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blizzcon 2008
Hands On With Diablo III: Everything Old Is New Again
Remember that excited feeling you got when you first killed a monster in the original Diablo? How you knew that this was going to be a game that ate a great deal of your life? And then Diablo II came out, and it was pretty much the same feeling as Diablo I, only updated for the computer systesm of the day, somehow maintaining the same level of excitement and fun as the original? Well I've just gotten a chance to play through a half hour of Diablo III, and damn if I don't have that same giddy feeling all over again. More » -
Global Agenda
Global Agenda - The Georgia-Grown Action MMO
Living in Georgia, getting some hands-on time with a game still at a relatively early point in development generally means packing my bags, finding someone to watch the cats, assigning a backup person to check on that person, and plenty of time eating bad airport food. Not so for Global Agenda, a fast-paced action MMO being developed by the Atlanta-based Hi-Rez Studios. All that took was a quick shower, an application of some mostly clean clothing, and a fifteen-minute drive north. That kind of convenience is addictive. We need more developers in Georgia if only to keep me from running down the street every afternoon to stare into Hi-Rez's windows to see what they're doing - most likely testing out the gameplay in Global Agenda, which is exactly what they were doing when I showed up at their offices last week. See? Convenient. More » -
stix 200
Stix 200 Impressions - Looks Like A Wii Remote, And That's All
Back in the beginning of July I wrote up the announcement of GoLive2's Wii remote-aping PC peripheral Stix, a device that would allow PC gamers to play specific web-based games using motion sensing controls, and then just as quickly forgot all about it. Lo and behold, the week before I leave for the Games Convention a package arrives on my doorstep. Well, on my mother's doorstep, addressed to Chris Fahey, but close enough. Inside was the Stix 200 combo pack, which I excitedly ran home with, setting it on my coffee table before leaving for the airport. Now I've finally gotten a chance to crack them open and play through some of their game offerings, and I have to say that this is exactly the sort of Christmas present parents who can't get their hands on a Wii should get their children to make them cry. More » -
Games Convention 2008
Fracture Multiplayer - The View From Germany
I'm relatively sure that my experience with Fracture's multiplayer mode at the Games Convention in Leipzig is a whole lot like what AJ experienced on her experience in San Francisco, only we had much better beer. She's already gone over the modes, the guns, and the grenades, all the while fulfilling Kotaku's quote of fisting references for the next three months, so I won't bore you with those details. The event here in Leipzig was set up as a team affair, with six stations set up on one side, six on the other. Journalists took turns taking on the other team until the matches were over or the tremendous heat inside the room shorted out the power strips. At one point, as you can see in the picture below, they had to turn off an entire side, resulting in a spontaneous free for all death match taking place on the working half. More » -
Games Convention 2008
Killzone 2 Multiplayer Hands On - Five Good Things
I spent the better part of an hour today playing through several rounds of Killzone 2 multiplayer at Sony's Games Convention 2008 headquarters, and rather than spend several paragraphs lying about how well I did, I figured I'd just round up the finer points of the session and present them here in easy-to-ingest numbered form. More » -
Games Convention 2008
Beer Goes Well With Guitar Hero: World Tour
Activision has beer, and they're not afraid to use it. By the time I showed up for my hands on with Activision's Guitar Hero: World Tour yesterday afternoon I had already accidentally downed one beer, having mistaken a bottle with a grapefruit on front of it as fruit juice, instead of the grapefruit-flavored beer that was actually hiding within the bottle. Sneaky beer. Then another was shared with Neversoft's project director Brian Bright upon arriving at Activision's booth for my appointment, which disappeared mysteriously without me remembering having imbibed it. Having an unnaturally low tolerance to alcohol for a man my size I was relatively tipsy by the time I got in to actually play the game, which should explain why I agreed to sing "Spiderwebs" by No Doubt. More » -
Games Convention 2008
Hands On With Street Fighter IV 360
How I've avoided to avoid touching Street Fighter IV for this long is a mystery to me, but today marks the very first time I've gotten to play the next chapter in Capcom's venerable fighting franchise. The company had an early Xbox 360 build available in their press room, which they were using to highlight focus attacks, a new feature in SFIV that gives players a rather powerful new way to beat their foes into submission. It has been a long time since I had actually gotten to play Street Fighter in any incarnation, but it's like riding a bike - you never completely forget. Once Ryu was in my control I immediately jump kicked, foot swept and fireballed. Ah yes, it's all coming back to me. More » -
Games Convention 2008
Dark Void - Have Jetpack, Will Travel
First impressions are very important. My first impression of Capcom's Dark Void at E3 last month basically amounted to "meh". I wandered by the demo machine, saw what looked like a standard third-person shooter, and then moved on. Had I stayed, I might have discovered that there is a lot more to Dark Void than initially meets the eye. Developed by Airtight Games, a company formed from the core Crimson Skies: High Road to Revenge dev team, Dark Void takes standard TPS duck and cover mechanics to a new plateau, located atop a sheer cliff side that you'll have to climb in order to get there, but the game really excels when you aren't touching the ground at all. More » -
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ubidays 08
Brothers In Arms: Hell's Highway Hands-On
I've loosely followed the Brothers in Arms franchise through its couple of iterations, but despite the tight command system it's never really struck a chord with me. It just wasn't different enough to separate itself from the pack. More » -
ubidays 08
Tom Clancy's H.A.W.X. Hands-On
It feels like Tom Clancy’s H.A.W.X. is Ubisoft’s attempt at bringing a more, dare I say it, casual gamer into the historically hardcore flight sim fanbase. More » -
mario kart wii
Mario Kart Wii in the House
The FedEx guy just dropped Mario Kart Wii off at my house. I think my son is going to faint when he comes home. The timing is perfect. It gives me something to play with him until Grand Theft Auto arrives and I disappear from his life for several weeks. More » -
capcom digital day 08
Hands On With Wolf of the Battlefield: Commando 3
I was a little reticent when I went into check out Wolf of the Battlefield: Commando 3 since I wasn't really terribly familiar with the franchise and quite frankly it's not the kind game I usually play. Once I got in and sat down in front of it however, I discovered a game that I'll be downloading once it makes its way onto XBLA and PSN. More » -
hands on
Rondo Of Swords - A New Approach To Turn-Based Strategy
Rondo of Swords, coming soon for the Nintendo DS via Atlus, looks like your standard turned-based strategy, but once you've see it in motion you'll quickly realize it's an altogether different animal. While some elements are the same - you still equip your characters, level them up using experience, catch snippets of storyline in-between battles - the unique Route Maneuver System is what sets it apart. Rather than simply sidle up to your enemy and hit attack, you actually program a path through them, allowing you to damage multiple enemies at once. I've spent a bit of time recently playing through the game, and so far I am really liking what I am seeing. More » -
patapon
Another Look at Sony's 'Patapon'
Crecente gave us his (really positive) impressions of Patapon back in September during TGS; now Stephen Totilo has written up his take of the almost final version of the PSP rhythm game scheduled for US release in February '08. I love the look of the graphics and the gameplay sounds like a lot of fun - Totilo seems to think if the full version can offer enough variety to keep it interesting, there might be something to Patapon: More » -
hands on
God of War: Battle of Attica Demo
I just played through the short, but rather sweet God of War Chains of Olympus demo being shipped out to fans of the game and the PSP. More » -
tgs07
Metal Gear Solid 4 Hands On Gallery
The story behind the snaps: We were briefed by a random white dude in a colonel's uniform yelling in Japanese, there was some kind of traitor/intruder who was promptly shot, and then we were loosed upon it. -
e307
Brunswick Pro Bowling Wii Hands On
This one is almost a no-brainer. If you own a Wii and spent countless hours playing Wii Sports Bowling like I did, you'll probably be wanting to pick up Crave's Brunswick Pro Bowling for your tiny white box. I got a chance to try out the game yesterday and it once again reinforced the feeling that if a system were ever made for a bowling game, the Wii is it, and Brunswick is shaping up to be a fine example of the genre, taking the core gameplay established in the Wii Sports version and fleshing it out with real goals and realistic physics. More » -
e307
Dragon Ball Z: Budokai Tenkaichi 3 Hands On
You might recall that I really enjoyed Dragon Ball Z: Budokai Tenkaichi 2 for the Nintendo Wii back when it launched with the system last November. There were a few minor annoyances with the game, such as having to keep your Wiimote pointed at the screen at all times, but for the most part it was an excellent fighting experience for the fledgling system, whether or not you like DBZ (I don't.) Here at E3 I managed to get some hands-on time with the next iteration of the series for the Wii, Dragon Ball Z: Budokai Tenkaichi 3, and it looks to improve on the last game in nearly every way, while adding a first for DBZ console games...online play. More » -
e307
Jenga Wii Hands On
"So you guys going to make fun of Jenga anymore?" This is the first question asked as I was stood in front of a flat screen monitor, handed a Wiimote nunchuck combo and given a chance to give the Wii version of Atari's virtual version of the party game where everyone gets wood. "That wasn't me!" I reply defensively. See, now this is me making fun of Jenga. It's a sound game concept to be sure, and the Wii is the perfect place for such a party game, save one - actual physical real-life space. While I've never thought I would use the words Jenga and fun in the same sentence (except perhaps to say so), playing the actual physical game of Jenga is much more fun than this game is going to turn out, bells and whistles included. More » -
hands on
PSP Slim
Slimmer, lighter and with a decent D-pad. The redesign is long overdue and slightly underdone. There are no major revisions, but simply a series of tweaks: the Wi-Fi switch has been moved to the portable's top and the speakers are above the buttons and the D-pad. The D-pad itself does get a proper rehaul and finally feels like, well, a D-pad. It's incredibly responsive and not mushy like the current iteration. The casing gets spiffed up with a coat of DS Lite style gloss. This is a needed revision — would've been nice to see it months ago. More » -
valve
GDC07: Portal Hands-On
Last night, at the EA hosted party in the San Francisco Clift hotel, the company showcased upcoming games from the EA Partners program. On display were Mercenaries 2, Hellgate: London, Crysis and Portal from the upcoming Half-Life 2 Orange Box. More » -
xbla
Hands On: Castlevania Symphony of the Night For XBLA
The PlayStation and Saturn classic may be an unexpected choice for the Xbox Live Arcade platform, but it's not unwelcome. The already classic Metroid-vania adventure really should be played by everyone, so we're thankful that Digital Eclipse is bringing it to Live. More » -
star fox command
Hands-On WIth Star Fox Command
I've had Star Fox Command now for about five days. For some reason I had totally forgotten about it until it showed up in my mailbox along with Star Fox branded mini-bags of peanuts and a barf bag.
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