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Half-Life 2

machinima

Half-Life's G-Man Gets Even More Frightening

The G-Man from Half-Life series has long been one of the spookiest figures in gaming for me. His mysterious motives and menacing disposition were the cause of many a nightmare while I was playing through the first game. Welcome to my new nightmare. Byron Mallett was screwing around with implementing some motion capture data in Source when something went horribly, horribly wrong. I'm not sure if this alleviates my fear of the G-Man or raises it to an all new level. Either way, thanks for sharing Byron!

mods

A Half-Life 2 Mod and a History of Video Game Physics

My undergraduate thesis was long, kinda boring, and involved dead imperialists; two students at McMaster University have created a Half-Life 2 mod called Half-Life Havoc for theirs, and attached a little paper on the history of video game physics.

Half-Life Havoc (HLH) is a lesson in video game physics created in Half-Life 2 using the included level editing tools. Taking inspiration from games like Garry's mod and Portal, HLH aims to create an environment where players can take some time to appreciate the complex physics simulations that are present in modern games. HLH is made up of a series of rooms, each of which has a puzzle or game that illustrates a feature of Half-Life 2's physics engine. Commentary nodes spread throughout the level teach the player about what is going on in each of the games and gives insight into video game physics.

In addition to the mod, you can find their essay entitled "Playing Dead: Physics in Pop Games".

Half-Life: Havoc


hull-breach

Yet Another Promising HL2 Mod

Yes, Hull-Breach is another HL2 mod. But it's also one that's got a crew of over 20 and has been in production for years, and features its own custom-built universe, (with some very nice concept art) about a war set 2000 years in the future. Sure, like most HL2 mods we seem to post on this may never go anywhere, but hey, it may also go somewhere. The project's "blog" link (complete with soundtrack and artwork) is below.
Hull-Breach [via io9]

pc gaming

The Worst PC Game Launches Ever

A PC game having a bad launch isn't as rare an occurrence as it should be, especially in these days of readily available internet patches, so it takes something special to be called a truly botched PC game launch. 1UP takes a look at five of the worst first days ever in their feature, "Top 5 Botched PC Game Launches." For the most part they've chosen the ones you'd expect. Hellgate: London, with its greedy payment system and near character wipe in Asia; Vanguard, which just plain wasn't finished when they launched it, and of course Half-Life 2, which completely ate the newly launched Steam service's servers. I can think of a few they missed - Anarchy Online, which lost most of its subscriber base thanks to a buggy launch, only to evolve into a damn fine care once half their audience had stopped caring, or Dungeon Lords, which was the only PC game I have EVER returned. Hit the link to see their full list, and be sure to add your own in the handy dandy comment section.

Top 5 Botched PC Game Launches [1UP]


half-life 2

Canada Fully Prepared For Seven-Hour War

Canada: ALWAYS VIGILANT. While the rest of the world marches blindly towards oblivion, those dwelling in the frosty north are digging in. Preparing. Readying themselves for the inevitable arrival of the Combine, and all the horrors our eventual alien overlords will bring. We've seen Toronto's employment of Aperture Science tech already today, now see the town of Powell River in British Columbia. They've already begun work on creating lambda-badged safe zones (these are apparently all over town), should post-invasion Gordon Freeman ever be in the area and need to stop off for some ammo and health packs. How thoughtful!
[thanks Stefan!]

the orange box

Valve Price, Show Off Remnants Of The Orange Box

What you already know is that Valve is splitting the Orange Box up on April 9. The PC version, anyways. It's had a good run as a compilation, but there's money to be made separating the HL2 episodes from the multiplayer shooter from the award-winning mind-fuck, so it's time for the games to say their goodbyes. What you didn't know was how much the individual titles would cost, or what they'd look like freed from that awful "greatest hits" boxart. So arm yourself with these facts: Portal will be $20, Team Fortress 2 $30 and the HL2 "Episode Pack" (which includes Episodes 1 & 2) $30. As for the individual covers, well, those are below.

clips

Gordon Freeman's Bro Returns In Full-Life Consequences 2

Previously, on Half-Life 2: Full Life Consequences, Gordon Freeman's bro John walked really fast and blew up the house of zombie ghosts and shot the last boss in the eye but Gordon Freeman was stepped on. In the latest installment, "What Has Tobe Done", John Freeman gets an e-mail and drives his motorcycle there and fires a rocket launcher at the boss's weak spot. Kaboom!! Wow. We thanks Kyle for setting us up the clip really fast.


half-life 2

Hunter Plushies Now Available

Valve's line of plushies based on Half-Life characters are a big hit. They're Half-Life merch, they're cuddly, everybody wins. Latest in the line is the long-expected Hunter (it was first spotted at Valve HQ in an Edge feature last year, albeit in bigger, more detailed form), which is now up for sale in Valve's online store. At $40 it's a little pricey, but can you say no to such an adorable recreation of this inhuman killing machine? No, that's what I thought.
Hunter Plush Toy [Valve, thanks Mascott!]

half-life 2

Yet Another Custom Half-Life 2 Figure

Didn't you get the memo? Custom HL2 figures are 2008's cakes. Not as edible, perhaps, but chock full of crafty goodness nonetheless. The latest to drop into our inbox comes via reader Rob, who - inspired by Jin Saotome's cartoony offering - decided to whip up his own Gordon Freeman action figure. Rob writes:

It's not quite as professional as Jin's effort, but I think it makes up for it in accuracy to the source material.
Don't be so hard on yourself, Rob! Looks great (like a Gordon Freeman appearance on Robot Chicken), and yes, we appreciate the increased accuracy to the source material. The base was a nice touch.

valve

Got Problems With The Orange Box On PS3? Valve Wants To Know

Valve may not have handled development duties on the contentious PlayStation 3 version of The Orange Box but it now seems more than willing to address whatever issues owners of said version are having. An official feedback thread on PS3 specific complaints has been opened to allow players to "suggest changes and tweaks" giving additional hope that a patch is in the works and will fix not only surround sound issues, but make for an allover better experience for those playing Portal and Half-Life 2 with a SIXAXIS.

The most prominent complaints, unsurprisingly, come in the form of frame rate stuttering and loading times. Connectivity reliability and support for achievements are also common requests, but those with thoughts on the matter should head over to the official forums and make your voice heard. Rock the vote and all that.

[PS3] Orange Box Suggestions / Tweaks & Bugs / Issues [Steam - thanks, hatchetforce!]


source

Zombie Panic Source Brings Zombies, Panic To Source

Don't be jealous of the Germans. We can all have some fresh Source engine content to play, now that the Zombie Panic Source mod has gone live. The Half-Life 2 modification brings zombie versus human gameplay to Source earlier than Turtle Rock Studios' own Left 4 Dead will, but it probably won't, as a free product, arrive with the same amount of polish. The premise is fairly simple—a team of humans must fend off a zombie invasion, with one player taking the role of zombie virus carrier, adding to his or her zombie horde by taking out the opposing team. Each faction has its own quirks and abilities, naturally, to make the whole affair (hopefully) balanced and replayable. Regardless of the spitshine on this one, more zombie games are never, ever a bad thing.

Zombie Panic Source [Official Site via FileFront]


playstation 3

The Orange Box (PS3) Impressions: Volume Three

Playing through all parts of Valve's The Orange Box for the PlayStation 3—a port handled externally by EA UK—I've experienced quite a ride. I've played through Episode Two, a surprisingly long and enjoyable continuation of the Half-Life 2 story, and revisited Episode One, a game much more challenging and unforgiving than I had remembered from my turn with the PC version. I also burned through the PlayStation 3's version of Portal, a game that plays just as well with a SIXAXIS as with a keyboard and mouse.

I even spent a healthy portion of my time with the original Half-Life 2, a game that still holds up, now three years long in the tooth. The innate gameplay and intangible experience has been great, as it has from the beginning of the Half-Life 2 saga. The technical aspects, however, have been less so.

More »

playstation 3

The Orange Box (PS3) Impressions: Volume Two

Yesterday, I posted volume one of my impressions of the PlayStation 3 version of Valve's The Orange Box, the one handled by EA UK. It's arriving about two months later than its PC and Xbox 360 counterparts and amid some controversy. I spent a few more hours with the PS3 port again today, to get a more complete feel for the game's performance. Those overly sensitive to spoilers, which I'll do my best to avoid, may want to skip to the end.

Having worked my way through the first three chapters of Half-Life 2: Episode Two, I stopped just before one of the episode's key vehicle sequences. This portion of the game was deemed one of the worst, in terms of technical performance. Assessments of those moments are mostly accurate. Yes, the frame rate takes some heavy dips, but at no point did it become unplayable. Slideshow? Nah. At least not for me.

More »

playstation 3

The Orange Box (PS3) Impressions: Volume One

Don't tell my boss, but I've been playing video games all day. The UPS man rang the bell at Kotaku's west coast home office today with a copy of the PlayStation 3 edition of The Orange Box. You know what this is right? The collection of Half-Life 2, a pair of Half-Life 2 episodes, Portal and Team Fortress 2 that everyone's gone gaga over. Unfortunately for Valve and publisher EA, 1UP wrote a disheartening preview of the PS3 version calling it, at times, "downright unplayable" and devolving into a "slideshow" at times. This resulted in a bit of a tizzy. Sister sites IGN and Gamespy were less harsh, but I've spent about five hours with the game today to form my own opinion of the final retail copy.

After a quick look around, ducking into Team Fortress 2—which I was able to play momentarily and only in a solitary sense—and working through the first hour of Half-Life 2, I decided to check out what was being billed as the main offender—Half-Life 2: Episode Two. Within the first few minutes, my fears were confirmed. Right off the bat, Episode Two started to chug.

More »

the orange box

PS3 Orange Box Not So Broken?

A recent preview on the PlayStation 3 version of Valve's The Orange Box was less than kind. Sure, the PS3 edition of Portal seems fine, but the adventures of Gordon Freeman were given a lashing. Terms "downright unplayable", "slideshow" and "substandard" were peppered throughout the preview of the Half-Life 2 portions of the collection. Many days late and frames per second short, PS3 owners were finally getting a stinker of a port from EA UK. Recent previews from IGN and Gamespy, however, paint a slightly less depressing picture. More »

upgrades

Valve Bringing More Achievements to Steam, Soon

Achievement whores, rejoice. Valve will be adding more achievements to Orange Box via Steam. This note comes from the Valve forums, an email response to a fan, from Valve.

We're planning on adding achievements to all of our games you touched on in your mail [Half-Life 2, Half-Life 2: Episode 1, Day of Defeat: Source and Counter-Strike: Source]. We're just now coming out of the post-shipping haze, so these should start showing up on Steam pretty quick here.

We're also planning on adding a bunch more to TF2, starting with an achievement pack for the Medic in the next week or so.

There's actually another confirmation email down the thread that pegs at least some of these updates as launching within the year. Sounds good to us.

Additional achievements confirmed
[via digitalbattle] [image]


valve

The Orange Box Gets An Xbox 360 Demo Tomorrow

Valve just let us know that a demo for Half-Life 2: Episode Two will be available via Xbox Live tomorrow, November 22. The developer also specifies that it's the first demo to be available from The Orange Box, hinting that those with a lack of orange in their library may have an opportunity to get hands-on with demos for Portal and Team Fortress 2. Hope those without the game enjoy it, but how much more convincing do you need that this is one of the best releases of the year? Seriously!


number fun

Half-Life 2 Statistics Revealed!

So just what do we know about Half-Life 2: Episode Two gamers? According to Steam, we know where they eat, sleep and live. OK, actually, I don't think we know any of those things. But we do know that they play for an average of 27 minutes at a time. And we know it took them a median time of around 6 hours to beat the game. We also see that slightly more players set the game to easy than hard (though a majority stick to medium). Hit the link to get your fill of bar, line and pie graphs, and receive a free set of death heat maps for your troubles! [steam via opposablethumbs]