<![CDATA[Kotaku: haze]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: haze]]> http://kotaku.com/tag/haze http://kotaku.com/tag/haze <![CDATA[Haze Developers Say PS3 Technical Issues Impacted Game Design]]> Free Radical Design's Haze was not a good game. After being delayed multiple times, the futuristic first-person shooter landed with a thud. Part of that can be attributed to the developer's struggle coming to grips with PlayStation 3 hardware.

It's not an unfamiliar story, but one that may explain why the former TimeSplitters devs faltered with Haze. Free Radical co-founder Karl Hilton, now at new home Crytek UK, explains to Develop how "technical issues" affected the final product.

"We hit a few stumbling blocks on it that meant we spent more time trying get the game running properly and less time to design the game properly," Hilton says, lamenting that Haze "wasn't the game it should have been."

Hilton's still up on the PS3, though, despite Haze's critical and commercial performance. He calls Sony's platform a "powerful machine but a difficult one to get the best out of."

And believe it or not, his new employers will get the best out of it, Hilton says.

"We know the PS3 can do amazing things, and no one has pushed it as far as it can go, but I think the CryEngine gives us a great head start on it," he says.

Blame the hardware, if you want. Blame the developer if that makes you feel any better. Me? I'm blaming Korn.

Crytek's new free radicals [Develop via Joystiq]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5336188&view=rss&microfeed=true
<![CDATA[Blockbuster's Top Ten Selling New Video Games Includes... Haze?]]> Maybe it's because I don't really read newspapers anymore. Maybe it's that I just never noticed it. But I didn't realize that like the New York Times, Blockbuster has gotten into the bestsellers business.

Leafing through the (New Orleans) Times-Picayune this morning I stumbled across a page dedicated to video games. The Game Dork page included a review of Tiger Woods PGA Tour '10, a used game of the week, a new and coming soon section and a list of the Top 10 best-selling new games, as tracked by Blockbuster.

I'm a bit surprised that Blockbuster and not Gamestop is providing the list for new game sales, but here goes:

1. Ghostbusters: The Video Game for Xbox 360
2. Ghostbusters: The Video Game for PS3
3. Grand Theft Auto IV for Xbox 360
4. Guitar Hero: Smash Hits for Xbox 360
5. Guitar Hero: Smash Hits for Wii
6. Mario Super Sluggers for Wii
7. EA Sports Active for Wii
8. Wii Play for Wii
9. Haze for PS3
10. Ghostbusters: The Video Game for Wii.

I leave you with this thought: Haze? Are you freakin' kidding me???

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5306958&view=rss&microfeed=true
<![CDATA[Crytek Buys Free Radical]]> Timesplitters and Haze developer Free Radical Design has found financial sanctuary in German developer Crytek, who is reported to have purchased the struggling Nottingham, UK dev for an undisclosed amount.

According to 1UP, Free Radical scriptwriter Rob Yescombe confirmed the purchase of Free Radical by the developers of Far Cry and Crysis, saying that the decade-old company "is now out of the woods."

Free Radical closed its doors in December, rather surprisingly to some, as employees showed up to locked doors and subsequent mass "redundancies."

The studio's closure led to details on two of its projects, Star Wars Battlefront III and TimeSplitters 4, being leaked far and wide.

We just hope that the company is truly out of the woods. And by that, we mean having foregone any delusions of a Haze sequel.

Crytek Purchases Free Radical, Says Haze Scriptwriter [1UP]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5145829&view=rss&microfeed=true
<![CDATA[Haze Gets Bargain Binned]]> Well, that didn't take long. GameStop's weekly ad reveals that the games retailer is moving copies of Haze for the low price of $39.99, a $20 drop from the suggested retail price it launched with less than three weeks ago. That could be very telling of its retail performance if GameStop is already slashing prices on the game, but publisher Ubisoft may be behind the move to get rid of some copies of the PlayStation 3 shooter. Even at forty bucks, I'd find it hard to recommend, but you'll have to decide for yourself.

Weekly Ad [GameStop]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5014115&view=rss&microfeed=true
<![CDATA[The Haze Launch Trailer]]> If your the type of mindless sheep that replies on just about every major gaming news outlet to tell you what to buy, this launch trailer might be as close to Free Radical's Haze for the PlayStation 3 that you want to get. But if you're one of those quirky free-thinkers that isn't afraid to go against popular opinion and blaze your own trail, then by all means, put down $60.

After all, Import Tuner Magazine loved it!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5010504&view=rss&microfeed=true
<![CDATA[Frankenreview, Haze (PS3)]]> A year ago you couldn't look at a list of PlayStation 3 killer apps without seeing Free Radical and Ubisoft's Haze right up there towards the top. Promising cutting edge visuals, a deep story, and the unique power of the nectar, a drug that gives soldiers superhuman abilities, Haze seemed destined to become one of the PS3's definitive games.

So how did destiny fare? The game is out, the scores are out, and the word is out on the ambitious first-person shooter. Does Haze deliver a nice, warm buzz, or does it leave you shaking and sweating in the corner, craving your next fix? Here's several small doses of Haze, now in convenient capsule form.

G4 X-Play
Here’s the problem — despite all of the creativity used to build the two sides in this game, Haze still plays like an incredibly average first-person shooter with some very sloppy design issues. Play as a member of the Hand and you feel incredibly naked, not to mention having to deal with very confusing level design that leaves you wandering around lost more than driving any sort of action. Play as a member of Mantel and, unless you’re juiced up, you’re pretty much just as useless.

GameTap
Sure, it has a consistent framerate and no loadtimes (thanks to its four gigabyte install), but its looks vary from "pretty good for an HD-gen shooter" to "wow, look at those textures change from low- to high-res back to low-, and check out those cracks!" The weapon pool is really scant, with just a pistol, assault rifle, sniper rifle, flamethrower, and rocket launcher. Sure, there are Mantel and Promise Hand versions of each weapon, but it realistically translates into the Mantel type looking futuristic while the Promise Hand version looks budget and uses a Spanish name.

CNET
A seven-hour campaign and uneventful multiplayer modes just don't cut it in light of the far better modern shooters available on the market. The patchy quality of the entire package is surprising, considering the developer's fine pedigree. Yet Haze is a roller-coaster ride made up of tall peaks and unfathomable valleys, and it won't leave you so much breathless as disappointed with its squandered potential.

IGN
There is a litany of problems with the game, from the odd warping of allied soldiers that blink into view suddenly at arbitrary checkpoints to poor texture work. Many of the environmental textures are generic and weak, and you'll frequently see seams or tearing constantly pop up within the game, which distracts from the action onscreen. The worst example of this has to be the visuals for the flamethrower, the Dragon de la Gente, which vomits a horrid cone of supposed flame that looks visually on par with what you'd find from the 386 PC days 15 years ago.

Kotaku
There's really no reason to recommend Haze over similar titles in the PS3 library. The game feels less polished than it should, seemingly "good enough" for release after suffering multiple delays. The story is forgettable, the weapons nearly indistinguishable and the seemingly strong concepts so poorly implemented that you'll have a hard time convincing three of your friends to drop whatever else they're playing for a co-op slog through the thing.

I thought I was going crazy over the past year concerning Haze, not seeing what the big deal was all about. I'm still a bit crazy, just not regarding this particular title.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5010290&view=rss&microfeed=true
<![CDATA[Haze Review: It Sure Beats Pumping Gas]]> Ubisoft's Haze is a futuristic first person shooter from developers Free Radical Design.

Set in 2048 and a war torn world in which private military company Mantel Global Industries acts as private peacekeeper, with organizations like the UN and NATO a thing of the past, players control Sergeant Shane Carpenter who has been deployed to the Boa region of South America to help neutralize the Promise Hand rebellion. With the help of a performance enhancing drug known as Nectar, Shane and his fellow Mantel troopers are on the hunt for a man known as "Skin Coat."

For better or worse, Haze carries the distinction of being a PlayStation 3 exclusive and has the development pedigree of being created by the team responsible for seminal console shooters like GoldenEye 007 and the Timesplitters series. Unfortunately for Free Radical—and gamers—Haze won't be as fondly remembered as those two first person classics.

Loved

Mechanically Sound: Haze is a competent shooter, with somewhat interesting gameplay mechanics and tight—not to mention fully customizable—controls. It's meat and potatoes stuff, but the gunplay works rather well. Multiplayer is similarly competent but dry, with a serviceable, but run of the mill weapons selection.

Four Player Co-op: The pop-in, pop-out co-op campaign mode worked like a charm, turning the single player mode into a full sprint. You'll fly through the campaign mode if you're with a moderately skilled crew. Sadly, cut scenes cannot be skipped and at least one runs a good ten to fifteen minutes.

Hated

Idiot AI: Even on harder difficulties, computer controlled opponents don't put up much of a fight. AI enemies will abandon cover in lieu of running straight at you, guns blazing. Your teammates are useless for anything but drawing an auto turret's attention, as they'll routinely walk into your line of fire, then turn on you when you accidentally shoot them. Only then do they have any accuracy, resulting in frustrating deaths.

Great Concepts Are Squandered: Haze has some interesting gameplay twists, many that you'll like never use outside of the tutorials. As a Mantel trooper, you're in no danger of running low on Nectar, nor is there a threat of overdosing, outside of one obligatory over-Nectaring that seems to come out of nowhere. As the Promise Hand, burying grenades underground—you have the superhuman ability to dig through metal and concrete with your bare hands!—is largely pointless, as you'll be better served sticking to your rifle or super powerful pistol. In fact, you'll probably be doing yourself a disservice, likely dying in the process, trying to take advantage of some of Haze's marketed features.

Bland Overload: You'll be doing plenty of giant lever pulling in Haze while traversing its dull, often ugly environments. There's noticeable texture tearing and you'll see low quality textures and models popping in and out, even in cut scenes and with a mandatory 4 GB install. There's not much variety in the guns, as each side has its own semi-automatic rifle and shotgun, with a boring rocket launcher and flamethrower that spews hideous fire effects rounding out the more interesting weapon diversions. Virtually every aspect of the visuals is underwhelming.

Grating Dialogue: After you hear one of your Mantel buddies spout out a brain-dead line like "This is the most fun I've ever had with my pants on!" or "This sure beats pumpin' gas!" again and again or Promise Hand rebels repeating "Remember your promise to Merino!" for the hundredth time, you'll wish they were all dead. There's an an odd mix of mangled rap lyrics, heavy handed philosophy and dramatic cut scenes that come off as unintentionally comedic. "Yeah, boyeeee!"? Really?

Dull Main Character: As Shane Carpenter, you're an easily manipulated rube, a clueless sergeant with a wimpy voiceover who is unconvincing in his convictions. It's difficult to emotionally invest in him as your vessel, because he's not entirely empty, just saying enough to give him a shred of unlikable personality.

Free Radical has an interesting game buried deep within Haze, it's just layered beneath archaic gameplay and half-executed concepts that it's hard to get excited about any of the eight hours spent in the single-player campaign. Those eight or so hours feel unnecessarily padded, as you'll spend a painfully long time watching unskippable cut scenes and, later, escorting a slow missile deployment system and clearing a mine field that feels like busywork. Players may find more value in Haze's multiplayer modes, if they've got a thirst for generic Deathmatch and Team Deathmatch after running through the five Team Assault levels.

There's really no reason to recommend Haze over similar titles in the PS3 library. The game feels less polished than it should, apparently "good enough" for release after suffering multiple delays. The story is forgettable, the weapons nearly indistinguishable and the strong concepts so poorly implemented that you'll have a hard time convincing three of your friends to drop whatever else they're playing for a co-op slog through the thing.

Haze was developed by Free Radical, published by Ubisoft. Retails for $59.99. Available on PlayStation 3. Played single player campaign to completion on normal difficulty, played campaign co-op mode for five chapters. Tested all multiplayer modes and harder difficulties.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5009840&view=rss&microfeed=true
<![CDATA[Over Nine Minutes Of Pure Haze Promotional WTF]]>
Oh man. Oh man. Words cannot express this, whatever this is. Just watch. No, on second thought. Don't, just don't.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5009874&view=rss&microfeed=true
<![CDATA[Haze Not In HD]]> While the PlayStation.com blog says that Haze runs at 720p, the game's creative lead Derek Littlewood begs to differ, saying the game runs at 576p, letting the PS3 upscale the game. Says Littlewood:

We prioritise a nice smooth framerate over a different res. Personally, I don’t really buy the whole thing. People did the same with Call of Duty, they did the same with Halo, and they say with those games ‘It’s not running at true HD!’ And it’s like, I don’t care. If the game looks good and it runs smoothly, those are the important things to me.

When Derek Littlewood is right, Derek Littlewood is right. There are more important things, like whether or not a game is any good or whether your pre-order should be canceled.
Final Resolution Confirmed [Ripten via videogaming247]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5009649&view=rss&microfeed=true
<![CDATA[What Are You Playing This Weekend?]]> I'm about to beat feet to a Sony Computer Entertainment America related event, so who knows what I'll be playing this day. Hopefully, something exciting! For the rest of the weekend though, I'll be hunkering down with a PlayStation 3 and a copy of Haze, racing to shoot my way through Ubisoft's first person exclusive that should appeal to bees. Bees!! I've gotten as far as the installation so far, but will have it finished by Monday at the latest. Woo!

Okay, I'm already late for Sony! Have a good weekend, y'all! Oh, what are you playing, anyway?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5009381&view=rss&microfeed=true
<![CDATA[Haze Demo Hits North American PlayStation Store Tomorrow]]> Europe is already knee deep in Haze demo enjoyment, but North Americans will get their fill of Ubisoft's first person shooter starting tomorrow. That is, provided that your fill of Haze is the game's first level and a sampling of drop-in, drop-out four-player co-op. It may have the most hyphens of any PS3 game to date. The official PlayStation.blog brings word on what to expect, including voice chat—noteworthy that it's off by default—and the ability to set up private co-op games. Welcome shielding against internet douchebaggery!

HAZE lifts on PSN demo tomorrow [PlayStation.blog]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5008208&view=rss&microfeed=true
<![CDATA[Korn Talks Haze]]> In this "mature-rated" video Jonathan Davis of Korn talks us through his decision to write a song about Ubisoft's upcoming shooter Haze. It is the first time he's ever worked on music for a game. To prep he said he watched the trailer about fifty times. What? Ubi didn't give him any gameplay love!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5008163&view=rss&microfeed=true
<![CDATA[Korn Debuts Haze the Song]]> Here it is, Korn's original song inspired by Ubisoft's upcoming shooter Haze. The song, which has the same name as the game, is available for purchase on online music sites or you can catch it on the enhanced CD version of the Korn untitled album which hit Europe, Japan, Australia and New Zealand on April 21.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=383303&view=rss&microfeed=true
<![CDATA[Preview HAZE In A Not-Too-Gimpy Demo]]> Remember Haze? It was the cross-platform game that went PS3-exclusive last year (when it was originally supposed to be released). Now it's slated for a US launch on May 20th and it's got a demo to boot—with 4-person, drop-in drop out multiplayer (all on top of a more standard single-player experience).

Whether or not Haze looks like just another FPS or something better, the still undated demo will give us all a chance to decide for ourselves before the game comes out. It reminds us a lot of what Criterion gave us with Burnout Paradise—a small, robust chunk of the entire gameplay experience. Good stuff.

MEDIA ALERT: HAZE(TM) - *4 Player Co-op / Campaign Demo Incoming Exclusively for the PLAYSTATION®Network*

April 15, 2008 - Ubisoft, one of the world's largest video game publishers, today announced the imminent release of a fully playable demo for Haze, the new first-person shooter set in a harsh future where war is never quite what it seems. Coming exclusively to the PLAYSTATION®Network in early May, this playable demo will give gamers a taste of not only the single-player campaign in Haze, but will also allow up to four-player, drop-in drop-out co-op play online. Developed by shooter experts Free Radical, creators of the critically acclaimed TimeSplitters® series, Haze is scheduled for release exclusively on the PLAYSTATION®3 computer entertainment system on May 20th 2008 in the US. Haze is rated "M" for Mature by the ESRB.


]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=380011&view=rss&microfeed=true
<![CDATA[Haze Gets Yet Another Release Date]]> Hear the one about the boy who cried Haze? Cried about a release date too many times, so when the game actually did appear, nobody believed him, and the game bombed at retail. Wise words. Those unable to heed the teachings of Aesop, however, may as well know that Ubisoft have announced a May 23 release date for Free Radical's very yellow shooter. That's for Europe. No date as of yet for North America, but if precedent's anything to go by, it shouldn't be too far off May 23.
Europe getting Hazed May 23 [GameSpot]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=378095&view=rss&microfeed=true
<![CDATA[More Haze Gameplay]]> G4 has been spending some time with a build of Haze on the Playstation 3 and created this video to show off some new bits of in-campaign play. I know the buzz on this game has been waxing and waning, but I remain intrigued with both the game's story and mechanics.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=375675&view=rss&microfeed=true
<![CDATA[Too Good To Be True Haze Trade-In Program Was Too Good To Be True]]> Ubisoft's no obligation promotion with retailer GameStop sounded like a cheap-ass gamer's dream. Buy Haze for PlayStation 3, beat it (or give up on it) in a week, then trade it in for something else. No cost to you, miserly gamer. That dream has been shattered, according to MTV Multiplayer, as Ubisoft has pulled the plug on the too good to be true deal, chalking up the whole thing to miscommunication between it and the Canadian version of GameStop, known as GameStop.

While it may have been good for frugal gamers, and possibly smart marketing for Haze, I can't imagine why any publisher would ever want to contribute to GameStop's library of pre-owned titles.

Ubisoft: Incredible 'Haze' Canadian GameStop-EB Program Nixed [MTV Multiplayer]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=369804&view=rss&microfeed=true
<![CDATA[Haze Is PS3 Exclusive "For Now" (Sigh)]]> Ah, yes. Timed "exclusives." Originally, Ubisoft's Haze was scheduled for the PS3, the Xbox 360 and the PC. Then! It was slated as a PS3 exclusive. What does that mean? According to a Ubisoft spokesperson, Haze is:


...exclusive on the PS3 for now.

For now? Not 100 percent positive on what that's hinting at, but if it's hinting at what I think it is, allow me this little rant: These timed exclusives are all kinds of lame. Just put it on all systems already! Who wants sloppy seconds anyway?
Haze Exclusive [CVG] [Pic]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=369543&view=rss&microfeed=true
<![CDATA[New Haze Screens]]> Courtesy of Ubisoft, here's five new screens for upcoming PS3 shooter Haze, which have only been slightly (OK, more than slightly) touched-up by the company's make-up artists. Don't know why they bothered, thought the game looked fine on its own merits. Oh well. Anyone interested in picking the game up, playing the game to completion then getting some hefty in-store credit at GameStop should be made aware it's due to hit in May.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=367801&view=rss&microfeed=true
<![CDATA[GameStop Offering Haze For Free (You Know This Can't Be True)]]> Here's an odd promotion: GameStop is offering pre-orderers the chance to buy Haze, play it for a week and return it for a full buy-back refund (in-store credit, of course). Whereas most would simply rent a game that they intended to return, GameStop would prefer you to buy a game and forget to return it.

But if a retailer offered us a no-haggle, one-week return on all their titles, such would be commendable to the point of throwing parades in their honor. GameStop, we're subtly glaring in your direction. As for when we kicked you under the table—that was for past transgressions and not passing the butter.

Haze Being Offered For Free In The US/Canada [DarkZero via GamingToday]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=366903&view=rss&microfeed=true