another great article from one of this site's finest writers.
id argue that though sites like this and the online transition are clearly putting mags into their final throes, it's helped gamers like myself talk with other like-minded ones and discover all the hidden gems ive missed in the past, which is more or less entirely why i got into commenting to being with.
im fortunate that my local gamestop manager is quite informed about pretty much all the info that passes through here, but hanging there a bit once in a while shows me it is indeed a small minority of gamers that's nearly at that point. most, indeed, are buying what they heard was good, or the equivalent of the big summer blockbuster (gears 2, etc), or on the lesser end, movie licenses. the other half was the wii parents crowd.
still, you might feel isolated now, but think back 10, 15 years, right before the PS1. gaming was - as i recall - almost entirely a niche. now, the same pop stars leigh's referencing often have youtube or other clips of them playing games, too.
baby steps. the medium's only recently gotten out of being the bastard child of pop culture. we'll get to the indie hipsters that wont even talk to you if you dont know who Tim Schafer is just yet.
I really like the comparison to music journalism. Every time I read a music review, I'm struck by how I'm left with exactly zero information that I can understand or care about. Music reviewers have a knack for combining words that no conceivably sane person could every put together. Example from a free weekly paper that happens to be sitting on my desk:
"Though ____ is filled to capacity with the murkiest of reverb, the guitars breeze by and the bass pounds away, leaving the distorted hooks to flounder helplessly in a cozy blanket of shoegazing warmth."
pardon?
I can definitely see how video game journalism is a similar niche. But, while I don't read reviews, I will listen to samples of an artist's music before I make a purchase. I will see a movie in the theater or rent it before buying it. But even then, I'll only see a movie in the theater after at least getting some impression of it, whether from critics or a friend's recommendation. I don't understand how people will randomly select games - which are far more expensive - off a shelf with no previous knowledge.
thank you for this article. as i've delved deeper into gaming, this situation has become much more relevant to my life.
frankly...i see no reason to bridge the gap. it's great that "midcore" gamers (honestly, don't know what to call them) exist and that they buy, enjoy and share games. but i get my rocks off the most when i talk to someone else who really knows their stuff, the ones who, as you say, get it. the same goes for any subject in which i am fully geeked out.
when i went to PAX this year (my first time), nothing comes close to the rush i got when i came out of the airport and saw a clutch of guys waiting for the downtown shuttle. i knew what they were there for; i knew they were of my ilk. for that reason alone, despite the problems, the weekend was a blast. i mean, these are the people i hang with; i have a hard time settling for anything less. in that way, i am lonelier than your average bear, but it makes the actual connections all the better.
i figure if any gamer cares enough about the nitty-gritty of games, they are able to cross over into our realms. after all, we all made it here somehow, didn't we?
Enjoyable piece, Leigh. However, you simply cannot take music reviews as seriously as game reviews. There is no physical interactivity to be had when listening to a record. It's all emotional. A flawed mechanic in a game legitimately takes away from the overall experience, whereas, shitty production values, or odd melodic (or harmonic) choices can possibly be MORE rewarding to certain people. Oh, and don't worry, Pitchfork trashes my favorite records too. Their editors are insanely elitist and completely out of touch with most of their readers anyway.
Leigh, you should know that you should never answer a question with another question. Look what you did to the poor guy. Instead of a fun night of bashing melty creatures, he went home to clunky wrestling. For shame.
Very good point, Leigh. As overused as I find the casual/hardcore split to be, I also don't think it can be overlooked - and what you've illustrated is how the vast majority aren't either - they're just "gamers." Hobbyists, and definitely into gaming, but not so obsessed that they need a critical filter. (Personally I'm so jaded and trained to spot issues in games that I find reviews very useful for pointing out things I'd consider deal-breakers. So often with games you can get a similar experience, only more polished if you look around a little.)
Also, I have never heard of Rihanna. Then again, my TV is mainly just a really big computer monitor, and the TV shows I watch come off BitTorrent. (I won't plug them here, but... there's only one right now from this continent.) Radio's pretty much useless when I have a massive amount of stuff on my iPod I've hardly listened to yet, and new podcasts coming in all the time. It truly is possible these days to engage in "alternative culture" as a real alternative and not an adjunct. (This also becomes far easier for every additional language you learn!)
@Bon5ai: "Did I seriously just read a rant about winters in NYC?"
The weird thing is you didn't...70 words of a 2000(ish) word article talked about the weather...the rest was about gaming culture. Maybe if you read the other 1970 words it will make more sense?
What?? There are people out there that don't know about Kotaku?? Thats crazy talk! Crecente's god-like hairlocks are worldwide renowned. How can there be people out there that don't follow Kotaku as their gaming gospel.
I wonder if Leigh would have had the same experience had she ventured into an independant store? I think that expecting to walk into HMV or Virgin Megastores and expecting to see someone picking up a classic CD or film is unlikely. I think that the vast majority will be totally unaware that a war raged between blu-ray and "that other new dvd thing", I also think that the staff would be similarly uninformed and disinterested. Walk into an independantly owned music/video store and the staff and clientele will almost certainly be more switched on.
I visit my local indie game store (Final Level Consoles in Aylesbury) and the staff there are knowledgeable, conversive, always give good advice to anyone considering a purchase and will chat to you for ages about the latest dramas in the gaming world. Similarly the customers are by and large of the more "core" crowd. I think indie stores mimic comic book stores in the US, they are as much places to swap stories and converse, a true live-blog if you will as they are places to pick up games.
@ThursdayNext: how did you find out about your indie game store? i consider myself a hardcore gamer (i'm reading Kotaku after all! wink wink) and i still rely on GameStop and big box stores.
@geekgrrl: It's downstairs in a local shopping centre, kind of out of the way. I just stumbled upon it one day. It was quite an odd experience going into the shop for the first time. I had recently heard about Phoenix Wright Ace Attorney, having just completed a law degree, and desperately missing point and click adventure games I went to my local Game store to see if I could pick up a copy. The shop assistant looked at me blankly. His expression eventually morphing into disdain when he informed me that there was a "Geeky gamer shop" downstairs where they sold "weird" games. The basement floor of the shopping centre is dominated by independant stores, the chintzy furniture stop, the pet store that is the only place in town that sells live food, the sweet shop with jars of aniseed balls and cinnamon twists and army and navy sweets. On this floor lies the geek shop, as I approach I see the school kids, on their lunch break mill around, a cluster of people huddled round the counter chattering in quiet tones. I browse the shelves, the boxes are unfamiliar, as are the titles, ESRB logos where PEGI, ELSPA and BBFC should appear. It occurs to me that I need assistance, I approach the huddle cough politely, "Hi, erm I was looking for a game upstairs..." the assistant looks wary, most likely expecting that Game have run out of FIFA 0-whatever. "It's called Phoenix Wright...I'm not sure if it's out yet." Instantly his expression changed. He cracks a smile, "Sure, we got that in just the other day." the group parts to let me enter the circle. "It's the US version if that's ok?" I shrug my shoulders, "yeah that's fine," I reply, "the DS isn't region locked is it?" "No" says one of the huddle, "you'll be fine mate." I pick Phoenix Wright up, and I'm surprised that it costs the same, if not less than new releases in Game. "Thanks very much." I turn to leave. "Oh by the way," says the assistant as I head for the door, "the sequels out in the US soon, I'll keep a copy aside for you when it drops."
I've rarely visited Game since, and I've never found a large retailer whose staff is as knowledgeable, helpful and engaging as in any independant store you could hope to find.
The part about Rihanna bothered me. I'm pretty sure that piracy is much more rampant in the music industry, and the way people get music is a lot different to, like the radio, or watching the music video on tv. Games can't be shared and experienced so easily...
@dampflames: Yeah, I thought the exact same thing. There's no way to compare music downloading to game pirating. A lot of gamers have a great deal of pride and won't steal games and many just want to support the teams that make games they love. Also, there's more effort required to pirate games, even the simplest systems like the DS and the PSP require hardware/software modification.
@Kamakazie: She mentions the number of Rihanna albums sold and compares that to the number of video game systems bought. You can't pirate a video game system, and thus you can't compare that number to something that you are able to pirate. It's flawed logic.
Reviewers need to reach out and grab the every-man. You guys need your own Siskel and Ebert (And Roeper) system, two thumbs up/down indeedy. But then it gets more complicated because a game is interactive, and heck, you need to rate the graphics, the controls, the storyline, everything. What everyman cares that the editing on the Hulk was absolutely fantastic and the editor is a God among men? (Just my friend Nathan)
I like what you said about the gaming culture - I've gotta say I find it fascinating, and I like reading about it here on Kotaku and elsewhere. You guys/gals are so passionate, and really you've created a culture that defines good and bad, with the gray in between.
I don't even own a Sony, Microsoft, or Nintendo platform, and the only computer game I own and regularly play is Roller Coaster Tycoon. I get how fun games are, and the culture around them, I really think I do. I just don't have the coordination (Or time, or money) to really delve into it for myself. So for now, I'll just keep hanging out here getting my info, then telling all my rl friends about LBP.
@LiC said "Reviewers need to reach out and grab the every-man. You guys need your own Siskel and Ebert (And Roeper) system, two thumbs up/down indeedy."
Yes, reviewers who charm the masses would be a very good thing to explain the appeal of video games. I do like the Loved it/Hated it reviews here which tell me a bit about a game and let me decide if it is for me. We just need someone who takes games, all games, seriously and can really write well to take the media by storm.
11/25/08
id argue that though sites like this and the online transition are clearly putting mags into their final throes, it's helped gamers like myself talk with other like-minded ones and discover all the hidden gems ive missed in the past, which is more or less entirely why i got into commenting to being with.
im fortunate that my local gamestop manager is quite informed about pretty much all the info that passes through here, but hanging there a bit once in a while shows me it is indeed a small minority of gamers that's nearly at that point. most, indeed, are buying what they heard was good, or the equivalent of the big summer blockbuster (gears 2, etc), or on the lesser end, movie licenses. the other half was the wii parents crowd.
still, you might feel isolated now, but think back 10, 15 years, right before the PS1. gaming was - as i recall - almost entirely a niche. now, the same pop stars leigh's referencing often have youtube or other clips of them playing games, too.
baby steps. the medium's only recently gotten out of being the bastard child of pop culture. we'll get to the indie hipsters that wont even talk to you if you dont know who Tim Schafer is just yet.
11/24/08
"Though ____ is filled to capacity with the murkiest of reverb, the guitars breeze by and the bass pounds away, leaving the distorted hooks to flounder helplessly in a cozy blanket of shoegazing warmth."
pardon?
I can definitely see how video game journalism is a similar niche. But, while I don't read reviews, I will listen to samples of an artist's music before I make a purchase. I will see a movie in the theater or rent it before buying it. But even then, I'll only see a movie in the theater after at least getting some impression of it, whether from critics or a friend's recommendation. I don't understand how people will randomly select games - which are far more expensive - off a shelf with no previous knowledge.
11/24/08
frankly...i see no reason to bridge the gap. it's great that "midcore" gamers (honestly, don't know what to call them) exist and that they buy, enjoy and share games. but i get my rocks off the most when i talk to someone else who really knows their stuff, the ones who, as you say, get it. the same goes for any subject in which i am fully geeked out.
when i went to PAX this year (my first time), nothing comes close to the rush i got when i came out of the airport and saw a clutch of guys waiting for the downtown shuttle. i knew what they were there for; i knew they were of my ilk. for that reason alone, despite the problems, the weekend was a blast. i mean, these are the people i hang with; i have a hard time settling for anything less. in that way, i am lonelier than your average bear, but it makes the actual connections all the better.
i figure if any gamer cares enough about the nitty-gritty of games, they are able to cross over into our realms. after all, we all made it here somehow, didn't we?
11/24/08
11/24/08
Ever try dancing? It's fun and interactive.
11/25/08
11/24/08
11/24/08
11/24/08
Also, I have never heard of Rihanna. Then again, my TV is mainly just a really big computer monitor, and the TV shows I watch come off BitTorrent. (I won't plug them here, but... there's only one right now from this continent.) Radio's pretty much useless when I have a massive amount of stuff on my iPod I've hardly listened to yet, and new podcasts coming in all the time. It truly is possible these days to engage in "alternative culture" as a real alternative and not an adjunct. (This also becomes far easier for every additional language you learn!)
11/24/08
11/24/08
"You play Fallout 3? I beat that game before it was even cool."
11/24/08
11/24/08
11/24/08
11/24/08
The weird thing is you didn't...70 words of a 2000(ish) word article talked about the weather...the rest was about gaming culture. Maybe if you read the other 1970 words it will make more sense?
11/24/08
11/24/08
Talk about awkward ;)
11/24/08
11/24/08
11/24/08
I visit my local indie game store (Final Level Consoles in Aylesbury) and the staff there are knowledgeable, conversive, always give good advice to anyone considering a purchase and will chat to you for ages about the latest dramas in the gaming world. Similarly the customers are by and large of the more "core" crowd. I think indie stores mimic comic book stores in the US, they are as much places to swap stories and converse, a true live-blog if you will as they are places to pick up games.
They also tend to have imports in stock. :)
11/24/08
11/25/08
I've rarely visited Game since, and I've never found a large retailer whose staff is as knowledgeable, helpful and engaging as in any independant store you could hope to find.
11/24/08
I'm pretty sure that piracy is much more rampant in the music industry, and the way people get music is a lot different to, like the radio, or watching the music video on tv. Games can't be shared and experienced so easily...
I stopped reading the article after that.
11/24/08
11/24/08
11/24/08
11/24/08
I like what you said about the gaming culture - I've gotta say I find it fascinating, and I like reading about it here on Kotaku and elsewhere. You guys/gals are so passionate, and really you've created a culture that defines good and bad, with the gray in between.
I don't even own a Sony, Microsoft, or Nintendo platform, and the only computer game I own and regularly play is Roller Coaster Tycoon. I get how fun games are, and the culture around them, I really think I do. I just don't have the coordination (Or time, or money) to really delve into it for myself. So for now, I'll just keep hanging out here getting my info, then telling all my rl friends about LBP.
11/24/08
Yes, reviewers who charm the masses would be a very good thing to explain the appeal of video games. I do like the Loved it/Hated it reviews here which tell me a bit about a game and let me decide if it is for me. We just need someone who takes games, all games, seriously and can really write well to take the media by storm.