<![CDATA[Kotaku: hei$t]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: hei$t]]> http://kotaku.com/tag/hei$t http://kotaku.com/tag/hei$t <![CDATA[ Heist Coming This Summer ]]> Remember Heist? OK if you don't, it's been forever since we either heard or saw anything about the game. Anyone that does still remember it's a bank-robbing game set in San Francisco during the late 60s, and finds that at all intresting, will be thrilled to hear that it's due to be released in "late June", with the game due to appear on PC, 360 and PS3.
HEI$T for "late June", says Codemasters [VG247]

]]>
Thu, 20 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=370067&view=rss&microfeed=true
<![CDATA[ Gallery: New Hei$t Screens ]]> So I'm wondering what the cut off date for shooting people in the past being okay is. World War II shooters seem to be okay, which GTA: Vice City was not, so somewhere between the early 50's and 80's killing people virtually become bad.

Codemaster's Hei$t takes place in 1969, and features various late 60's, early 70's movie archetypes running around town killing people and robbing places, so it will be interesting to see whether the title catches flack or not. It'll help us figure out when in history shooting fake people becomes okay. Only then can the healing begin.

]]>
Fri, 20 Apr 2007 15:00:15 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=254088&view=rss&microfeed=true
<![CDATA[ Codemasters Planning a Heist ]]> One of the first questions that hits you on your initial visit to San Francisco is "I wonder what it would be like to drive around and rob banks here nearly 40 years ago?" Codemasters and developer inXile Entertainment of Bard's Tale fame have the answer to that question in Hei$t, a game for 'next-gen consoles' and PC that places you in 1969 San Fran in charge of a crew of thieves, running around robbing banks...possibly all wacked off of Scooby Snacks.

You know it'll be cool because there's a dollar sign instead of an S!

You play as Johnny Sutton, looking to make a name for himself in the bank robbing industry. Joined by your crew and your Uncle Sal, you'll get chased by the police, raid bars, stickup armored cars, and of course, rob a succession of bigger and more difficult banks. Sounds like a mission-based sandbox game to me.

The developer promises "the action and style of the great attitude and rock-driven films of the 60's". We'll see if they manage to pull off that caper when the game gets released in Q4 2007.

GET IN, GET OUT, AND GET AWAY WITH THE CASH AS CODEMASTERS ANNOUNCES HEI$T.

FIRST DETAILS OF INXILE ENTERTAINMENT'S GAME OF PULLIN' JOBS AND ROBBIN' BANKS IN '69 REVEALED.

Kindly place your wallets, purses, jewellery and all other valuables in the swag bag as Codemasters announces HEI$T - an all-new job pullin', bank robbin' action-driving game set in a gritty San Francisco, circa 1969.

Currently in development at inXile Entertainment (The Bard's Tale, 2004), HEI$T has gamers taking charge of a group of renegade criminals as they rob, steal and shoot their way throughout the city, all the while their sights set on the big score: taking the San Francisco Mint. HEI$T is expected to ship Q4 2007, for next generation consoles and PC.

It's 1969, the summer of love in San Francisco. Enter Johnny Sutton, fresh out of jail and a descendant from a long line of big-time thieves, including his father who was gunned down during a job some years back. Playing as Johnny, and together with his Uncle Sal and reunited crew, players are set pull off dozens of heists that will inevitably make a name for him as the greatest bank robber of all time.

In addition to knocking off banks, each with their own set security precautions, throughout the city, players will be highly motivated to pull off further jobs. These include raiding bars, restaurants, strip clubs, armoured cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks.

And what great bank robbery is complete without ending in a hot pursuit police chase? After each hit, HEI$T will challenge players to make a quick getaway, speeding and screeching through the streets of San Francisco as the cops trail inches behind. The Fuzz will do everything within their means to prevent the great escape; they will bump and ram, form barricades, and attempt to force PIT maneuvers to spin the getaway vehicle out of control - always trying to keep civilian losses to a minimum of course.

"We designed HEI$T so that players feel like a part of the best robberies and car chases from classic movies," states Maxx Kaufman, Creative Director at inXile Entertainment. "Everything from the different types of jobs to pull and the reckless pursuits by the police through the streets of San Francisco, to the sarcastic banter back and forth between the members of the crew, gives HEI$T the action and style of the great attitude and rock-driven films of the 60's."

Prepare to lead a bunch of renegade criminals and run riot in an 1960s open world when HEI$T is published by Codemasters in Q4 2007. Sign up to the gang online www.codemasters.com/heist

]]>
Tue, 20 Mar 2007 12:20:10 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=245603&view=rss&microfeed=true