

Wikipedia points out that the two games in the Metal Gear Acid series are non-canonical.

MG Acid for PSN "Possible" — Kojima [Eurogamer]

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Sat, 23 Aug 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5040878&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 Is A Giant Angry Sales Pac-Man, Ships 3.94M Copies ]]> The chart on the left represents Konami's video game software sales for the April to June quarter from 2007. The chart on the right? The same quarter from 2008, the quarter in which Metal Gear Solid 4: Guns of the Patriots was released. The Kojima Productions game helped boost PlayStation 3 game sales from 1.3% to a solid 57.3% of Konami's total game sales, with MGS4 representing about 56.8% of that.

The other sad little .53% of PS3 sales is presumed to include stuff like Pro Evolution Soccer 2008 and Professional Baseball Spirits 4, legacy software.

Konami lists Metal Gear Solid 4 sales for the quarter at 3.94 million, just a bit higher than the figure revealed by Sony's Kaz Hirai last month. Sales may have tapered off after the initial push, as the game has already been discounted by some Japanese retailers.

Sure, it may not be moving PS3 hardware at a "killer app" rate, but we're pretty sure that Hideo Kojima can continue to do whatever the fuck he wants if he keeps this pie chart tacked up outside his office.

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Tue, 05 Aug 2008 13:40:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5033383&view=rss&microfeed=true
<![CDATA[ Kojima Talks The PS3 And MGS4's Shared History ]]> In the wake of that Xbox 360 Final Fantasy XIII announcement, that old chestnut rumor resurfaced that Metal Gear Solid 4 was coming to the Xbox 360. Maybe it will one day, who knows. No idea what kinda deal Sony and Konami have worked out. Other Metal Gear Solid have certainly appeared on other platforms — Microsoft platforms, even. But Hideo Kojima does a good job of explaining how MGS4 was developed especially for the PS3:

We had started to work on Metal Gear Solid 4 four years ago after finishing Metal Gear Solid 3. At that time, we really didn't know what the PS3 was going to be like. So the first two years was all about experimenting, developing and trail and error. In the last two years, we've known what the PS3 is capable of, the specifications of it and how we can use utlitilize it. We finished the plot and built the game. The PS3 is a monster machine. That is why it's taken so much time to create MGS4... Since we were developing only for the Sony format, of course Sony has given up lots of advantages before the official release of the hardware. So we had many meetings with them to discuss the specifications, and we analyzed this black box quite a lot before it was released, and we experimented with it. And we gave Sony a lot of feedback, like "Can we do this?" or "Can we do that?"

See? The two are totally linked. Hit the link below for the full interview clip, where Kojima says how he thinks the game controller, keyboard and mouse and the Wii-mote-type controller will all be around for a long time. And what does the future hold? Better backgrounds, says Kojima.

Hideo Kojima's future of gaming [BBC Thanks, Mel!]

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Wed, 23 Jul 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028034&view=rss&microfeed=true
<![CDATA[ Cliff Bleszinski? Huge Kojima Fan ]]> Remember Clifford Michael Bleszinski stated how "Metal Gear Solid is our example of the game we're not doing" and "Passive entertainment is on its way out" and something about Web 2.0? Sure ya do! The Cliffster is back with more opinions about Metal Gear Solid, but seemingly less disparaging ones. Cliff says:

I'm a huge fan of Kojima... The kind of scenes they do in MGS4 are phenomenal. I think it has the best sound and real-time [cut scenes] I've seen in the industry and since they're the best at what they do, players love it... It's the hallmark of the series - the camera angles and dramatic scenes and it's really taking film-making to this new digital level...

And it's a damn shame that passive entertainment is on the way out. Bleszinski also better clarifies what it seems he was trying to say about the Gears 2 team using MGS as the model of what they're not doing: "In the kind of games we do, the cut scenes are around three to four minutes on average. It just says what needs to be said and moves on to letting you actually play the game." There's certainly room for both types of games. Dude hugs for everyone!

CliffyB loves MGS4: Best cut scenes in the industry [CVG]

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Thu, 10 Jul 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023709&view=rss&microfeed=true
<![CDATA[ David Hayter Has "Massive Respect" For Hideo Kojima ]]> David Hayter does not have problems with the Metal Gear Solid franchise or Hideo Kojima. Sure, he might've disagreed with the some choices, but hey, that's natural. Hayter's a creative guy, not some mindless drone, and there are bound to be times when people don't see eye-to-eye. Setting the record straight, Hayter writes over at the IMDB boards:

This is patently ridiculous. I love those games immensely and have nothing but massive respect for Mr. Kojima. I did mention one disagreement I had regarding the climax of the game, a question of character, but this is just par for the course when many people work on the same piece.

From the videos we posted, it certainly seemed like Hayter was joking. And besides, what's wrong about disagreeing? A man's entitled to his opinion, and Kojima is free to make the game however he sees fit. That doesn't mean there's any ill feelings! Hit the jump for the full message:

Everyone,

Apparently, the people at 1up dot com have taken some of the things I jokingly said at the Anime Expo 08 panel and made it sound like I had problems with the Metal Gear series and Mr. Kojima's work.

This is patently ridiculous. I love those games immensely and have nothing but massive respect for Mr. Kojima. I did mention one disagreement I had regarding the climax of the game, a question of character, but this is just par for the course when many people work on the same piece.

Anyway, I'm sure I don't have to remind any of you out there, but please don't take half the stuff you read on-line seriously.

Thanks,

David Hayter

See, this is why I don't do public appearances... (From DH) [IMDB Thanks, Jim!]

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Wed, 09 Jul 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023208&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4's Nude Actor Motion Capture ]]> Metal Gear Solid 4 is a sexy game. It's got it all — sexy posing, sexy stone penis grabbing, sexy skin-tight outfits and sexy nard punching. At the recent MGS4 signing session in Tokyo's Shinjuku, Metal Gear creator Hideo Kojima joked that it sure seems like, with what Snake's ass-clenched sneaking suit and the Beauty and the Beast Corps tush-hugging outfits, there was a "butt depiction obsession." Sure seems like it! Kojima continues, "Originally, we were planning to have the Beauty and the Beast Corps appear buck naked." Character designer Yoji Shinkawa, who was also at the Shinjuku event, added:


Honestly, we asked the motion capture actors to do the motion capture nude, but of course, we couldn't use this in the actual game.

Oh no no no, of course you couldn't. Not in the actual game. That's just not gonna fly. All that effort wasted! Still, the lengths that Kojima Productions went, the money that was spent, the sacrifices that were made for this game. Astounding.

レポート:トークショウ [Gpara via My game news flash]

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Mon, 30 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397433&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 on the Wii — or ... ]]> Metal Gear Solid 4 on the Wii — or so says Sam's Club. Reader Stephen writes:


Saw this a few days ago at my local Sams Club in Douglasville Ga.
I picked it up to verify it is for the Wii. The release is, I think, is a week or two away.
Sorry for the poor quality. I was in a huge rush.

Probably all on a single DVD disc, too! We're totally surprised that no one has heard this amazing news. We bet that even Hideo Kojima himself doesn't know, so shhhhhhhhhhhh, don't tell him. He'll be floored. ]]>
Mon, 30 Jun 2008 02:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397405&view=rss&microfeed=true
<![CDATA[ Metal Gear Online Stand Alone Confirmed, Access Numbers Announced ]]> Over the weekend, MGS4 creator Hideo Kojima did a whirlwind autographing tour of Japan. After hitting America and Europe, we've covered this plenty! New bits: At the Yokohama Yodobashi Camera event, Kojima talked up Metal Gear Online, saying:

Domestically, the one-day peak time is 11pm with 12,000 players playing online simultaneously. Worldwide, we've seen about 100,000 connect [to MGO].

Famitsu confirmed the standalone version of Metal Gear Online, which goes on sale for ¥1,800 (US$17) on July 17th.

横浜で"MGS4 ワールドツアー in Japan" [Famitsu]

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Mon, 30 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397400&view=rss&microfeed=true
<![CDATA[ Is That a 360 Devkit on Kojima's Desk? ]]>
Alert reader Jonny L. was watching the bonus features disc that came with Metal Gear Solid 4, thought he spied something funny, backed up a few frames, and grabbed the above: Why, that looks like an Xbox 360 devkit on someone's desk at Kojima Productions!

Now what on Earth would he need that for? Kojima Productions has produced all of about zero titles for the 360; he's flatly said MGS4 isn't meant for that platform, and MGS4 openly disparages (spoiler, kinda) the HD-DVD format in a codec call.

Maybe he was just using it for "research." That's the excuse I give when the credit card company asks me to validate certain, uh, Interwebs purchases.

Jonny says the above frame came from the segment "Hideo Kojima's Gene" in the bonus features disc, for those who have it and want to watch. The large size version, without graffiti, is after the jump, if you want to get down and sleuth this and argue the details of the frame.

Kojima Makes Fun of Xbox 360's DVD Format in MGS4 [Scrawl]

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Sun, 29 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020582&view=rss&microfeed=true
<![CDATA[ MGS4 Japan Tour Dates ]]> For those who missed meeting Hideo Kojima in the States and Europe and for those living in Japan, listen up. Konami has announced dates and places for the Metal Gear Solid 4 autographing spectacular. Kojima, illustrator Yoji Shinkawa and actress Yumi Kikuchi are slated to appear with signing pen. The dates and places and times are:

June 28th, Saturday
•Yodobashi Camera Shinjuku 10:00AM - 11:00AM
•Sofmap Omiya 2:30PM - 3:30PM
•Yodobashi Camera Yokohama 5:30PM - 7:00

June 29th, Sunday
•Nagoya Station Bic Camera 10:30AM - NOON
•Osaka Yamada Denki Labi1 4:00PM - 5:30PM

Seems like signatures are mostly being limited to game packaging (Premium Pack is okay!), so that means no Kojima signed cigarette boxes. Bummer.

GUNS OF THE PATRIOTS ワールドツアー in JAPAN [IT Media] [Pic]

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Wed, 25 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019753&view=rss&microfeed=true
<![CDATA[ Hideo Kojima Appears On National Korean English Test ]]> Hideo Kojima doesn't just make video games like Metal Gear Solid 4. Oh, no. Hideo Kojima also appears in an English test! Above is a national English aptitude test for Korean high school students, which mentions the famed game creator. The text selected is dated and is from circa 2002. Anyway! From the test:

The events of 38-year-old Hideo Kojima's life prepared him to design the amazing video game Metal Gear Solid 2. As a child growing up in Kobe, Japan he played outdoor games like thief-and-detective, peeking around corners in much the same way as Solid Snake, the hero of MGS2, does today. In middle school he wrote five 600-page science-fiction novels. When one of his friends brought a camera to school, Kojima took up filmmaking, using his camera. Then he charged neighborhood kids 50 yen each to see his own movies. By the time he reached college, he had worked for Nintendo to develop video games using film techniques and became famous as a video game designer.

Wait, wait. So little Kojima stole some other kid's camera to make movies and then charged other children 50 yen to see his movies? That explains a lot!

Hit the jump for the Korean text.

MGS2 Test [Ruliweb Thanks, Torokun!]

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Tue, 17 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017047&view=rss&microfeed=true
<![CDATA[ Kojima on Kojima, in German ]]> Reader maxax caught an interview with Hideo Kojima in Spiegel Online, the website for German-language Der Speigel, one of Europe's leading mainstream news magazines. Maxax translated it to English on his blog and so we offer up to you here, too.

Kojima explains his brand of antiwar sentiment, which is more or less circumspect about the reasons and results of war rather than outright pacifism. He also pines for a future where smaller, art-house productions are comparatively viable, among a world of titles that are increasingly developed for blockbuster effect, like Grand Theft Auto IV and MGS4.

Kojima said that action, sex and gambling are the genres "immediately understood all over the world," and expands on that in a thought-provoking way.

"We use action and that is why our games become bigger and bigger - Hollywood big. It is however possible to make smaller, more personal games if you, for example, limit the target region, the gender or the age of the audience. MGS is a Hollywood blockbuster, like GTA. But maybe it is time for something like independent movies, with a smaller target audience, like movies for an arthouse movie theater.

And he gives a great one-liner when asked to explain MGS4 to a non-gamer. "It's a game of hide-and-seek."

Spiegel Online Interview: Hideo Kojima talks about pacifism, movies and GTA [Gaming in Germany, thanks for the translation maxax]

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Sat, 14 Jun 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016489&view=rss&microfeed=true
<![CDATA[ Best Kojima Autograph Ever? ]]> While everyone else was pushing Metal Gear Solid 4 sleeves in Hideo Kojima's face, nervously anticipating his autograph, Ray—friend of Kotaku reader Andrew—went clever. At the New York City Uniqlo signing event, he opted to have a pack of Marlboros personalized by Hideo while everyone else was upping the value of their copy of Snatcher. Kojima seems to have found the situation quite amusing. Thanks, Andrew!

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Fri, 13 Jun 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016436&view=rss&microfeed=true
<![CDATA[ Hideo Kojima At NYC's Metal Gear Solid 4 Midnight Launch ]]> This was the scene outside the Metal Gear Solid 4 midnight launch at the Virgin Megastore in Times Square, New York City. The epic crowds were here to get their brand-new copy of the game signed by Hideo Kojima, who was in attendance with the lovely Yumi Kikuchi, the voice and model for the "Beauty" Raging Raven.

The real madness took place inside, of course. Hit the jump for full details.

Kojima's signing took place on the bottom floor of the three-story megastore, and throngs of people had already started lining up long before the event had begun to kick off. When I arrived, the energy was unbelievable, with crowds periodically chanting Kojima's name or "Metal Gear! Metal Gear!"

I chatted up some fans in line, and when one person told me he'd just bought a PS3 specifically for this game, some six or seven other people immediately chimed in that they had, too. Everyone there identified themselves as a diehard franchise fan who couldn't wait to meet the creator.

After a bit of waiting, an announcement let the crowd know that Kojima himself was about to appear. People went nuts, and began chanting his name in chorus anew, raising their fists in the air:

When Kojima descended the escalator, a flurry of cameras, flashbulbs and cheers erupted. In this blurry little pic I took, Kojima is waving to everyone as he comes down. Sorry for the poor quality, but I actually think my hands were shaking - the high energy and anticipation were very contagious!

Here, Kojima has taken his place at the table with Ms. Kikuchi. Forgive my finger in the frame. There was a big rush of people trying to get photos and I had to snap quickly!

As a game journalist, I of course have to maintain a fair and balanced objectivity when writing about games. But on a personal level, I am a mammoth fan of the Metal Gear Solid series and always have been. So when I got the chance to shake Kojima's hand, I must confess I babbled like a nut, and I think I said, "Thank you I love Snake please bring him back thank you I love Metal Gear thank you!"

I've seen a few midnight launches here in New York City, but never have I seen anything game related of this scale and spectacle. There had to have been a few hundred people there, everyone buzzing with excitement. Very cool!

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Thu, 12 Jun 2008 00:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015693&view=rss&microfeed=true
<![CDATA[ The When And Where On MGS4's Official San Francisco Launch Event ]]> If you're anywhere near the San Francisco area and want to fulfill your lifetime dream of gifting Metal Gear Solid overseer Hideo Kojima a bouquet of long stem roses, make your way to the Metreon this Saturday. Kojima will be signing a limited number of autographs alongside the release of Metal Gear Solid 4. Also in attendance, Sharpies in hand, will be producer Kenichiro Imaizumi, associate producer Ryan Payton, and Yumi Kikuchi, model and "Beauty" inspiration.

The whole thing kicks off June 14 at the PlayStation Store in the Metreon at 4 P.M. Kojima and crew are whisked away at 6 P.M. We suggest getting in line early. As in fifteen minutes ago.

One last thing. Do NOT touch Kojima. And under no circumstances are you allowed to mock Ryan Payton's choice in hats.

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Tue, 10 Jun 2008 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5015152&view=rss&microfeed=true
<![CDATA[ War for Profit in MGS4 ]]> Plenty of high praise has flowed to Metal Gear Solid 4, but N'Gai Croal offers a different take in his latest posting over on Level Up. The game, like others, makes timely use of Private Military Corporations (read: mercenaries) to create an environment players want to explore and a story they want to advance. But MGS4's true point lies in its "war economy," which governs or responds to the choices made by players.

Any game must "radically simplify complex systems," and MGS4's gun-launderer character, and fluctuating price of unlockable weapons and equipment does just that as a representation of a mercenary economy. And that, N'Gai reasons, makes a statement about the inherent amorality of war fought for profit just as much as cutscene dialogue, no matter how well written, where gamers are most conditioned to look for what was on the game creator's mind.

That's not to say MGS4 now goes into a pantheon of great allegorical commentaries on war and greed. It's a video game, so whatever message comes out is necessarily refracted through your experience of playing it. And it is a hell of a lot of fun. But N'Gai's point is that the "war economy" with which you, as Snake, must do business make it thought provoking, in addition to being an entertaining game at the top of its genre.


I Need a Hero, for Hire
[Level Up]

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Sun, 08 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014347&view=rss&microfeed=true
<![CDATA[ If You're In Seattle or NYC This Week ... ]]> • Redmond, Wash.: Microsoft's looking for playtesters and though it's not saying what for, pretty good bet it's Viva Pinata: Trouble in Paradise. The testing begins Friday (the 13th!) and runs through the following Monday. Participants must be US citizens with a SSN, 18 to 45 years old, and enjoy virtual life sim games, of course. You'll get snax, meals, a comfy chair and can choose five items from a free gratuity list. (One is a copy of Vista, if you like to be punished for volunteer work.) Those interested should email uccoordATmicrosoftDOTcom with "Life Simulation" in the subject header, and name and phone number somewhere in the message.

• New York: On Thursday, Hideo Kojima will be signing autographs for the first 300 (cue Internet memes) through the door at the debut of UNIQLO's limited edition Metal Gear Solid 4 shirts. He will also be joined by Yumi Kikuchi, who portrays Raging Raven in the game. The site is UNIQLO USA's Global Flagship Store, 546 Broadway in Manhattan, 5 to 7 p.m. on Thursday June 12. Autographs are first-come, first-served. If you miss the signature, of course you can buy one of the T-shirts, which is the whole point of the event.

Microsoft Looking for Playtesters [Pinataisland.info]

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Sat, 07 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014235&view=rss&microfeed=true
<![CDATA[ Meeting Kojima (Only Signing Sleeves, No Pics Allowed) ]]> So the Metal Gear Solid World Tour has kicked off! And how was it? Kotaku reader Ninjax blogs:

Whilst I was waiting, I readied my Metal Gear Solid collection to get signed.

I went up on the platform where it was my turn to get my sleeve signed. I get my collection out, only to be told by some random HMV employee who was supervising the signing that I'm only allowed to get the sleeve signed. I didn't know how to take it. So I just took out my sleeve, got it signed and shook Hideo Kojima, Yoji Shinkawa and Yumi Kikuchi (Raging Raven) hands. Which kind of made it better.

I wanted to take a quick picture of me with Hideo Kojima, so I shook Hideo's hand whilst my brother who came with me took a picture. For some reason, the man supervising the singing on the platform tried to stop my brother taking the picture, saying that no pictures allowed. But luckily my brother managed to take the picture before he could stop him.So now I couldn't take a picture of my brother and Hideo, which could be the first and last time they meet.

Very disappointing. I traveled such a long way, carried a very heavy bag of MGS games for nothing? It could be the last time I meet the man, and I've already gone through a long process of waiting, might as well sign all the games and let me at least take a decent picture.

Signatures after the jump.

Kojima In London [MATTYBLOG]

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Mon, 02 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012428&view=rss&microfeed=true
<![CDATA[ Kojima Ready For New Things, Thinks Lucas Is A Genius ]]> Just like with the Star Wars, Metal Gear Solid 4 ties up lose ends and explains things you are dying to know. But did MGS creator plan it that way? Heck no! He's just making this up as he's going along, flying by the seat of his Burberry pants. Says Kojima:

Yes, it wraps up all the stories of the past MGS games. I'm not a genius like George Lucas, I didn't have this story planned out. I always tried to finish the story in each game. But by some miracle in MGS4 I was able to resolve the mysteries left behind in past games and resolve the side stories from past games.

Lucas, a genius? We're guessing Kojima smartly chose to sit the Star Wars prequels out. But now that the franchise is all tied up, does that mean no more Metal Gear Solid? Ditto for heck no! As we've previously posted, Kojima is already started the MGS5 gestation. He clarifies his role in any upcoming MGS projects:

MGS will always be around. I feel a responsibility to continue this series as long as users demand it. But it doesn't mean I'm going to sit in completely. I'll probably take a different role in the next game. Maybe I'll sit in as producer and let the young staff take control of the new series. I really want to go on to new things.

That's good to hear. Don't want to pigeonhole yourself.

Metal Gear Creator Cool [Reuters]

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Thu, 29 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011762&view=rss&microfeed=true
<![CDATA[ Kojima Signing MGS 4 Sleeves At London HMV ]]> As a means to get a leg up on their busy, busy Metal Gear Solid 4: Guns of the Patriots launch duties, series creator Hideo Kojima and lead artist Yoji Shinkawa will be appearing at the HMV on Oxford Street in London, England next Monday, June 2nd, 19 days before the game releases. Rather than signing copies of the game itself, Kojima and Shinkawa will be signing exclusive HMV sleeves that will slide over your copy of MGS 4, available with your £5 deposit on the full game. Autographs will begin promptly at noon, with sleeves available from 9:00am.

While I suppose it would be much more appealing to have them signing copies of the game on launch day, it is nice to see Kojima and Shinkawa taking the time out of what is sure to be an extremely busy early June schedule to show the UK some MGS lovin'.

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Fri, 23 May 2008 11:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010747&view=rss&microfeed=true
<![CDATA[ Kojima Is "Thinking" About Metal Gear Solid 5 ]]> Metal Gear Solid 4 isn't even out and whaddaya know, the game's creator Hideo Kojima is already thinking about Metal Gear Solid 5. While MGS4 was supposed to be Kojima's last entry the series, he seems to have had a change of heart recently. Isn't he ready to move on to other things? Dunno. What we do know is what he told Famitsu [*spoilers ahoy!*]:

I gotta start thinking about MGS5... Even though, well, Snake's story ends in MGS4.

...About MGS5, that would be something that Kojima Productions would have to make, I think.

Sounds like Kojima's at least considering doing Metal Gear Solid 5. If MGS4 is a hit, it'll be hard for him not to do it. And hey, if he actually does make MGS5, then he can think about making MGS6 after that!

Famitsu scan below.

Kojima Is Thinking About MGS5 [My News Flash Blog]

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Thu, 22 May 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010401&view=rss&microfeed=true
<![CDATA[ Castlevania Dude On Kojima's MGS4 Decision ]]> Konami's official Castlevania guy Koji Igarashi has been involved in something like 11 games in that franchise. What does Iga think about fellow Konami colleague Hideo Kojima closing the chapter on Solid Snake in Metal Gear Solid 4? Says whip-carrying Iga:

[Metal Gear] is something that Kojima-san has worked on for a long time... That’s his decision and I completely respect him for doing that. Maybe the franchise as a whole will continue. And that’s maybe something that Kojima is thinking about, right? Snake might be at an end, but it could continue in other ways. I don’t know exactly what he’s thinking, but let’s see what he does.

Okay, if you say so. Let's!
Koji Igarashi Isn't Tired [MTV] [Pic]

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Wed, 21 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010119&view=rss&microfeed=true
<![CDATA[ Metal Gear Retrospective: Part II ]]> Gametrailers got up the second installment of its look at the Metal Gear franchise. This 20-minute clips picks up in 1995, eight years after the first Metal Gear, and five since the Japan-only release of Metal Gear: Solid Snake. Hideo Kojima has heard about this new "PlayStation" console and its capabilities, and sets to creating a sequel that will take full advantage of it ...

Metal Gear Retrospective — Part Two [Gametrailers. Here's Part One if you missed that.]

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Sun, 18 May 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009554&view=rss&microfeed=true
<![CDATA[ Kojima: Western Devs "Have Surpassed Us" ]]> Once was a day that if you were playing a top-shelf console game - one that really pushed at the boundaries of the medium - it was probably made in Japan. These days, though? Hey, it still happens, especially if that game's made by Nintendo or Capcom, but for the most part - at least for the Western market - homegrown games have begun to outpace Japanese ones, especially on the technical side of things. It's a point I agree with, but I didn't make it. Hideo Kojima did:

Unfortunately, overseas game production companies, which are well-funded and extremely skilled, have surpassed us by a couple of steps...It was once said that Japan molded the world's video game [industry], but that's becoming a thing of the past. Sad as it may be, it's the truth.
Don't be so glum, Hideo! Sure, many of Japan's devs seem to be falling behind on things like graphics tech, but all the funds in the world can't buy you good ideas.

Metal Gear Solid 4 golden [GameSpot]

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Wed, 14 May 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390267&view=rss&microfeed=true
<![CDATA[ Kojima Up For Some Giant Space Robots ]]> zoe_box.jpgNow that Metal Gear Solid 4 is in the can, what's next for Hideo Kojima? That's that rumored Snatcher remake with No More Heroes creator Suda51. Anything else? Says Kojima:

I would like to say that Zone of the Enders is quite near the priority list… [after MGS4] it might be good to change to outer space or robots or things like that for a change.

Really, who doesn't like giant robots fighting? ZOE 3 anyone?
ZOE on To Do List [GameFunk]

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Wed, 14 May 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008977&view=rss&microfeed=true
<![CDATA[ New MGS4 Screens Want To Sell You Things ]]> Metal Gear Solid 4 offers more than great gameplay and solid graphics. It also offers product placement! From an in-game iPod and Triumph motorcycles to cell phones and energy drinks, MGS4 has tactical advertising down pat. Click through the gallery below!

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Tue, 13 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008955&view=rss&microfeed=true
<![CDATA[ Presser Start! ]]>

A buzzer just sounded! Literally. The lights have gone down and I'm in the dark. Good thing I have an illuminated MacBook Pro, amirite. There's an ad for Sony phones and now Uniqlo. Just like before a movie. There's a funny no smoking ad with MGS theme exclamation points. Hahaha, now there are a bunch of phoney MGS themed ads like for guns and stuff. Great stuff.

Watching the MGS4 opening on a huge movie screen in full Dolby Digital sound. Beautiful stuff. It starts with Old Snake wearing a hooded outfit in the back of a truck. The sound is truly amazing. The credits role as it goes from gameplay to unable. Great mix of game play and cut scenes.

If you are thinking of purchasing MGS4, you really ought to play it in a movie theater.
Man, we just watched a killer in-game shootout and credits are STILL GOING.
Fumiaki Tanaka, Konami honcho, has taken the stage, talking about how the game is going on sale in the age of casual games. He's saying how the game will make its release date.
"MGS4 has great graphics, gameplay and music," says Tanaka. "Everything." He's talking about the power of the PS3. How they want to make more great games. Now he's talking about the special Metal Gear Solid 4 PS3 console.

The game will go on sale as scheduled and there will be big advertising campaigns and tie-ups.
Tanaka just introduced Kojima.

Kojima Talking

Kojima has taken the stage, saying that the game is finished. "It was a difficult game to make," he says. "It took a long time to finish." Since the game was the last in the series, the staff had to deal with that challenge. The PS3 hardware and HD game also presented challenges. Also the worldwide release.

"I thought about giving up," says Kojima. "But I had to finish it for the fans."

"Now, there is a casual boom," he says.

He's talking about taking risks, how it's important to take risks. How risks are important for the future of gaming.

"I'm not thinking of a Renaissance," he says, "but I'd like a return to gaming." Kojima has left the stage.

Watching the first PS3 MGS4 television ad. It shows scenes from the game. And a kid wrapped on in it, ignoring the phone.

Kaz Hirai has taken the stage, congratulating Konami and Kojima on finishing the game.

Metal Gear Kaz

Hirai says he ended up playing the game for 2 hours and he didn't even know that much time had passed. "It's one of those games that you can get wrapped up in," says Hirai.

"Konami and Sony are taking this worldwide," says Hirai. "We are backing up MGS4's advertising."

Hirai mentions the special Metal Gear PLAYSTATION 3.

Hirai encourages folks to try out the game and the PS3, congratulates Konami again.

Now there's a photo opp. I take a pic. I shall post it later!

Later is NOW, have a look:
DSCF9957.JPG

Oh! The English trailer, complete with MOVIE TRAILER GUY VOICE. Hey, this is pretty neat.

It's like a mega blockbuster movie trailer, complete with MOVIE VOICE GUY saying "This Summer"...

Now, Kojima is going to play through the game. For forty minutes. On a giant movie screen. Think about that.

Spoiler, spoiler, spoiler, spoiler, Regain energy drink. In-game. Kojima stops the demo, drinks a bottle of it, says it gives you energy. Spoiler, spoiler, spoiler, in-game iPod, spoiler, spoiler, listening to the original retro Metal Gear song, playing with it, changing it to JPop, playing the game with Jpop, spoiler, spoiler, , spoiler, spoiler, monkey in diaper, spoiler, spoiler, spoiler...

The game looks really nice on a movie screen.

Spoiler, "purchasable" customizable weapons (don't know if this is DLC or unlockable or what), spoiler, spoiler, spoiler, customizable Octocamo, spoiler, spoiler, spoiler,

Spoiler, spoiler, spoiler, in-game store where you can buy awesome guns, spoiler, spoiler, spoiler...

And the 40 minute demo is over. I cannot recommend playing this game in a movie theater enough.

Now, producer Kenichiro Imaizumi has taken the stage. Today's surprise is...

Regain

An ad for Regain energy drink. With Snake. Old Snake drinks the energy drink and becomes young. It goes on sale in Japan starting June 10th.

There's also a MGS4 duck alarm clock going on sale at the end of July.
Also, an official MSG4 Sony cell phone. MGS4 Salaryman cell phone game.

The MGS4 branding continues! There's also an in-game MGS4 branded MOTORCYCLE from motorcycle maker Triumph, the folks who made the bike Tom Cruise rode in Mission Impossible.

Remember that Assassin's Solid trailer? You can dress up as Altair in game. Watching a video letter from Jade Raymond. She's saying congrats, etc.
There will be MGS3 shirts from UNIQLO with designs by Logan Media, Power Grapfix and one more.

So funny

In Game, swimsuit model Akina Minami appears. Akina takes the stage, and talks with Kojima. Akina is a big Metal Gear fan, and Kojima says she's really good at Metal Gear. "I love Metal Gear so much," says Akina, "And I was thrilled to be in the game."

Now they're talking about Metal Gear fans around the world.
There's a map of the world and they're talking about launches around the world.

Last message from Kojima, "We've put the last 21 years of know how and experience and sense into this game. That's how we made it." He telling us that the game drops next month and thanks us for coming! A short film goes up with all the game's characters. There's a behind the scences clip that shows the team working on the game, arguing, talking about the project, finishing the game, having a office party and shooting a champagne cork into the ceiling,

The screen goes black and the voice actor who does Ocelot comes and saying the event is over, but something's in place for the launches in NYC, Akihabara and LA. And then asks something like, what about the sequel.
And that's it! Stick in a fork in us, we are done.

Cheezu

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Mon, 12 May 2008 23:11:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008810&view=rss&microfeed=true
<![CDATA[ Metal Gear Movie Update ]]> What about that Metal Gear Solid movie? Before the presser started, I talked to Konami's Aki Saito, who is handling the film negotiations. According to him, the contract is still being worked out. Kojima will not be directing. However, he will be acting as a producer. Says Saito:

Hollywood has great respect for Mr. Kojima. They want to meet with him. Kojima will be acting as a producer, but we don't know how involved he'll be as a producer. Often Hollywood adaptations have the original game creator involved at the beginning, but somewhere along the line they fall out of view. This is why it's very important for us to carefully pick the studio for this project.

Kojima is a great cineaste, and Konami does seem serious about bringing his vision to the screen. Regarding to potential directors, Saito says, "Paul Thomas Anderson is interested."

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Mon, 12 May 2008 23:09:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008812&view=rss&microfeed=true
<![CDATA[ Americans Brag, PS3 No Letdown, Kotaku is Wrong ]]> No, no, no! When Hideo Kojima said the MGS4 graphics on the PS3 weren't to his "satisfaction" or that he realized there were lots of "restrictions" the PS3 posed, he didn't mean it. He was just trying to be humble, you know! He's not disappointed with the PS3 at all. He is totally happy with it. The PS3 is awesome. Says Kojima:

On the internet, there's stuff saying "Hideo Kojima" isn't satisfied with the PS3. I'd like to talk about that today. I just got back from Paris and did 15 interviews and everyone asked me about it, did I say that. The meaning of what I said has totally been changed, made totally different. Today, I'd like to talk about that. Why did it turn into that? When I'm doing an interview, I answer in Japanese, and I can't control how the writer will interpret that into English... What I say is then translated in English, and the writer then changes that into their own words and writes that. So, right there, the meaning of what I say changes a lot.

Hit the jump for more.

I am Japanese, so I try to be modest. I'm an especially modest person. I dont wish to brag about it to say "I am the amazing Metal Gear guy" or to say "This is the best one", just like how Americans brag stuff like this... That's why i interview in Japanese, and Mr. Sai (translator) translates my side of the inteviews very well in English. Westerners do not have a tradition of modesty. And so, the statements are translated correctly, but the original meaning is totally different. And those statements are on a totally different website and the meaning totally changes. Regarding my recent comment about my disappointment with MGS4, the comments derived from the article "MGS4, Inside The Biggest PS3 Game" to the post "Hideo Disappointed with MGS4." It's become totally different. This was in English, and here's where it gets strange. Japanese readers then translated that in Japanese and put it on their websites, writing things like "Oh, the PS3 is dead." Then that spread through the internet and now people are writing things like "Hideo Kojima Is Making MGS4 on the PS3." This is no good... It's funny how others think "Did Hideo really say that?" then ask me, and my answer is obviously "No" but then... I guess I am responsible for all of the articles...

Now I'm going to say what I really wanted to say, and this is what I told those 15 reporters:

Let's say this developer is making hardware, in this case a game, and that hardware is at the level of a car. And when looking at the specs, the developer claims the car is able to fly. Now there is no stopping when you say, "This is a car that can fly." When you claim that it can fly, the speculation grows from "oh so it can FLY?!!!" And the developer would set his goals higher. The specualtion is that if the car flies, then it should reach a MACH speed...but it doesnt stop there...it'd go beyond the specualtion of then "it should go into space!" with all the excitement around, and the developer would go deeply into making the car going into space... however, he'll come up to the public and say the car reaches the MACH speed, but it fails to go into the space. But he shouldn't give up, because for a car to even reach a mach speed and go into air is revolutionary. I wished to convey my thoughts like that, but I guess it didn't work very well.

Recently I've been thinking about not giving interviews. That's not my job. My job is making games... The next time I interview in America, I will just say "MGS4 is the best, the end." It's not cool for a Japanese to speak so blatantly, and I don't want to say that. But if I don't, things like this [above] can happen... If you look at MGS4, I think you'll understand... MGS4 isn't exactly my property, so I don't have a total control over it and sometimes I get confused with it. Some may be disappointed the way I say things, but I do release the game with confidence. In fact that what I have been doing, not just this PS3 game, but my previous PS2 titles. I always reached for the higher goal and I try to go for it... Things like this often happen with Japanese newspapers. Where they take only the choice quotes. They don't change what you say, but the meaning's different, and the meaning changes. I'm always careful while giving interviews. Even in my company, im learning a lot about media training, but I wanted to do more than just that and here i am with the interview, but if things like above keep happening, I won't do anymore interviews. I don't get paid for these interviews at all. [jokingly] I won't do them anymore! I've decided! I'll stop doing my podcast! Like that.

It's not like we were looking at some shit Babelfish translation of a Famitsu interview. It was from EDGE magazine, and you can read the original quotes and see the original magazine page here. Also, keep in mind, EDGE's comment that Kojima was "being modest" OR Fahey's original comments:

Personally I think the man is being a bit hard on himself, but that's what great minds do.

So there was certainly progress made, but not enough progress...or more specifically, not enough power for progress. Apparently the team overestimated what the PlayStation 3 was capable of.

Now Kojima is a well-known perfectionist, but it is a bit disturbing to see him voice his dissatisfaction with what is supposed to be the masterpiece of the franchise.

If you stick your foot in it and screw up, it's always easier to shift the blame, pull the You-Don't-Understand-Us-Japanese card or gloss over important details like, you know, reading. This wasn't a cultural misunderstanding or blowing things out of proportion, this was a PR disaster. Granted, maybe Kojima, after all these years, really isn't that savvy about dealing with the Western press. Maybe, he expects people to understand that he only uses double talk and metaphors — because those are much easier for everyone to grasp. When in Rome, don't do as the Romans do!

This really begs the question: We understand why Kojima might be humble about his own game (fair enough!), but why be "humble" or make excuses for the PLAYSTATION 3? Last we checked, Kojima doesn't work for Sony.
Kojima Addresses The Issue [Konami via PlayStation Boards Thanks, Re-I!]

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Sun, 11 May 2008 20:47:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008653&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4, You've Changed, Man ]]> Late last week, Kojima Productions released a (mostly) new MGS4 trailer. This is, it wasn't new new, but rather, "new." Kojima Productions went through and made various changes, alterations to assets that appeared in earlier trailers. But what kind of changes? Are they changes for the better? Or not? Above, is a comparison. On the left is footage from an older, yellowish MGS4 trailer, while on the right there's brand new footage. Keep in mind this isn't the first time Kojima Pro has tweaked cut scenes. Probably not the last, either!

Click through the gallery below. Some of the changes are also circled in red so you can easily see them.

[PS3] 発売延期した『メタルギアソリッド4』はこんなにクオリティがUP! [My Game News Flash]

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Fri, 02 May 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386432&view=rss&microfeed=true