Earlier today, Scott Cawthon, creator of Five Nights at Freddy's, uploaded a single picture to his website. You can view it here. It's a hat. Yup...just a hat. The same hat that Freddy normally wears, when he's not trying to kill you. What's the big deal?
Just this silly little mouse pad. That's all nothing else. Well...
Every Single Hat in Team Fortress 2, Worn by a Single Character: This is only a tiny snapshot of all forty-lebem-sebemty-thirteen TF2 hats that Spy has equipped, all at once, in a drawing by DeviantArt's AshleyLange. Trust me, the stack goes up way, way, higher than this. Can you identify them all? This guy tried.
There was a very special fedora at this week's Game Developers Conference. It was placed on the heads of numerous top game creators, such as PopCap Games co-founder John Vechey (left) and Metal Gear mastermind Hideo Kojima (right).
This weekend, I came upon a curious conversation: a stranger telling a friend of mine if they wanted to play Fire Emblem: Awakening for the "throwaway romantic skits," that they were doing it wrong. And all I could think was: those "throwaway" skits are the only reason I care about that game!
More stuff to play dress up with in Team Fortress 2, hooray! This time, it's Adult-Swim related—take a look at the picture above, or head down to the official website to get a 360 view of the models. I think my favorite is the Dr. Roxxo related gear.
The creators of Team Fortress 2 have hired their very own economist to help out with their various crazy hat-based projects.
Hat enthusiasts get a minor but noteworthy new update for Team Fortress 2 today: the option to apply a flowing mullet to the Engineer class with the "Big Country" wearable item. Nine pieces of headgear, including googly eyes for the Pyro and a detective's cap for the Spy, are joined by one teddy bear.
NCsoft has dropped details on the North American pre-order program for Aion, and while the exclusive beta access and priority character privileges are nice, it's all about the winged hats.
Hell, for all we know crossing the streams might be just fine, but from the look of the effect that the particle cannon is having on the enemies in Wolfenstein, I very much doubt anyone has had the time to consider the implications. They're far too busy screaming and then disintegrating into nothingness. On the plus…