<![CDATA[Kotaku: harvest moon]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: harvest moon]]> http://kotaku.com/tag/harvestmoon http://kotaku.com/tag/harvestmoon <![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]> Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.

In honor of Father's Day, we celebrate dads in video games: from the good to the bad to the "Luke, I am your father kind," that don't fulfill any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.

Fathers in… Role-Playing Games
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mommy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they're usually playable support characters their son or daughter's active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:

Jecht, Final Fantasy X – Father of Tidus: He's an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they're dead do they make up with a manly high-five.

Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.

Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can't save his son from being sold into slavery from beyond the grave.

Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy's identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.

James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.

Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.

Best Dad… Pankraz, because, while he couldn't keep his son from being sold into slavery, he didn't hesitate to take on a horde of monsters to save him.

Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you've never even met. Thanks for nothing, Dad!

Fathers in… Fighting Games
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you're abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your ass.

Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.

Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.

Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious ass, but winds up favoring Hwang with family heirlooms. When Hwang refuses Han-myeong's offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.

Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.

Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.

Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya's revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.

Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.

Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his ass.

Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.

Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn't marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!

Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.

Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.

Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.

Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!

Fathers in… Action Adventure and Survival Horror Games
It's hard to feel warm and fuzzy about fathers in these types of games because they're almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they're real jerks, they're still fathers and they deserve their due on this day.

Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.

William Birkin, Resident Evil 2 – Father of Sherry: The guy's got no time for parenting – he's so married to his work he becomes the last boss.

Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it'd be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.

Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn't have picked up a strange child on the side of the road, but damned if he doesn't do his best to hang onto her – even when the monsters start showing up to kill him.

King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.

Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don't hire somebody with the hots for your daughter.

Deku King, The Legend of Zelda: Majora's Mask – Father of Deku Princess: Overprotective doesn't quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.

Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.

Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He'd rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?

Kratos, God of War series – Father of Calliope: He's away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.

Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader's Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.

Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn't provide Mega Man chromosomes; but Dr. Light built him and raised him. So he's like both father and mother to Mega Man.

Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.

King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.

The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.

Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That's a dad who cares.

Worst Dad… Steve Burnside's dad, because, while Kratos might've killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.

Fathers in… Shooters
Dads are the stars of shooters. Even if they're not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it's bled right into the manliest of video games. Even with all that testosterone, there's room for really great dads. And some really awful ones, too.

Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.

James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.

Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn't get to spend any time parenting him. Mommy Dearest sold the embryo off to Andrew's enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can't choose your children.

Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.

Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he's her uncle for most of her life, but then relents and calls her his "pride and joy" at the most inopportune moment. Later, he gives her away at her wedding.

Jack Raiden, Metal Gear Solid series – Father of Rose's son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.

Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.

Adam Fenix, Gears of War series – Father of Marcus: Supposedly he's some kind of genius and like James McCloud he must've done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.

Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter's death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who's a secret agent.

Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.

Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.

(Dis)Honorable Mentions
Shinnok, Mortal Kombat – He's only Raiden and Shao Kahn's dad in that awful movie, Annihilation, so he doesn't count as a video game dad.
Homer Simpson, Don Corleone, Darth Vader – They've all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they're from, not from the games they appear in.
Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn't age, either – so Tenma sold him to a robot salesman.
You, Fable II, The Sims games and Harvest Moon games - Just as with moms, even if you play as an upstanding paragon of parental vigilance as a dad, you're going to be guilty of neglect at least half of the time.

That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don't forget to call your dad on Father's Day!

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<![CDATA[Natsume's E3 Plans Much More Than Harvest Moon]]> Natsume has revealed their full game line up for E3 2009, and this time around only 40% of the games have Harvest Moon in the title.

By far the most exciting title Natsume will be showing at E3 is the long-awaited PlayStation 3 title Afrika, which we've been waiting for since the title was first announced back around the time that the console launched. Having recently picked up North American publishing duties for the title, Natsume will be showcasing the game at this year's giant video game show.

Of course Afrika is just the tip of the iceberg. They'll also be showing off Cheer We Go!, Squishy Tank, and Harvest Moon: Frantic Farming, and Harvest Moon: Sunshine Islands for the DS; Animal Kingdom: Wildlife Expedition, Harvest Moon: Animal Parade, and Reel Fishing: Angler's Dream for the Nintendo Wii; Adventures to Go for the PlayStation Portable; and Harvest Moon: My Little Shop for WiiWare. Each and every title a solid contender for game of the show, theoretically!

Check out the full descriptions of the games below, if only to be able to keep track of who is harvesting what.

Adventures To Go (PSP) It's adventure served your way! In this hilarious and innovative strategy RPG, players take control of Finn Courtland and his band of misfits in their quest for fame and riches. Each dungeon is randomly generated according to the player's specifications, so the game offers endless replayability and a guarantee of new surprises every time players pick it up. The grid-based battles challenge players to think strategically and make the best use of each character's abilities.

Animal Kingdom: Wildlife Expedition (Wii) In Animal Kingdom: Wildlife Expedition, players take on the role of a wildlife photographer exploring the exotic and diverse wildlife of Animal Island. Each day, they'll be given new photo assignments, such as taking pictures of particular animals, an animal herd, or an animal in a particular pose. Players will see a variety of exotic wildlife on their expedition, including gazelles, gorillas, and elephants. Each animal is realistically detailed and behaves just like the real thing!

Afrika (PS3) Explore the wildlife of Africa in this revolutionary safari game! Players will capture lifelike images of everything from lions and zebras to giraffes and cheetahs in this breathtaking PlayStation® 3 game that features photorealistic environments and animals that move and behave exactly like their real-world counterparts. Like real-life photographers, players will need to be careful if they want to take photos of the animals without disturbing them, and make the best use of their equipment in order to capture that perfect shot. The photography in the game is as meticulously modeled as the animals themselves; players will need to learn to compose their photographs with the eye of a professional photographer if they want to earn top dollar. Money can be used to purchase new licensed cameras and equipment, all of which behave just like their real-world counterparts.

Cheer We Go! (DS) Take on the role of a cheerleader in this exciting rhythm adventure game! Use your stylus to guide your cheerleader through increasingly complex dances and cheerleading routines. The game's story mode takes players on an adventure through school as they try to work their way up to star cheerleader! Players can completely customize their character, enjoy a variety of mini-games, and may just find a little romance as they strive to become the best cheerleader in the school!

Harvest Moon: Animal Parade (Wii) In Harvest Moon: Animal Parade, a divine tree which once stood in the middle of the Harvest Goddess' pond has begun to weaken, the creatures are beginning to leave the land, and the five bells have lost their power. Only the strength of the Harvest King can help revive the earth and bring the tree back to life. It's up to the player to ring the five bells, bring the Harvest King back to the island, and help revive the Goddess' tree and the land. Players will also help the ringmaster when the circus rolls into town. When the giraffe, hippo, and lion escape, players have to find them, befriend them, and bring them back to save the show! Players will find plenty of activities to experience in Harvest Moon: Animal Parade, including cultivating crops and caring for wild and exotic animals. Players can take their exotic pets out for walks, teach them tricks, and even ride them around town!

Harvest Moon: Frantic Farming (DS) Something strange is happening on Sunny Island. Crops are popping up everywhere and growing out of control! If something isn't done soon, the once-tranquil island will be buried in an avalanche of vegetables! It's up to the players to solve the mystery of this produce predicament as they try to tame the crops and gather as many vegetables as they can. Set in the world of the recent DS hit Harvest Moon: Island of Happiness, Harvest Moon: Frantic Farming continues the tale of the island and its residents. Players can choose from 12 playable characters, each with their own unique story. See how the mystery unfolds from each character's perspective, and who they meet along the way. The game features a variety of modes including Story Mode, the brain-teasing Mission Mode, and the action-puzzle excitement of Score Attack and Free Play Modes. Players can test their farming skills against their friends and family in multiplayer. Players can also unlock character art, music, and some special surprises in the Collection Room.

Harvest Moon: My Little Shop (WiiWare) Harvest Moon comes to WiiWare! You've just opened a shop in Clover Town. It's up to you to decide what items you're going to stock. Once you decide what to stock, you'll make the items in a series of fun and exciting minigames using the Wii Remote. Can you build a bustling business that will help Clover Town prosper?

Harvest Moon: Sunshine Islands (DS) The islands are in peril! Years ago, a powerful earthquake struck the Sunshine Islands. In Harvest Moon: Sunshine Islands, it's up to the player to raise the sunken islands by finding the magical Sun Stones. By finding and collecting the Sun Stones, and using them to unlock the islands, wild animals and crops, players can bring peace and prosperity to the Sunshine Islands and prevent such a disaster from ever striking again. Harvest Moon: Sunshine Islands continues the story of Harvest Moon: Island of Happiness. Players will encounter all of the beloved characters from that game, as well as a number of new characters. Players will grow and harvest crops, care for animals, mine, fish, and compete in festival events in their quest to restore the Sunshine Islands to their former glory. With a little luck, they may even find true love and start a family along the way.

Reel Fishing: Angler's Dream (Wii) Reel Fishing: Angler's Dream brings the most true-to-life fishing experience yet to the Nintendo Wii! Featuring a magnificent 3D fishing engine, lifelike fish, and soothing environmental sounds, Reel Fishing: Angler's Dream puts players on the banks of pristine lakes, raging rivers, and tropical oceans filled with the biggest, fiercest fish around. Players will be able to keep their best catches in aquariums, grow them, and then release back into the wild for an even bigger challenge. Get expert advice from the wise Fishing Master and learn how to fish like a pro. With a variety of realistic stages, tons of fresh and saltwater fish, and over 100 pieces of tackle, players can really make their fishing experience their own. Special Boss Fish will challenge even the most veteran anglers. Players can also take a more competitive approach to fishing with Versus Mode and compete with 1-4 other players. Players can try their hand at lure, bait, and fly fishing, using the WiiT Remote as a rod, and the Nunchuk as a reel. With all the sights, sounds, and action of real fishing, Reel Fishing: Angler's Dream is the closest you can get to the real-life fishing without putting on your waders!

Squishy Tank (DS) Squishy Tank is a fun-filled puzzle adventure game! The gameplay challenges players to quickly match and destroy tiles before they run out of time. Wacky items and powerups keep the action fresh and exciting. The game also features a story mode that's sure to charm players of all ages with its whimsical characters and dialog.

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<![CDATA[Mommy Dearest: The Best and Worst Mothers in Video Games]]> Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.

In honor of Mother's Day, we celebrate moms in gaming – from the bit parts to the big players. Some are examples of the best parenting you could imagine; and some are so evil, they're unfit to be called "Mom." Join us now as we separate the June Cleavers from the Joan Crawfords of video game mothers.

Mothers in… Role-Playing Games
Role-playing games have the highest number of moms of any video game genre. This is because RPGs have huge, sprawling plots with huge, sprawling towns and a huge, sprawling casts of characters who you may or may not encounter depending on how you play the game. In most RPGs, you see moms as non-playable characters in towns, in flashbacks depicting the hero's reason for revenge. Some RPGs even have them as playable characters or main villains. Sadly, RPGs are also the number one "mom dies" offender, as nearly every RPG features a plucky youth out to avenge a destroyed village that usually has within it a dead mother – or at least one that's been turned into a monster.

There are way more mothers in RPGs than we could count – especially if you're going through side quests, all PC RPGs, all Japanese RPGs that were never released in the US, Final Fantasy X-2 and every single optional flashback for every possible playable character. So we've populated this list with moms who 1) had the most impact on the game's main plot or that 2) appear in the game beyond a single expository cut scene. This leaves us mostly with moms who appear in Japanese RPGs; but be sure to apologize to your dead mother in Fallout 3 for us.

Mada, Dragon Quest V – Mother of the main character: Mada gets kidnapped and becomes the subject of his quest.

Matriarch Benezia, Mass Effect – Mother of Liara T'Soni: Benezia is enslaved and later killed by Shepard in battle, but she makes up with Liara right before dying.

Polka's Mom, Eternal Sonata — Mother of Polka: this country lady is very well adjusted to time loops and apparently never taught her daughter not to talk to strange 19th Century composers she might meet while wandering around at night.

Yohn, Suikoden Tactics — Mother of Kyril: Yohn is a mute demon trapped in the wrong world who sticks around to care for her son, even though he doesn't know who she is for pretty much the whole game.

Gina , Chrono Trigger — Mother of Chrono: In one of the game's endings, Gina accidentally goes into the time portal, thus restarting the whole plot from the beginning.

Jenova, Final Fantasy VII — Mother of Sephiroth (sorta): Jenova is... an alien? We're not even sure she's a she, but "she" spends a lot of time in a jar and looks creepy.

Angeal's Mother, Crisis Core — Mother of Angeal: This small-town lady is very nice to all of her son's friends from the army, even the ones that turn evil and cause her matricide.

Queen Brahne, Final Fantasy IX — Mother of the real Princess Garnet and foster mother to her lookalike of the same name: Brahne gets fat, turns evil, tries to kill her adoptive daughter and later repents and dies in Garnet's arms.

Sarah Sisulart, Lost Odyssey – Mother of Liram: Sarah goes a little crazy and turns herself into an old woman when she thinks her daughter's been killed, but turns back into a hot nerdy chick when she finds out she has grandkids.

Seth Balmore, Lost Odyssey – Mother of Sed: Seth is immortal, but her son isn't, which is sort of weird for both of them. But they're both pirates, so there's some common ground at least.

Best Mom: Yohn… because she's selfless as only a mother can be.

Worst Mom: Jenova… because she's emotionally unavailable. And responsible for Sephiroth.

Mothers in… Fighting Games
Fighting games have a fair few mothers among their playable characters. The plot structure (or lack thereof) leaves room for all kinds of people to enter whatever world championship fighting tournament of the week is going on for various reasons that don't necessarily make any sense. So if you can have a panda, a geisha, a cyborg and whatever the hell Voldo is supposed to be enter a tournament for personal gain, a mother doesn't seem like such a weird contender. Here's a list of a few prominent mommies:

Sophitia, Soulcalibur series – Mother of Patroklos and Pyrrha: Sophitia is an Athenian who fights on behalf of the Greek God, Hephaestus, to regain Soul Edge. The sword entwines itself with her daughter's spirit, forcing Sophitia to spend eternity defending Soul Edge from anyone who tries to claim it. She's protecting her daughter.

Michelle Chang, Tekken series – Mother of Julia: Michelle fights in one of the Iron Fist tournaments to rescue her kidnapped mother and then adopts an abandoned baby named Julia. Then Julia goes on to fight in an Iron Fist tournament to save Michelle when Michelle gets kidnapped. Circle of life.

Dural, Virtua Fighter – Mother of Kage: Dural probably started out as a good mom when she was human, but then she got kidnapped and turned into an evil cyborg. That knocks her out of the Mom of the Year running.

Jun Kazama, Tekken series – Mother of Jin Kazama: Jun is the Chosen One, a wildlife activist, and a single mom. Over the course of four games, she somehow found time to save pandas, birth a son, thrash a bunch of her extended family and possibly fake her own death or perhaps dies for real when her house burned down.

Nina Williams, Tekken series – Mother of Steve Fox via in-vitro fertilization: Nina is a world class assassin who gives birth to a son while in cryogenic sleep. Though it appears she couldn't care less that she has offspring, she does neglect to assassinate him. That counts as maternal instinct, right?

Maria, Dead or Alive series – Mother of Helena: Maria is a world class opera singer who had an affair with the head of a sinister corporation. She later took a bullet for her bastard daughter onstage in the middle of an aria… what a way to go.

Crimson Viper, Street Fighter IV – Mother of Lauren: C. Viper is a working mother in the spy profession. Her life's goal is destroying the weapons produced by a sinister corporation, but somehow she made room in her busy schedule to have a daughter.

Justice, Guilty Gear – Mother of Dizzy: No one's really sure how it happened – least of all Dizzy, who was found abandoned at age 3.

Best Mom: Maria… because nothing says "Mommy loves you" like taking a sniper's bullet to the heart.

Worst Mom: Crimson Viper… because she's a workaholic. Did she even call her kid after fights? No!**

Mothers in… Action/Adventure and Survival Horror Games
Here's where the role of the mother in video games become complicated. Because these types of games usually have a more focused plot than fighting or role playing games, adding a mother usually means casting her in a narrow role that doesn't include speaking parts. Occasionally, these moms even wind up as antagonists by default. However small their part, though, these mothers sometimes make an appearance worth mentioning. Here are a few notable examples:

The Queen, Ico – Mother of Yorda: She basically had a daughter so she could sacrifice the kid and live a bit longer. I guess some species do eat their own young, but jeez…

Annette Birkin, Resident Evil 2 – Mother of Sherry Birkin: Depending on how you play the game, Annette either hid the G-Virus in her daughter's locket or cures her daughter of the T-Virus. Either way, she did abandon her kid during a zombie apocalypse. Poor form, Mom.

Amelia Croft, Tomb Raider series – Mother of Lara Croft: Like her daughter, Mrs. Croft has issues with touching ancient artifacts she probably shouldn't. Luckily, Lara learns from her mommy's mistakes and everybody's happy… until Lara has to shoot zombie Amelia when they meet up in Underworld.

Mrs. Sanderson, Chibi Robo – Mother of Jenny: Mrs. Sanderson has real marital problems that cause her to lock herself in a bathroom and threaten divorce, leaving all the housework to Jenny and her toy robot.

Ex-Mrs. Hopkins, Bully – Mother of Jimmy Hopkins: This woman lacks both fashion sense and parental priorities. She ditches her kid at a boarding school to run off on a honeymoon with a new husband and then sends Jimmy a fugly sweater at Christmas.

Maggie Monday, Stubbs the Zombie in Rebel Without a Pulse – Mother of Andrew Monday: Like Jimmy Hopkins' mom, Maggie could use some priority adjustment. She lets her son's city get sacked by zombies and then becomes a zombie herself so she can marry Stubbs. This basically leaves Andrew with a wrecked city and a zombie for a stepfather. Thanks, Mom!

Ma Cipriani, Grand Theft Auto: Liberty City Stories – Mother of Toni: Toni never called his Ma while he was in hiding. Given that she dates guys who are into paraphilic infantilism, I can see why. Ma puts a hit out on her son and then calls it off in a fit of maternal pride when Tony finally becomes a made man.

Best Mom: Amelia Croft… because not even good moms get it right all of the time and how was she supposed to know that sword would teleport her, her husband would die and her daughter would be left an orphan?

Worst Mom: The Queen… because what she did to Yorda is way worse than what Joan Crawford did to her daughter. You think being hit with wire hangers is bad? Try being turned to stone.

Mothers in… Shooters
Here's where you barely see any moms at all. The shooter genre is reserved for masculine things like guns and aliens and spies and other stuff that doesn't leave much room for maternal influences. You'll find a lot of dads in shooters, though – but Father's Day isn't for another month, so sit tight.

*SPOILER WARNING: BioShock, F.E.A.R. 2, Metal Gear Solid 4*

Jasmine Jolene, BioShock – Mother of Jack: Jasmine was Andrew Ryan's mistress and a "dancer" which is 60s code for "prostitute." Even if she didn't accept money for sexual favors, she was certainly in a hurry to accept money for her freshly-conceived embryo. That's worse than the fairy tales where parents trade firstborn sons for magical enchantments.

Dr. Bridgette Tenenbaum, BioShock and BioShock 2 – Mother of all the Little Sisters and the Big Sister: Tenenbaum didn't give birth to any of the poor darlings, but her research created them. She eventually stepped in to foster them and shower them with toys and secondhand cigarette smoke to make up for the brainwashing.

Eva, Metal Gear Solid 4 – Mother of Liquid and Solid Snake (kinda): Eva would have gladly had Naked Snake's babies the ol' fashioned way, but the Patriots had other plans. She eventually serves as surrogate mother to the clone babies Liquid and Solid and starts calling herself Big Mamma to compensate for having nothing to do with mothering them.

The Boss, Metal Gear Solid 3 – Mother of Revolver Ocelot and the US Special Forces (which one do you think she's more proud of?): The Boss probably had no business leading the Battle of Normandy while nine months pregnant. But despite being a bad mom to Ocelot, The Boss wins major motherhood recognition as a Mother Goddess figure to at least half the cast of the Metal Gear Solid series.

Alma Wade, F.E.A.R. and F.E.A.R. 2: Project Origin – Mother of Paxton Fettel, Point Man and countless telepathic clone soldiers: Alma became a mother at the tender age of 15 against her will. It's hard to tell if she harbors any feeling for her offspring conceived in captivity – bloodlust sort of obscures any tender intent. However, in Project Origin, Alma's grown up a bit and appears to have invested in being mother to the protagonist's baby, which she deliberately conceives.

Best Mom: The Boss… because out of this sorry lot, she's easily the best role model.

Worst Mom: Jasmine… because she sold her only son to his father's enemy before the son was even born. That's like the opposite of mother-like behavior.

(Dis)Honorable Mentions
Sora's Mom, Kingdom Hearts — She has one line and the whole first part of the game is about her son trying to build a raft to run away from home. Clearly the parenting thing isn't working out.
Mother Brain, Metroid — "She," if that's what that thing in the jar can be called, is an alien with no maternal feelings whatsoever.
You, Fable II, The Sims games and Harvest Moon games — Even if you play as an upstanding paragon of parental vigilance, you're going to be guilty of neglect at least half of the time in these games.

At this point, you're probably wondering why Cooking Mama isn't anywhere on this list. Apart from the lack of a convenient genre into which to cram the game, there's no evidence that Cooking Mama is even a mother. Do you see her kids at any point in the game? For all the player knows, she's just calling herself "Mama" so she doesn't have to call herself a chef, the poor self-hating hash slinger.

That's all we've got for the best and worst mothers in video games. Think we missed somebody important? Drop a line in the comments. And don't forget to call your mom on Mother's Day!

**CORRECTION: C. Viper occasionally does call her daughter after fights. But the workaholic ruling still stands.

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<![CDATA[The ESA Harvests Natsume]]> The Entertainment Software Association continues to regrow after last year's exodus, with Harvest Moon publisher Natsume casting their lot with the industry trade organization.

Natsume is the second publisher to sign with the ESA this year, after SouthPeak signed up earlier this month. This follows a string of companies leaving the organization last year, perhaps due to wildly increasing membership fees.

"It's important to partner with an organization which not only acts as the voice for the video game industry, but also reflects the mission and goals we have established for our company," said Hiro Maekawa, President and CEO at Natsume. "We are pleased to join the ESA and are excited to collaborate on upcoming programs and activities such as the 2009 E3 Expo."

With the return of the E3 Expo this year, I expect to see more and more companies signing on with the ESA leading up to the the June event.

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<![CDATA[Lay Off The Sequels Says Harvest Moon Head Man]]> Harvest Moon creator Yasuhiro Wada says "the games industry worldwide is in danger if we keep making sequels," just weeks before the 19th installment of Harvest Moon hits PSPs in Japan.

Speaking to Eurogamer Italy, Wada went on to say that consumers are bored by sequels and excited by variety. That may or may not have been the inspiration behind developer Natsume creating Puzzle de Harvest Moon and severing Rune Factory: A Fantasy Harvest Moon from the franchise to stand as its own series.

Either way, his quotes still smack of hypocrisy. Wada's newest IP – Little King's Story – is a single player life sim where you take care of townspeople instead of cows with the power of a magic crown instead of a magic tree.

Wada gets a ten out of ten for idealism, though.

"I think new IPs must keep coming, not only to give more variety to the gamer but also to keep the creative people creative," Wada said.

"What is the point of having creative developers if they are just making existing games better and not thinking of new ideas?"

Hear, hear! Bring me the collective head of Namco-Bandai!

Stop relying on sequels - Yasuhiro Wada [Eurogamer]

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<![CDATA[The Farmer Wants A Wife, Again - Famitsu Reveals New PSP Harvest Moon]]> The ever-reliable Famitsu has the skinny on a new installment in cutesy farming saga Harvest Moon.

Bokujou Monogatari: Sugar Mura to Minna no Negai (Harvest Moon: Sugar Village and Everyone's Wish, but you don't need me to tell you that, I'm sure) casts you in the role of (surprise!) a young farmer. This time around, a goddess tasks you with saving a village that is in danger of being turned into a holiday resort using your awesome, er, farming powers.

It all sounds like an episode of The A-Team mashed up with The Grapes Of Wrath to me, but maybe that is no bad thing. Famitsu reckon the game will appear in Japan around the 9th of March.

New Harvest Moon for PSP revealed in Famitsu [PSP Updates]

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<![CDATA[Harvest Moon Shines On In 'Welcome to the Wind Bazaar']]> Another one? It seems like barely a week since HM: Island of Happiness hit the shelves, but Marvelous Interactive are bringing out another dose of the only socially-acceptable form of hardcore farming fun: Harvest Moon: Welcome to the Wind Bazaar.

The official website went live today with.. not that much info. Plenty of Tokyo Games Show banners, though, so we presumably get some more solid facts when that kicks off next month.

Famitsu has a couple of screens and some more details - in Japanese.

New Harvest Moon title for DS[DS-X2]

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<![CDATA[Harvest Moon: Island of Happiness Coming August 26th]]> Load up on the flouride and check your blood sugar. Über-sweet farming/life simulator Harvest Moon: Island of Happiness has been confirmed for release on the Nintendo DS on August 26th.

The latest DS outing for the franchise is said to be the biggest ever , with EVEN MORE huge-eyed chicks to marry and raise happy children with.

It's all so.. beautiful. Sniff. That's it, I think I need to go and have a bit of a cry.

To celebrate the 10th anniversary of the Harvest Moon Games, pre orders can nab a plush chicken. Yes, you read that correctly.

Harvest Moon: Island Of Happiness [Natsume]

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<![CDATA[Princess Debut Charms Our Dancing Shoes Off]]> Back at E3, we had a chance to check out some of the titles Natsume is publishing in the US. Titles like Rune Factory 2 for the DS. It's of course the second Rune Factory game, which is best explained as Harvest Moon meets fantasyland. The game's going to be out this fall, and here's something I didn't know about it: Rune Factory 2 has over 9,000 words of text. That's a lot of text! For those not into the fantasy element, the DS and the Wii will both see new Harvest Moon games. Bring on the farming and marrying!

The most exciting title Natsume is bringing? Princess Debut, hands down. We posted about it before, and the DS game is broken down into three parts: rhythm game, princess dress-up and find a prince. The game takes place within the thirty days before a big ball. The game has multiple endings in story mode, and the dancing sequences use full motion capture. It's even possible to watch footsteps on the dance sequence and learn the steps.

The game is geared towards the female pre-teen ('tween) audience, and while Princess Debut doesn't make any misgivings about its girlyness, the game doesn't appear to be shovelware in the least. While checking out Natsume's line-up, Princess Debut went from being the game we were least interested in to the game we were the most interested in. Hey, who doesn't want to play rhythm games, learn to actually dance and find a prince?! Princess Debut debuts later this year.

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<![CDATA[Two New Harvest Moon Games To Celebrate 10th Anniversary]]> The Harvest Moon farm/life sim franchise is coming up on ten years old! Natsume will toast the anniversary with not one, but two new games "later this quarter," and promises tons of commemorative goodies, too.

There's Harvest Moon: Island of Happiness for DS, and Harvest Moon: Tree of Tranquility for Wii. And yes, there will be pre-order bonus stuffed toys.

Please hold the girl jokes, but as a fan, I think this news is amazing. Especially because the screenshots, handily provided for you after the jump, show that in the Wii version, you can ride on an ostrich. Horses are so ten years ago. And screenshots for the DS version (one of which seriously shows a girl saying "Wow, it's bigger than I thought"), reveal not only that the possible girlfriends are as decision-wrenchingly cute as always, but that the top screen map will actually show you where townsfolk are so that you can visit them.

Full announcement along with the screens after the jump.

Special Anniversary Packaging, Plush Toys, Strategy Guides and an Exclusive DS Lite Kit Just Some of the Specialty Items that will Commemorate the Beloved Series

Burlingame, Calif., July 7, 2008 - Natsume, a worldwide developer and publisher of family-oriented video games, announced today that the company is celebrating the ten-year anniversary of its popular Harvest Moon franchise this summer. In commemoration of the anniversary, Natsume is launching two new Harvest Moon titles later this quarter and offering a host of retail promotions surrounding the launches.

Harvest Moon: Island of Happiness for the Nintendo DS and Harvest Moon: Tree of Tranquility for the Nintendo Wii will both be available at retail later this summer, and will be branded with special packaging marking the 10th anniversary. In addition, a line of collectible plush toys featuring the cute and friendly animal characters from the games will also be available as a pre-order bonus/gift with purchase at select retailers. Other special promotions surrounding the anniversary include an exclusive 10th anniversary Harvest Moon DS Lite Kit (with protective cover, stylus, screen wipe and more) and two new strategy guides from BradyGames.

The Harvest Moon series began ten years ago when it launched on the Super Nintendo. Since then, the RPG/Simulation series has garnered a large and loyal fan base, and has appeared on most every home and handheld console available, including GameBoy, GameBoy Color, GameBoy Advance, Nintendo 64, GameCube, Nintendo DS, PlayStation, PlayStation2, PSP and soon the Nintendo Wii.

The series has sold millions of units in North America, with 20 incarnations over the course of 10 years. The games are usually set in rural towns packed with interesting and friendly characters where the player is tasked with running a successful farm, creating a family by getting married, having children, and befriending the people in the town to help build up their land. The games are great for players of all ages because they provide wholesome, non-violent entertainment anyone in the family can enjoy.

"The concept of Harvest Moon games is simple: hard-working people should get rewarded for what they have done. We want players to take this concept they get in the game, and apply it to their real life, too," said Hiro Maekawa, President and CEO of Natsume. "We couldn't be happier that the series has caught on with so many fans. It's their tremendous enthusiasm and support that has kept the series growing and evolving over these past ten years."

Harvest Moon: Island of Happiness (DS) In the largest portable Harvest Moon experience ever, Harvest Moon: Island of Happiness for the Nintendo DS tasks players with building their own paradise as they find themselves shipwrecked on a deserted island. Starting off with an abandoned farm, a handful of seeds, and the determination to start a new life, it's up to the player to attract settlers by making their farm robust and the island prosper, By harvesting crops, raising animals, and mining for precious gems, gamers will help the island grow into a vibrant town filled with people, businesses, and eligible bachelors and bachelorettes. Players can take on the role of a boy or a girl while falling in love and starting a family. For a competitive feel, gamers can also play against other ranchers via the Nintendo Wi-Fi Connection.

Harvest Moon: Tree of Tranquility (Wii) In Harvest Moon: Tree of Tranquility for the Nintendo Wii, you find yourself in a troubled island town which once prospered with life and energy, but is now in serious trouble. The mystical Mother Tree that once watched over the island has disappeared, and the Harvest Goddess is nowhere to be found! The island has lost its connection with nature and the inhabitants don't know what to do - it's up to you to save the island! You must help to rebuild the island by tending to the earth, befriending and raising animals, nurturing friendships, and creating a family. When the giant Mother Tree is reborn, the Harvest Goddess will return and bring prosperity to the island once again. Long-time Harvest Moon fans as well as new players will find an exciting, involving storyline and plenty of activities including cultivating crops, caring for animals, and participating in festivals. All-new controls for the Nintendo Wii Remote give players the chance to feel like they're really farming!

Both Harvest Moon: Island of Happiness and Harvest Moon: Tree of Tranquility will be on display at this month's E3 trade show in the Los Angeles area and will be available at retail later this summer.

For more information on either of the new Harvest Moon titles, please visit www.natsume.com.

###
About Natsume Natsume Inc. is a worldwide developer and publisher that specialize in unique and family-oriented interactive entertainment software for a variety of platforms. Most known for publishing Reel Fishing and Harvest Moon, Natsume is dedicated to producing quality video games. For more information about Natsume Inc., visit www.natsume.com

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<![CDATA[The Other Atari]]> Corporate confusions! When Harvest Moon developer Natsume decided to found a pachinko company a few years back, it could've picked any name for the new company. Natsume didn't and instead gave the pachinko company a corporate game moniker we all know: Atari. Here's what the CEO of Atari Inc. says about the company's name on its English page:

When naming our new company, we desire to maintain these objectives. We also thought of a Japanese word, "atari", used in the expression such as: A World of Hit business is counted by "How much you earn if you hit atari"; Pachinko is a game to aim "atari"; and thus in such a world by working hard We want to come up with big atari (big hit) machine!!. So, summing all up, we decided a company name, "Atari Inc."
Participating in all the business areas and projects, our top rated development staffs are aiming to reach literally the Biggest Atari by collecting all their wisdoms and ideas.

I know the 2600 was never big in Japan, but don't these guys know? Or Care? Maybe that's a good conversation starter. "No, we're the other Atari."

Greetings [ATARI Inc via Insert Credit]

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<![CDATA[Mabinogi Open Beta Starts March 5th]]> Eee! Singing sheep! Nexon's not-new-but-new-to-the-US MMORPG Mabinogi is moving to open beta as of this coming Wednesday. The Harvest Moon-meets-MMORPG has already been through a closed beta and pre-open beta test run, apparently to a good response. You can sign up at the Mabinogi website or over at FilePlanet. I'm a total sucker for stuff like this, so I'll be wandering over to check it out. Full release after the jump:

Nexon America Inc., the U.S. division of Asia's leading online entertainment company Nexon Group, delivers the open beta for Mabinogi, its free-to-play, massively multiplayer online role-playing game (MMORPG), on March 5. Slated for release later this spring, users can create their own personal "Fantasy Life," by signing up for the open beta during an exclusive 24-hour play period at FilePlanet.com or afterward at http://mabinogi.nexon.net.

Open beta users will tap into a world that has already birthed a civilization of more than seven million fans in Asia, and will retain these characters through the commercialization of the game. With over 30,000 users signing up for the recent closed beta, the open beta should prove a similar success providing players an opportunity to discover a beautiful 3-D, cell-shaded art style, featuring anime-type characters and gruesome monsters.

The open beta delivers users numerous new areas to visit, including more dungeons to explore. It also offers North American players a first chance to burrow into new game skills such as cooking, enchanting, meditation and composing music.

These are just the first phases of Mabinogi's deep, online universe, where players experience all facets of fantasy life. Dazzling 3-D graphics boast an art style based in Celtic and Welsh mythology, which also gives Mabinogi its name and foundation. Mabinogi provides a new experience with its gameplay variety, unique combat system and orderly time element and age component, to provide additional depth to Nexon's latest free-to-play offering. In addition to traditional MMO features - challenging adventures, exciting group quests and a plethora of fearsome monsters - Mabinogi offers a much fuller "life" for its players. Players can increase experience by taking jobs, such as cooking, shearing sheep or other farming duties. The game's unique music program allows users to write and share music in MIDI formatted files.

Mabinogi's traditional mouse and keyboard functions unite with its distinctive combat, and anthology of game-play styles, that should excite the most hardcore gamers. Players will also quickly discover Mabinogi requires more finesse and strategy during combat than just pushing a few buttons and haphazardly attacking everything in sight. The unique fighting system, which emulates paper, rock, scissors, adds another degree of complexity. Characters develop skills in three categories— Combat, Life, and Magic—so users can not only gain experience by fighting a giant spider but also by cooking dinner and learning a new spell. Players acquire Ability Points as they gain experience in the game to help show progression. This gives players more freedom to play Mabinogi however they choose.

Additionally, Mabinogi's time is standardized, allowing for users who play longer to earn different "daily" bonuses as incentives. Plus, avatars age on a weekly basis and get taller as they get older (up to 17). Avatars gain ability points up to the age of 25 as well. Plus, players will see their avatars' diet affect appearance. Mabinogi also features a long-term storyline that is revealed over a series of generations and weaves its way throughout the game. Using these unique features, as well as the heavy socialization aspect present in all of Nexon's games, gives Mabinogi a unique placement in the world of MMOs. And like Nexon's previous offerings, the game is free to play.

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<![CDATA[Harvest The Thunder]]> Well the comments from last week's VC Update were overwhelmingly in favor of continuing, and that's probably a good thing as this week sees the release of one of the hardest to find titles for the original SNES. Harvest Moon sows its seeds on the Wii Virtual Console this week, with 800 Wii Points worth of raising animals, growing crops, and luring unsuspecting country girls into an ultimately loveless marriage where you sit around playing Lords of Thunder all day long while she sits in the barn crying for her lost youth. What's Lords of Thunder? Why it's this week's second VC release. A TurboGrafx CD side-scrolling shooter (800 Points), LoT casts you as a legendary warrior taking on six stages of combat in order to stop the resurrection of Zaggart: "The Dark One" to the dulcet sounds of the best in gaming metal. Raising livestock and blazing guitar rock - it seems like last Monday was not a good day to die.

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

Feb. 11, 2008

The two games joining the lineup this week are considered cult classics, yet they deal with topics as varied as farm management and shooting enemies to the strains of heavy-metal tunes. Just don't get the two mixed up, since most livestock don't like heavy metal and it takes more than turnips to defeat fire-spewing sea serpents.

Nintendo adds new games to the Wii� Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points� to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Harvest Moon (Super NES, 1 player, Rated E for Everyone, 800 Wii Points): You bought the farm, so now it's time to roll up your sleeves and try living off the fat of the land. Fresh air and the beauty of the outdoors will be fulfilling, but a successful farm needs a lot of working capital as well. There are buildings on your property, but they are in need of livestock. You have a modest house, but if things get lonely in the field, it's going to take a remodel to woo a female farming companion. Your challenge is to dig in and build your life as a farmer from the ground up. How you manage will determine the outcome, but remember: You always reap what you sow.

Lords of Thunder (TurboGrafx-16 CD-ROM, 1 player, Rated E for Everyone Fantasy Violence, 800 Wii Points): Lords of Thunder is a side-scrolling shooter that has you take on the role of a legendary warrior, blasting enemies to heavy-metal tunes. Your enemies are plotting to revive Zaggart, "The Dark One," who was sealed beneath the six continents of Mistral. It's up to Landis, descendant of the heroic Dyu, to stop them. Choose the order in which to attack the six stages. Before each stage, select one of four magic armors and use crystals you've collected during your battles to buy items. Selecting the right armor for each stage is the key to your ultimate victory. Then get ready to face awesome enemies like a fire-spewing sea serpent or a giant insect. Whether it's the fast-paced shooting or breaking into the fortress of a stage boss, you'll be blown away by the intensity of Lords of Thunder.

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<![CDATA[Playing the (Harvest Moon) Field]]> harvestmoonmfmt.jpg Leigh Alexander of the Aberrant Gamer/Sexy Videogameland/Worlds In Motion is a woman after my own heart, and her latest AG column is on one of my favorite games, Harvest Moon. What does your HM mate selection say about you? Rather, does playing the field - or not - reflect on you, or on media more generally? Having spent many an hour, especially while jet lagged, flinging chickens, petting cows, and building up the farm empire of my dreams, that whole marriage thing is usually the last thing I get around to - I'd rather have sheep producing golden fleece and a prize-winning horse. So, I tend to pick the potential spouses that look most low-maintenance, being a little too lazy to play the field - but Alexander throws herself into the task of wooing virtual women (or men) with aplomb:

I positively adored the semi-juvenile, vaguely temperamental mermaid who'd been living in the bathtub of a nerdy scientist. After receiving a letter in a bottle from her mother under the sea, she returned there, but I visited her once a week at midnight on the shoreline. It was so romantic, I bucked up and gave her the Blue Feather that signified a proposal.

But she's a mermaid. She needs water. I found myself, after our wedding ceremony, with a very sweet little wife who lives, round the clock, in the duck pond outside my house ...

Even worse, after realizing the mermaid was exotic enough to capture my attention and yet too exotic to settle down with (I confess, I've heard real men describe some girls in similar terms), I turned my attention to the quiet, sweet and domestic little farm girl. Her health is frail, and she likes to stay home and cook delicious vegetables. I could picture her shuffling peacefully around my kitchen. I ought to be ashamed of myself.

It's an interesting piece on one of my most adored games. I'd certainly never really thought about the whole wooing-proposal-marriage process in a more reflective manner (it seems easy enough to say 'I'm not crazy about mermaids, pink hair, or consumptive farm girls. Who's left?'). Now, if you'll excuse me, I have some chickens to fling.

Playing The Field [GameSetWatch]

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<![CDATA[Harvest Moon Creator Wants to Make Spore-Like Game]]> Yasuhiro Wada is best known for cult hit barnyard RPG Harvest Moon. But he's also busy running Marvelous Interactive! You'd think a guy who's had creative and business success would be content. Wada still has things he'd like to do — grand plans if you will. Plans that include a Spore-like game. Wada explains:


Eventually, I'd like to make something like Spore, where you create something, and from there, new stuff is going to be created again and again and again. In a micro world, like The Sims for example, you have the city expanding but you can't see it. But you want to be one of the people living in the city, and to be a part of this growing too.

Isn't that what Harvest Moon is? Or is he saying he wants to make infinite Harvest Moon?
Wada Interview [Gamasutra]]]>
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<![CDATA[Finally A Harvest Moon For Me]]> I don't know if it is a testament to my own quirkiness or not, but my favorite game of E3 '07 wasn't some next-generation console title brimming with flashy graphics due out sometime next year, but rather a game for the Nintendo DS due out next month. As part of the 10th Anniversary of the Harvest Moon franchise, Natsume is gearing up for the release of Rune Factory: A Fantasy Harvest Moon on Nintendo's handheld on August 14th. Take all the crop growing, harvesting, fishing, and courting you'd normally find in a Harvest Moon title, and then add in a healthy dose of hack and slash dungeon exploration and you get Rune Factory, described by producer Yoshifumi Hashimoto as "Harvest Moon where you wield a sword."

The game begins, as many other RPG titles do, with a young amnesiac. The hero of the game awakens in an unfamiliar village where a young lady named Mist helps him build a new life of farming, fishing, and macking on the local ladies. It's just like your average Harvest Moon titles, only this time around your stamina bar is replaced with a rune points meter, which depletes as you use tools or fight monsters.

Yes, monsters. Caves are opening around the land, filling with machine generated monsters for some mysterious purpose that is up to you to discover. Delve into the various caves to defeat monsters and face an end boss in traditional action RPG fashion, using weapons and magic at the cost of rune points and eventually your own HP. Luckily the dungeons contain parcels of land ripe for farming, and a well managed crop can mean the difference between life and death, a message I am sure is wholly supported by farmers associations everywhere.

It isn't all about killing, however. You can also befriend monsters and raise them much like livestock on your farm. Treat them well and they can act as companions in battle, suppliers of raw materials, or even help maintain your farm while you are out and about killing their friends and family.

Rune Factory features a robust crafting system where you can create all the tools you need to keep your farm in top condition and the monsters you face in dead condition. Players will even be able to trade items with their friends over the Nintendo Wi-Fi connection. Is a dungeon kicking your ass? Have a friend send you a badass weapon to help even the odds. It's a very nifty way to foster a community of players ready to lend a helping hand.

The game looks beautiful in motion, easily one of the prettier DS titles I've seen. The 3D characters animate very smoothly against some beautiful 2D scenery. The world of Rune Factory is as rich and detailed as you would expect from developer Neverland, the creators of the Lufia RPG series.

I have always been intrigued by the Harvest Moon series, but I never could find the hook that would keep me playing long after my brief passion for farming subsided. This is that hook. Released in Japan last year, the game garnered a score of 33/40 (9/8/7/9) from Famitsu, and proved so popular that sequels are planned on the DS as well as the Nintendo Wii. If a Harvest Moon game has ever gotten you so frustrated you just wanted to kill something, this is your chance.

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<![CDATA[Harvest Moon for the Rest of Your Life]]>
Fans of Harvest Moon need not plant a million vegetables so that watering time can extend the length of the game, Natsume is coming out with a slew of Harvest Moon games just for you. The entire Natsume E3 lineup includes:

  • Harvest Moon 2 (DS)
  • Harvest Moon DS Cute (DS)
  • Harvest Moon Wii (Wii)
  • Harvest Moon: Boy and Girl (PSP)
  • Innocent Life: A Futuristic Harvest Moon Special Edition (PS2)
  • Puzzle de Harvest Moon (DS)
  • Rune Factory: A Fantasy Harvest Moon (DS)
  • Harvest Moon DS Cute? That sounds like overkill for a game that already has the most adorable chickens and cows the world has ever known. They're cuter than the girls you're supposed to hit on. Not that Natsume would ever openly include some bestiality in a game.

    Oh, you know why you play, you sickos.

    Natsume prepares to release a long list of Harvest Moon games [Siliconera]

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<![CDATA[Harvest Moon, The Restaurant]]>

Once again proving that game names make good eatery names comes this: a restaurant with the same name as farming sim Harvest Moon. Writes reader JAS:


A friend of mine, Lauren, found a Harvest Moon restaurant in Virginia. She snapped a pic for me and I thought you'd get a kick out of it.

I think it's a restaurant anyway.

Can barely make out "B" and "U" in the sign, leading me to think it's a buffet — just like the Double Dragon buffet. What a kwinky dink!

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<![CDATA[Girl's Room Before and After Harvest Moon]]>

In an upcoming television commercial, fourteen year-old actress Mirai Shida shows that while playing Harvest Moon: Tree of Peace, farm crap grows in your room. Hit the jump for lofty photographic claims.

treeoflife2.jpg

I do not believe this one bit!

Harvest Moon Ad [Dengeki Online]

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<![CDATA[Gaming's Guilty Pleasures]]>

The ever lovin' Faith over at Destructoid has posted a great list of what she considers to be fourteen of gaming's guilty pleasures. It's quite a list and populated, as one might expect, with a lot of cutesy poo games like Animal Crossing, Harvest Moon and the Pokemon Series. Reading over the list, I was mortified that I play almost half the games on it. That is a lot of guilty gaming for one person, although I tend not care so much what people think of my game choices. I mean come on, I have a pink DS with Mario stickers on it. Does it sound like I care?

So tell me, what guilty secrets are rattling around in your game collection?

The top 14 guilty pleasures of gaming [Destructoid]

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