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Half-life

Saudi Coffee Shop Sells Only Short Black Mesas - Spotted in Riyadh, Saudi Arabia by reader Faisal.

science

Science Is Fun! Half-Life, Portal, and Science

All hail the Enlightenment — Thomas Freeman has an interesting look at science and attitudes towards science in Half-Life and Portal. What do such attitudes spell for future releases?

For the last few years, the buzzword for game engine design has been physics, but most games didn't use it for anything more than the most basic eye-candy. HL2 showed that the model itself could actually be fun and interesting as part of the gameplay. I like to imagine doing the same thing for other fields - chemistry, for example, which has never been one of my strong subjects but would almost certainly make for amazing puzzles a la MacGyver. To some degree, this progression is already taking place; what's Spore but an expansive biology toy?

A fun and thought provoking read, even for those of us who run screaming from labs of any kind. Give me musty library stacks any day.

Anomalous Materials [The Escapist]


half-life

Black Mesa Source Still Looking Pretty, Seems Nowhere Near Done

Remember Black Mesa Source, the Half-Life remake? If you don't, it's quite understandable, as the game has been in development since just after the announcement of fire and the wheel. We saw a teaser trailer earlier this year, not long after an update letting fans know that it was still on track despite setbacks. Fortunately, for those who still have hope that Black Mesa Source will eventually see the light of day, the team has given them a Christmas present in the form of a media update, showing off a few new areas and some spiffy textures. Dozens of high-res screens have been added to the site's Media section and are worth the visit.

The official site also promises "a surprise in store that is currently in late stages of production and will be done very soon." At this point, I'd really just appreciate it Valve would just cut them a check to fund proper, uninterrupted development or bring them on board. The wait is starting to become unbearable.

Black Mesa Source Media


valve

Half-Life To Have Plenty Of Life After Episode 3

In a recent interview with StuffWeLike, Valve's Doug Lombardi confirmed that the wide world of Half-Life won't end after Half-Life 2: Episode 3. There's more on the way: plenty more.

Question: Are there any current plans after Episode 3 to have a Half Life 3?

Answer: We haven't announced anything specific, but Half-Life won't end at Episode Three - hang on to your crowbars!

Half-Life 3 or Episode 4? That's fine with me, especially since the sequels haven't stopped Valve from putting out other incredible products with the help of Half-Life technology. If a tried and true franchise allows Valve to experiment with the mechanics you see in Portal or the artistic choices you see in Team Fortress 2, I say bring on the sell-out! I'll be waiting with my Mt. Dew in the ready.

Half Life 3 [via videogamesblogger]


gabe newell

"There's Not An Auteur"

Gabe Newell made millions at Microsoft, but cashed out and co-founded Valve and developed Half-Life. A guy that like sounds like he has a vision, like he's an auteur. Nope! Newell explains:

There's not an auteur, not the fiction that movie people tell themselves about the movie occurring in the director's head, and it being your job as someone who's witnessing that on the screen to connect with that vision. That's a terrible way to think about videogames, because they're a collaboration. You've got this lead actor and they don't have a copy of the script, but if they're not having a great time then it doesn't matter what you thought you were doing. All that matters is your ability to engage with him. You have to focus on collaboration, you have to focus on this sharing of authoring the performance with gamers.

So true, so true. And like that, Gabe Newell explains why game movie adaptations just don't work.
Interview [Rock, Paper, Shotgun]

shhh...

Kill The Silent Protagonist?

Over at Midway studio Surreal's 'Surreal Game Design' developer weblog, Rick Luebbers, has found a blight infecting games, and he's not afraid to shout about it. What is it?

This evil, this disease, is the idea of a Silent Protagonist. Its symptoms are easy to diagnose: the protagonist never speaks and as seemingly important events fly by he/she says nothing... further, all the NPCs go to great lengths to talk around the player and advance the story almost in spite of him... It appears as a terrible, horrific, mark upon otherwise good or even great games. Half-Life 2 and Dragon Quest 8 are perfect high profile examples in people's recent memories.

Luebbers believes that "...the whole premise is counter-productive and totally immersion breaking" - but how about you good folks? Are you happy for the main character to shut up and 'be you' while you play?

Kill The Silent Protagonist [Surreal Game Design]


cyberpunktastic

Ten Years Ago: Half-Life Writer Marc Laidlaw

Grubbing around for some original content to post on Kotaku this week, I came across some interviews I wrote for the now-defunct Videogamedesign.com - which, odd fact fans, was acquired by previous Kotaku guest blogger Geoff Keighley, and then seems to have blinked out of existence.

Luckily, I still have copies of the 1997-1998 chats with interesting game developers archived somewhere obscure, and I thought it might be fun to reprint highlights here on Kotaku, and compare and contrast them to what's happened to their careers since then - and how their statements have held up over time.

We'll start out with sci-fi author and Half-Life series guru Marc Laidlaw, whom I chatted to in late 1997, significantly before the game's November 1998 debut, and a few months after the writer got hired at Valve.

More »

clip

The Portal Cake Is Real...and Tasty!

Who said the cake was a lie? This user-created movie over on GameTrailers shows a real-life version of the Portal cake and it sure looks yummy. But is it tastier than the Companion Cube cake? It doesn't matter. Just watch the clip so you can hear Jonathan Coulton's great song from Portal yet again.


roundup

Frankenreview, Team Fortress 2 (PC)

The Orange Box must be one of the best values in AAA gaming of all time. But despite the ingenuity of Portal and the anticipation of Half-Life Episode 2, there's one game that's been glove handled with such immense amounts of creativity and love that it can actually overshadow an immensely powerful showing from Valve: Team Fortress 2.

We've met the engineers, scoped the beautiful graphics and heard about the 9 character balance to no end. Now we're left with one thing: actually playing the game. So hit the jump for our Frankenreview on Team Fortress 2: all the value you see in The Orange Box, squeezed into review form with way more disappointing content.

More »

teh future

Valve's Newell Doesn't Believe In One Console

Some say the future is one unified console. Others say "bwah?" Put Valve's Gabe Newell in the "bwah?" camp. His two cents: More »

valve

Valve Gets Into Skill-Based Gaming For Cash

UK-based tournament.com has announced a deal with Valve Software to be the provider for play-for-cash/skill-based tournaments for Half-Life 2 and Counter-strike, following two formats: "a 6 player tournament where players each put in $3.60 and an $18 pot is split between the three top finishers" and "an open, continuous tournament where players win $1 if they kill someone and lose $1 if they are killed ...." More »

hack

Rumor: Valve Hacked, CC Numbers Stolen

Anti-Valve site No-Steam claims to have hacked Valve, gaining access to internal web pages, customer credit card information, Valve financial and error logs and the company's Cafe directory. More »

valve

The Ballad Of Black Mesa

Part iPod advertising aesthetics, part Stomp, part Garry's Mod showcase, this clip from Mighty Crane Films is a gun-popping, Strider-killing tour de force that everyone and their mother just sent in. Must see YouTube fodder. Thanks to our tipsters (and their moms) for the flood of goodness.

windows

The Best Windows Gaming XPeriences

As we move from dominant operating system generation to generation, some games will inevitably be tied to their respective popular OSes. Welcoming Windows Vista into the family of questionably necessary upgrades, Voodoo Extreme has posted what they consider to be the best games of the Windows XP era. While they may not be explicity linked to the OS, they were released after October 25, 2001 and represent some groundbreaking, classic video games. More »