<![CDATA[Kotaku: hideki kamiya]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: hideki kamiya]]> http://kotaku.com/tag/hideki kamiya http://kotaku.com/tag/hideki kamiya <![CDATA[ DMC, Okami Creator So Not Interested in Ninja Gaiden ]]> Ex-Team Ninja boss Tomonobu Itagaki drinks. And never sees sunlight. Which explains the vitriol, because when he's not taking swings at Tekken, he's taking swings at Devil May Cry and Okami creator Hideki Kamiya. The Tekken things, that's just a spirited expression of personal taste, but the Kamiya thing...dude may have a point, because he was only responding to these comments by the ex-Capcom man:

I've never played Ninja Gaiden, and to be honest, I'm not that interested.

The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that's how you pick something up. But Ninja Gaiden just didn't have that power, so that's why I wasn't interested in it.

These Japanese developers, they're like an all-male soap opera. Stay tuned for next week's episode, where Keiji Inafune calls Miyamoto a "total bitch".

Devil May Cry Creator 'Not Interested' in Ninja Gaiden [1UP]

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Fri, 05 Sep 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5045728&view=rss&microfeed=true
<![CDATA[ Tomonobu Itagaki Mehs Okami, Respects Kutaragi ]]> Earlier, Devil May Cry creator Hideki Kamiya didn't exactly have kind words for Ninja Gaiden. They weren't mean per se, they just weren't kind. Kamiya said he's "not interested" in NG so perhaps you could say he is indifferent. In the same issue of EGM, former Team Ninja lead ninja Tomonobu Itagaki has this to say about Kamiya and his game Okami:

My daughter tried playing Okami, and she got sick of it pretty quickly-and I got pretty sick of it, too. And I'm not out to make this an Okami bashing session or anything — I'm just saying that it didn't feel like it had much of a spirit. It's unique, but it's not a powerful fighter plane... So I heard Kamiya said something about the action genre not moving forward in eight years. Can you tell me more about that?

Apparently, Kamiya said the action genre hasn't moved forward since the release of the first Devil May Cry. To which Itagaki replied:

Was he asleep for eight years? ...There are two types of people out there who like to make controversial, splashy comments. There are those who are truly outspoken, and there are those who are just trying to cover up for there weaknesses. We have a saying here in Japan — "the weaker dog barks more" — and I sincerely also like to remind him to make sure to stay awake for the next years.

Knives out! Oh, and as a special bonus, Itagaki also offered sound-bytes on why he makes Xbox 360 games:

First of al, I think that the PS3 was an attempt by [former Sony chairman and CEO Ken] Kutaragi to create a uniquely Japanese computer to take on the intel standard; in that sense, I have a lot of respect for him. But to me, having a fighter that's powerful and easy to pilot makes it easy to win. That's my main goal, and thats why I choose to pilot 360.

...and on what he's been up to lately:

I've been taking pictures, working on my model trains, drinking, of course, and gambling. And that's what things have been lately. But you know me — I'm not just going to sit back. No, I'm definitely going to make something very soon. The great, wide expanse of the skies awaits.

Wow, Itagaki is into model trains. Did not know that. I guess you really do learn something new everyday.

Thanks dmitsuki for the tip!

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Thu, 31 Jul 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5031803&view=rss&microfeed=true
<![CDATA[ Devil May Cry The Harlot And Bayonetta's Flesh Flashing Hair Attacks! ]]> Hideki Kamiya is best known for two things: Creating Devil May Cry and being enthralled by American supermarkets. While he never did any of the DMC sequels, he has gone on to head up Osaka-based Platinum Games and create the upcoming "stylish action game" Bayonetta. In the latest EGM, Kamiya does have loads to say about his DMC past:

I wanted to do the sequel. I used to want to do a sequel, but now it's like some other guy's chick. It's not my chick anymore. And that chick got fooled and played all around from all over, so I don't want her anymore. I'm only concentrating on my current chick.

Kamiya's DMC was turned into a dirty harlot? So sad. And his current girl is of course the previously mentioned Bayonetta. Apparently in the game, the Bayonetta lady appears to be wearing leather, but its actually her hair. The more hair attacks she does, the more skin players see. Kamiya's comments about this and his total Ninja Gaiden apathy and desire to outdo God of War after the jump!

I feel strongly that women [in real life] should dress like her. Like, when she does the hair attacks, you see her skin. So I want women to wear fashion like that.

You know, hair attacks are handy in real life.

I've never played Ninja Gaiden, and to be honest, I'm not that interested. You know when you're watching a TV commercial or a movie trailer or listening to a song or whatever, how you just feel something and you get pulled into it? it just didn't have that power, so thats why I wasn't interested.

Needs more hair attacks, no doubt. But hey, Kamiya isn't a total hater, check out his two cents about God of War:

But out of all those action titles, there's one game that I'm paying really close attention to that I think is a rival series — a good game — which is called God of War. I guess they're working on a sequel? I want to make a game that exceeds God of War's sequel. Thats one title I'm paying attention to.

That's cool Kamiya is so pumped about God of War — especially as Kratos isn't able to do hair attacks.

Thanks dmitsuki for the tip! [Pic]

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Thu, 31 Jul 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5031393&view=rss&microfeed=true
<![CDATA[ Itagaki Not Impressed With Devil May Cry ]]> Team Ninja's top ninja Tomonobu Itagaki sure has opinions! Lots of them. Previously, he praised Rockstar's work on GTA IV and then crapped on his company's Ninja Gaiden Sigma. And now? Now, he offers his opinion on Devil May Cry and the franchise's creator Hideki Kamiya:

I think Kamiya-san makes good games. However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in Ninja Gaiden II are much deeper than projects that he works on.

...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks.

Gotta give Itagaki this much: at least he's not boring!
Talking with Tomonobu [OXM Thanks, Hatchetforce!]

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Fri, 23 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010815&view=rss&microfeed=true
<![CDATA[ Platinum Games Blowout! ]]> Looks like those Platinum Games rumors are true. Things like a mulit-page article in this week's Famitsu magazine tend to confirm things like that. There's 3D action title Bayonetta for the PS3 and the Xbox 360>. The angel-battling game features a protagonist with gun-feet. The game is being directed by Hideki Kamiya, the creator of Devil May Cry and director of Okami. The other game Famitsu mentions is Infinite Line, which is apparently being co-developed with Nude Maker. The game is being directed by Nude Maker's Hifumi Kouno. The DS game allows players to customize their spaceship and features the appearance of over 200 characters! The last game mentioned is monochrome and crimson Wii title MADWORLD. The ultra violent title will feature comical mayhem. And blood. Lots and lots of blood. Platinum Games is working on a fourth title as well. No idea about title or platform or publisher — all that's known is that Resident Evil creator Shinji Mikami is at the helm. That will suffice for now!

Famitsu 20080516 [Wii @ Everyday]

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Wed, 14 May 2008 22:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390585&view=rss&microfeed=true
<![CDATA[ Capcom Fuck Clover's Sad Panda Corpse [Updated] ]]> How does Okami director Hideki Kamiya feel about the Wii port? He's pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya:

I really don't know what under pretext the credits were cut... What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream "We made this!" from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.
The reason for this is that the end credits were a pre-rendered movie that contained the Clover logo, and Capcom says it couldn't use that logo because of legal issues or something. With Clover gone, Kamiya no longer works for Capcom, but heads up his own Osaka-based studio called Platinum Games. Regardless, erasing the names of people who worked years on a game? That's what the kids call "shitty."

Kamiya on Credit [Platinum Games via Canned Dogs Thanks, Sarah!]

Eds Note: Oh! For those who are interested in reading the entire post (in English), Platinum Games has posted the official translation here.

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Thu, 01 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386008&view=rss&microfeed=true
<![CDATA[ PlatinumGames' Craptastic Name Explained! ]]> Ack! Well, lame-named Platinum Games (formerly the awesomely named "SEEDS") has posted its new homepage today. The start-up company is actually named PlatinumGames and not Platinum Games. The company seems to be in full hiring phase, and the website is wall-to-wall recruitment. Specially, the company is looking for planners, programmers, designers, sound designers and web designers. PlatinumGames is even looking for foreigners who can speak Japanese. There are messages from PlatinumGames' bigwigs Shinji Mikami (Resident Evil creator), Hideki Kamiya (Devil May Cry creator) and Atsushi Inaba (Okami producer) in which they talk about why they entered the industry and whatnot. In the "About Us" section, PlatinumGames president and former Capcom 3rd Production Studio member Tatsuya Minami explains why the ho-hum name "PlatinumGames" was chosen:


The meaning of "platinum" is that it doesn't deteriorate, and it holds its quality over time. Users won't be betrayed by the quality, which will remain high.

Deep. Minami also says PlatinumGames will be making "original" titles for a world-wide audience. Sounds reminiscent of the SEEDS manifesto, so we are expecting interesting title from them. Name still sucks, though. Click through the site, there are pictures of a PS3, so maybe they're working on a PS3 game or just playing one for fun. Who knows!

Hit the jump for a pic of Kamiya's Gundamized desk.

kamiyasdesk.jpg

Squint and maybe you can see what they're working on...

PlatinumGames [Official Site]

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Mon, 01 Oct 2007 23:30:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305875&view=rss&microfeed=true
<![CDATA[ Okami Creator Itching for Sequel ]]> 20060419org00m300117000p_size6.jpg Wii port or not, before I start, know: At the moment, Capcom has no concrete plans to make Okami 2, and nothing has been greenlit. However! Insiders tell us that Devil May Cry creator and Okami designer Hideki Kamiya really would like to make Okami 2. The Union Jack lovin' game creator is very interested in doing a sequel and has voiced this desire. Unfortunately, since the game is a Capcom/Clover title, it's not his decision to make. It's just something that he'd really like to do. What's more, Kamiya tells our insider that the dissolution of Clover had nothing to do with poor Okami sales. Rather, producer Atsushi Inaba had an argument with Capcom management.

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Wed, 25 Jul 2007 01:00:29 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=282133&view=rss&microfeed=true