Why hello there Mr. Bolt gun! What do you say we go bring back the Quake 3 railgun memories together?
I really need some downtime so can actually play shit on my consoles again, since would love to get back into KZ3. Though I do wish the devs would work a bit harder on the coms system, since it was kinda sketchy when I used to play. Still when it worked it worked pretty well...fuck.
@EnigmaNemesis: Shield gun tackles were great in MP. Stressed out a lot of folks in the old company when had done that as a handicap since was the most experienced player.
But yeah nothing beats the air hammer and telefrags were always good for a laugh.
@Ezhno: Its stems from games that have teleporters or the "translocator" portable teleportation device comes in a disk shape and allows said user to teleport to its location - and you kill said person with you teleporting onto the exact spot the other person is.
So basically it's a success because just about everyone who owns a PS3 bought it? Which isn't too many people. Aw well. Let's face it. The PS3 is the Gamecube of this generation. Let's start focusing on PS4.
@Orionsaint: Not to be the Sony defense force, but 360 is only about 5 million units ahead of the PS3 and the 360 was released a year earlier. So its basically growing at the same exact speed as the 360 overall, its just that each console dominates certain regions.
@tsukasa1288: The shooter, the genre in question here, clearly being the region where the 360 dominates! It's not even fair to compare these sales to Halo 3.
@Pombar: Of course I'm not comparing it to Halo 3 sales, hell that game sold 5 million in its first 2 weeks. I was pointing out that that PS3's user base, despite popular belief, is quite large are growing on par with the 360.
@tsukasa1288: No, and I was saying that it would be unfair for me to do so. I'm not personally in-the-loop as far as figures go, but I was always under the impression that the userbases were more or less similar at this point. So it's more about which genres are popular where, and how many games the user of each console buys.
@tsukasa1288: actually, the PS3 is noted as selling at a faster rate than the 360 does, had they been released at the same time. so, had they been released at the same time, in theory, the PS3 would be in the lead, and still gaining a lot of ground over it. if they ever even out in sales, the PS3 would pass it, but that may take a while.
Er...it's *three months*. I wouldn't expect it to keep up the insane sales that long. Selling over a million copies worldwide is *good*. Wow, our expectations of sales numbers are insane if that's a bad thing now.
I'm sure someone is happy with those numbers, but they don't come close to matching games with Halo or Gears in the title, which I think Sony was hoping for, probably quite unrealistically.
@notoriousEIC: "Sony has already gone on record about Killzone 2's sales successes, touting a million copies already sold through worldwide and noting that U.S. sales have exceeded the company's expectations. Soldier on, Killzone!"
@notoriousEIC: Did you REALLY? Because I recall 4 halo games versus 1 poorly received PS2 game and a relatively better received PS3 game. Halo has an extremely established franchise that everybody knows.
Gamers are getting smarter. I've been playing casual games that cost very little and are very entertaining like Plants vs. Zombies and FreeRealms which is completely free. KZ2 is just another uninspired cookie cutter shooter that takes itself way too seriously and the sales numbers prove it. Hopefully Sony will pass on KZ3 and put some money into something fun and innovative.
@Nyarlahotep: FPSes are like Madden and jRPGs. It doesn't matter how good they get, how many people love them, or what they do to mix things up. People will still hate them on principle alone.
Also, I can't believe you just called a Tower Defense game "innovative".
Really, and what does that make a person like me who put an enormous amount of hours into KZ2 and still loving every second of it.
Don't place your own personal opinions on other gamers as if it is a fact. Different people like different things, and you may not like shooters, but doesn't mean that other people feel the same as you.
@facelike: I love shooters, and I'm sure there are other reasons why it's not moving any units, but in a sea of FPS's KZ is just a clone with nothing even remotely unique about it. As for PVZ, yes it's tower defense, but popcap pushed the simple concept into something fun and compelling. I can't say the same for KZ. I'm sure people enjoyed the game for what it is, but since it's my dollar I'll pass and put it towards something that truly deserves it.
@Nyarlahotep: Theres actually some uniqueness to it, which includes the class system and gameplay mixing. Also, pretty interesting artistic design. Yeah, I agree the game isn't shitting innovation, but honestly, I don't really understand why everything has to be so unique for it to be good.
I'll take a well polished, solid game that doesn't stray far from the beaten path, over a buggy, unique game that's "innovative" any day. Innovation is highly overrated in my opinion, some devs just take it too far. They have interesting concepts but the game is just dull to play (see Mirror's Edge). But a game like Halo 3 is pretty much identical gameplay to Halo 2, but its a solid, well polished game that pushes millions of units.
@facelike: Uhm... since when was stating your own opinion "placing it on other gamers as if it's a fact"?
See, this is what I love about this fanboy era. If you don't like something and say so, you're telling every single person that they have to think like you, because god forbid people have different opinions.
Oh, or you're just plain stupid. That one never gets old.
Seriously now big guy, might want to see a therapist about that overtly hostile nature of yours.
KZ2 was a competent FPS (well, for a console game anyways), but it really wasn't anything special. It was more of a fan-service for the first KZ crowd and offered about the same dish on a different plate. That's not saying it's a bad game, just nothing special as the OP stated. Nowhere did he say he didn't like shooters, he just said that they tended to be very a copy/paste genre, which is true. Personally, I still love my shooter games, but at least I'm willing to admit that 90% of them are pretty much the same thing with a different skin, you just get to choose which skin you prefer.
@bobtheduck: Heh, yeah let's see how innovative Modern Warefare 2 will be. I'm sure it'll just be an even more polished up CoD (which is perfectly fine) and no one will bitch "OMG where's the innovation?"
@Toasticus: again, its an issue of difference, have you read anything about the game? their goal was to bring realistic elements to the game, specifically weight and momentum. yes its different than ultra-responsive FPSes but its not through laziness or sloppiness, its an attempt to change things
@Jolan: An issue of difference? As opposed to an issue of sameness?
I've heard the "weight and momentum" rationale bandied about before, but why should it matter whether I've read anything about the game or not? The game should speak for itself. If something feels wrong, then it feels wrong. Finding out that it's wrong on purpose doesn't suddenly stop it from feeling wrong, as Mitsuki pointed out.
Making the weapons feel weighty is one thing. Making it feel like they weigh fifty pounds and are being carried by a drunk with delayed reaction times is another. Despite its many faults, I felt that FEAR 2 did a much better job of weighty weapon handling.
@Jolan: The fact that so many people have an issue with it shows that maybe they weren't totally successful with their attempt to "change".
I haven't played the game mind you, but I can agree that if there is a delay between my movements and what goes happens on-screen, I hate it. Rock Band drum solos, I'm looking at you.
@CHoZO: I understand that a lot of people can't adapt, and the lack of a more cliche aiming system is a definite oversight, but if you actually give it some time its a lot of fun.
@CHoZO: I believe it's fact that no one has really tried this in the history of the FPS and people got butt-hurt because they weren't amazing at it when they first picked it up. It really shows to the true nature of some gamers. As in how good they are at said game equals how much fun they're having and if they can't play it perfectly from the outset they're not having any fun and give up. Quite childish if you ask me.
I, personally, love playing a game that doesn't control like every other FPS.
I might as well just continued on play Halo 3 or CoD4 if I wanted to play another generic FPS with a new skin.
@Theoutlet: Of all the "generic FPS" out there, you choose two of the worst examples. Both of those games brought something new, which is why they sold through the roof. They made things simple, to the point and fun. And are still being rewarded for that at the top of xbox live most played charts.
@Toasticus: Interesting I've been playing FPS's since wolfenstein, and I feel that KZ2 is the first that captures a somewhat realistic way that we actually move and how that feels. FEAR2 is still very videogamey in comparison. The closest second(s) for me was(were) BF2 and 2142, which pissed me off exceptionally when I first started playing them. I came from playing tons of UT2k4, which is about the farthest you can get from realistic movement. Kz2 seemed pretty intuitive to me. There have been times where I crave the satisfaction of being able to pull off the old FPS moves that simply aren't physically possible in the real world(but they do satisfy as is the point of games). Kz2 is not real world yet either, and it strives for (I would guess) a sort of cinematic realism. Comparatively I feel no weightt in COD4 or FEAR2 at all. In COD4 I can move the gun as fast as I can move my mouse (by default).
KZ2 feels (more) like how I react and move in the real world. Unfortunately it's a much narrower scope of view, and obviously not true 3d.
I'm not telling you to like it. I can clearly see where someone wouldn't like it. I hated BF2 and 2142 controls at first. They were slow and sluggish and I couldn't aim and shoot, move/react like I wanted to, and I died over and over because of it. Then I learned how to play the game as it was designed and forgot about ut2k4 for the most part.
@Ehardergardens: Well, without dismissing your response, I think you should compare apples to apples. Games that use mouse input don't usually apply much (if any) filtering to the input. You should try FEAR 2 with a gamepad to see what I was talking about.
I played the entire game and plenty of multiplayer. Don't tell me I wasn't open to giving the game a chance. I like fun, not frustration and irritation at intentionally crap control design.
@Musika13: The problem I have with online is the ranking system.I ranked to the top within the first week of owning it and that was all playing on weekdays only and late at night.I mean,sure ranks should come quickly,but getting to the top should have been either stretched out or more rewarding.
@TimDJ84: I wasnt playing as much as you guys then apparently. I havent been playing often, but it's because i've been buying a lot of games recently, but i didnt get to the top rank yet, and i bought it pretty early.
@TheGreatRaja: It's hard to say without seeing sales figures on other PS3 exclusives, also NPD's don't include Sony's biggest market so those figures could easily be doubled on a global basis.
07/17/09
I really need some downtime so can actually play shit on my consoles again, since would love to get back into KZ3. Though I do wish the devs would work a bit harder on the coms system, since it was kinda sketchy when I used to play. Still when it worked it worked pretty well...fuck.
Anyways nice to see new content comming out!
07/17/09
07/17/09
You just jealous.
07/17/09
"I love the smell of cordite... You know, that sulfury smell?"
Yay smells!
Hmm... Know what smell I like? Pizza. And Curry. Do they make curry pizza? Or pizza curry?
07/17/09
Curry?
and
Pizza?
EPIC!
07/17/09
NOO!! I hate flamethrowers in MP games!! :(
07/17/09
LOL, love that pic.
07/17/09
But still not as ownage as the air hammer or telefrags in UT.
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But yeah nothing beats the air hammer and telefrags were always good for a laugh.
07/17/09
Hence telefrag.
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It was supposed to be something special. The sales numbers are decent, but it's not the giant they were looking for, move along.
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Homers....
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You're the only one spouting the failtastic extremism you decry.
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Your reading comprehension is bar-none.
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How many years was this game in development? How many dollars did they pump into the advertising campaign?
After all the hype and promotion I'm willing to bet that Sony was expecting much higher sales.
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Microsoft spent $40,000,000 advertising Halo 3. And the other Halo games were actually popular themselves.
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[en.wikipedia.org]
[www.destructoid.com]
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I don't really care about your numbers. All I know is that I saw just as much advertising/hype for Killzone 2 as I did any Halo game.
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Why would Mountain Dew want to associate themselves with an underperforming video game franchise :P
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Also, I can't believe you just called a Tower Defense game "innovative".
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Really, and what does that make a person like me who put an enormous amount of hours into KZ2 and still loving every second of it.
Don't place your own personal opinions on other gamers as if it is a fact. Different people like different things, and you may not like shooters, but doesn't mean that other people feel the same as you.
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:/
05/19/09
I'll take a well polished, solid game that doesn't stray far from the beaten path, over a buggy, unique game that's "innovative" any day. Innovation is highly overrated in my opinion, some devs just take it too far. They have interesting concepts but the game is just dull to play (see Mirror's Edge). But a game like Halo 3 is pretty much identical gameplay to Halo 2, but its a solid, well polished game that pushes millions of units.
05/19/09
See, this is what I love about this fanboy era. If you don't like something and say so, you're telling every single person that they have to think like you, because god forbid people have different opinions.
Oh, or you're just plain stupid. That one never gets old.
Seriously now big guy, might want to see a therapist about that overtly hostile nature of yours.
KZ2 was a competent FPS (well, for a console game anyways), but it really wasn't anything special. It was more of a fan-service for the first KZ crowd and offered about the same dish on a different plate. That's not saying it's a bad game, just nothing special as the OP stated. Nowhere did he say he didn't like shooters, he just said that they tended to be very a copy/paste genre, which is true. Personally, I still love my shooter games, but at least I'm willing to admit that 90% of them are pretty much the same thing with a different skin, you just get to choose which skin you prefer.
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I know...
*Hides for cover*
Also, AH LOVE CALLEDJE my ass.
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The graphics were great and all, but that wore off and the slow controls did not. Blek.
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Why the sacrasm towards him? The game was a controlling mess, though you probably always hated shooters prior to it and didn't notice the horror.
No sarcasm in my above:)
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I've heard the "weight and momentum" rationale bandied about before, but why should it matter whether I've read anything about the game or not? The game should speak for itself. If something feels wrong, then it feels wrong. Finding out that it's wrong on purpose doesn't suddenly stop it from feeling wrong, as Mitsuki pointed out.
Making the weapons feel weighty is one thing. Making it feel like they weigh fifty pounds and are being carried by a drunk with delayed reaction times is another. Despite its many faults, I felt that FEAR 2 did a much better job of weighty weapon handling.
05/19/09
I haven't played the game mind you, but I can agree that if there is a delay between my movements and what goes happens on-screen, I hate it. Rock Band drum solos, I'm looking at you.
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Just saying that complaints don't mean the controls were bad. I actually don't own Killzone. No splitscreen = no buy.
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I, personally, love playing a game that doesn't control like every other FPS.
I might as well just continued on play Halo 3 or CoD4 if I wanted to play another generic FPS with a new skin.
05/20/09
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KZ2 feels (more) like how I react and move in the real world. Unfortunately it's a much narrower scope of view, and obviously not true 3d.
I'm not telling you to like it. I can clearly see where someone wouldn't like it. I hated BF2 and 2142 controls at first. They were slow and sluggish and I couldn't aim and shoot, move/react like I wanted to, and I died over and over because of it. Then I learned how to play the game as it was designed and forgot about ut2k4 for the most part.
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Like?
They made things simple, to the point and fun.
I don't really disagree here, but it contradicts your previous sentence.
My point was that if I wanted to play a game just like CoD or Halo I could because they're good games and I already own them.
I play Killzone 2 because it's different and I like the feel of it.
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It was funky and clunky, an FPS only a non-FPS fan could love, ruined the game for me I tells ya.
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This doesn't play like every other FPS and it's not supposed to.
05/19/09
I played the entire game and plenty of multiplayer. Don't tell me I wasn't open to giving the game a chance. I like fun, not frustration and irritation at intentionally crap control design.
05/20/09
:P
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The problem I have with online is the ranking system.I ranked to the top within the first week of owning it and that was all playing on weekdays only and late at night.I mean,sure ranks should come quickly,but getting to the top should have been either stretched out or more rewarding.
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Also, setting ranks is a tough thing to do and it is impossible to please everybody. I know plenty of people who have yet to reach the old final rank.
05/20/09
...I have still abt. 70.000 points to get until I have reached 100.000... :-))))
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The largest market in the world for video games is the United States. The PS3 has sold more hardware and software in the US than in Japan or Europe.
05/19/09
A 1/3 of all PS3's have been sold in America which means 2/3 where sold elsewhere.
Sony's main market is Europe not North America.
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The 360's main market is America with over 3/5's of 360's sold there.
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