I imagine playing this in deathmatch with these sounds and going
"I got you, I got you, you're dead"
then my friend then says
"nu-uh, you missed me. I was hiding in the bush..."
Maybe the "new technology that the company plans to implement alongside the expansion's release" is Natal based. Players would be able to sign messages to communicate with NPC's. Could be interesting.
My friends' son is profoundly deaf. He got a cochlear implant when he was around a year old so he is able to hear somewhat. He's learning to sign, along with his parents (I'm hoping to pick some of it up, too). He's four now -- getting to the age where he wants to play some games himself rather than just watch someone else. By the time Valve finishes this, he'll be ready for a FPS (j/k, Valve).
I'm sure he'd be thrilled to see someone talking the way he does in a game someday.
@jayislost: It's for reasons like this I feel games should be as accessible as possible. Subtitles in games should be a must in my opinion, I always get irked when they're left out.
I love Valve for this stuff. I know they actually bothered to hire great translators and give them proper context for their post-soviet C17 signs and posters, that was certainly refreshing... Not to mention all the geeky stuff that is ever uttered by any character or referenced anywhere - it's not just technobabble, it's REAL. And awesome.
And helping the less fortunate of our world is also a plus.
I've always had this idea for a game where the main character can't speak and has to use sign language to communicate. The amount of signs possible would be limited to the basics (yes, no etc) but the main attraction of this style would be the ability to speak to other characters in more of a "user-defined" manner compared to being given 2 or 3 pre-written choices.
My hope is that this would lead to a true non-linear game, compared with the "choose your own adventure" style that other "non-linear" games have taken.
It may also be able to teach the player a few simple words in sign language.
At any rate, it's good to hear a bit of news about episode 3. The lack of news on the title thus far made me think that either valve hadn't done much on it yet, or they were purposely being quiet as the large amount of footage they released for episode 2 may have spoiled parts of the game for some people.
09/19/09
09/18/09
09/18/09
09/18/09
Since I've never played through all of HL2, I think this would be the perfect way to do it!
BAM BAM BAM!!
09/18/09
"Ho-duch, Ho-duch, Ho-duch!
Gordon Freeman! Gordon Freeman!"
09/18/09
09/18/09
"I got you, I got you, you're dead"
then my friend then says
"nu-uh, you missed me. I was hiding in the bush..."
09/18/09
09/18/09
08/08/09
08/08/09
I'm sure he'd be thrilled to see someone talking the way he does in a game someday.
08/08/09
08/08/09
08/08/09
08/08/09
And helping the less fortunate of our world is also a plus.
08/07/09
My hope is that this would lead to a true non-linear game, compared with the "choose your own adventure" style that other "non-linear" games have taken.
It may also be able to teach the player a few simple words in sign language.
At any rate, it's good to hear a bit of news about episode 3. The lack of news on the title thus far made me think that either valve hadn't done much on it yet, or they were purposely being quiet as the large amount of footage they released for episode 2 may have spoiled parts of the game for some people.
08/07/09