Wow, that's pretty impressive. Personally, I'm the record holder for the Longest Kill Streak in Call of Duty 4 at Three A.M. in California on a Tuesday in the Rain by People Whose First Names Start with a C.
Edited by Dangeresque (Kojima-san doesn't have to make Metal Gear any more) at 10/28/09 1:12 PM
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
His name is Eliot Smith-Walters, not Elliott Smith. That said, it's been a little over 6 years that Elliott has passed away, and I miss the hell out of him. #tekken6
@tk.: It certainly is a good excuse to bring his name up. And the picture that you used, it's the cover of my favorite album of his. That's great that you know Archers of Loaf, those guys were amazing. And yes, 'Dead Red Eyes' is most certainly a good tune! ;)
@Weezle41: For fucks sake man, have some class and don't go there.
Tekken 6 is broken. Pay attention to any modern fighting game tournament and you'll see the players always stay at they're respective corners of the screen until one braves attacking first. The reason for this is simple: "juggling". I'm not sure what game is to blame for this cheap style of fighting(I'd take a shot at DOA though) but ever since it's existence, fighting games aren't "fighting games" anymore, they're just a contest to see who can string together the most moves consecutively. #tekken6
@xxkonpachixx: i first gave Tekken 6 a try back when i saw it at a nearby arcade. I picked my best guy(Brian Fury) and the next thing i knew i was being juggled into infinity for throwing the first punch. What kind of shit was that? Since when did Tekken become MvC2?
@Thriceborn: agreed, Tekken 3 is by far the best one in the series.
@Souji Tendou: Since when can you juggle for that long in any SF game? In 3s there were some pretty crazy juggles but those were with mainly broken characters that weren't allowed use in the tournament scene anyways. SF4 some of the longest combos/juggles are only 14 hits. By which time the damage scaling pretty much makes it pointless to go on even if you could.
I haven't played a Tekken since 2 so if you're talking about what I am thinking about a fighter that you could blame for too many juggles is Blazblue/GG. Fantastic games that have massive combos. Which is still fair in my opinion and BB is still a fantastic game even with them.
Just don't blame a series that doesn't even remotely resemble what is being talked about. #tekken6
Wait, so Urien, Yun, Gouki, and Oro aren't allowed in tourneys? Thanks for the heads up wise sir. All this time, I thought SBO was an actual tournament. #tekken6
@xxkonpachixx: Tekken 6 is in no way broken, it is fine the way it is. Instead of complaining (they juggle too much, he is playing with Christie, wahh) I suggest you pick your nuts up, quit bitching, and get some skills.
Yes, you will likely get juggled if you play against a good player but you cannot be infinitely juggled in Tekken (no matter what anyone says).
Any decent player that has awareness of all the players launch moves will have the ability to sidestep, backstep, block, or parry them which opens up the opponent to a devistating counter attack.
Tekken has *far* more depth and complexity than SF, SC or DoA. If you would rather have a game that is shallow and easy for newcomers to compete against more skilled players then stick with one of those other titles, but don't degrade an entire game simply because you don't know what you are doing. #tekken6
@[DFX] Deimos: Whether or not juggling is broken, it's a still a downright crap mechanic.
It doesn't matter whether or not it can be done infinitely (though Tekken certainly is no stranger to Death combos). All that matters is that principle idea is garbage in the first place.
A real combo in a fighting game should be relatively grounded, with intermittent stuns that chain moves together, and the opponent should have the ability to counter or parry throughout when not being punished. If they fail to counter pary, that's when they get punished - i.e. can't block in the middle of a combo.
It shouldn't be a simple case of losing 75% of a health bar after a launcher. That's utter crap, and it devolves Tekken's gameplay from being a strategic fight into a memory test.
For this reason, I've switched allegiance to Virtua Fighter. #tekken6
@Bergerac: No juggle takes away 75% of life in Tekken 6. A standard game @ 100% life gives you 180HP. The longest juggle does 84dmg.
It isn't a garbage mechanic and the people that have bought up nearly 40 million copies of the game disagree with you.
I am sorry that you lack the skill to utilize the clearly superior, and far deeper, fighting mechanics of the Tekken series. That doesn't mean the game is crap, it means your skills are crap. #tekken6
@Bergerac: Jesus Christ, is any of that shit avoidable after it's started?
I was looking forward to Tekken 6, but if this is what it ends up being like online, I'll just have to put that $5 pre-order into something else. #tekken6
@Bergerac: All those combos are done against practice dummies that are set to stand up when they fall, that is why they keep getting caught. In either case it isn't a single juggle combo.
You may be laughing, but that doesn't change the fact that the gameplay in Tekken is far more deep and technical than any other fighting game on the market.
Also, it isn't about memorizing combos, it is about executing them. I am sorry if you found the game to technical for your limited skill set, but that is no reason to bash it. #tekken6
@xxkonpachixx: Balance doesn't sell fighting games anymore. Just look at Marvel vs Capcom 2.
Most tourney hags will say that balance doesn't matter "because the top tiers will always be balanced with each other". I'd say any game where only 1 out of 5 characters is worth a crap has serious game design flaws.
Not saying Tekken 6 is unbalanced - I haven't played it yet. Just saying that most fighting games these days have thrown balance to the way-side in favor of making them as flashy as possible. #tekken6
@Bergerac: "Memorising a stupidly long combo does not take talent."
Getting the launch off in the first place, amid all the pokes and mind games that are always present, does. Go beat a Tekken pro right now, repeatedly, if it's so broken. Because, y'know, that's what constitutes "broken". #tekken6
@[DFX] Deimos: 'Limited skill set', dude what the Hell are you talking about? I've been playing Tekken since 2, I'm fairly adept at the game, and I've played every PS2/PS3 iteration.
Just because I realise the game is flawed does not mean that I'm bad at it. I suppose the people who realise that ET on Atari was abysmal just 'suck at it'?
It doesn't matter whether the combo is being done against a practice dummy, or someone that just isn't yet used to counter rolling, that crap should not be in the game.
You're right, it isn't one juggle. It's a juggle, a wall rape, a bound launcher combo and a second wall rape bonded together into ONE death juggle.
Either way, it's still one extended combo.
People that say that Tekken lives or dies on the strength of juggle combos either haven't played very much Tekken or, if they have, they aren't very good. There are many layers of strategy involved including parrying, blocking, throwing, counters, evading, proper reactions to being knocked down (rolling, standing, lunging, etc), and so on.
Of course all of those other abilities exist in Tekken but they're mere interruptions whilst people attempt to score long juggle combos. Tekken is a game of being the first to launch someone in the air. Anything else is a stalemate until somebody succeeds. THAT'S the problem. #tekken6
@Bergerac: I have to agree to disagree with your sentiment against the game. I agree it's a game of competing against another person's memory of moves. But you can't call that a failed mechanic in a game. I hope you played Marvel vs Capcom 2... that game is a steaming pile..., when it comes to character balance. Everyone uses the same three characters or infinite when it comes down to it.
I say if you know how to do something, so be it. But I'll be damned that hundreds of thousands of people know how to do the same exact thing... It makes the game really boring. Tekken requires you to understand the moves you pull, if you don't know how to pull off a move, you won't do it. Simple as that. I've encountered few people who actually remember the inescapable grabs...
This is simply not a button-mashing game. Maybe I'm wrong though as I haven't played VF (you can call me dumb) #tekken6
I went to the MCM Expo earlier in the year, and played a bit of SFIV. Everybody doubted me because I'm kinda short, but I'm pretty good at the game if I may say so myself (even bought the flippin TE Fightstick to further my abilities - much better than the controller, definately), and I jumped on there and cleaned house. The people who play at the MCM Expo aren't 'EVO' material by any stretch of the imagination. A few are decent, but the majority are just people looking to have a good time and button bash, so for a good player, this record isn't difficult by any means. #tekken6
I wouldn't make out SRK and DLoop as some holy sanctuary where everyone there are skilled players. There are still tons of legit pros there, but by and large those two websites have been inudiated with scrubs since the release of SF4 and BB. #tekken6
@WhatTheFrag:
I'm the title holder for "Most time spent observing a scene in pause mode during Empire: Total War."
You may have heard about it. #tekken6
@Yossarian: Well you are right, it started out as a pub facts book. I mean Guinness isn't going to publish a book for no reason.
But somewhere along the way, the facts being published in this are a bit too forced in my opinion. I think records need to be broken in a less staged manner, so that the record has that folklore feeling, making it too restricted like this is just going out of the way to be obscure.
I remember getting them as a kid too, the last time I got it was when I was still a single digit age in 1990 and I honestly loved the cover art for that one - it's in my parents' house still.
The Guinness book has gone seriously downhill. They just keep inventing obscure and nonsense activities that some moron will do longer than another moron.
Typical entries:
Longest time spent in a Jello bathtub without eating: Tyson Glibbs of Iowa
Most squats completed while wearing a clown suit: Mariah Perch of Wyoming.
Longest gravel-road big wheel trek while wearing a beer hat: Matt Jones of Arkansaw #tekken6
This guy has a US PSN account... and I fought him five times last night. He goes by ShadowForce_US on US PSN... I fought him 5 times, lost 3. His weakness... 10 hit combos. Memorize a characters 2-3 - 10 hit combos, and he can't block them if he doesn't memorize your selected characters combo's. if the combo has a hit where it knocks him down, then LiLi's (my main) double flip takes almost 35% of his hp while he's on the ground... anyways, that's how I beat him. But congrats to this guy.... #tekken6
First Batman now Tekken. Guinness is officially the marketing choice for games that would sell regardless of whatever sales getting the title into the book could possibly bring. #tekken6
@Kobun: That is a very complicated sentence.. took me a few tries, but don't you think that Batman was kinda hit-or-miss..
The liscensed-game stigma not affecting a Batman game was unheard of till Batman AA.. Then again, also I hardly believe that a mention in the Guinness book of records is gonna lead to a noteworthy spike in sales. #tekken6
Seriously, this one and the GTA IV seem a bit silly. If I see someone getting into the records by playing GTA V for the longest time, and the time turns out to shorter than the one for GTA IV, ... I'll do nothing but Facepalm if I actually remember... #tekken6
Seriously? Gusiness is slowly loosing all credibility with me.
I want to go get a Guinness at the only Irish bar near me just to remind myself what Guinness actually is. #tekken6
So, did he call guiness and say "Watch me win consecutively at Tekken," because depending on who you are playing, yeah, that is less impressive than you would think. #tekken6
I guess you no longer have to have skill or be unusual to be featured in Guinness, you just have to find something no-one decided to record into book of records before. #tekken6
But seriously, IronMuffin_Man, you must be new here, its not really one of those "First" websites, please refrain from doing this in the future. #tekken6
@selderane: Theyre given to people that comment a lot/ give useful advice/ provide humour.
gives a few little nifty powers, like approving and promototing, nothing major, it doesnt make you a mod or anything.
Check out the Commenting FAQ, theres usually a link on every TAY (Talk amongst yourselves) if your confused or want to know anything about how Kotaku comments work. #tekken6
@selderane: Basically, a star means you can't call people morons, retards, fucktards (that's not even a real word), assholes or douchebags, nor are you allowed to inquire about their menstrual cycle.
In short: You don't want one.
(Okay, I'm just bitter cause I lost mine. You do want one.)
I realized later that (I think) I got it for having a comment of the week. Though I never had any notice when it arrived..it just sorta showed up. #tekken6
@TRT-X: I some cases, "..... was unstarred" or "....... was starred" appears.The "starred" ones were to rectify the bug that stripped users of their respected stars.
The "unstarred" ones occur when a person trolls, ignores ToS, or when a mod/editor mistakes sarcasm for trollism..
By crossreferencing "unstarred" scenario's with ToS and editor personalities (my assumption is that every editor is king within their article) you can detect which buttons were pushed to what affect at a certain editor.
10/28/09
tl;dr version, Stop giving awards over incredibly specific, insignificant things, Guinness.
And the funny part is, even with that incredibly specific example... I'm probably NOT.
10/28/09
? #tekken6
10/28/09
His name is Eliot Smith-Walters, not Elliott Smith. That said, it's been a little over 6 years that Elliott has passed away, and I miss the hell out of him. #tekken6
10/28/09
I finally heard that Archers song that your handle's from, by the way, good tune. #tekken6
10/28/09
10/28/09
@Weezle41: For fucks sake man, have some class and don't go there.
10/29/09
10/28/09
10/28/09
IMO, it was the best version of the game. #tekken6
10/28/09
@Thriceborn: agreed, Tekken 3 is by far the best one in the series.
10/28/09
10/28/09
10/28/09
I haven't played a Tekken since 2 so if you're talking about what I am thinking about a fighter that you could blame for too many juggles is Blazblue/GG. Fantastic games that have massive combos. Which is still fair in my opinion and BB is still a fantastic game even with them.
Just don't blame a series that doesn't even remotely resemble what is being talked about. #tekken6
10/28/09
Wait, so Urien, Yun, Gouki, and Oro aren't allowed in tourneys? Thanks for the heads up wise sir. All this time, I thought SBO was an actual tournament. #tekken6
10/28/09
Yes, you will likely get juggled if you play against a good player but you cannot be infinitely juggled in Tekken (no matter what anyone says).
Any decent player that has awareness of all the players launch moves will have the ability to sidestep, backstep, block, or parry them which opens up the opponent to a devistating counter attack.
Tekken has *far* more depth and complexity than SF, SC or DoA. If you would rather have a game that is shallow and easy for newcomers to compete against more skilled players then stick with one of those other titles, but don't degrade an entire game simply because you don't know what you are doing. #tekken6
10/28/09
It doesn't matter whether or not it can be done infinitely (though Tekken certainly is no stranger to Death combos). All that matters is that principle idea is garbage in the first place.
A real combo in a fighting game should be relatively grounded, with intermittent stuns that chain moves together, and the opponent should have the ability to counter or parry throughout when not being punished. If they fail to counter pary, that's when they get punished - i.e. can't block in the middle of a combo.
It shouldn't be a simple case of losing 75% of a health bar after a launcher. That's utter crap, and it devolves Tekken's gameplay from being a strategic fight into a memory test.
For this reason, I've switched allegiance to Virtua Fighter. #tekken6
10/28/09
It isn't a garbage mechanic and the people that have bought up nearly 40 million copies of the game disagree with you.
I am sorry that you lack the skill to utilize the clearly superior, and far deeper, fighting mechanics of the Tekken series. That doesn't mean the game is crap, it means your skills are crap. #tekken6
10/28/09
Tekken 3 was fucking nirvana. if 6 is anywhere even close, i may buy it. #tekken6
10/28/09
[www.youtube.com]
[www.youtube.com]
[www.youtube.com]
Check the links for more. All after one crappy launcher.
You can't think objectively. What do sales have to do with gameplay mechanics?
Your last paragraph is entirely laughable. Climb out of the hole or seal it up please. Memorising a stupidly long combo does not take talent. #tekken6
10/28/09
I was looking forward to Tekken 6, but if this is what it ends up being like online, I'll just have to put that $5 pre-order into something else. #tekken6
10/28/09
You may be laughing, but that doesn't change the fact that the gameplay in Tekken is far more deep and technical than any other fighting game on the market.
Also, it isn't about memorizing combos, it is about executing them. I am sorry if you found the game to technical for your limited skill set, but that is no reason to bash it. #tekken6
10/28/09
It's time developers started putting in just that 'little extra effort' to make games balanced again. #tekken6
10/28/09
Most tourney hags will say that balance doesn't matter "because the top tiers will always be balanced with each other". I'd say any game where only 1 out of 5 characters is worth a crap has serious game design flaws.
Not saying Tekken 6 is unbalanced - I haven't played it yet. Just saying that most fighting games these days have thrown balance to the way-side in favor of making them as flashy as possible. #tekken6
10/28/09
Getting the launch off in the first place, amid all the pokes and mind games that are always present, does. Go beat a Tekken pro right now, repeatedly, if it's so broken. Because, y'know, that's what constitutes "broken". #tekken6
10/28/09
Just because I realise the game is flawed does not mean that I'm bad at it. I suppose the people who realise that ET on Atari was abysmal just 'suck at it'?
It doesn't matter whether the combo is being done against a practice dummy, or someone that just isn't yet used to counter rolling, that crap should not be in the game.
You're right, it isn't one juggle. It's a juggle, a wall rape, a bound launcher combo and a second wall rape bonded together into ONE death juggle.
Either way, it's still one extended combo.
People that say that Tekken lives or dies on the strength of juggle combos either haven't played very much Tekken or, if they have, they aren't very good. There are many layers of strategy involved including parrying, blocking, throwing, counters, evading, proper reactions to being knocked down (rolling, standing, lunging, etc), and so on.
Of course all of those other abilities exist in Tekken but they're mere interruptions whilst people attempt to score long juggle combos. Tekken is a game of being the first to launch someone in the air. Anything else is a stalemate until somebody succeeds. THAT'S the problem. #tekken6
10/28/09
'Whether or not juggling is broken, it's a still a downright crap mechanic.' #tekken6
10/28/09
I say if you know how to do something, so be it. But I'll be damned that hundreds of thousands of people know how to do the same exact thing... It makes the game really boring. Tekken requires you to understand the moves you pull, if you don't know how to pull off a move, you won't do it. Simple as that. I've encountered few people who actually remember the inescapable grabs...
This is simply not a button-mashing game. Maybe I'm wrong though as I haven't played VF (you can call me dumb) #tekken6
10/28/09
10/28/09
You could say that they're no Dustloop. #tekken6
10/28/09
10/28/09
I wouldn't make out SRK and DLoop as some holy sanctuary where everyone there are skilled players. There are still tons of legit pros there, but by and large those two websites have been inudiated with scrubs since the release of SF4 and BB. #tekken6
10/28/09
10/28/09
10/28/09
10/28/09
HA! #tekken6
10/28/09
10/28/09
I'm the title holder for "Most time spent observing a scene in pause mode during Empire: Total War."
You may have heard about it. #tekken6
10/28/09
10/28/09
I used to force my parents to get it every couple of years when we did those book fairs in elementary school.
They were 1000 page books. Pretty sure even back in the heyday most of the records were obscure.
I remember being fascinated by things like who could hold the most lit cigarettes in their mouth and inhale at one time. #tekken6
10/28/09
But somewhere along the way, the facts being published in this are a bit too forced in my opinion. I think records need to be broken in a less staged manner, so that the record has that folklore feeling, making it too restricted like this is just going out of the way to be obscure.
I remember getting them as a kid too, the last time I got it was when I was still a single digit age in 1990 and I honestly loved the cover art for that one - it's in my parents' house still.
10/28/09
Typical entries:
Longest time spent in a Jello bathtub without eating: Tyson Glibbs of Iowa
Most squats completed while wearing a clown suit: Mariah Perch of Wyoming.
Longest gravel-road big wheel trek while wearing a beer hat: Matt Jones of Arkansaw #tekken6
10/28/09
10/28/09
... Wait a second. #tekken6
10/28/09
10/28/09
10/28/09
The liscensed-game stigma not affecting a Batman game was unheard of till Batman AA.. Then again, also I hardly believe that a mention in the Guinness book of records is gonna lead to a noteworthy spike in sales. #tekken6
10/28/09
Seriously, this one and the GTA IV seem a bit silly. If I see someone getting into the records by playing GTA V for the longest time, and the time turns out to shorter than the one for GTA IV, ... I'll do nothing but Facepalm if I actually remember... #tekken6
10/28/09
I want to go get a Guinness at the only Irish bar near me just to remind myself what Guinness actually is. #tekken6
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
...you're an idiot! #tekken6
10/28/09
10/28/09
@IronMuffin_Man: Idiot!
(destarred = worth it)
But seriously, IronMuffin_Man, you must be new here, its not really one of those "First" websites, please refrain from doing this in the future. #tekken6
10/28/09
10/28/09
Also.. at least make sure you come in first.. #tekken6
10/28/09
gives a few little nifty powers, like approving and promototing, nothing major, it doesnt make you a mod or anything.
Check out the Commenting FAQ, theres usually a link on every TAY (Talk amongst yourselves) if your confused or want to know anything about how Kotaku comments work. #tekken6
10/28/09
In short: You don't want one.
(Okay, I'm just bitter cause I lost mine. You do want one.)
On topic: Wow, cool. #tekken6
10/28/09
I live life on the edge..
*sweeps back hair* #tekken6
10/28/09
I realized later that (I think) I got it for having a comment of the week. Though I never had any notice when it arrived..it just sorta showed up. #tekken6
10/28/09
The "unstarred" ones occur when a person trolls, ignores ToS, or when a mod/editor mistakes sarcasm for trollism..
By crossreferencing "unstarred" scenario's with ToS and editor personalities (my assumption is that every editor is king within their article) you can detect which buttons were pushed to what affect at a certain editor.
The unwritten Kotaku bylaws.
10/28/09
Check out the Messages on my profile page. #tekken6