christmas specials
guild wars: eye of the north
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christmas specials
Guild Wars: Eye of the North
I don't know, I think this could possibly get me back into Guild Wars, at least for a taste.
Guild Wars: Eye of the North
With almost four million copies sold across the original game and its two expansions, Guild Wars is doing just fine as a franchise.
With Eye of the North, the final expansion before next year's Guild Wars 2, NCSoft aims to both bridge the gap between the old and new games while giving the dedicated Guild Wars players something to sink their (sword's) teeth into over the next year.
Guild Wars 2 will feature multiple races for characters instead of just humans. All three are introduced in Eye of the North as hero companions. Consider the mish-mash of influences that form Guild Wars's backstory, it doesn't feel that strange to suddenly have friendy cat warriors, goblins, and elves appear in the world.
Most of the content in Eye of the North are inspired by traditional pen-and-paper dungeon crawls, which may be something new to Guild Wars, but won't likely entice too many other genre fans into the fold. A new "battle music engine"—I'm not quite sure if that should be capitalized or not—will change the ambient soundtrack depending on how well—or how poorly—you're doing in the fight.
The new "Hall of Monuments," once discovered, will let you memorialize your achievements from past Guild Wars games. When Guild Wars 2 arrives, each achievement will garner you unlockables in the sequel, although in the interest of fairness none of the new gear will be too overpowered.
Although you'll barely see them in game—and then only as loading screens—the concept art for Guild Wars: Eye of the North is really great stuff. Paintings mostly. They'll be on display at a special gallery at this year's PAX.
Joel Johnson
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