Ooooo this sounds cool. Do hope can get more free time to be playing KZ2 again. Though still am sad with how the engineers are handled with shared resources with most of the team not realizing that and putting turrets in the most idiotic places.
One thing that would really be happy to see patched but wont happen is allow medics to use shotguns. Since nobody gets in closer like us medics do. :/
@reality.exe.torrent:Yeah, they were, but they were left out of the multiplayer. Something about "ridiculously overpowered, no seriously, there is no way this would be fair".
So I'm really excited for their addition. No really, they are awesome weapons, and I look forward to being murdered repeatedly by them with no chance of retaliation.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Dangeresque the Observer: I can see that would be the case with the lightning gun, but I seem to recall the flamethrower being.. well, a flamethrower - sure, it's got limited range, but does lots of damage and is fun as hell.
The bolt gun is that weapon from the desert area where you fight the miners equipped with LMGs. It's basically like an overpowered shotgun, but slower, low ammo, and huge recoil.
There's no way that lightning gun would make it into online. One person could probably take out eight people before the rest of the team wiped him out.
@Atomsk88: I wouldnt say the boltgun is like an overpowered shotgun, since you can snip with the thing if you are good at "railgunning". Considering how many guys I pinned to walls on that stage.
They're bringing the Bolt Gun?! I thought the reason for its absence was due to the balancing... hmmm thinking about, the bolt gun won't have such bad balancing issues since it takes precise aim/control to actually kill someone.
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
@Luke Plunkett: I have to assume they plan this kind of DLC ahead of time. But yeah, support for games post-release is always appreciated. I, for one, am a big supporter of post-release content. If I don't find it worthy of a purchase, then I don't buy it.
@Luke Plunkett: Funny, because you don't make any mention of how "great" that support is in the post. Nope, just the bit about Killzone 2 being a disappointment.
Nice that you could mention it in the comments section though. It's great to see the writer continue to support their post in spite of that.
@jtyson: ...i thought the first paragraph, the one where the "shot" was taken, basically said hey, guerilla didnt sell as well as theydve wanted on this one, but theyre doing this anyway. thought it was pretty clear?
@Rinaldus: but if GG really wanted to give us the power to choose then where is the damn mouse and keyboard support? Or why wasn't this option in the game at launch. This might be a case of too little too late. inFamous has my time now and if the Conduit's online mode delivers on the promise of superior controls and fun gameplay and this Kz2 patch is more rhetoric that doesn't deliver, then to hell with Killzone2, it's going back to gamestop, banned from my apartment just like Resistance2.
For that matter, why can't developers give us the option to use m/kb in a FPS game that doesn't even have multiplayer...like Bioshock.
I bought the game on day one, and still haven't finished the campaign. I go back to it now and again, but every single time, I give up from frustration by the controls.
"Weight" is one thing, having a deadzone that takes up almost the entire right stick is quite another. If you push the stick to an edge, your view won't move until a fraction of a second after it's hit that edge, as in, won't move AT ALL until then. Adjusting sensitivity in the options does nothing for this, all that does is make the view move faster once it starts.
There are better ways to add a sense of weight. Don't kid yourself, Killzone 2's aiming was just plain clunky and unresponsive.
A gun should not be easy to control, but unless you're looking at the game through Fanboy-Vision Goggles, it's pretty evident that it's not "realistic", it's just plain frustrating.
I'm sorry and apologize to anyone that is offended by what I am about to say. What kind of losers play games these days anyway? I played Killzone 2 from beginning to end and once I got used to the controls it was a snap to play.But the whiny people that play games these days.All I hear is "The game is too long", ", "the gun reloads too slow", "the sky is too blue", the character's face is too shiny", the character walks too slow", the controller is too black", he buttons are too red", "the cutscenes are too long". In the name of all that is good stop whining.
When I played the Demo for Infamous, I had a few problems sticking to things I didn't want to stick to but I adapted and it worked just fine, just like I did with Sly Cooper.And what makes it worse is that these same people claim Gears of War is a perfect game but ignore the fact that game was tedious,no innovation, crappy story and dialogue with characters who ran and moved like they had sticks up their asses.Sorry for the rant but this trend of whiny gamers is getting on my nerves
@GoddardHalomitosis: I think people are entitled to be unsatisfied with games they pay $60 for. Not to mention that most of the "examples" you gave of complaints were clearly ridiculous, and not at all the kind of actual complaints you usually see.
Mhm. The argument seems to be "I paid $60 for the game, therefore it should've been a harrowing life- changing religious experience, and make me popular with the girls. And the only way I'm going to be happy now is if you ruin the experience for everyone else as well, because I can't stand to hear about other people who like the game when I don't".
Funny thing. When I was little, I just didn't play with people like that. And now I apparently have to anyway. It's like.. inverse karma, or something.
@GoddardHalomitosis: I finished Killzone2 and got Platinum. I got used to the controls enough to complete the game. I still think the analog controls suck donkey nuts.
@Bii Nii Wii Nii Politely Replaces You're Your with Your You're: Agreed. I couldn't have said it better myself. These developers are delusional if they think expectations aren't going to be through the roof with the prices for consoles and games and accessories being what they are.
With that being said, what is it in this generation that developers seem to have forgotten what "options" means? I agree that someone in Q&A had to say "these controls suck" so why not give the option to not have the weighty, drag ass, effect before the game hit retail?
I don't like the 'weight' of the guns. For me it seems a little too unrealistic. I can understand a little with the assault rifles and bigger guns, but not a small smg. With an smg it should be as if your carrying the weight of a small cat or something. I know when i'm holding my cat I don't slow down.
Even an assault rifle shouldn't weigh too much and hinder you that much. An M4 only weighs about 10 lbs, so I don't know why these soldiers are slowed down so much by them. Plus, in the future, shouldn't guns and stuff get lighter, and not bigger and heavier?
@DeadlyWhispers: that's what some of these people aren't getting. GG used the excuse of these soldiers being weighted down by their packs and weapons but it's bullshit. Like I mentioned before, why can't I turn fast when I'm wielding a pistol...even as a SNIPER? Since when is a sniper carrying a heavy load when the point is to be fast and stealthy, that is unless you have some crazy caliber rifle.
It seems that too many ps3 developers just can't seem to get the basic things right when they need it most.
It's cool they're trying to please everyone but the people who bitched about it in the first place are morons to begin with. Killzone 2's control feels like you're actually controlling a dude running around with a gun as opposed to every other FPS on the market that feels like you're controlling a floating gun. God forbid a game refuse to conform to every other game on the market.
I'm just saying I think it's really ignorant to say "This game isn't conforming to the conventions set forth by every other shooter on the market therefor it's broken."
This has nothing to do with people not agreeing with me. If you don't like the games controls don't play it. But there's no sense to bitch about a game that tries to take a different approach to something just because you want it to handle like every other game on the market.
So yes, I say those people are morons. Not because they don't they don't agree with me but because their reasons for not liking the games controls are ignorant.
Geez Luke, could you at least do some degree of research before you make with the condescending comments?
The pre-patch controller sensitivity settings had no effect on the size of the deadzone of the Right analog stick... which was way too big before this patch.
So yeah, fixing the problem with the pre-patch controller sensitivity settings IS too hard for some people... because it has no effect whatsoever.
@Ramistat: agreed. Luke must not have played Killzone 2 or any FPS for that matter.
I finished Killzone2 and the heavy weighted feel of the controls could get used to but that's the goddamn problem, why should we have to get used to a bad design choice? GG is still trying to hold on to this bullshit logic that the heavy feel of the controls is a great idea. It's not. All it does is show how desperately they tried to make dual analog controls work in a FPS and failed by making the controls worse in too many firefight situations. I tried to support it, but it's a practice in frustration.
If I'm a soldier, there's no excuse as to why I'm turning so slow that it feels like even my pistol, (PISTOL!)weights 80lbs. Give me a break. If a enemy is strafing me, why can't I turn fast enough to shoot them with smaller weapons? I don't care how much gear these meatheads are supposed to be wearing. It's nonsense that quicker turns can't be made with smaller weapons, especially when on the higher difficulty settings the AI seems to turn faster than we ever could and shoot with accuracy we'll never have. Adjusting the sensitivity didn't help at all because even the highest settings don't allow you to turn as fast as you think you should.
Face it. GG blew it. I love the recoil of the weapons when they're fired. That's awesome but all they did was take the flaws of dual analog controls and made them far worse.
If this patch actually addresses the issue, then I'll go back to killzone2...maybe, but after playing UT3's Titan pack, I'm harshly reminded of why FPS developers on PS3 not called Epic, suck.
@Striderhayasa - Can we get some damn m/kb support?!: Damn dude, get over yourself already friend. GG didn't blow shit just because you didn't like that it didn't have mouse and keyboard controls. Fact is, I and many of my friends like that KZ2 has that learning curve because we were bored of Halo anyway.
I guess those falling sales figures lit a fire under GG. Big change from back in March when the official stance was "After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system."
Well, except what they actually did was.. change the aiming quite a bit. Which exacerbated several game- balance issues, made it very effective to run around and fire on full auto, and all but ruined the feel of the original control scheme and the pacing it encouraged. All to please a bunch of morons who generally couldn't spell, string a coherent sentence together, and condemned GG as a "shitty little developer" - before they went back to play COD4 without trying to actually play KZ2 first. Apparently in an effort to generate positive and incoherent press- coverage on N4G.
GG's only response should've been: we're doing it the way we want, it is brilliant, shut up.
But instead they foolishly started to give their "fans" a few concessions, which of course will never be enough. And now we're getting twitch- controls, while GG is denying they've ever changed the scheme very much at all. Really, isn't corporate bullshit just the best thing there is? Oh, I know - what's better is that people actually want things to be this way: make every game the same way, because if it sells, then that's proof it's the best thing ever made, and no one would ever want anything different!
Since i don't play ANY fps i will quote my friend on this one..
"I don't know why people complain about the aiming and movement in this game your are not suppose to turn on a dime or shoot over 9000 bullets with little to no recoil messing with your aim.People just need to STFU and play the DAMN game"
@Curse_Lily: Tell your friend that he needs to know that Killzone 2's control layout is pretty unique from the rest of the ragtag FPS' out there. I know quite a few people who did play it and for those that bitch and consistently whine are those who want another FPS that plays the same as the rest. I agree wholeheartedly about STFU though.
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
@Curse_Lily: Your friend doesn't have a clue as to what he's talking about. Imagine taking a racing game and instead of having a standard steering mechanic, the developer changes the mechanic so your car never turns like it should. It always turns slower than you expect it to and adjustments just make the car harder to control. Killzone 2 supports a CoD4 control layout so take that for what it's worth but the actual dual analog controls should not be so bad that gamers are expected to "get used to them." Dual analog is bad enough as is for FPS games, why make them worse? It's a retarded design decision and I can see a lot of people not playing KZ2 because of it. There certainly are a lot of them on the used rack at my local gamestop.
Keep the recoil for the weapons, change that dumbass weighty feel when trying to turn and look up and down.
07/10/09
One thing that would really be happy to see patched but wont happen is allow medics to use shotguns. Since nobody gets in closer like us medics do. :/
07/09/09
07/09/09
So I'm really excited for their addition. No really, they are awesome weapons, and I look forward to being murdered repeatedly by them with no chance of retaliation.
07/09/09
07/09/09
The bolt gun is that weapon from the desert area where you fight the miners equipped with LMGs. It's basically like an overpowered shotgun, but slower, low ammo, and huge recoil.
There's no way that lightning gun would make it into online. One person could probably take out eight people before the rest of the team wiped him out.
07/10/09
07/09/09
07/09/09
I found the bolt gun to be really easy to aim though.
07/09/09
The flamethrower should be tons of fun, and it should be good for crowd control.
07/09/09
Not that I'm a huge PS3 supporter or anything, but I just found it weird.
07/09/09
07/09/09
Way to promote the comment, Luke. :P
07/09/09
07/09/09
07/09/09
Nice that you could mention it in the comments section though. It's great to see the writer continue to support their post in spite of that.
07/10/09
07/10/09
To be honest, it's probably just to stir the pot and get the threads like this one started :-\
07/10/09
05/28/09
05/28/09
05/27/09
05/27/09
For that matter, why can't developers give us the option to use m/kb in a FPS game that doesn't even have multiplayer...like Bioshock.
05/27/09
"Weight" is one thing, having a deadzone that takes up almost the entire right stick is quite another. If you push the stick to an edge, your view won't move until a fraction of a second after it's hit that edge, as in, won't move AT ALL until then. Adjusting sensitivity in the options does nothing for this, all that does is make the view move faster once it starts.
There are better ways to add a sense of weight. Don't kid yourself, Killzone 2's aiming was just plain clunky and unresponsive.
A gun should not be easy to control, but unless you're looking at the game through Fanboy-Vision Goggles, it's pretty evident that it's not "realistic", it's just plain frustrating.
05/27/09
When I played the Demo for Infamous, I had a few problems sticking to things I didn't want to stick to but I adapted and it worked just fine, just like I did with Sly Cooper.And what makes it worse is that these same people claim Gears of War is a perfect game but ignore the fact that game was tedious,no innovation, crappy story and dialogue with characters who ran and moved like they had sticks up their asses.Sorry for the rant but this trend of whiny gamers is getting on my nerves
05/27/09
05/27/09
Mhm. The argument seems to be "I paid $60 for the game, therefore it should've been a harrowing life- changing religious experience, and make me popular with the girls. And the only way I'm going to be happy now is if you ruin the experience for everyone else as well, because I can't stand to hear about other people who like the game when I don't".
Funny thing. When I was little, I just didn't play with people like that. And now I apparently have to anyway. It's like.. inverse karma, or something.
05/27/09
@Bii Nii Wii Nii Politely Replaces You're Your with Your You're: Agreed. I couldn't have said it better myself. These developers are delusional if they think expectations aren't going to be through the roof with the prices for consoles and games and accessories being what they are.
With that being said, what is it in this generation that developers seem to have forgotten what "options" means? I agree that someone in Q&A had to say "these controls suck" so why not give the option to not have the weighty, drag ass, effect before the game hit retail?
05/27/09
Even an assault rifle shouldn't weigh too much and hinder you that much. An M4 only weighs about 10 lbs, so I don't know why these soldiers are slowed down so much by them. Plus, in the future, shouldn't guns and stuff get lighter, and not bigger and heavier?
05/27/09
It seems that too many ps3 developers just can't seem to get the basic things right when they need it most.
05/27/09
05/27/09
Don't you think that's a little arrogant?
05/27/09
I'm just saying I think it's really ignorant to say "This game isn't conforming to the conventions set forth by every other shooter on the market therefor it's broken."
This has nothing to do with people not agreeing with me. If you don't like the games controls don't play it. But there's no sense to bitch about a game that tries to take a different approach to something just because you want it to handle like every other game on the market.
So yes, I say those people are morons. Not because they don't they don't agree with me but because their reasons for not liking the games controls are ignorant.
05/27/09
There. See. All better now.
05/27/09
The pre-patch controller sensitivity settings had no effect on the size of the deadzone of the Right analog stick... which was way too big before this patch.
So yeah, fixing the problem with the pre-patch controller sensitivity settings IS too hard for some people... because it has no effect whatsoever.
05/27/09
I finished Killzone2 and the heavy weighted feel of the controls could get used to but that's the goddamn problem, why should we have to get used to a bad design choice? GG is still trying to hold on to this bullshit logic that the heavy feel of the controls is a great idea. It's not. All it does is show how desperately they tried to make dual analog controls work in a FPS and failed by making the controls worse in too many firefight situations. I tried to support it, but it's a practice in frustration.
If I'm a soldier, there's no excuse as to why I'm turning so slow that it feels like even my pistol, (PISTOL!)weights 80lbs. Give me a break. If a enemy is strafing me, why can't I turn fast enough to shoot them with smaller weapons? I don't care how much gear these meatheads are supposed to be wearing. It's nonsense that quicker turns can't be made with smaller weapons, especially when on the higher difficulty settings the AI seems to turn faster than we ever could and shoot with accuracy we'll never have. Adjusting the sensitivity didn't help at all because even the highest settings don't allow you to turn as fast as you think you should.
Face it. GG blew it. I love the recoil of the weapons when they're fired. That's awesome but all they did was take the flaws of dual analog controls and made them far worse.
If this patch actually addresses the issue, then I'll go back to killzone2...maybe, but after playing UT3's Titan pack, I'm harshly reminded of why FPS developers on PS3 not called Epic, suck.
lack
of
mouse
and
keyboard
support
05/28/09
05/27/09
05/27/09
Well, except what they actually did was.. change the aiming quite a bit. Which exacerbated several game- balance issues, made it very effective to run around and fire on full auto, and all but ruined the feel of the original control scheme and the pacing it encouraged. All to please a bunch of morons who generally couldn't spell, string a coherent sentence together, and condemned GG as a "shitty little developer" - before they went back to play COD4 without trying to actually play KZ2 first. Apparently in an effort to generate positive and incoherent press- coverage on N4G.
GG's only response should've been: we're doing it the way we want, it is brilliant, shut up.
But instead they foolishly started to give their "fans" a few concessions, which of course will never be enough. And now we're getting twitch- controls, while GG is denying they've ever changed the scheme very much at all. Really, isn't corporate bullshit just the best thing there is? Oh, I know - what's better is that people actually want things to be this way: make every game the same way, because if it sells, then that's proof it's the best thing ever made, and no one would ever want anything different!
Bastards.. allbastards.
05/27/09
"I don't know why people complain about the aiming and movement in this game your are not suppose to turn on a dime or shoot over 9000 bullets with little to no recoil messing with your aim.People just need to STFU and play the DAMN game"
05/27/09
05/27/09
He just doesn't get why people wants,expect for every game to play in same way.
05/27/09
05/27/09
05/27/09
Keep the recoil for the weapons, change that dumbass weighty feel when trying to turn and look up and down.
05/27/09