Oh sure, it's because the PS3 is so difficult that you can't make your game fun. Plenty of technically shit games have been a blast to play. Case in point: Grand Theft Auto. Bugs galore, crazy glitches, pop in you wouldn't believe, and graphics so ugly you could gouge your eye out on the sharp edges.
Maybe you should stop complaining that a system you CHOSE to design for was soooo hard to learn and just do your job. Someone who flips burgers can't say the grill is too hot and that's why the burger tastes like snot. Why? Because that's their JOB. You're paid to do exactly that. If you don't like it or if it's too hard for you, then get another job. I'd love to say my quality of work is shitty because it's too hard being here 8 hours a day. Will I get sympathy? No. So I offer none to a company that can't fulfill the most basic aspect of their own job...programming.
Why would the tech team take the blame and not the design team? Regardless of the developer's issues the game more than a technical failure was a design failure wasn't it?
Haze got slammed because the entire package was crap. Everything from narrative, level design, art direction etc all of it was bad, you can't blame the PS3 for the game sucking.
Listen, everyone... They're not saying PS3 is terrible or blaming the PS3 for the game sucking (entirely, anyhow) and they said they still want to work with it now that they have a better handle on it. They've made good games and one mediocre one. Mayhaps they have another good one?
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Try giving that a whirl before you dog on them. Even the best devs can have a crap game... It's just many don't get the chance Free Radical gets to redeem themselves. I want to see what they've got next. Hell, I probably would have been vaguely interested in what Factor 5 had next, since Lair was one (really really) bad game after a string of good ones. F5 never had that opportunity, though.
Hey free radical, I'm a gamer, I have to say I loved Time splitters. You know why? It was fun, filled of style, humor, originality. It was not technically perfect. But that's not what matter to gamers. We care about fun. And Time splitters was fun.
Played Haze and it wasn't fun. I don't care about graphics. But haze was boring, nothing new, a random fps.
I'm sorry, but I cannot believe you where too occupied to make the game running poperly that you forgot what kind of game you had in mind.
My hint for next time? Care less about graphics and performance, make a cartoonish, low poligon game, make it fun, filled of style, humor, originality..
Gamers will know.
@Bluevane: Agree. I won't buy it, but I won't be ashamed to play my friend's and online co-op on it is fun when you don't have bastards team-killing... Which is over half the time.
You know what the developers problem is? They all start with the 360 (unless PS3 exclu) and then port it to the PS3. WTF!!? How can anyone possibly imagine that there wouldn't be problems when you take a code written on a piece of shit system and port it to an amazing piece of hardware!? If devs would take the time to learn the PS3 you wouldn't hear them bitch as much. BUT NOOOO, it takes too long or it's too hard. Asswipes!
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Maybe you should stop complaining that a system you CHOSE to design for was soooo hard to learn and just do your job. Someone who flips burgers can't say the grill is too hot and that's why the burger tastes like snot. Why? Because that's their JOB. You're paid to do exactly that. If you don't like it or if it's too hard for you, then get another job. I'd love to say my quality of work is shitty because it's too hard being here 8 hours a day. Will I get sympathy? No. So I offer none to a company that can't fulfill the most basic aspect of their own job...programming.
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Also, here's to a bright future for Pumpkin Beach!
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Or does it?
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Try giving that a whirl before you dog on them. Even the best devs can have a crap game... It's just many don't get the chance Free Radical gets to redeem themselves. I want to see what they've got next. Hell, I probably would have been vaguely interested in what Factor 5 had next, since Lair was one (really really) bad game after a string of good ones. F5 never had that opportunity, though.
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Played Haze and it wasn't fun. I don't care about graphics. But haze was boring, nothing new, a random fps.
I'm sorry, but I cannot believe you where too occupied to make the game running poperly that you forgot what kind of game you had in mind.
My hint for next time? Care less about graphics and performance, make a cartoonish, low poligon game, make it fun, filled of style, humor, originality..
Gamers will know.
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pretty much everything you just said has no case here...well done dumbass
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Take a hint... and lower the customer's expectations?