Yesterday it sounded like this thing was going to be a dashboard version of the Bungie website, plus more interactivity.
Now they are saying that they are not tracking stats in it?
Why the heck not?
This seemed like a much better idea when I thought they were wrapping all of the stats up and delivering them straight to the console. Now it is a lot more "meh". #halowaypoint
@mass9: Right, except that not getting to see all your stats on the console you're playing on is kind of broke. Not "really broke", but how about "counter-intuitive"?
Like I said earlier, I love the stat website that CoD, Battlefield, Halo, etc have. Halo's in particular is really fantastic (even though I don't play Halo at all). It just seems like something that always belonged in-game. Not something that forced me to move over to my PC to view. #halowaypoint
Seems like a Halo-branded directed marketing channel. The question is, is anyone going to use this when there's no new Halo game out to keep their minds on the franchise? 2010 is a pretty crowded year, and Reach is almost definitely going to be delayed.
I just can't see anybody turning their system on and going "Boy, I wonder what new Halo news is on the Waypoint!", then boot that up instead of playing an actual game. That's what sites like Bungie.net and Kotaku are for. Ah well. Clearly it's not my cup of tea, but I just don't like being marketed to. #halowaypoint
@mindf1ow: Sure, I'm excited about a bunch of games coming next year. Crackdown 2, Dead Rising 2, Castlevania: Lords of Shadow, Kingdom Hearts: BBS, FFXIII...
I'm just not a fan of thinly-veiled advertising. #halowaypoint
@Archaotic: well thats cool then. I'm excited for most of the games you mentioned (everything except KH). Just trying to find some mutual things we like :).
@Archaotic: No new halo game to keep it in our minds? ODST just came out (here in europe anyway) and reach is coming eventually too. Not to mention there will be the beta inbetween to keep people interested AND Halo tends to have lots of players online at all times anyway so I'd say there's enough interest regardless of new releases.
Also it's not something you get majorly excited in, it's just something to get involved in if you're already into the game. #halowaypoint
@xxXX_Insanities_Birth_XXxx: I just don't see ODST keeping people interested as long as Halo 3 did. it's just not the same. The multiplayer maps are largely the same, the campaign is shorter...
Maybe Reach will be more fitting of "full Halo title" status, but I have to think people will bore of ODST relatively quickly and move on to other games by early next year at the latest, if Money Whorefare 2 doesn't kill it off entirely. #halowaypoint
@mindf1ow: He's just a mindful victim of the new age of gaming/marketing. I've been working for the last 3 years trying to "re-enfranchise" players like him.
(Incidentally, gamers like Archaotic are probably the best thing in the world for the industry. Thoughts like his/hers keep pushing us to better ourselves as an industry." #halowaypoint
@Archaotic: I'm not sure about that, after all for a lot of people they didn't download all the maps and this is a chance to get them all and start playing with everyone again. Not to mention most people do play halo for the online if we're led to believe the halo hate of all things single player halo. Still the campaign is fun and fire fight keeps some wood in the fire.
I wouldn't be surprised if FPS jumping idiots jump right to the newest FPS right away but still, halo has it's fans and will stay that way.
edit/ actually I partly take that remark back. Nothing wrong with being an FPS whore so long as you appreciate other stuff too.
@Archaotic: I am, at this point, willing to accept that I put my foot in my mouth when I denounced ODST; however, I cannot possibly fathom what Bungie intends to do with this thing other than remind people what Halo thingies their money should be spent on.
Don't have the right Achievement for that Waypoint award? Feel free to buy Halo Wars, so you have the time to get all of 'em!
Most telling was that image with the "beyond the games" box, where they almost freely admit that they're advertising Halo toys. Jesus Christ, it's like Action Man and Max Steel- ploys to sell action figures. #halowaypoint
@Sl0th: Exactly. The last thing we need is for the gaming industry to go the way of the music and film industries; overly corporatized, pre-packaged, mass-market-only bullshit.
Games are a lot more expensive to make than a movie or a CD, after all. If the industry gets too corporate, new and fun ideas will die entirely. #halowaypoint
@Archaotic: It's an extremely slippery slope. Good games (Good as in, thought provoking and truly innovative) are rarely as successful as games that are built around features that sell.
I always use the example of "double-pistols".
Back in the day, when I was still playing Golden Eye on the N64, all my friends told me the game was amazing because you could use double-pistols.
When I finally got the game I was amazed that no one had told me that the game itself was friggin' awesome.
It's sad. And scary. And often makes me want to work in the indy scene.
(But, of course, I've got bills to pay.) #halowaypoint
@Sl0th: My dreams of working in this industry have pretty handily been killed off this generation. It's very clear that things are only gonna get worse before they get better. I don't want to bother anymore. #halowaypoint
@Archaotic: Not to derail the topic, but what you said caught my interest, "Games are a lot more expensive to make than a movie". Are they really? I knew that most of the big name titles can have large budgets, but I always thought movies generally cost more. Mostly because of the over payed actors demanding 20mill or more to appear in a movie. #halowaypoint
@Vehks: Well, what I meant there is that it's legitimately possible to make an indie movie that looks as good as a big budget one if you have the right actors and don't rely on special effects.
It's a lot harder, and a LOT more expensive, to make an indie game that can compete with the big boys. #halowaypoint
@Archaotic: Ah, I see what you're saying now. I don't really keep tabs on dev costs vs movie costs, after all I'm a gamer and all I care about are video games, I thought you meant games vs hollywood blockbusters wich I had come to understand had ridiculous budgets. #halowaypoint
@Archaotic: It'll actually be more than a year just from the time they announced it (early June of this year) until it's released (fall of next year, presumably in September as with their last two Halo games). And I'm willing to bet everything I own that they started working on it well before the announcement -- after all, ODST was a side project, not their entire focus following H3's release. Even if they didn't, that's still not "less than a year." At least have your facts straight if you're gonna grump about something... #halowaypoint
@Archaotic: It's cool, man. it's been in development for roughly 2-3 years. (Or at least since before Halo 3 was out). Bungie has had plenty of time to make some awesome stuff happen. #halowaypoint
@Arbiduck: We'll see. I reserve the right to skepticism. Did they confirm they're making a new engine for it yet, or are they just using the Halo 3 engine still? #halowaypoint
@Archaotic: No confirmation, but they probably will be. A few months back Microsoft had a job offer up for someone who could "Work on a AAA Game engine for halo: Reach", or something to that effect. #halowaypoint
@Arbiduck: Well, here's hoping then. No offense to Bungie, but the Halo 3 engine is starting to show its age. I know they can do better than that. #halowaypoint
I remember back when the Guitar Hero network was announced, before Guitar Hero 3 came out, as a way to compete against the world for total fans and a it would allow you to track all of your stats like favorite song, character, venue, etc. Then GTA4 announced the Rockstar Social Club that promised many of the same features. Thing is, once you get tired of the game, the website immediately becomes worthless. I mean, how many people actually competed for the top spot on the GH site, or tracked their individual kills throughout Liberty City on the RSC? It's a good idea in theory, but in the long run it doesn't prolong the gameplay - which is most important aspect. #halowaypoint
@Slagathorian: Matchmaking works alright. The problem is people making new accounts and mixed parties and I don't think bungie can control either of those. Their Bungie.net is pretty awesome and has improved dramatically in the 2 years the game has been out.
Also
@(Human) Gyaruson: I did follow my stats on the GH3 website. I guess I'm just that kind of person.
If nothing else, all that data on player behavior is probably somewhat useful for the Devs when looking to work on the next iteration of the franchise. #halowaypoint
@zgreenwell:
True, but developers have been compiling data from gamers for years before Bungie.net ever came around. With the advent of the internet, stats and figures have been sent to developers telling them how their game is being played and who is playing it. It's just like a beta, only it never ends. #halowaypoint
@I_Like_TDs: Even a blind man can see that this is no Home.
There's no avatars, or walking around, or collecting clothing, or bowling, etc, etc, etc, etc, etc, etc, etc...
Anyway, here's my troll feeding for the day. Hope you're satisfied with the promotion and the knowledge that at least one person paid attention to you. #halowaypoint
@Yossarian: Waypoint will allow Halo fans to watch Halo videos, track their quest for new Halo gameplay awards, brush up on Halo lore and learn about great Halo players. It will also likely be something that they can someday play.
"I think it's safest to say that it would be a game-enhancing experience," Pace said. "It will be a much more deeply interactive one."
Responding to suggestions from Kotaku that Waypoint's gameplay could involve anything from a Halo character running through the Waypoint hub to an interactive Halo timeline filled with secrets, a la the PlayStation 3's Metal Gear Solid Database, Pace said, "My answer to that is that both options are fully on the table."
At launch, pride will be the only reward for achieving the awards in Halo Waypoint's first iteration. But that seems likely to change. "Moving forward, absolutely we feel it is important to pin that achievement to something tangible," Pace said. By "tangible," he said he was referring to anything from additional game content to Avatar add-ons.
Seriously, did you read the article at all? #halowaypoint
Right now it's not like Home, because it's not like Home. The preview video showed nothing of the sort. Yesterday, there was no hint, subtle or no, that there would be ANY sort of gameplay at all. Just a "specialized area of the dashboard". You were wrong yesterday, you're still wrong now. Until we have proven imagery, video, or direct quotation from official sources, it's not like Home. That's all there is to it. Please stop making comparisons where there are none to make. #halowaypoint
While I like the idea of connecting games through cool hubs and what not, the other side of me is yelling "isn't this all a bit much?" And not just for halo I mean any game. I guess the people who want it will enjoy it and those who don't won't bother, so there isn't a huge point in complaining about extra content. However they are spending more time and resources on something I feel is unnecessary when they could be creating a cool new franchise to add to their repertoire. Maybe it's just me. #halowaypoint
@Covert_Knight: I had the same thought, but only because I'm not really a Halo fan. Now if this was for something I had put a lot of time into, like Fallout 3, I would definitely be pretty psyched about it. I think there is about a 100% chance they do the same thing for Gears of War when gears 3 - or another gears offshoot game? - starts bubbling up ('emerging', as it were ;)
It's not a bad idea really; get people connected to the 'brand' outside of the game itself. Same idea as Home really, just a lot more boiled down. #halowaypoint
@MOB712:
Ah gotcha. I guess I neglected to read it's 343 and not bungie in which case, "my bad."
Still, in all honesty I doubt bungie is putting efforts into a new franchise even though they said they would eventually. They already have a big enough name, what are they afraid of? #halowaypoint
@the-hypnotoad:
I felt the website did a great job of that already, but I get what you're saying. Then again I don't like the idea of Home at all haha, oh well. #halowaypoint
@Ravenwulf: What kind of PC gamers care about Halo? We've played every flavour of first person shooter since the mid-90s. On PC, Halo is nothing special.
@Koztah: Because I still want to complete the story I started in Halo 1! Halo has that different taste as well, so, one more reason as to why I want to play
@dsectric: You are completely right! Halo 2 was one of the shoddiest ports I've ever seen, it almost beats Prototype!
@Grinning Colossus: Of course... but it still means we will have to wait an eternity just to play any of those
11/06/09
11/06/09
11/06/09
11/06/09
11/06/09
Halo fan =/= someone obsessed with Halo
I know quite a few bros who like Halo. #halo3odst
11/06/09
10/21/09
Wow, talk about meta-gaming. #halowaypoint
10/20/09
Yesterday it sounded like this thing was going to be a dashboard version of the Bungie website, plus more interactivity.
Now they are saying that they are not tracking stats in it?
Why the heck not?
This seemed like a much better idea when I thought they were wrapping all of the stats up and delivering them straight to the console. Now it is a lot more "meh". #halowaypoint
10/20/09
if it ain't broken, don't fix it right? #halowaypoint
10/20/09
Like I said earlier, I love the stat website that CoD, Battlefield, Halo, etc have. Halo's in particular is really fantastic (even though I don't play Halo at all). It just seems like something that always belonged in-game. Not something that forced me to move over to my PC to view. #halowaypoint
10/20/09
I just can't see anybody turning their system on and going "Boy, I wonder what new Halo news is on the Waypoint!", then boot that up instead of playing an actual game. That's what sites like Bungie.net and Kotaku are for. Ah well. Clearly it's not my cup of tea, but I just don't like being marketed to. #halowaypoint
10/20/09
10/20/09
I'm just not a fan of thinly-veiled advertising. #halowaypoint
10/20/09
10/20/09
Also it's not something you get majorly excited in, it's just something to get involved in if you're already into the game. #halowaypoint
10/20/09
Maybe Reach will be more fitting of "full Halo title" status, but I have to think people will bore of ODST relatively quickly and move on to other games by early next year at the latest, if Money Whorefare 2 doesn't kill it off entirely. #halowaypoint
10/20/09
(Incidentally, gamers like Archaotic are probably the best thing in the world for the industry. Thoughts like his/hers keep pushing us to better ourselves as an industry." #halowaypoint
10/20/09
I wouldn't be surprised if FPS jumping idiots jump right to the newest FPS right away but still, halo has it's fans and will stay that way.
edit/ actually I partly take that remark back. Nothing wrong with being an FPS whore so long as you appreciate other stuff too.
10/20/09
Don't have the right Achievement for that Waypoint award? Feel free to buy Halo Wars, so you have the time to get all of 'em!
Most telling was that image with the "beyond the games" box, where they almost freely admit that they're advertising Halo toys. Jesus Christ, it's like Action Man and Max Steel- ploys to sell action figures. #halowaypoint
10/20/09
Good business means nothing if the overall quality of product continues its downslide, year after year, y'know? #halowaypoint
10/20/09
10/20/09
Games are a lot more expensive to make than a movie or a CD, after all. If the industry gets too corporate, new and fun ideas will die entirely. #halowaypoint
10/20/09
I always use the example of "double-pistols".
Back in the day, when I was still playing Golden Eye on the N64, all my friends told me the game was amazing because you could use double-pistols.
When I finally got the game I was amazed that no one had told me that the game itself was friggin' awesome.
It's sad. And scary. And often makes me want to work in the indy scene.
(But, of course, I've got bills to pay.) #halowaypoint
10/20/09
10/20/09
Read: Do great things and you'll usually end up broke. #halowaypoint
10/20/09
10/20/09
10/20/09
10/20/09
It's a lot harder, and a LOT more expensive, to make an indie game that can compete with the big boys. #halowaypoint
10/20/09
10/20/09
10/20/09
If he does, it's certainly not Halo or anything Xbox-related... #halowaypoint
10/20/09
10/20/09
I'm sorry if I unjustly portrayed you as a partisan! #halowaypoint
10/20/09
10/20/09
10/20/09
10/20/09
10/30/09
It hasn't been "whipped together in less than a year". #halowaypoint
10/20/09
10/20/09
Also
@(Human) Gyaruson: I did follow my stats on the GH3 website. I guess I'm just that kind of person.
If nothing else, all that data on player behavior is probably somewhat useful for the Devs when looking to work on the next iteration of the franchise. #halowaypoint
10/20/09
True, but developers have been compiling data from gamers for years before Bungie.net ever came around. With the advent of the internet, stats and figures have been sent to developers telling them how their game is being played and who is playing it. It's just like a beta, only it never ends. #halowaypoint
10/20/09
I'm sure MS' other franchise, Gears of War will get in on this and then every game, eventually. #halowaypoint
10/20/09
This is nothing like home.
It's more like a dashboard website.
Why do you insist on making this comparison? #halowaypoint
10/20/09
10/20/09
There's no avatars, or walking around, or collecting clothing, or bowling, etc, etc, etc, etc, etc, etc, etc...
Anyway, here's my troll feeding for the day. Hope you're satisfied with the promotion and the knowledge that at least one person paid attention to you. #halowaypoint
10/20/09
"I think it's safest to say that it would be a game-enhancing experience," Pace said. "It will be a much more deeply interactive one."
Responding to suggestions from Kotaku that Waypoint's gameplay could involve anything from a Halo character running through the Waypoint hub to an interactive Halo timeline filled with secrets, a la the PlayStation 3's Metal Gear Solid Database, Pace said, "My answer to that is that both options are fully on the table."
At launch, pride will be the only reward for achieving the awards in Halo Waypoint's first iteration. But that seems likely to change. "Moving forward, absolutely we feel it is important to pin that achievement to something tangible," Pace said. By "tangible," he said he was referring to anything from additional game content to Avatar add-ons.
Seriously, did you read the article at all? #halowaypoint
10/20/09
In other words, they're thinking about a whole bunch of shit.
At the moment, you get a specialized area of the dashboard.
Did *you* read the article at all? #halowaypoint
10/20/09
Too late.
Your argument consists of: Right NOW it's not like Home because it's not done. And I'm ignoring anything that makes my argument seem foolish.
10/20/09
Right now it's not like Home, because it's not like Home. The preview video showed nothing of the sort. Yesterday, there was no hint, subtle or no, that there would be ANY sort of gameplay at all. Just a "specialized area of the dashboard". You were wrong yesterday, you're still wrong now. Until we have proven imagery, video, or direct quotation from official sources, it's not like Home. That's all there is to it. Please stop making comparisons where there are none to make. #halowaypoint
10/20/09
10/20/09
10/20/09
It's not a bad idea really; get people connected to the 'brand' outside of the game itself. Same idea as Home really, just a lot more boiled down. #halowaypoint
10/20/09
Ah gotcha. I guess I neglected to read it's 343 and not bungie in which case, "my bad."
Still, in all honesty I doubt bungie is putting efforts into a new franchise even though they said they would eventually. They already have a big enough name, what are they afraid of? #halowaypoint
10/20/09
I felt the website did a great job of that already, but I get what you're saying. Then again I don't like the idea of Home at all haha, oh well. #halowaypoint
10/08/09
10/08/09
10/08/09
10/08/09
10/08/09
There's a bridge missing it's troll, somewhere. Shouldn't you be eating billiegoats?
10/08/09
When Reach and ODST launches on the PC, they will look, play and feel like Wolfenstein 3D for us today.
10/08/09
10/08/09
@dsectric: You are completely right! Halo 2 was one of the shoddiest ports I've ever seen, it almost beats Prototype!
@Grinning Colossus: Of course... but it still means we will have to wait an eternity just to play any of those
10/08/09
Oh wait.
10/08/09
Wow, good to see Nintendo ditching a tired franchise [Like Super Mario] and moving on to some new and fresh.
Wow, good to see EA ditching a tired franchise [Like Madden] and moving on to some new and fresh.
Wow good to see Activision ditching a tired franchise [Like Guitar Hero] and moving on to some new and fresh.
Am I doing this right?
10/08/09