WOW! The haters are out. Loving all the comments on "Boo, 6 hour sp = ripoff." Yet no one seems to bitch about the 5-6 hour sp in MW2. Saying it is a shitty expansion pack with nothing else to offer is just silly. Please people, MW2 may be fun (dont know, haven't played), but don't just thrash shit without thinking about what you're typing. #halo3odst
@FatherFingers: Well, I think the difference is that ODST only offered the campaign as new content, (multiplayer was just all of Halo 3's on 1 disk), where MW2's multiplayer is the meat of the game.
Plus the co-op modes adds up, gives the game a better perceived value. Honestly, if one had never played Halo 3 multiplayer, the value would be on par.
But I agree, it is funny how people see value. Myself, for instance, won't think twice about buying a game I think will be mediocre in retail if it's in the $15 range, I consider that a risk free purchase.
On XBLA, however, I carefully consider my purchases, especially if it's 1200 points. #halo3odst
@Culebra: I'm the same way when it comes to XBLA purchases...but then I'll hop into gamestop and scrounge for the old / cheap games. Why does that seem so much easier than buying stuff online? The tangible feeling of having the game in your hands? #halo3odst
@Opuelas: I'm guessing that has a bit to do with it. Being able to hold a physical copy gives a greater sense of ownership. Also, with me, I think it's my expectations. When I'm in the store, I'm looking to buy. Also, I'm programmed that a disk based game is expensive, so relatively $15 isn't bad. I think I also expect a more 'full' experience, whatever that means.
With XBLA/PSN, I expect the games to be more time wasters than anything, even though this is increasingly untrue. Also consider that on XBLA, $15 isn't actually $15, you're usually left with residue points, which is just extra money tied up.
It's a big gray area, this moving concept of what makes something 'worth' it. #halo3odst
Why would Microsoft's pride be hurt, MW2 sold the most on the 360.
Also, others have already pointed out that MW2 is on three different platforms while ODST is exclusive to one.
Furthermore, three million sold copies is a solid number. Every GOTY contender this year aside from MW2 won't be sniffing that until the end of next year.
@Trey: I appreciate Halo and play Halo 3 system link nearly every month with friends (gaming w/ friends is always better in person).
But I thought this game was a ripoff. It definitely should have been priced lower.
But hey, MS sold 3 million copies at a high price and they knew they could all along. Selling 5 million copies at $30 rather than $60 would have still brought in less revenue. #halo3odst
I'm not saying MW2 doesn't deserve it or anything (believe me, I had the game 5 days before street date), but people act as if Halo's numbers aren't impressive to begin with.
@CustomFirmware: Halo wasn't and still isn't anything special. There has been deeper and better multiplayer on the PC for almost 20 years: Unreal Tournament, Quake 2, Team Fortress, Classic, Redneck Rampage, Duke Nukem 3D.
It just got so big because instead of having a $1000 computer, parents could just buy their kids a $300 xbox to play, and that released the floodgates to what is ,by any gamer that has been around the block, a mediocre arcade style shooter.
IMO, Modern Warfare evolved it to the next level. Similar to how Counter-strike came out as a mod and had a different style than the arcadey shooters like Quake, silently caught on and still is one of the most played online shooters.
I'd argue that Counter-strike was the first mainstream FPS. If you went to any internet cafe/pc center you'd see at least half the computers running it.
Computers have definitely dropped a ton in price. I remember when my dad bought me a new computer for the family and it was a $2100 450 Mhz Pentium 3 IBM. For that much money you could get a sick set up going these days.
And I guess I agree with your point about the multiplayer since it allowed 4 player split screen, a rarity. #halo3odst
@Adhominem: Yea but PC gaming is shit and nobody cares about it outside of a tiny handful of people, PC gaming is falling by the wayside and its got nothing to offer outside of FPS, RTS and MMO's, consoles are the future.
The funny thing about PC gaming is that its own fanbase is what's destroying it.
Anyway that's mighty impressive, I bought ODST today and I'm loving it. #halo3odst
@Adhominem: Counter-Strike may have been mainstream for PC gamers, but not for gaming as a whole.
Counter-Strike 1.0 was released in 2000 (after many betas that started in '99), Halo was released less than a year later. It took a while for consoles to catch up on online play, but Halo's LAN play was popular nonetheless. #halo3odst
@Adhominem: That's all opinion. I've played all those games you've listed for countless hours. I and many others still enjoy Halo and will continue to do so for a very long time.
I'm playing through MW2 right now and as far as it taking it to the "next level" is absurd. It does some things very, very well but I see no innovations.
Halo and MW are two very different shooters; many preference one over the other, but they are both extremely good games. Halo 3 was released two years ago and has a thriving community, as does MW.
@Adhominem: The retail version of Counter-Strike was released in November 2000. It was first released as a download in March 1999, but that was a very early version.
Also, Halo's LAN play supported up to 16 players. #halo3odst
@Kyosuke_Nanbu: Really now..... wonder why almost every game is getting ported to the Pc.
Better graphics perhaps since you know the 360's processing and video card are outdated. #halo3odst
What a load of garbage. I mean honestly, how can you call this journalistic integrity? Motorcycle helmets are designed to prevent blunt force trauma spread across a large impact area. They also have limited mobility to restrict neck injuries. Bullets obviously have a very small and direct area of impact and as such helmets to stop headshots would need a weave material to absorb and spread the kinetic energy directed at a point.
Yesterday it sounded like this thing was going to be a dashboard version of the Bungie website, plus more interactivity.
Now they are saying that they are not tracking stats in it?
Why the heck not?
This seemed like a much better idea when I thought they were wrapping all of the stats up and delivering them straight to the console. Now it is a lot more "meh". #halowaypoint
@mass9: Right, except that not getting to see all your stats on the console you're playing on is kind of broke. Not "really broke", but how about "counter-intuitive"?
Like I said earlier, I love the stat website that CoD, Battlefield, Halo, etc have. Halo's in particular is really fantastic (even though I don't play Halo at all). It just seems like something that always belonged in-game. Not something that forced me to move over to my PC to view. #halowaypoint
Seems like a Halo-branded directed marketing channel. The question is, is anyone going to use this when there's no new Halo game out to keep their minds on the franchise? 2010 is a pretty crowded year, and Reach is almost definitely going to be delayed.
I just can't see anybody turning their system on and going "Boy, I wonder what new Halo news is on the Waypoint!", then boot that up instead of playing an actual game. That's what sites like Bungie.net and Kotaku are for. Ah well. Clearly it's not my cup of tea, but I just don't like being marketed to. #halowaypoint
@mindf1ow: Sure, I'm excited about a bunch of games coming next year. Crackdown 2, Dead Rising 2, Castlevania: Lords of Shadow, Kingdom Hearts: BBS, FFXIII...
I'm just not a fan of thinly-veiled advertising. #halowaypoint
@Archaotic: well thats cool then. I'm excited for most of the games you mentioned (everything except KH). Just trying to find some mutual things we like :).
@Archaotic: No new halo game to keep it in our minds? ODST just came out (here in europe anyway) and reach is coming eventually too. Not to mention there will be the beta inbetween to keep people interested AND Halo tends to have lots of players online at all times anyway so I'd say there's enough interest regardless of new releases.
Also it's not something you get majorly excited in, it's just something to get involved in if you're already into the game. #halowaypoint
@xxXX_Insanities_Birth_XXxx: I just don't see ODST keeping people interested as long as Halo 3 did. it's just not the same. The multiplayer maps are largely the same, the campaign is shorter...
Maybe Reach will be more fitting of "full Halo title" status, but I have to think people will bore of ODST relatively quickly and move on to other games by early next year at the latest, if Money Whorefare 2 doesn't kill it off entirely. #halowaypoint
@mindf1ow: He's just a mindful victim of the new age of gaming/marketing. I've been working for the last 3 years trying to "re-enfranchise" players like him.
(Incidentally, gamers like Archaotic are probably the best thing in the world for the industry. Thoughts like his/hers keep pushing us to better ourselves as an industry." #halowaypoint
@Archaotic: I'm not sure about that, after all for a lot of people they didn't download all the maps and this is a chance to get them all and start playing with everyone again. Not to mention most people do play halo for the online if we're led to believe the halo hate of all things single player halo. Still the campaign is fun and fire fight keeps some wood in the fire.
I wouldn't be surprised if FPS jumping idiots jump right to the newest FPS right away but still, halo has it's fans and will stay that way.
edit/ actually I partly take that remark back. Nothing wrong with being an FPS whore so long as you appreciate other stuff too.
@Archaotic: I am, at this point, willing to accept that I put my foot in my mouth when I denounced ODST; however, I cannot possibly fathom what Bungie intends to do with this thing other than remind people what Halo thingies their money should be spent on.
Don't have the right Achievement for that Waypoint award? Feel free to buy Halo Wars, so you have the time to get all of 'em!
Most telling was that image with the "beyond the games" box, where they almost freely admit that they're advertising Halo toys. Jesus Christ, it's like Action Man and Max Steel- ploys to sell action figures. #halowaypoint
@Sl0th: Exactly. The last thing we need is for the gaming industry to go the way of the music and film industries; overly corporatized, pre-packaged, mass-market-only bullshit.
Games are a lot more expensive to make than a movie or a CD, after all. If the industry gets too corporate, new and fun ideas will die entirely. #halowaypoint
@Archaotic: It's an extremely slippery slope. Good games (Good as in, thought provoking and truly innovative) are rarely as successful as games that are built around features that sell.
I always use the example of "double-pistols".
Back in the day, when I was still playing Golden Eye on the N64, all my friends told me the game was amazing because you could use double-pistols.
When I finally got the game I was amazed that no one had told me that the game itself was friggin' awesome.
It's sad. And scary. And often makes me want to work in the indy scene.
(But, of course, I've got bills to pay.) #halowaypoint
@Sl0th: My dreams of working in this industry have pretty handily been killed off this generation. It's very clear that things are only gonna get worse before they get better. I don't want to bother anymore. #halowaypoint
@Archaotic: Not to derail the topic, but what you said caught my interest, "Games are a lot more expensive to make than a movie". Are they really? I knew that most of the big name titles can have large budgets, but I always thought movies generally cost more. Mostly because of the over payed actors demanding 20mill or more to appear in a movie. #halowaypoint
@Vehks: Well, what I meant there is that it's legitimately possible to make an indie movie that looks as good as a big budget one if you have the right actors and don't rely on special effects.
It's a lot harder, and a LOT more expensive, to make an indie game that can compete with the big boys. #halowaypoint
@Archaotic: Ah, I see what you're saying now. I don't really keep tabs on dev costs vs movie costs, after all I'm a gamer and all I care about are video games, I thought you meant games vs hollywood blockbusters wich I had come to understand had ridiculous budgets. #halowaypoint
@Archaotic: It'll actually be more than a year just from the time they announced it (early June of this year) until it's released (fall of next year, presumably in September as with their last two Halo games). And I'm willing to bet everything I own that they started working on it well before the announcement -- after all, ODST was a side project, not their entire focus following H3's release. Even if they didn't, that's still not "less than a year." At least have your facts straight if you're gonna grump about something... #halowaypoint
@Archaotic: It's cool, man. it's been in development for roughly 2-3 years. (Or at least since before Halo 3 was out). Bungie has had plenty of time to make some awesome stuff happen. #halowaypoint
@Arbiduck: We'll see. I reserve the right to skepticism. Did they confirm they're making a new engine for it yet, or are they just using the Halo 3 engine still? #halowaypoint
@Archaotic: No confirmation, but they probably will be. A few months back Microsoft had a job offer up for someone who could "Work on a AAA Game engine for halo: Reach", or something to that effect. #halowaypoint
@Arbiduck: Well, here's hoping then. No offense to Bungie, but the Halo 3 engine is starting to show its age. I know they can do better than that. #halowaypoint
11/14/09
11/14/09
Plus the co-op modes adds up, gives the game a better perceived value. Honestly, if one had never played Halo 3 multiplayer, the value would be on par.
But I agree, it is funny how people see value. Myself, for instance, won't think twice about buying a game I think will be mediocre in retail if it's in the $15 range, I consider that a risk free purchase.
On XBLA, however, I carefully consider my purchases, especially if it's 1200 points. #halo3odst
11/14/09
11/14/09
11/14/09
11/14/09
With XBLA/PSN, I expect the games to be more time wasters than anything, even though this is increasingly untrue. Also consider that on XBLA, $15 isn't actually $15, you're usually left with residue points, which is just extra money tied up.
It's a big gray area, this moving concept of what makes something 'worth' it. #halo3odst
11/14/09
11/13/09
Also, others have already pointed out that MW2 is on three different platforms while ODST is exclusive to one.
Furthermore, three million sold copies is a solid number. Every GOTY contender this year aside from MW2 won't be sniffing that until the end of next year.
Yes, I'm a Halo fanboy. Wanna fight aboudit?
11/14/09
But I thought this game was a ripoff. It definitely should have been priced lower.
But hey, MS sold 3 million copies at a high price and they knew they could all along. Selling 5 million copies at $30 rather than $60 would have still brought in less revenue. #halo3odst
11/13/09
Sure, it's not Mario or Nintendo numbers but it's up there. #halo3odst
11/13/09
Not really fair to compare them yet. #halo3odst
11/13/09
I'm not saying MW2 doesn't deserve it or anything (believe me, I had the game 5 days before street date), but people act as if Halo's numbers aren't impressive to begin with.
I still yet have to buy the game <.< #halo3odst
11/13/09
It just got so big because instead of having a $1000 computer, parents could just buy their kids a $300 xbox to play, and that released the floodgates to what is ,by any gamer that has been around the block, a mediocre arcade style shooter.
IMO, Modern Warfare evolved it to the next level. Similar to how Counter-strike came out as a mod and had a different style than the arcadey shooters like Quake, silently caught on and still is one of the most played online shooters.
11/13/09
11/13/09
Halo 2 was definitely special. It paved for console multiplayer, whether you loved it or not.
Halo 3 may not have been gold, but it's perfectly polished silver. It's a blast to play with friends. And that's why it's so popular.
I agree, it is mediocre, but fun with friends. Something a lot of games lack.
Comparing console multiplayer to PC multiplayer is just wrong. It is universally known that PC is indefinitely superior multiplayer wise.
By the way, now you can get a decent gaming rig for $500-$600 ;o
Also, Counter Strike *greater than* all :D.
11/13/09
I'd argue that Counter-strike was the first mainstream FPS. If you went to any internet cafe/pc center you'd see at least half the computers running it.
Computers have definitely dropped a ton in price. I remember when my dad bought me a new computer for the family and it was a $2100 450 Mhz Pentium 3 IBM. For that much money you could get a sick set up going these days.
And I guess I agree with your point about the multiplayer since it allowed 4 player split screen, a rarity. #halo3odst
11/13/09
The funny thing about PC gaming is that its own fanbase is what's destroying it.
Anyway that's mighty impressive, I bought ODST today and I'm loving it. #halo3odst
11/13/09
Counter-Strike 1.0 was released in 2000 (after many betas that started in '99), Halo was released less than a year later. It took a while for consoles to catch up on online play, but Halo's LAN play was popular nonetheless. #halo3odst
11/13/09
I'm playing through MW2 right now and as far as it taking it to the "next level" is absurd. It does some things very, very well but I see no innovations.
Halo and MW are two very different shooters; many preference one over the other, but they are both extremely good games. Halo 3 was released two years ago and has a thriving community, as does MW.
11/13/09
CS was released as retail 3/1999. Halo was released 9/2001.
By mainstream i was referring to multiplayer. And at the time the console rival was Goldeneye. #halo3odst
11/13/09
Also, Halo's LAN play supported up to 16 players. #halo3odst
11/14/09
11/14/09
Better graphics perhaps since you know the 360's processing and video card are outdated. #halo3odst
11/14/09
I never compared the sales, I was just stating that Halo sold amazingly on one platform and people don't seem to realize that.
Note to Vonhert: Learn reading comprehension. #halo3odst
11/14/09
11/14/09
You find me a console FPS with more support and consistent (note the consistent) playerbase than Team Fortress 2 and I'll get you a cookie.
Funny thing about console gamers: They think their shitty machine with crappy controls can really outperform a PC. #halo3odst
11/14/09
I'd be surprised if any sane person believes that. My 5 year old computer out performs my 360 at 1080p resolution. #halo3odst
11/13/09
Hey! Listen! #halo3odst
11/13/09
11/13/09
11/13/09
11/14/09
11/06/09
11/06/09
11/06/09
11/06/09
11/06/09
11/06/09
11/06/09
Halo fan =/= someone obsessed with Halo
I know quite a few bros who like Halo. #halo3odst
11/06/09
11/06/09
11/06/09
Shame on you kotaku. #halo3odst
11/06/09
10/21/09
Wow, talk about meta-gaming. #halowaypoint
10/20/09
Yesterday it sounded like this thing was going to be a dashboard version of the Bungie website, plus more interactivity.
Now they are saying that they are not tracking stats in it?
Why the heck not?
This seemed like a much better idea when I thought they were wrapping all of the stats up and delivering them straight to the console. Now it is a lot more "meh". #halowaypoint
10/20/09
if it ain't broken, don't fix it right? #halowaypoint
10/20/09
Like I said earlier, I love the stat website that CoD, Battlefield, Halo, etc have. Halo's in particular is really fantastic (even though I don't play Halo at all). It just seems like something that always belonged in-game. Not something that forced me to move over to my PC to view. #halowaypoint
10/20/09
I just can't see anybody turning their system on and going "Boy, I wonder what new Halo news is on the Waypoint!", then boot that up instead of playing an actual game. That's what sites like Bungie.net and Kotaku are for. Ah well. Clearly it's not my cup of tea, but I just don't like being marketed to. #halowaypoint
10/20/09
10/20/09
I'm just not a fan of thinly-veiled advertising. #halowaypoint
10/20/09
10/20/09
Also it's not something you get majorly excited in, it's just something to get involved in if you're already into the game. #halowaypoint
10/20/09
Maybe Reach will be more fitting of "full Halo title" status, but I have to think people will bore of ODST relatively quickly and move on to other games by early next year at the latest, if Money Whorefare 2 doesn't kill it off entirely. #halowaypoint
10/20/09
(Incidentally, gamers like Archaotic are probably the best thing in the world for the industry. Thoughts like his/hers keep pushing us to better ourselves as an industry." #halowaypoint
10/20/09
I wouldn't be surprised if FPS jumping idiots jump right to the newest FPS right away but still, halo has it's fans and will stay that way.
edit/ actually I partly take that remark back. Nothing wrong with being an FPS whore so long as you appreciate other stuff too.
10/20/09
Don't have the right Achievement for that Waypoint award? Feel free to buy Halo Wars, so you have the time to get all of 'em!
Most telling was that image with the "beyond the games" box, where they almost freely admit that they're advertising Halo toys. Jesus Christ, it's like Action Man and Max Steel- ploys to sell action figures. #halowaypoint
10/20/09
Good business means nothing if the overall quality of product continues its downslide, year after year, y'know? #halowaypoint
10/20/09
10/20/09
Games are a lot more expensive to make than a movie or a CD, after all. If the industry gets too corporate, new and fun ideas will die entirely. #halowaypoint
10/20/09
I always use the example of "double-pistols".
Back in the day, when I was still playing Golden Eye on the N64, all my friends told me the game was amazing because you could use double-pistols.
When I finally got the game I was amazed that no one had told me that the game itself was friggin' awesome.
It's sad. And scary. And often makes me want to work in the indy scene.
(But, of course, I've got bills to pay.) #halowaypoint
10/20/09
10/20/09
Read: Do great things and you'll usually end up broke. #halowaypoint
10/20/09
10/20/09
10/20/09
10/20/09
It's a lot harder, and a LOT more expensive, to make an indie game that can compete with the big boys. #halowaypoint
10/20/09
10/20/09
10/20/09
If he does, it's certainly not Halo or anything Xbox-related... #halowaypoint
10/20/09
10/20/09
I'm sorry if I unjustly portrayed you as a partisan! #halowaypoint
10/20/09
10/20/09
10/20/09
10/20/09
10/30/09
It hasn't been "whipped together in less than a year". #halowaypoint