<![CDATA[Kotaku: hall of fame]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: hall of fame]]> http://kotaku.com/tag/halloffame http://kotaku.com/tag/halloffame <![CDATA[Game Boy Enters The National Toy Hall Of Fame]]> It's time to celebrate chunky black and green portable gaming, as the Nintendo Game Boy becomes the second video game platform to be inducted into the National Toy Hall of Fame.

The Strong Museum of Play's National Toy Hall of Fame has been celebrating the playthings that have had a profound effect on how we have fun for 11 years now, but only recently have video games become a focus. In 2007 the Atari 2600 was inducted, becoming the first video game system to join such distinguished toys as the Slinky, the Frisbee, and the cardboard box. With the Strong Museum launching the National Center for the History of Electronic Games earlier this year, it only makes sense that 2009 also see another video game inductee, and the Game Boy is a fine choice. Here's why it was chosen:

No video-game platform did more to put gamers "on the go" than Nintendo Game Boy. And go they did-bringing their gaming experience to school, to summer camp, and to the back seat of the family automobile. Over the past two decades, Game Boy has become synonymous with portable gaming fun.

Ah yes. I still remember long car trips with my family, pulling over to buy batteries constantly, driving my parents insane with the Tetris music stumbling out of that tinny speaker. Good times indeed.


National Toy Hall of Fame: Game Boy
[Strong Museum of Play - Thanks Brian!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5397969&view=rss&microfeed=true
<![CDATA[Thousands Attend Iowa Hall of Fame Launch]]> More than 3,500 people, including U.S. Rep David Loebsack and Iowa Lt. Gov. Patty Judge, attended a kickoff event today for the International Video Games Hall of Fame, which Ottumwa, Iowa leaders plan to build in their community.

Chris Hoeksema, a member of the Hall's exploratory committee, said the 3,500 figure represented those who donated cash to the cause, or video games and consoles that were set up in the Bridge View Center, Ottumwa's 95,000 square-foot events hall, to be played during the daylong celebration of gaming and Ottumwa's ties to it. The actual attendance figure is likely much larger, Hoeksema said.

"It's really been amazing," Hoeksema said. "We were not expecting this much outpouring of support from the community and the state. And the entire world, really. We've had donations from overseas and some people flew in from the United Kingdom to attend. It's been an amazing amount of support."

Ottumwa's claim as video gaming's ancestral home is rooted in the arcade days of the early 1980s. Kotaku profiled it extensively in April. The International Video Game Hall of Fame is modeling itself loosely on Cooperstown, N.Y. as a small-town representative of a much larger phenomenon. The Video Game Hall's steering committee now has more than 35 members and five subcommittees, with the full support of Ottumwa's city council and chamber of commerce. The committee envisions a Hall of Fame eventually costing between $30 million and $50 million.

Thursday's daylong launch event was scheduled to kick off at 1 p.m.; gaming fans began lining up at the events hall at 10 a.m., Hoeksema said. Donors of hardware and games brought consoles and cabinets spanning the 35-year history of modern video gaming. The setups lined the halls at the events center, the cabinets set to continuous freeplay mode. Halo 3 and Guitar Hero tournaments were also held.

The donations of equipment were for the day only, and not for an actual museum down the line. Hoeksema could not yet enumerate the cash the event brought in to the committee.

Judge, the lieutenant governor, attended also on behalf of Iowa Gov. Tom VilsackChet Culver, and read Culver's unilateral proclamation that Ottumwa is, again, the "Video Game Capital of the World." This repeats a similar declaration 26 years ago by then Gov. Terry Branstad. Signs on highways leading into the city (depicted at top) have also popped up, repeating the claim.

And while elite arcade and tournament FPS players made up the VIP list, Hoeksema said the strong support of the general public was a godsend for the movement, with so many elected officials in attendance.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5337062&view=rss&microfeed=true
<![CDATA[A Claim to Fame, in the Dodge City of Video Games]]> These days, a big weekend in Ottumwa, Iowa, population 26,000 or so, is defined by the line out the door at its Applebee's. On its chamber of commerce's list of 101 things to do there, you'll see attractions like genealogy research, pumpkin picking, and a tour of the John Deere factory. The same as most towns spread out on the frying-pan flat Midwest of the United States, Ottumwa is the kind of place whose charm you'd come to understand not if you bothered to visit, but if you cared to stay.

However uncomplicated and guileless it may seem, Ottumwa still is the Video Games Capital of the World. The honor might be 26 years old, self-bestowed, and rooted in the long-gone days of arcade gaming. But no other city has laid claim to the title. And Ottumwa hasn't abdicated it. And some think this place might be a good location, some day, for a video games hall of fame.

The Claim to Fame

Chris Hoeksema, 29, lives in Ottumwa and grew up in nearby Pella. He thinks Iowa embodies perfect video game country. "There isn't much to do in this state," he says. "There's only so much cow tipping you can do before you get bored." When he and his friends did, they headed down to a roller rink to feed quarters into its machines.

Hoeksema was only 3 years old when Ottumwa was the epicenter of no less than a pop culture earthquake. The stories of that time were sort of murky half memories, built as much on what others recall as what Hoeksema himself thinks he remembers - video games lining the streets, records being set, the governor coming to town, stuff like that. But talking with others of his generation, the memories matched up. The stories of Ottumwa were true.

Ottumwa's heyday was unique enough to Hoeksema that, at least, it shouldn't risk going another few years of being barely remembered or almost forgotten. And more than Ottumwans should remember the significance. "We thought, wouldn't it be great if we could revive the idea that Ottumwa is the Video Games Capital of the World," Hoeksema said. So he left an email message for a guy whose name he'd heard, someone who had been in Ottumwa around the time: Walter Day.

"Walter's response was just - ‘Call me.'" Hoeksema said.

If Ottumwa has any legacy in video games it is owed to the out-and-out miracle of self-promotion wrought by Day, who put an arcade there in 1981 called Twin Galaxies. Video gaming was in its nova stage as a pop culture phenomenon, and in a January 1982 cover story on the craze, Time magazine reported that 15 million was the highest mark ever achieved on Defender, the iconic side-scrolling space shooter from the first arcade boom, literally engineered to provide an average of 90 seconds of gameplay. One of Day's local players set out to beat that score and did so, racking up 24 million in front of a tremendous crowd and a media throng.

Day contacted Williams Electronics, the maker of Defender, to ask if they would certify the score as the highest ever. Williams didn't keep such records. It didn't know what the highest score was for this game. Neither did any other game maker for theirs. The only one with anything close to a comprehensive database of scores was Day himself, who had gathered as many as he could from visits to more than 100 arcades he'd made while scouting out a good location to open one.

So Day did the only thing he could think to do - he certified the score as the world record, the first one recognized by Twin Galaxies. Then he called the leading game manufacturers and recommended they refer all high score inquiries -they got dozens per day - over to him. Within minutes his arcade got an inquiry, via Midway, about a high score on Galaga. From that first query a quarter century ago to today, Twin Galaxies, of Ottumwa, Iowa, is acknowledged as the sanctioning authority for all scores, times, marks and achievements in video gaming, arcade or console.

More than just a few game companies and industry media took notice. Mainstream outlets seeking a sense-of-place location for features on the video games inevitably sent reporters to Ottumwa, thanks to Mayor Jerry Parker's shrewd proclamation of the town, on Nov. 30, 1982, as the Video Games Capital of the World. "The Dodge City of Video Games" is how a wire service put it, with world class players from all over the country, and others too, having their showdowns in Ottumwa's "Video Game Olympics." Iowa Gov. Terry Branstad, joined by top Atari executives, would visit Ottumwa. Ultimately, Life magazine took a picture that became representative of America in the thrall of its first video game love: Sixteen guys, all elite players, lined up in the middle of Main Street behind six arcade cabinets and a cohort of Ottumwa High cheerleaders.

"There was not one obstacle at any point back in that time," says Day, a trim, bearded man known for singing and writing his own songs, wearing a referee shirt, and speaking in soaring "feeling bites," rather than sound bites.

The media and the public had this cultural need to get their arms around video games, and they found it in Twin Galaxies," Day said. "A bunch of phenomenology that was already in place found Ottumwa to be its lightning rod."

He's confident that can be channeled again.

"I want to get the spiritual attention of Ottumwans, and say, ‘Look what we've got here in the palm of our hands.'" Day said. "It may just be merely planting a seed. But if we can get the collective recognition by people here in Ottumwa, the movies and the tradition and the legacy and the Life magazine picture, and say, ‘Shouldn't we be doing something about this?'

"Ottumwa should be the site for the video game hall of fame."

The Case

No one has yet planted the flag for a video games hall of fame in the United States. Perhaps the closest anything might come is a "Walk of Game" begun inside the Metreon in San Francisco, almost purely as a private marketing venture. It only inducted two "classes" and fizzled out in 2006 after being largely ignored. The longest running and most notable museum exhibit on video games is Videotopia, which is a traveling exhibition with no permanent home.

Ottumwa's biggest problem, in being considered a credible home for video game history and achievement, is that the gaming culture it represents is extinct in America. Arcades are long gone - few more so than Twin Galaxies itself, which closed in 1984 partly as a victim of the infamous video game crash.

"People haven't really heard of it," said Dr. Mark J.P. Wolf of Concordia University in Wisconsin, one of the foremost historians of video gaming, who edited "The Video Game Explosion," the subject's first scholarly work. "But then again, Cooperstown, N.Y. is best known for the baseball Hall of Fame, and what was it known for before that?"

Actually, Cooperstown had less of a factual connection to its subject than Ottumwa, however obsolete, does to its. The story describing baseball's invention in Cooperstown has long since been debunked. What's important is that the idea of a Hall of Fame there was unilaterally acted on by the community's leaders, after a wealthy resident bought a relic baseball that had been found in a nearby barn.

"It's not like you have an artist's colony for video games, a place where you have a whole bunch of things developing over time," Wolf said. "Maybe the closest thing would be something like Silicon Valley, where you have most of the companies. But you'd think they'd have funded something like that by now. It's interesting that they haven't."

The answer may have as much to do with self-interest, corporate rivalries, or the instinct to promote only one's brand, games and/or console. But as Cooperstown proved, just because a pastime doesn't have singular home doesn't mean one can't be found. And Wolf doesn't think Ottumwa is too farfetched, for a few reasons:

• Independence. If a hall of fame were funded principally by one company, "it's hard to believe someone like Microsoft would be unbiased about the achievements or significance of PlayStation as they would be about Xbox, and vice versa," Wolf said, "whereas Twin Galaxies is not beholden to any particular company."

• Permanence. Few brands are as prominent today as they were at the beginning of video gaming - Nintendo being about the only one. Companies have been bought, sold, folded and moved. While the Twin Galaxies arcade is closed, its record book is an institutional memory spanning all generations of games, Wolf said. "It would make sense to most of the public to have a hall of fame somehow connected to high scores."

• Location. Yes, it could actually work in Ottumwa's favor. Sure, it's about four hours from the nearest major airport (Kansas City) - so is the baseball Hall of Fame. "It's still a central location in the United States," Wolf said. It might be out-of-the-way, but it's equally so for both east and west coast tourists.

Jeff Anderson, the owner of Videotopia, the nation's leading traveling video game exhibition, doesn't reject the idea of a hall of fame in Ottumwa, but is skeptical considering the realities he's seen in more than a decade of touring his show. "I guess you could say it's a crossroads of America," Anderson said, "but at the same time, it'd be the last place I would expect a museum would really have the kind of draw you'd need."

That's speaking, of course, from the standpoint of an exhibition hall showcasing any artifacts from video game history it could get. The kind of scale one would imagine of a full service hall of fame would require "a ridiculous electric bill," for starters.

Anderson said he's heard of several abortive attempts to open video game museums and/or halls of fame, most recently in Orlando, Fla. The efforts broke down pretty quickly, largely because of the overhead - storage, maintenance, staff, utilities - people confront once they crunch the numbers. By his estimation, a full service video game museum would need to bring in at least 1,000 visitors per day, if not upwards of 2,500.

Anything in Ottumwa would have to start small, and establish some sort of position. Maybe in hopes that when larger interests inevitably explore this concept, they'd decide to back or buy into the existing one.

"Sooner or later there'd be interest in (starting one)," by a big company, Anderson surmised. "But gaming companies now don't really have a direct line to the past. Technology began at a very different place then rather than now."

If They'd Come, Would You Build It?

Earlier this month, Ottumwa's annual Home Expo sold out the 30,000 square foot exposition floor at its brand new Bridge View Center, a 95,000 square foot events hall at the bend of the Des Moines river. The culmination of more than a decade of work and planning, built with the help of $7 million in state funds, Bridge View is proof that Ottumwans get big things done.

Would the community ever put that kind of muscle behind video games?

"There probably is something there that we're not capitalizing on, and probably should," said Terry McNitt, the executive director of Ottumwa's chamber of commerce. "We do need something to brand our town. And when I look at this thing, it's there. Nobody's ever taken this sort of thing and run with it."

McNitt, like any good chamber leader in a town his size, launches whole squadrons of facts and selling points when you ask what Ottumwa's got going for it. The population, for starters, has actually grown there recently. It may be difficult in hard times to get members to ante up for the annual holiday lights celebration. But it won't last forever, and tourism definitely gets the attention of merchants, who healthily back things like bringing a statewide bicycle race back through town, because of the near-doubling of the population the event brings.

After a recent meeting with developers looking to stick a steakhouse chain in town, McNitt was told Ottumwa is a "sleeper" community - the fact it can draw 125,000 from a 70 mile radius is significant to those who write checks that start bulldozers and cement mixers.

"I think there are probably things that have been covered up that need to be brought back," McNitt said. "Gaming, it's so huge, there's so much history, and it's only going to continue to develop. I don't see it dying. If we were able to establish a hall of fame, I imagine it would do nothing but grow."

But there are a lot of dots to be connected before anyone even starts writing a business plan.

"It's definitely going to be a hard sell," said Hoeksema. The movement, if it can be called that, has as of now a visionary, and a young man very proud of his hometown, and two business development leaders interested in hearing their story, but no definitive leader yet. Whomever that is will have to answer some fundamental questions - who should be honored? Will they even show up? Will such a place have an educational mission? If so, what is it? And every step of the way, who is going to pay for all this?

For the moment, Hoeksema and Day aren't opposed to making a unilateral declaration of Ottumwa as the home of a hall of fame, much like Cooperstown did in 1935, and trying to open something, anything. Such declarative chutzpah was, after all, integral to the city's short, but bright, history with video games years ago. It may begin as a list of names on a plaque, and a console, and a computer where you can peruse the Twin Galaxies database, in one of the many open shop fronts on Ottumwa's Main Street.

Yet who knows. It might one day become the thing we all want it to be, the repository of an art form's history and the shrine to those who wrote it, and all the great games going back to the legends of the arcade, lined up in a great hall. Like wax museum gunfighters in Dodge City again. In the video games capital of the world.

[Top photo originally published in LIFE Magazine, November 1982]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5196471&view=rss&microfeed=true
<![CDATA[Bruce Shelley To Enter AIAS Hall Of Fame]]> Bruce Shelley - the nice man who helped bring you Civilization, Railway Tycoon, Age of Empires and other classics - is to be inducted into the Academy of Interactive Arts & Sciences Hall Of Fame.

Shelly got his big break working with Sid Meier at Microprose - culminating in the production of Civilization, which has eaten up so much of my time that I should probably go along to the ceremony at the 2009 D.I.C.E. Summit (February 18th in Las Vegas) and either thank him personally or serve him with a writ.

Does anyone know if there is an actual Hall of Fame - as in an actual building? Do inductees get to hang out there and sip cocktails? All this and less is revealed in the full press release, after the jump.

FROM BOARD GAMES TO VIDEOGAMES; VISIONARY BRUCE SHELLEY TO BE INDUCTED INTO HALL OF FAME OF THE ACADEMY OF INTERACTIVE ARTS & SCIENCES

CALABASAS, Calif. – December 4, 2008 – The Academy of Interactive Arts &
Sciences (AIAS) has announced that Bruce Shelley will be the 12th inductee
into the Academy’s Hall of Fame. Shelley is the preeminent game designer,
who assisted Sid Meier in bringing the award winning Civilization and
Railroad Tycoon to the world, and later the Age of Empires strategy games
with Ensemble Studios. These games are long considered some of the greatest
games of all time.

PC Gamer named Shelley one of the 25 Game Gods in 1999, and in 2002, GameSpy
named him the 8th most influential person in gaming.

The Hall of Fame Award will be presented by Tony Goodman, founder of
Ensemble Studios, at the 12th Annual Interactive Achievement Awards®, hosted
by actor, comedian and avid video game player, Jay Mohr, and will take place
during the 2009 D.I.C.E. Summit on Thursday, February 18, 2009 at the Red
Rock Resort in Las Vegas.

As one of the organization’s highest honors, candidates are annually voted
on by the Academy’s prominent Board of Directors, of which Bruce Shelley
served from 2000-2006. Induction into the Hall of Fame is bestowed upon
individuals who’ve contributed a significant advancement within the industry
while demonstrating proven success and leadership.

Bruce Shelly has been collecting board games his whole life, and estimates
he has over 500. He earned a Bachelor of Science degree from Syracuse
University and SUNY College of Environmental Science and Forestry
simultaneously, and then studied economics in graduate school at the
University of Virginia. But his interest in games won out over academics.

In 1980, he joined friends from the UVA game club to form a role-playing
game company called Iron Crown Enterprises, acquiring the license to make
games based on The Lord of the Rings. After a brief period at Simulations
Publications in New York, Avalon Hill became his next stop, designing a
variety of games including 1830 and Titan.

In 1988, Shelley made the transition to computer games, joining Microprose.
After working on a variety of projects, including F-19 Stealth Fighter, he
was assigned to work with Sid Meier as his producer/assistant designer. They
collaborated on Railroad Tycoon, Covert Action and Civilization.
Civilization was one of the most important marks in the videogame industry
when it was released in 1991.

In 1995, while freelance writing, having five strategy guides published,
Shelley joined another friend from the UVA game club, Tony Goodman who had
just started Ensemble Studios. Shelley helped the new studio establish its
development processes and principles, and created the hugely successful Age
of Empires series, which to date has sold more than 20 million copies
worldwide. He has traveled the world acting as a spokesman for Ensemble
Studios and its games, and as a guest speaker at numerous conferences.

Tony Goodman states, “Bruce has always been at the center of the gaming
universe. He sprang onto the scene at Avalon Hill and SPI designing board
games that would become the models for modern videogames. He was a central
figure at Microprose working on one of the most defining products of the
industry’s early years, and he was the Godfather of Ensemble Studios
presiding over Age of Empires, which is one of the most influential
franchises of today’s mature videogame industry.

Ensemble Studios, is a Microsoft owned development studio, and has Halo Wars
coming out in 2009.

Shelley will join an elite group of 11 other interactive entertainment
industry luminaries in the AIAS Hall of Fame: Trip Hawkins (Electronic
Arts), Peter Molyneux (Lionhead Studios), Yu Suzuki (Sega), Will Wright
(Maxis), John Carmack (id Software), Hironobu Sakaguchi (Square Enix), Sid
Meier (Firaxis Games), Shigeru Miyamoto (Nintendo), Richard Garriott (origin
Systems), Dan/Danielle Bunten Berry (Ozark Landscape), and Michael Morhaime
(Blizzard Entertainment).

Mr. Shelley humbly states “I am deeply honored to receive this award. I
believe it also honors my colleagues over the years at Microprose and
especially Ensemble Studios, from whom I have learned so much. I am very
grateful for the opportunities that have come my way and hope that in return
I have given something back to this great industry.”

About the Academy of Interactive Arts & Sciences:
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a
not-for-profit organization dedicated to the advancement and recognition of
the interactive arts. The Academy’s mission is to promote and advance
common interests in the worldwide interactive entertainment community;
recognize outstanding achievements in the interactive arts and sciences; and
conduct an annual awards show (Interactive Achievement Awards) to enhance
awareness of the interactive art form. The Academy also strives to provide
a voice for individuals in the interactive entertainment community.

In 2002, the Academy created the D.I.C.E. (Design, Innovate, Communicate,
Entertain) Summit, a once yearly conference dedicated to exploring
approaches to the creative process and artistic expression as they uniquely
apply to the development of interactive entertainment. The Academy also
oversees Into The Pixel, a juried exhibition of art from games, and this
year started the Randy Pausch Scholarship fund for students in the games
industry. The Academy has more than 15,000 members from the games industry.
Publishers such as Electronic Arts, Microsoft, Sony and Nintendo, as well as
developers Bioware/Pandemic, Day One Studios, Epic Games and Insomniac
Games. More information can be found at http://www.interactive.org and
http://www.dicesummit.org

About the Interactive Achievement Awards:
The Interactive Achievement Awards® are the only peer-based awards that
recognize the year’s best video games, computer games, online entertainment,
outstanding individuals and groundbreaking development teams that have
propelled the advancement of the multi-billion dollar worldwide
entertainment software industry. The awards presented by the AIAS are
determined by a vote of field-specific, qualified Academy members, making
the Interactive Achievement Awards the most sought-after, respected and
credible recognition for creators of entertainment software.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5102198&view=rss&microfeed=true
<![CDATA[Dani Bunten To Enter AIAS Hall of Fame]]>

One of the more colorful characters from the early days of Electronic Arts, Dani Bunten is to be posthumously inducted into the Academy of Interactive Arts and Sciences Hall of Fame during the D.I.C.E. Summit early next month. Bunten is responsible for some of the greatest early computer games, including the legendary M.U.L.E. While she started life as Dan Bunten, her gender was transcended by her mastery of game design. Speaking with GameSpot, Electronic Arts founder Trip Hawkins had nothing but praise for Bunten.

"Dani was a great leader and source of inspiration that we will never forget. Dani's selection for the Hall says something very positive and very important about how influential Dani was as a thinker and designer and how that leadership inspired so many others."

Sid Meier will be accepting the award for Bunten, who passed away in 1998 at the age of 49. GameSpot has audio reactions from Will Wright and AIAS president Joseph Olin, and I have included a link to her Wikipedia entry so those unfamiliar can learn more. A richly deserved honor for a true master of game design.

Dani Bunten named to AIAS Hall of Fame [GameSpot]
Danielle Bunten Berry on Wikipedia

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=231249&view=rss&microfeed=true