<![CDATA[Kotaku: half life]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: half life]]> http://kotaku.com/tag/halflife http://kotaku.com/tag/halflife <![CDATA[It's Your Annual Black Mesa Update]]> Half-Life remake Black Mesa, which has been in development for over five years now, was meant to be out by the end of 2009. Meant to be. But this is Black Mesa we're talking out.

A statement published earlier today by the mod's dev team, called the "Black Mesa 2009 Update", reads "Unfortunately, to our great disappointment, Black Mesa will not make a 2009 release."

So it's a lot like the 2008 update, then. And the 2007 update. Etc etc.

Shame, but for those following the project's fortunes, an expected shame. Those looking for solace may find the rest of the team's statement to be of interest:

Cynics may now rejoice, bets may be collected, and I think a mod team member has to eat his shoe, but we hope our loyal fans will forgive us and realize that the delay will translate into a better final product that's (hopefully) more easily available to everyone."

Once again we apologize for what has to be very disappointing news. We placed a 2009 deadline on ourselves to motivate us and bring this 6 year project to a close. And while we didn't quite make it, we have come very close, and you can expect a complete, polished game to hit your hard drives in the near future. We'll be sure and update if anything changes. Until then, hang tight, it's coming!

"More easily available"? Interesting wording. Wonder if Valve are, at the 11th hour, lending a helping hand, at least in terms of promotion?

Black Mesa 2009 Update
[Black Mesa]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5420419&view=rss&microfeed=true
<![CDATA[Rise and Shine, Mr. Freeman. Rise and Shine.]]> As seen by reader Aaron G. in the Albuquerque, N.M. airport.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5414625&view=rss&microfeed=true
<![CDATA[More Pumpkins For The Patch — Featuring Borderlands]]> We've got several entries from all types of game to go up today. And one entry that puts my Bubs disaster completely to shame. Enjoy!

The Half-Life pumpkin was carved last year by Gerard "OriginalGman." Ghostbusters comes our way from Cameron Leatham, Joe Greene and his wife contributed Strong Bad pumpkins. Sean Lefebvre handled Mario and Bowser. And Borderlands was done by Dennis Cwik.

Here's how some of the experts got it done:

Ghostbusters:
"I used one of those [store-bought pumpkin carving] sets, and I also have this hobby knife kit that had some useful blades in it. The U-shaped chisel thing (not sure what the actual name is) was particularly useful for removing the skin. I think I'm going to pick up a light bulb base and use that to light it up, though. It has to be completely dark to see the effect, and my camera still had trouble picking it up. I had to crank the brightness up on that picture."

Borderlands:
"Being cheap, I used what I had. Bagsofcrap shows my Masterchef Duracut set going for $10 one day (http://www.bagsofcrap.com/woot.html.php?id=2556), and so I only used one of the steak knifes on the left side of the picture (as that was the sharpest knife I could find in the entire set). The luxurious and ergonomic plastic handle handle did give a nice cracking sound as I tried to remove the top to scoop the guts too, but it held together like a champ.







]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5390485&view=rss&microfeed=true
<![CDATA[All Weekend, Valve's Games Will Be Crazy Cheap]]> Valve are saying "to hell with third party Steam sales" this weekend, as their digital download store plays host to an in-house firesale, with Half-Life, Counter-Strike and Team Fortress products all going for a song.

All standalone Half-Life titles (including Team Fortress Classic) are a whopping 66% off, meaning you can buy all seven of them for just $17. Or, if you want to be selective, Half-Life will cost you $3.40, Half-Life 2, $6.80.

Also on sale is the "Valve Complete Pack", which bundles *deep breath* Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2 and Left 4 Dead.

Phew.

You can get that pack for $90.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5337927&view=rss&microfeed=true
<![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]> Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.

In honor of Father's Day, we celebrate dads in video games: from the good to the bad to the "Luke, I am your father kind," that don't fulfill any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.

Fathers in… Role-Playing Games
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mommy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they're usually playable support characters their son or daughter's active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:

Jecht, Final Fantasy X – Father of Tidus: He's an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they're dead do they make up with a manly high-five.

Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.

Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can't save his son from being sold into slavery from beyond the grave.

Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy's identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.

James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.

Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.

Best Dad… Pankraz, because, while he couldn't keep his son from being sold into slavery, he didn't hesitate to take on a horde of monsters to save him.

Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you've never even met. Thanks for nothing, Dad!

Fathers in… Fighting Games
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you're abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your ass.

Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.

Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.

Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious ass, but winds up favoring Hwang with family heirlooms. When Hwang refuses Han-myeong's offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.

Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.

Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.

Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya's revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.

Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.

Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his ass.

Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.

Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn't marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!

Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.

Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.

Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.

Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!

Fathers in… Action Adventure and Survival Horror Games
It's hard to feel warm and fuzzy about fathers in these types of games because they're almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they're real jerks, they're still fathers and they deserve their due on this day.

Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.

William Birkin, Resident Evil 2 – Father of Sherry: The guy's got no time for parenting – he's so married to his work he becomes the last boss.

Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it'd be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.

Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn't have picked up a strange child on the side of the road, but damned if he doesn't do his best to hang onto her – even when the monsters start showing up to kill him.

King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.

Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don't hire somebody with the hots for your daughter.

Deku King, The Legend of Zelda: Majora's Mask – Father of Deku Princess: Overprotective doesn't quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.

Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.

Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He'd rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?

Kratos, God of War series – Father of Calliope: He's away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.

Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader's Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.

Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn't provide Mega Man chromosomes; but Dr. Light built him and raised him. So he's like both father and mother to Mega Man.

Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.

King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.

The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.

Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That's a dad who cares.

Worst Dad… Steve Burnside's dad, because, while Kratos might've killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.

Fathers in… Shooters
Dads are the stars of shooters. Even if they're not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it's bled right into the manliest of video games. Even with all that testosterone, there's room for really great dads. And some really awful ones, too.

Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.

James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.

Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn't get to spend any time parenting him. Mommy Dearest sold the embryo off to Andrew's enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can't choose your children.

Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.

Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he's her uncle for most of her life, but then relents and calls her his "pride and joy" at the most inopportune moment. Later, he gives her away at her wedding.

Jack Raiden, Metal Gear Solid series – Father of Rose's son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.

Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.

Adam Fenix, Gears of War series – Father of Marcus: Supposedly he's some kind of genius and like James McCloud he must've done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.

Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter's death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who's a secret agent.

Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.

Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.

(Dis)Honorable Mentions
Shinnok, Mortal Kombat – He's only Raiden and Shao Kahn's dad in that awful movie, Annihilation, so he doesn't count as a video game dad.
Homer Simpson, Don Corleone, Darth Vader – They've all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they're from, not from the games they appear in.
Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn't age, either – so Tenma sold him to a robot salesman.
You, Fable II, The Sims games and Harvest Moon games - Just as with moms, even if you play as an upstanding paragon of parental vigilance as a dad, you're going to be guilty of neglect at least half of the time.

That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don't forget to call your dad on Father's Day!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5297186&view=rss&microfeed=true
<![CDATA[When Half-Life Meets Tenacious D]]> "G-Man's Last Breath" is a song by Jonathan Lewis, who it appears is as big a fan of the Half-Life universe as he is overblown rock epics.

The resulting track is a tale of intrigue, drama and rock, as Lewis explores the mysteries of fatherhood, "Uncle Breen" and the ultimate nature of the relationship between Half-Life's bearded hero and resident creepy businessman.

Go into it expecting Half-Life comedy and not a rock song and it's great stuff. You can listen below.

G-Man's Last Breath [Jonathan Lewis]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5233654&view=rss&microfeed=true
<![CDATA[Is this the Video Game Mount Rushmore?]]> Pwn or Die have come up with a good bar argument: The four faces on a hypothetical Mount Rushmore of video gaming. The four they've chosen are good, but are they the best choices?

As you can see in the pic, the selections are Master Chief, Mario, Lara Croft and Sonic the Hedgehog. Lara is the only head scratcher to me, although she does represent the 1990s PC gaming boom pretty well.

If it were my call, and we were picking analogs to the US presidents up on the actual hill, I'd go with something like:

Pac-Man as George Washington: Washington was the father of the country. Pac-Man was the progenitor of video gaming.

Gordon Freeman as Thomas Jefferson: Jefferson is on Rushmore for representing the principles of U.S. democracy. Freeman as a symbol of Half-Life 2 and Valve, likewise represents a broad set of bedrock principles for good games - good story, strong level design, memorable characters, multiplayer (on PC anyway), multi-platform, long replay value, among many others.

Master Chief as Teddy Roosevelt: Roosevelt, the progressive, also is the most recent of the four faces. So is Master Chief, whose game likewise represents progress into a new era of gaming.

Mario as Abraham Lincoln: Lincoln saved the Republic. Mario, through Super Mario Bros. and the Nintendo Entertainment System, saved console gaming.

I agree Gordon may not be an iconic choice to non-gamers; maybe less so than Lara. But hey, it's not like this actually exists somewhere. So who would you put up on yours?

Our Blog: Video Game Characters Mt. Rushmore: Who is on Yours? [Pwn or Die]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5209026&view=rss&microfeed=true
<![CDATA[Is There Half-Life In The Box?]]> An amazing 9-minute long film on YouTube has Half-Life fans shouting viral teaser. Is "What's In The Box" teasing something new from Valve, or is it just a damn fine homage?

Half-Life 2 sound effects, references to Black Mesa, and music from the television show Lost lead many Half-Life fans to believe that this first-person "demo film" is something more than a fan-made homage to the game, and the movie's website certainly lends itself to that idea. Whatsinthebox.nl features a pulsing cube with a question mark, along with credits naming Tim Smit as the primary creator of the video. Tim Smit is a young Dutch man who once won appeared on the Discovery Channel program Mythbusters, debunking a myth about phone books. The website's title promises that "Soon the world will find out", while poking about in the CSS files we find the phrases "Every medium, as its ancestors" and "Every pro, has his anti's, now you think about that."

Further poking about reveals an image, found here, which highlights some numbers in red and offers several lines of text, which YouTube commentors have discovered come from a variety of scientific papers.

So what the hell is going on? Honestly we've got no clue. It certainly could be a viral video of some sort, especially with the Game Developers Conference just around the corner, or it could just be a special effects demo for an up and coming effects studio, referencing the Half-Life series out of sheer love.

We've contacted Valve for comment on the video, but for now we'll just have to struggle over the initial question: What's in the box?

Thanks to everyone who sent this in!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5175355&view=rss&microfeed=true
<![CDATA["Half Life: Hero Beggining" Tells Tales Of More Freeman Bros]]> The continuing adventures of the Freeman family continue in Half Life: Hero Beggining, the third episode in fanfic writer squirrelking's tales of Gordon Freeman's bros. It's heartbreaking what happens to Henry Freeman's mom.

You may remember the events of Half-Life Full Life Consequences 2: What Has Tobe Done in which John Freeman gets an e-mail and drives his motorcycle there and fires a rocket launcher at the boss's weak spot. The third episode focuses on Henry and the Combines and how they beat up everyone and he hates it.

It's really hard to capture lightning in a bottle, but not that hard to make me cry laughing with Garry's Mod, apparently.

Half Life: Hero Beggining [YouTube - thanks, Shane!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5163939&view=rss&microfeed=true
<![CDATA[What If Game Characters Were More "Real"?]]> Game characters are, by their very nature, unrealistic. But what if they were more real? Like, if Lara Croft was less athletic vixen, more, well, archaeologist? Let's find out.

Artist Tom Rhodes has come up with a series of paintings showing his own, personal take on many of the bigger names in gaming. We've got a grumbly plumber, some banged-up, poorly-dressed martial artists from the early 90's, a drug-dealing Duke and possibly the cutest little proper hedgehog you'll see today.

Below are some highlights, but Tom's site has plenty more.

Old Game Characters [Plan To Fail, via Go Nintendo]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5159910&view=rss&microfeed=true
<![CDATA[How That Awesome Half-Life Movie Was Made]]> About a week ago, we showed you part one of "Escape From City 17", a short, fan-made Half-Life movie put together by the Purchase Brothers. Let's all today see how they made it.

In an interview with NewTeeVee, the brothers - David and Ian - reveal that the movie didn't, as first believed, cost $500 to make. It cost $500 Canadian dollars, which at the moment is around USD$400. They kept costs so low because, as people who do this kind of thing for a living (making ads/films, not battling the Combine), they already owned expensive an expensive editing suite.

No, the money went on the Combine uniforms and guns they use in the film, with all acting and editing work done for free. As for what we can expect in part two, the pair say that the avalanche of interest in the work since part one was released has actually slowed things down, with all the phone calls and emails distracting them from the job at hand.

That said, they reckon the second instalment in the series will be out in around six to eight weeks. Can't wait.

Interview With David Purchase, Co-creator of Escape From City 17 [NewTeeVee]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5157657&view=rss&microfeed=true
<![CDATA[Black Mesa Mod Coming "Late 2009"]]> Is it wrong to be more excited about Half-Life remake Black Mesa than we are about most proper releases this year? Course it's not. Thing looks amazing. But when's it coming out?

Last we heard, it was simply "2009". Which isn't very helpful. What, early 2009? The middle of 2009? Or, in a worst-case scenario, the end of 2009?

It's the worst-case scenario. In an interview with Screen Play, project leader Carlos Montero says:

I won't say anything more specific than "Late 2009". Like any developer, we want to squeeze as much awesome in as possible before we ship, but we won't withhold it any longer than absolutely necessary once it's done.

So you won't be playing it at Easter, then. Maybe Christmas! Maybe.

Your Turn: Returning to the Source - Part 2 [Screen Play]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5154746&view=rss&microfeed=true
<![CDATA[Source Engine Moves From Games Into...Fire Escape Planning]]> Despite its advancing years, Valve's Source engine still looks good, and is still pretty useful for making games with. But can it help with anything aside from games (or machinima)? You bet it can.

A research team at Britain's Durham University have adapted the engine to create a fire drill simulator. Recreating the university campus, it's aimed at familiarising staff with the best way to escape the building in case of an emergency.

Which it's mostly successful at! Mostly. See, for staff who don't play video games, it works as intended. They take it seriously, they avoid the fire, they make their way towards the exit in a calm and orderly fashion.

But people who play games? They run. They run straight into the fire. Because it's a "game". Oops.

Video game helps with fire drill [BBC]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5145989&view=rss&microfeed=true
<![CDATA[If Only Game Covers Were As Classy As Book Covers...]]> While they're improving, game covers are still a largely generic lot. But book covers? Well, they've had centuries to get it right, and many book covers are classy. What if the two were switched?

We'd end up with these. Olly Moss has drawn up a few examples of what it would look like if classic games shared the same cover art as classic books. Specifically, Penguin's old classics range.

If the children of the 21st century do indeed go on to study the "classics" while at school, we can only hope they're handed out looking like this.

Olly Moss' Videogame Classics [Flickr, via Offworld]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5140732&view=rss&microfeed=true
<![CDATA[Valve Releases Ten Years Of Amazing Sales Figures]]> Half-Life, the first-person shooter that put Valve on the map, has sold, on average, almost a million copies each year since its release in 1998. It's still the company's best seller—and that's just at retail.

But the figures for Valve's other games — which similarly don't include games sold via Steam — Counter-Strike, The Orange Box, Half-Life 2 and more, are just as impressive. According to a report from Gamasutra, the original Half-Life has amassed 9.3 million sales over the past decade. The sequel, released just four years ago alongside its digital distribution platform, added another 6.5 million to Valve's retail sales.

The impressive sales for the original Half-Life are at least due in some part to the enduring popularity of free mod Counter-Strike. Even with that option, however, over 4 million gamers snapped up copies of the standalone, less expensive Counter-Strike package.

Valve didn't disclose its Steam numbers, probably saving those for PowerPoint presentations for publishers interested in signing on to its digital download service. But if the drop between Half-Life and Half-Life 2 sales is an indication of the number of folks who went for the Steam version, we'd say the business is probably a success.

Last year's collection The Orange Box topped 3 million, with Gamasutra estimating that the recently released Left 4 Dead will beat that by a good 600,000. Impressive.

For more number fun, hit up the original report.

Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises [Gamasutra]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5101506&view=rss&microfeed=true
<![CDATA[Custom Headcrab Zombie Lovingly Detailed in Gore]]> Reader Mark sends along his latest action figure creation: A 12-inch high Half-Life Headcrab Zombie.

Mark says the figures clothing was assembled from his collection of action figure playthings, but that the headcrab and the remains of a face underneath were both handmade.

"It's quite a fresh zombie with a younger and smaller crab than the ones you tend to see in the game as I wanted some of the victim's head to be visible still and not completely enveloped like the more developed examples in the game. It doesn't come across very well in these photos but the bloody bits are gloss varnished to keep them wet-look fresh."

Oh, we believe you Mark, that face looks plastic wrap fresh.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5101310&view=rss&microfeed=true
<![CDATA[Black Mesa Trailer Is Some Hot Shit]]> Oh, Black Mesa. How you tease us. With your release date projections, and your shiny new engine, and your ability to make make manifest our wildest dreams. Widescreen clip's after the jump.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5100159&view=rss&microfeed=true
<![CDATA[Large Hadron Collider Guys Get Theatrical With Half-Life Street Theatre]]> Back when we thought the Large Hadron Collider was going to kill us all, instead of just hum for a few days then break down, we learned that an emergency package had been sent to the site. Within, everything that Gordon Freeman needed to save us from the horrors of an alien-spewing vortex. At the time, it was a cute joke, but there was always the lingering understanding that nobody at the LHC would actually get it. The package, or the joke. Turns out they did! Sandro Bonacini, who works there, got the joke, and eventually the package as well. He's Gordon. Stefano Michelis also got the joke, and for his troubles, is about to get whacked. Oh, those wacky scientists.

the crowbar arrived at CERN, Freeman received it, world saved [Reddit]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5095376&view=rss&microfeed=true
<![CDATA[Unofficial Half-Life Remake Looking Prettier By The Year]]> Welcome to my third annual post on new media for the Half-Life fan-created remake Black Mesa (formerly known as Black Mesa: Source). It doesn't appear to be any closer to release than it was when I wrote about it in 2006 and 2007, but the new screen shots, released on the original game's ten year anniversary, are worth a peek.

According to official Black Mesa word, the mod no longer requires Counter-Strike: Source, as the project has moved to The Orange Box version of Valve's Source engine. Any Source-based game will let you play Black Mesa, should it ever be released.

That means the new media may show off the "advanced particle effects, jigglebones, cinematic physics, combined maps, self-shadowing bump maps, dynamic shadows, and [...] Procedural Terrain Displacement" courtesy of the new engine. If not, the new trailer promised in the days to come hopefully will. Thanks for joining us. We'll see you next year!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5093811&view=rss&microfeed=true
<![CDATA[Happy Birthday Half Life, Now You Are Ten]]> For a ten-year-old, Gordon Freeman has some pretty sharp facial hair. Yes, ten years ago this very day, those idiots at Black Mesa opened a pesky interdimensional rift and let all kinds of horrible beasties spill out into our universe. The big dopes.

Valve are celebrating Half Life's tenth anniversary by selling the game on Steam for just 98 cents (1998! Do you see what they did there?) until 12:01 pm PST on November 21. If you haven't yet played through this bit of gaming history, now might be a good time.

Buy Half-Life 1 [Steam]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5093625&view=rss&microfeed=true