<![CDATA[Kotaku: Gta4]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Gta4]]> http://kotaku.com/tag/gta4 http://kotaku.com/tag/gta4 <![CDATA[ Burger King Welcomes Germany to Veg City ]]> Over in Germany, Burger King is running an edgy Vice City inspired campaign called Veg City. The website has a true Grand Theft Auto-style map, and there are mini games like a sniper games, red light district multiple choice game minus vegetable fucking, and an airport baggage game. Nothing quite like pickle hookers and capsicums getting cavity searches! Imaginative stuff.

Welcome to Veg City! [Official Site via Marblehead Blog via GamePolitics]

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Thu, 10 Jul 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5024089&view=rss&microfeed=true
<![CDATA[ Games Today: We Do Melodrama? ]]>
The term 'melodrama' is a somewhat loaded term — ask a few people if X media counts as melodrama, and you're likely to get a variety of answers. Michael Abbott discusses melodrama in one accepted context (a definition that I would quibble with based on my own background dealing with 'melodramatic representation') in reference to games. Yes, we do do melodrama — everything from GTA to Metal Gear to Final Fantasy plays with at least one interpretation of melodrama:

Lest you blanch at the notion of Solid Snake lumped in with Days of Our Lives or Waiting to Exhale, I would suggest to fans of Braveheart, Lost, CSI, and virtually every sports movie ever made that you are also fans of melodrama. The Call of Duty series, the Final Fantasy series, Bioshock - even significant portions of GTA IV - all rely on melodrama to deliver their experiences.

And at the center of these tales is the classic Melodrama Hero - a man (sometimes, but rarely a woman) of strength and courage who must do great deeds in an environment of heightened emotional intensity; a hero who operates within a clearly defined world of good and evil, charged with restoring order and stability from chaos. Solid Snake and Dudley Do-Right are cut from the same cloth. One may be a conflicted hero with lots more backstory (and, okay, Dudley is a cartoon caricature), but dramaturgically they function in remarkably similar ways.

I have to say I would think most people would blanch at the idea of Solid Snake lumped in with soap operas ... but he's got a point. Melodrama is a hugely effective narrative style — and the reasonably clear dichotomies we see in many narrative-driven games is one critical part in labeling them as 'melodramas,' or at least as media possessing melodramatic elements. However, I don't think the world is quite ready for the Days of Our Lives RPG. At least, I certainly hope not.

We do melodrama [The Brainy Gamer]

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Sun, 06 Jul 2008 12:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5022341&view=rss&microfeed=true
<![CDATA[ Suicide Girls Taps Into GTA IV Fetishism ]]> You know the "rule." The rule that states "pornography or sexually related material exists for any conceivable subject"? A recent Suicide Girls spread is further proof of the theory, as one of its models, Bob, has taken Grand Theft Auto IV cover girl lust and turned it into an excuse to get naked. (Yes, Bob's a woman.)

This particular Lola looks to only have five fingers, so the fantasy may be blown for some of you. But for anyone looking for a NSFW thrill, carry on. Membership is obviously required, as we all know the internet doesn't give away its smut for free.

GTA A Tribute to Lola [Suicide Girls]

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Wed, 02 Jul 2008 15:40:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021538&view=rss&microfeed=true
<![CDATA[ Wall Street Journal: GTA IV's No Godfather ]]> nikoooooooo.JPGFirst we have a thematic discussion on Metal Gear Solid IV in the New York Times, and now we have a thorough treatment of Grand Theft Auto IV in the Wall Street Journal by Pulitzer Prize winner Junot Dìaz. Really exciting stuff, if you ask me.

Dìaz examines the art value of GTA IV, prompted by exultant commentary from the games press that calls the game on par with or exceeding film triumphs like Scarface and The Godfather - and, in an editorial well-supported by factual comparisons, he finds it comes up short:

What else is the new GTA not? Well, despite all the critical adulation over GTA IV's characters and purported subtlety, this isn't a game that is nuanced or subtle. Like the pulps that are part of its narrative DNA, GTA IV operates in broad strokes, crude characterization and over-the-top stereotypes — this is a game where a shotgun to the head is the height of discretion. The GTA series made its name by being "hard-core" (or, if you prefer, tasteless) but the latest game certainly ain't half as hard-core as even Steven Seagal's "Out for Justice." (Check out the final corkscrew-to-the-head death match.) Hell, GTA IV ain't even half as hard-core as some of its predecessors.

Dìaz says he is actually a longtime fan of the series, and that it was GTA III that truly broke ground with its gameplay, and he seems to suggest that other installments since then have largely been more of the same. I'm a fan of GTA IV as much as anyone else, but I find Dìaz's criticisms hard to disagree with, particularly this one:

Compared with Tommy and CJ, GTA IV's protagonist Niko Bellic is somewhat of a milquetoast. He's more of a reluctant hero in the classic tradition. I mean he ain't exactly a boy scout, having been a human trafficker in the immediate past, and his descent into hits for hire is pretty swift but overall he's a moral improvement over earlier GTA leads. Perhaps this is why the critics call him more nuanced, but in my estimation Niko isn't nuanced; he's just boring. You don't play GTA because you want to roll with a Niko. You play GTA because, for a couple of hours, you want to be a Tommy Vercetti. So before you start measuring a game to "The Brothers Karamazov" maybe you should measure it up to its earlier iterations. You might actually see something.

Maybe the attempt to add film-style nuance to GTA IV didn't especially serve the format, especially as it brought the character story into conflict with the gameplay.

'Grand,' but No 'Godfather' [WSJ via Level Up]

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Mon, 30 Jun 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=397521&view=rss&microfeed=true
<![CDATA[ Connecticut Senator Searching For "Rape Scene" In GTA IV ]]> Connecticut Senator Gayle Slossberg (D) recently told The New Haven Advocate that the rape scene in Grand Theft Auto IV, where you earn "points for rape," is so alarming that she'd like to see a law passed that features better warning labels.

Yeah, of course, there's no rape scene in GTA IV. But Slossberg appears to be pretty convinced she'd see it, if she could only play well enough to reach that point in the game. Or so she said during a Capitol press conference, according to the Advocate.

The article says she'd like "confirmation" that there is no rape scene in the game. I suppose this is another "write your representative" situation where she could use some (polite) information?

Connecticut State Senator Alarmed Over (non-existent) Rape Scene in GTA IV [New Haven Advocate via GamePolitics]

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Wed, 25 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5019716&view=rss&microfeed=true
<![CDATA[ "Hot Coffee" Class Action Suit Claims Show Very Few Were Offended ]]> Who would have possibly thought that in a game filled with violence, foul language and generally deplorable behavior, that so few who owned Grand Theft Auto: San Andreas would be so apathetic about the hidden sexual content buried deep within? Certainly not the law firms who filed a class action suit against Take-Two over the "Hot Coffee" incident, as the New York Times reports that just 2,676 of the millions who bought GTA: San Andreas have filed a compensation claim. The chance to cash in on Take-Two's legal woes ended on May 16 and the final tally must just shock you.

Take-Two must cover over a million dollars in legal fees and has agreed to a hefty charitable donation as part of the settlement, but they'll pay out just $30,000 in resolving claims with consumers. The "benefits" to consumers ranged from $5 to $35 US, with some claimants getting a decaffeinated copy of San Andreas.

Unsurprisingly, another lawyer has poked his nose into the settlement, claiming that the lawsuit has no merit. That claim is partly based on the fact that so few offended parties wanted to experience the "Hot Coffee" healing power of cash.

Adding weight to the argument that the suit has no merit, is that it appears that some of those deposed were clueless about the game's content to begin with. Killing? Well known. But stealing? In Grand Theft Auto? Who knew?!

Anyone out there file a claim? We'd like to know!

Hidden Sex Scenes Draw Ho-Hum, Except From Lawyers [New York Times - thanks, Michael!]

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Tue, 24 Jun 2008 17:40:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019331&view=rss&microfeed=true
<![CDATA[ Spare A Rodent? ]]> To: Last Brian Standing
From: Totilo
Re: Serious Question: GTAIV or MGS4?

When I was a kid, I ate all my beans before I ate my carrots, all my fish before I ate all my corn. These days, I eat all my fries before I eat my burger and I finish any console game I'm enjoying before I start the next one.

So if you are enjoying GTAIV and are as close to the end as you say you are, then forge on ahead and complete it. Remember, the next game you're going to play is a Metal Gear game, and, in order to understand one of those epics, you need to give it your full attention. One game at a time.

By the way, I think one of the hamsters that powers the Kotaku engine sprained a leg today or something. If you have a replacement rodent, you might want to send him scurrying in.

What you missed:
My Brief Surprise Visit To Sony's PS3 Home Beta
Skate It Wii May Get Skateboard Frame for Balance Board
ESA Responds To Crave Departure
Sporepedia A Million Strong And Growing

'Metal Gear Solid 4' And The Lack Of Sad Games

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Tue, 24 Jun 2008 17:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019360&view=rss&microfeed=true
<![CDATA[ GTA IV "Beginning Of The End" For Next-Gen? ]]> Over at GigaOM, Wagner James Au argues that the mammoth launch success of Grand Theft Auto IV is "the beginning of the end" for the next-gen. If a launch that universally successful can't budge hardware sales - and GTA IV really didn't - then "drastic changes" may be to come, says Au:

Expect to see games made for lower budgets, targeted at wider audiences (ones that aren’t fixated on high-end 3D graphics) and delivered over broadband with a micropayment program in place. Don’t expect a follow-up to the 360 or PS3 anytime soon, either. In other words, the days when so-called “next-gen” gaming reigned supreme are coming to end — instead, the industry’s future will be shaped by games like Rock Band.

Au cites VGChartz data, which can be problematic for several reasons recently highlighted in an excellent Simon Carless column at GameSetWatch, but aside from that minor note, I think the future Au foresees is definitely a likely one - to an extent.

GTA IV, of course, netted $500 million in its first week. Hardware manufacturers may need to become more agile, but I highly doubt that the giants of game development will be so easily shifted to lower-budget, microtransactions-driven titles when there's money like that to be made from a hit.

Web entrepreneurs have also been forecasting, with strange virulence, the death of the "core" game industry as we know it for some years now, and they predict its recession in favor of viral, social, casual browser-based stuff. This sector is currently the darling of the venture capitalists, and many of their products have garnered the attention of millions of mainstream users, but such products have yet to prove they can hang in beyond the bubble, and remain primarily of major interest to those who invest in and cover the space. Meanwhile, the console-cycle industry model has persisted for decades.

Most likely, the crystal ball will feature a blend of both business models - a continuation of the traditional one, plus some more risk-resistant, smaller-scale products.

What do you think? Will we see a day when the console megatitle is a thing of the past?

Why GTA IV Was the Beginning of the End
[GigaOM via GameSetWatch]

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Mon, 23 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018996&view=rss&microfeed=true
<![CDATA[ Arguing 'Grand Theft Auto IV' With N'Gai ]]> Once a month or so, N'Gai Croal and I debate a video game. Usually we do it well after a game's been released. We call our exchanges Vs. Mode, co-publish them on both of our blogs, and hope that people have enough bathroom time to read them.

The latest debate concluded this morning. It's all about Grand Theft Auto IV. We talked about bringing our A game for this one. Or at least we would have if we spoke in sports metaphors. It's full of spoilers... about the game's moral quandaries, its ending and other stuff. So beware.

But if you're looking to see him have a go at me for preferring San Andreas to GTA IV and if you're interested in stuff like this...

N'Gai: I'm wondering whether the fault lies not with inconsistencies in the work of Rockstar's writing team, but with the credulity of all of us. Liberty City is filled with self-deluded characters like Playboy X, Manny and Brucie, who present themselves one way only to be exposed by their behavior. Why do we take Niko at face value? Is it just because he's our avatar? ... Maybe Niko is deceiving himself as much as do the rest of the lowlifes he runs with. Maybe as much as he believes he's fatigued with death and killing, he's actually drawn to it? Maybe we have all misunderstood Niko Bellic.

...then head to either of our sites and read the loooong debate. I'm linking to his version, because I'm classy.

Round One
Round Two
Final Round

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Mon, 23 Jun 2008 15:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5018938&view=rss&microfeed=true
<![CDATA[ Rockstar Patches GTA IV ]]> Grand Theft Auto IV players logging in today for their daily fix will be greeted by a quick little patch that addresses several small issues in the game on both the PlayStation 3 and Xbox 360. Highlights include increasing the frequency and reliability of leaderboard updates on the PS3 version, fixing Cops 'n Crooks so that players can no longer earn ridiculously high scores, and my personal favorite - fixing the countdown timer for multiplayer matches so it no longer resets every time a new player enters the game, causing the assembled players to call said newbie names I cannot repeat in this space.

Other than that, a few quick fixes to address hangs and such. Hit the link for the full skinny on the newly polished GTA IV experience.

GRAND THEFT AUTO IV PATCH [Rockstar Games Social Club]

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Mon, 23 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018849&view=rss&microfeed=true
<![CDATA[ Settlement Makes GTA Movie Impossible ]]>
Back in February we spotted a rumor that a GTA movie starring Eminem almost happened. It was knocked down the same day by Rockstar's Dan Houser, who said "we never entertained proceeding with the project." Maybe the story pitch was crap, but even if it wasn't, now we know at least one reason why.

LA Weekly's Nikkie FInke reports on her blog that a settlement prohibits Rockstar from making a movie based on Grand Theft Auto, which is the same name as a 1977 film whose rights are owned by Fox. The settlement also prohibits Fox from making any video game based on that movie. I've never seen it, but considering all the crappy adaptations done out there, obviously this settlement was more about protecting Fox's copyrights than Rockstar's.

Interestingly, the Grand Theft Auto film in question got an updated box right around the time the original GTA craze hit (above), and you can see the similarities in the typefaces. Not sure if this was part [or provocation] of the settlement or not.

All About the Grand Theft Auto Movie [Nikkie FInke's Deadline Hollywood Daily, via Shacknews]

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Sat, 21 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018544&view=rss&microfeed=true
<![CDATA[ Real Niko Bellic Is Real Swarthy ]]> Pixeloo's rendition of a "real" Mario was more than a little creepy. Those giant, giant eyes. Ungh. But Pixeloo's latest work - "real" Niko Bellic - is a much more subdued affair. Mostly because everyone's favourite bloodthirsty Serb had more human proportions to begin with. Though he does now look a little thinner. And a lot more cranky. Embiggened version after the jump.

Niko Bellic of Grand Theft Auto IV [Pixeloo, via GayGamer]

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Thu, 19 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018159&view=rss&microfeed=true
<![CDATA[ GTA IV's Lost Phone Music Feature ]]> There was a time in the development cycle of Grand Theft Auto IV that Niko Bellic had a cell phone that could play music, MTV Multiplayer reports, but the option was cut.

“Some people on the team didn’t like the music/mobile phone idea for various reasons, but they went back and forth on the idea until the very end,” Rockstar spokesperson Darlan Monterisi explained in an e-mail on Tuesday. “This is VERY common. We do it in every game we make. We still prefer the balance of music in car and the ambient world’s noise on foot, but we are constantly reviewing this stuff.”

I wonder how much having a mini-stereo with you at all times would have changed the experience? It must have been something that the Rockstar folks thought would have had quite an impact to remove it. Why else would they cut the thing entirely instead of allowing gamers to go out and buy a phone with the feature in game?

Actually, I'm still surprised at the limit of phone tech in the game. I was expecting that the phone, because it plays such an important role in the game's interface, would come in a lot more flavors and that at least one of the was going to support video capture. Maybe next time.

GTA IV Cutting Room Floor [MTV Multiplayer]

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Wed, 18 Jun 2008 09:03:30 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5017556&view=rss&microfeed=true
<![CDATA[ Riccitiello: Take-Two Bid Focused On Holiday Season, Not GTA IV ]]> Don't believe what the timing tells you - EA's bid for Take-Two was never about Grand Theft Auto IV. That's what EA CEO John Riccitiello told an audience of investors during William Blair & Company's annual stock conference, where he was a speaker today.

"For clarity’s sake, I think you’ve got a slight mis-remembering of what we said," Riccitiello told an audience member who asked about capitalizing on GTA IV's release value. "We were extremely explicit that there was no possibility whatsoever that we would be able to acquire the company or close the transaction prior to the release of GTA IV."

"What we said is we wanted to close the transaction in time to affect holiday sales for some of the games like Midnight Club, catalog for GTA and others. And so the reason we’re continuing to extend it, that was our plan all along and that was the way we described it at the time."

The questioner was probably prompted to the question by EA's recurring comments about the time sensitivity of their offer, but Riccitiello said that "the depreciating nature of the asset was not necessarily about GTA."

"It is that one more holiday period where we can sell more puts money onto the bottom line."

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Tue, 17 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5017359&view=rss&microfeed=true
<![CDATA[ The Sun Gnashes Teeth over GTA's Locked Mock Pedophile Site ]]>

UK newspaper The Sun is trying their best to drum up some British outrage over Grand Theft Auto IV's inclusion of a child pageant site on the game's faux internet.

In GTA IV a little exploration at the game's cyber cafe yields LacySurprisePageant.com, when you visit the site a message pops up that it has been shut down by the game's police and that your IP address has been "cataloged" for possible future investigation. A visit also instantly maxes out your wanted level.

When I first noticed this, while playing through the game, I had a pretty good laugh, but at least one South Wales man was offended. And you know what they say: One person pissed off equals a story in The Sun.

Jason Deschoolmeester, 23, of South Wales, said: “I was looking on the internet for cheats and the name of this caught my eye as my daughter is called Lacey. This crosses the line. The makers have obviously sat around and discussed putting this in, and it’s not on. What will they do next?

“It’s disgusting. It could lead people to indulge in things like that. It is totally sick. I won’t play it again.”

While The Sun does go out of its way to point out that the game doesn't allow you to act out the role of a pedophile, they never explain how a single complaint by a gamer morphed into a story with the headline: A HIT computer game has sparked outrage by featuring a spoof paedophile website.

A HIT computer game has sparked outrage by featuring a spoof paedophile website. [The Sun]

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Mon, 16 Jun 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016733&view=rss&microfeed=true
<![CDATA[ Someone Dumb Thinks GTA IV Violence Inspired By "Al-Qaeda" ]]> A report from Spiegel online points to someone who isn't that bright theorizing that Grand Theft Auto IV's designers were inspired by attacks from the Osama bin Laden lead terrorist group. Spiegel cites a member of a message board populated by "cyber-jihadists and al-Qa[e]da sympathizers" who contends that GTA IV's use of cellphone triggered bombs "shows the power and effectiveness" of, well, something Al-Qaeda related that is just too dumb to reprint.

The theory is fleshed out by evidence that things explode in GTA IV. Compelling stuff. You've given us a lot to think about this day, random internet moron.

Was Grand Theft Auto IV Inspired by Al-Qaida? [Spiegel via GamePolitics]

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Fri, 13 Jun 2008 19:30:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016432&view=rss&microfeed=true
<![CDATA[ Analyst: Saints Row 2 Trailer "Pompous" ]]> Have you seen the recent Saints Row 2 trailer that makes direct comparisons to Grand Theft Auto IVto show why it's more fun? It's more tongue-in-cheek snarky than truly nasty, but apparently it prompted one analyst to counsel investors to take it with a grain of salt.

Janco Partners analyst Mike Hickey said that going toe-to-toe with GTA IV on content is "an unusually pompous position... considering GTA IV is estimated to be the highest grossing 1st week entertainment release of all time."

Hickey also nodded to GTA IV's Metacritic-leading score, and maintained his "conservative" estimate for Saints Row 2 sales, "in light of mediocre game previews and a delayed release in-part from quality concerns."

In general, it seems a bit of a risky strategy for any title to compare itself, even jokingly, to a sales record-smasher like GTA IV. When I spoke to THQ during their preview event, though, a rep told me the aim was to show what was different about Saints Row, not necessarily to make superiority claims.

Hickey: Saint's Row 2 'Pompous' To Attack GTA IV [Gamasutra]

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Tue, 10 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015159&view=rss&microfeed=true
<![CDATA[ Pachter: GTA IV So Did Not Drive Console Sales ]]> I know, we don't run many of these predictions anymore, but I've an inkling this one's on the money, so up it goes. Analyst Michael Pachter has rolled the goat's bones, read the tea leaves and predicted that while software sales for May were strong, hardware sales were not. Even though they were supposed to be, with both Microsoft and Sony hoping/expecting a big sales boost in the wake of GTA IV's release. He cites some simExchange and VGChartz numbers in his figures, which as guesstimates aren't as rock-solid as we can hope for, but since the real NPD numbers won't be with us til later in the week, guesstimates are all we've got. Make do.

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Mon, 09 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5014828&view=rss&microfeed=true
<![CDATA[ GTA IV Killing Makes Will Wright Feel Kinda Bad ]]> Will Wright feels "a bit of remorse" when he makes the choice to kill civilians in GTA IV, he said, speaking at the Vancouver Art Gallery for its "Krazy! The Delirious World of Anime + Comics + Video Games + Art" exhibition.

Gamasutra covered the event, during which Wright added, "but if it's to progress the story, then 'God told me to do it.'"

He covered a broad range of subjects during the talk, including whether games are perceived as an art form ("When comic book people are looking down on you as cultural refuse, you know you're at the bottom of the barrel,") and his vision of games as a "co-collaboration between player and designer."

Still, he thinks we have further to go:

We have yet to prove we can do meaningful things with this form of expression, but I believe we are at the cusp of a Cambrian explosion of possibilities [referencing the geological era in which complex life flourished]. We are a couple years away from being respected as a form of expression, but it's not a battle we need to fight. We'll win anyway."

Will Wright - Video Games Close To 'Cambrian Explosion' Of Possibilities [Gamasutra]

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Mon, 09 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5014755&view=rss&microfeed=true
<![CDATA[ Breaking: First GTA IV Episodic DLC To Come To Xbox 360 In Q1 09 ]]>

The first installment of downloadable content for Grand Theft Auto IV on Xbox 360 will be a full extra "episode," and is set to hit in the first fiscal quarter of 2009, Take-Two CEO Ben Feder revealed on the company's call to investors today. Take-Two's fiscal Q1 starts in November, which means the earliest the DLC can arrive is in November of 2008.

Feder declined to provide any further details, but now we know the DLC is forthcoming for Xbox 360. No mention was made of PS3 DLC.

"The 2009 release of this highly anticipated episode will provide better balance among top titles," said Feder. When questioned by an analyst, Feder said, "The reason we moved it is more about portfolio balance than anything else... the delay is not about development issues."

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Thu, 05 Jun 2008 14:45:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5013642&view=rss&microfeed=true
<![CDATA[ Take-Two Surges In Second Quarter, Spent $5.3 Million Fighting EA ]]> Grand Theft Auto IV's all-time record-breaking launch drove Take-Two to $98.2 million in profits during its fiscal second quarter, the company announced today. This represents exponential year-over-year growth for Take-Two, who saw a loss of $51.2 million during the same period of 2007.

The company more than doubled its net revenues for the quarter, reporting $539.8 million as compared with $205.4 million in the second quarter of 2007, even while the company spent $12.4 million on the stock-based compensation plan it recently approved for its Board.

Notably, results also reveal that Take-Two has spent a total of $5.3 million in legal fees over the last six months, the lion's share of which have been spent fending off Electronic Arts' acquisition bid.

As for BioShock, which now heads for both the PlayStation 3 and the movie theatres, Take-Two said it has shipped 2.2 million units to date.

Board chairman Strauss Zelnick emphasized the company's overall value:

“Take-Two’s performance has exceeded expectations through the first half of fiscal 2008, clearly demonstrating the creative, operational and financial strength of our business,” Zelnick said. “Our results reflected the extraordinary success of Grand Theft Auto IV, the value of our catalog of titles, and our ongoing initiatives to improve the efficiency of our operations.

"We look forward to continuing to enhance stockholder value by building on our broad portfolio of internally developed and owned interactive entertainment brands, leveraging the opportunities in the current industry cycle, and operating our business in an effective manner.”

Zelnick's statement on "continuing to enhance stockholder value" seems to indicate he has no immediate plans to yield to EA's bid.

Ben Feder, Chief Executive Officer of Take-Two, added, “Based on the Company’s stronger than expected results, we have increased our financial guidance for fiscal 2008 and are confident in our ability to continue to perform for the balance of the year. Furthermore, Take-Two is extremely well positioned in an industry that is experiencing explosive growth. We believe that our exceptional creative talent, diverse range of hit products, and the proven global demand for our titles will be the drivers of increasing value over time.”

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Thu, 05 Jun 2008 14:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5013521&view=rss&microfeed=true
<![CDATA[ GTA IV Sold 8.5 Million, Shipped 11 Million So Far ]]>
Grand Theft Auto IV has sold 8.5 million units to date, with 11 million shipped to retail as of May 31, the company's second quarter financial results revealed today.

In its first week, GTA IV sold 6 million units, to the tune of $500 million in net sales.

As for BioShock, Take-Two said it had shipped over 2.2 million units since its late August debut, though GTA IV sales were the primary driver to $98.2 million in profits on the quarter for the publisher.

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Thu, 05 Jun 2008 14:27:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5013522&view=rss&microfeed=true
<![CDATA[ Liberty City Citizens Demand Tougher Law Enforcement ]]> The Onion has been having a complete field day with Grand Theft Auto IV, producing some of the best material they've written in years since the game's release in late April. Today they report on Liberty City citizens' growing dissatisfaction with local law enforcement, citing not only their ineffectiveness in dealing with the recent crime wave, but also difficulties in keeping their priorities straight
"I was buying a hot dog from a street vendor in Hove Beach yesterday when I saw someone run a red light, barrel down the sidewalk, careen into a garbage truck, exit his vehicle, steal a nearby convertible, and drive away," one Broker resident reported. "A nearby police car didn't even react. But when the car behind him nicked his fender, the officer shot the driver through the windshield and walked away."

"That is not the kind of law enforcement we want for our community," he added.

Speaking as a recent immigrant to Liberty City, I have to disagree. This is exactly the type of law enforcement we need. Someone go run over that resident for me.

Liberty City Police Face Allegations Of Incompetence, Brutality [The Onion - Thanks Daria!]

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Wed, 04 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5012995&view=rss&microfeed=true
<![CDATA[ Momentary Disassociation, Or Wow, Billboards! ]]> You're looking at a pic of Star Junction — I mean, Times Square. One thing you might not realize if you've never visited New York City is the just-a-little-off-kilter accuracy of the geography in Grand Theft Auto IV. For example, the Yahoo! ad you see here is located in the same spot as GTA IV's "EyeFind" search engine billboard, and it blinks and flashes just as bright.

I headed down there on Sunday so that I could pick up a Darkrai for my Pokemon game at Toys R Us (did you guys get one?), and since I live further uptown, I hadn't been there in a while - like since picking up and getting into GTA IV

I wasn't expecting it to be such a strange moment. Bright lights scrolling by, taxis everywhere, flashy cars to steal — I mean, admire. I've been floored by the grandeur of Times Square, tourist crowds and all, ever since I moved to New York City back in 2002, but this was the first time I got a little rush of surreal giddiness as if I'd walked into a video game.

And then, just when things couldn't get any weirder, I saw this:

Whoa, it's Niko!

See that little awning? They're selling nuts! I can restore my health!

Okay, maybe I should get out a little more. But they really went all-out with the GTA IV-as-wallpaper ad campaign - I also took a snap of six-fingered lollipop girl down on the Lower East Side. Rockstar never did answer me on what was with that six-finger deal.

Did you West Coasters go through this with San Andreas?

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Mon, 02 Jun 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5012286&view=rss&microfeed=true
<![CDATA[ Anti-Feministing: Debunking The Argument Against GTA IV ]]> A pretty blonde mob princess, bound and gagged, is taken kicking and screaming raw-throated curses out of the trunk of the player’s car. Tied to a chair in the hideout of the gangsters who hold her hostage, the player’s asked to snap a photo to send to her Mafia father.

She screams muffled protests through the rag between her lips, the image on the camera phone screen reflecting her tormented, terrified eyes. As the player centers her face in the frame, she offers a desperate moan, a wracked sob.

“Smile for daddy,” the player tells her.

Click.

Is Grand Theft Auto IV an expression of hate towards women? Are those who enjoy it misogynists?

Feminist interest blog Feministing certainly thinks so – though not because of this mission scene from later in the game. At the time of GTA IV’s launch, Feministing poster Samhita came across a video called “Ladies of Liberty City: Very Bad Things,” created by IGN. The video featured sequences of the game edited together by IGN, and all of these sequences depicted violence, with sexual overtones, toward the prostitutes and strippers in the game – such as soliciting a prostitute and then running her over with your car to get your money back.

Feministing’s Samhita was offended, and excoriated the game for what she called its “blatant violence and misogyny displayed towards women.”

Before we address an argument to her statement, it’s necessary first to pick out a few serious flaws in her opinion of the game.

Thanks, IGN

First, she referred to IGN’s video as a “trailer” for the game, which it was not, of course, being that it was neither produced, publicized or sanctioned by the title’s developer, Rockstar, and was not intended to be used as advertisement nor representation of the game. The development of that video was entirely the doing of IGN, who when questioned by MTV Multiplayer’s Stephen Totilo, admitted it “messed up,” and removed the video, whose caption had read: “Grab a cup of hot coffee and enjoy the working girls of the city.”

If Samhita of Feministing was unaware enough of the game industry to know the difference between a game’s trailer and its official promotion, one could certainly argue that she was unqualified to criticize the game. Unfortunately, though, only a very small percentage of the world is especially educated on video games, and the majority of attacks on the medium come from the outside looking in. With that in mind, a hearty portion of the blame for this misunderstanding is squarely on the shoulders of IGN, who should have known better, to say the very least.

Who's Raising Our Kids?

Beginning with this misconception, Samhita, who hadn’t played the game, expressed concern that young men might be having their first sexual experiences with women in GTA IV’s prostitute-populated, violent city streets and strip clubs.

Because the modern school system encourages memorizing information to regurgitate it, discouraging creative analysis, Samhita argued that young boys playing GTA IV would not only be introduced to negative stereotypes of female sexuality through the game, but would also lack the critical thinking skills to understand that they were not being “trained” in a value system.

She wrote:

"It can be argued that they are being force fed heavily marketed violent images (that often reflect the violence in the media, movies, government policy and in their own communities) that become normalized. And not only normalized, but given the popular nature of GTA, it is cool to be violent and kill prostitutes."

It’s a common position, and even a viable one, that media today and the ready access to information may desensitize not only young people, but adults of all ages and creeds to heavy violence and sexual themes. But are children really “force-fed” any sort of entertainment, implying that there is no choice? If media really is the sole determiner of children’s values, I’m afraid we’ve got a bigger problem than a violent video game.

Does Samhita suggest that parents have no power to create what’s “normalized” for their children? Assuming such a lack of influence on the part of mothers is at least as misogynistic as any entertainment medium.

And even so – let’s pretend a moment that it’s possible for media to single-handedly ruin our youth. Even then, how can Samhita place blame on a title that, at the time she leveled her critique, had been on store shelves for a single day? One that she never even played?

Of course, Samhita is neglecting the most essential point of all - Grand Theft Auto IV is not a game for children, period.

Those Virgin Eyes

After being evaluated by several ratings organizations worldwide, the game was assigned a “mature” rating - this is 17+ in the United States and 18 in Europe and the United Kingdom. Moreover, the ESRB has repeatedly urged consumers to use the ratings as a guide, and that the word “mature” in the ratings is equally as important as the number.

In other words, this game is not intended to be played by curious youth about to get their first look at a pair of boobs, Samhita.

Ironically, by the way, Feministing used the Australian box shot of that region’s heavily-edited version of GTA IV - with the “15+” rating sticker clear in the image.

Technicalities aside, Samhita’s post went on to wonder why “a game that depicts such violence towards women [is] so popular,” and asked, “How is that acceptable?”

Guilt Issue

To be fair, this is a more challenging question. In its eagerness to defend gaming, the game community has repeatedly stressed that GTA IV neither forces nor explicitly rewards you for engaging in prostitution, violence towards women, or random acts of brutality. But it would be untruthful on our part to say that anyone plays GTA IV primarily for its engrossing story, its flawless driving mechanics or its watertight gameplay.

We play it to wreak mayhem, so let’s just admit it. Maybe then, we can finally stop feeling guilty.

GTA IV, at its core, is not a violence simulator, nor a gripping television drama, nor a camp comedy – rather, it’s all of these, presented as an essay on freedom of behavior, a fantasy world where morality is suspended, subjective or selective. What we do in that fantasy world says something about us as a society, about the state of the real world, rather than being a blatant advertisement for the innate immorality of entertainment.

Rockstar’s Dan Houser recently told Playboy in an interview:

"We're trying to give gamers freedom. It boils down to critics not liking the fact that people can choose to do 'bad' things in a fantasy world - which to me is silly."

Even Samhita admits that violent media is merely a reflection of a violent world. In that respect, GTA IV is merely truthful, an unwillingness to avoid the ugliest aspects of society. Instead of avoiding them, it embraces them, a poignant satire of those truths. Why is Samhita so incensed that players in the game can visit seedy, low-lit and vaguely gross strip clubs, when those things are actually plentiful in reality?

And in real world strip clubs, the women choose to put their flesh on display. You can assume, then, that the digital women have elected to be there, also. Although not everyone always makes ideal choices for their lives, and many women become sex workers out of desperate economic circumstances, still more appreciate burlesque as an art and embrace the work they do.

And to Samhita’s quintessential argument – that a game that makes this behavior possible is “misogynistic”?

Freedom And Equality For All

As a mirror of society at its worst, no one is spared the harsh lens in the game. Rarely are any of the game’s characters portrayed in a favorable light, and it presents in fact a level playing field – the men are as mad for their addictions and bloodlust as the women are. And if any of the characters are likeable, it’s because of empathy – or pity – for the nature of their human failings.

In fact, one of the game’s more powerful drug barons is the full-figured, fierce and feared Elizabeta, whose treatment is no more or less gentle than her male counterparts. Equality abounds. Yes, GTA IV is hostile to women. It’s hostile to everyone.

To call misogyny here is divisive, actually, implying that the treatment of women needs to be elevated above the treatment of any other group – as if “woman” were a separate, special "race" with a unified mind. We aren’t, thank you.

In fact, with all due respect for the feminist community, demand for that sort of favoritism seems to breed resentment – perhaps even the very resentment that GTA IV provides the framework to explore. Just who are those large-breasted logo silhouettes on Feministing's website supposed to be giving the middle finger to, anyway?

The imagery of the blond mafia princess held hostage is disturbing – but no more so than the scenes from film, television and novels with which humankind has been fascinated for centuries, dating even further back than the dramatic works of the ancient Greeks. These things don’t begin with GTA IV, not by a long shot. And to argue that mankind (and not merely “men”) have no right to the dark fantasies the game allows us to examine is painfully naïve.

And GTA IV earns praise above all for delivering that playground in which to explore and reflect on our baser ideas, even those we don’t necessarily embrace in our real lives. It does appeal to misogynists, who would have espoused those philosophies with or without a video game, and to those who choose to focus only on the grossest elements. In IGN's "citizenmike"'s flippant defense of the IGN "Ladies of Liberty City" video, he wrote:

"GTA games, ultimately, want players to shoot innocent people. It’s one of the core tenants of the game design. In fact, GTA games fail in entirety if you try to play them without some degree of moral depravity."

I think Rockstar's core tenet, actually, is to force people to consider moral depravity, not to beg them to embrace it. And that's why GTA IV appeals to the socially curious and the civil-minded, too – all of whom tire of having their intentions assumed, and of being told they’ve no right to their entertainment by those who haven’t even bothered to try it.

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Mon, 02 Jun 2008 10:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5012227&view=rss&microfeed=true
<![CDATA[ 360 Beats PS3 In UK GTA IV Throwdown ]]> Yes. This old chestnut. Going off sales data compiled by European chart keepers ChartTrack, it's been revealed that since the launch of GTA IV on April 29, the 360 version of the game has outsold the PS3 version in the United Kingdom. By how much? Well, by around 180,000 copies, with the 360 version moving 750,000 copies, and the PS3 version, 570,000. It's also apparently had an affect on console sales, but since ChartTrack only give out percentages, and not hard numbers, those are useless, and I'm not going to post them. All in all, not a bad rear-guard action by Microsoft's last European stronghold.

360 outselling PS3 since GTA IV launch [Eurogamer]

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Thu, 29 May 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011580&view=rss&microfeed=true
<![CDATA[ So... More GTA Freakazoid Finger Hands? ]]> We're not exactly clear on Grand Theft Auto IV's box art. There could be five fingers, there could be six! It's somewhat hard to say. But Grand Theft Auto: San Andreas's box art is slightly less ambiguous. An Uzi-wielding gang member clearly has either six fingers or a truly awesome thumb. Look at the image and judge for yourself!

Full box art after the jump.

GTA San Andreas Has Mutants [Kotaku Australia]

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Wed, 28 May 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011295&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto: DUI ]]>

If you listen to the brayings of uninformed crisis-mongers like CNN's Glenn Beck, you'd get the idea that Grand Theft Auto IV not only requires drunk driving in the game, but also is training people to do it in real life, and convincing them they can get away with it. Seems plausible. After all, Guitar Hero has also convinced millions they too can play a guitar and get away with it in real life.

This NSFW long-awaited (and teased) Kotaku original video, conceived with a lot of suffering (and you'll see it in the end) explores how easy, and hard, it is to do things drunk in GTA IV. And yes, we're carrying it to a logical — and inappropriate — extreme. There's more discussion (and spoilers? I feel stupid typing that) after the jump. So watch it on the front page — probably not around polite company either — and then go looking for more.

While the game's drunk driving engine is no party, it is nothing like playing the game totally hammered. Both are of course, a stupid waste of time (and liquor). But a lot of what you saw was me actually trying to drive carefully, while I was sober and Niko drunk, and then just saying fuck it as I got drunk and progressively drunker.

You can also see me completely mistaking the controls (laying on the X button to powerslide and turning on the headlights instead; changing the radio station during the rollover, and firing the gun instead of hitting the brake.) Big newsflash: Being drunk slows your reaction time and makes you prone to errors.

But in all honesty, anyone who says this game trains you to drive drunk is an imbecile, and anyone who believes such a statement also is an imbecile. With the two-stick, above-the-car perspective, maybe it could train you to drive an RC car drunk. But that isn't a felony. The first-person drunken cab ride sequence is a more realistic approximation of alcohol and cars, and you are in the backseat, a danger to no one.

Some other details:

• We had a segment about hailing a cab that was cut for space. But Rockstar does not make it easy on you, at least in the 360. I was laying on the left bumper to hail a taxi, never got any indication one was, unless I saw its turn signal come on, and half the time I ended up carjacking it.
• Also, if you stumble out of the bar trashed and can't find a cab, you can set your controller down and make a sandwich. Niko sobers up completely in three minutes; the controller stops vibrating after 2:30.

• If you don't get my toast, I was being a little esoteric (read: hammered) at that point. It was a tribute to commenter Bakeroo's +1 win comment on May 18, in the Lego Boulder post.

• Yes, I am impersonating David Hasselhoff in the introduction sequence. Major kudos to Adam Barenblat for learning how to do the 3D relative zoom effect just for this video.

• This was culled from more than 20 minutes of gameplay footage. I tried to keep a crash and body count but, as you can tell, I'm not that detail-oriented after about six shots of Early Times bourbon. Early Times did not actually sponsor this, but I am in general grateful to that company.

• I actually ended up doing nine shots. What you don't see is, after shot eight, I got up (camera still on) and stumbled around to take a break. Then I realized I had to finish this, thought I hadn't done my eighth, pounded that and played out the last drive.

• The ending was in fact staged.

• I slept from 8:30 pm to 8 am the next day following this. The hangover I had is deterrent enough for me, and it should be for you.

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Tue, 27 May 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5011147&view=rss&microfeed=true
<![CDATA[ Who Teases a Teaser, Anyway? ]]> We do, dammit. Adam Barenblat cooked up this awesome teaser for an original video project he and I have been working on for about two weeks. It's rolling to you on Tuesday. We've taken a rather unorthodox look at Grand Theft Auto IV, is about all I want to say right now. I feel like I've just shot a porno as I have no idea how ashamed my family will be of this.

Adam and I wanted to get this teaser out yesterday but things got a little complicated with the holiday. Still, it was too good not to post.

Also, I kinda goofed up on the holiday schedule in my last post. Bash and Luke will be joining you on Monday. Enjoy the rest of the long weekend (in the U.S., anyway).

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Sun, 25 May 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5010919&view=rss&microfeed=true
<![CDATA[ Extended Audio Interview with Niko Bellic's Voice Actor ]]>

This interview sounds like it's taken from the Big O & Dukes radio show on WJFK-FM in Washington. It's a long and in depth talk with Michael Hollick, the voice actor for Niko Bellic in Grand Theft Auto IV.

There's a little too much hero-worship from the hosts, but hey, Hollick is not a controversial guest, I suppose. He gives a really good look at the development of the game, and how the actors match their lines to the motion capture, which sounds almost impossibly hard to manage and remain in character. Newfound respect for this kind of work.

Other highlights: He auditioned originally for motion-capture; the game he was told he was auditioning for was called "Frozen." And he had days where he came in to work to find a script that was "50 pages of just screaming. In these you're jumping off of something, in these you're shooting someone, in these you're being burned alive."

GTA 4 Niko Voice Actor Interview [GameTrailers user Grave, thanks reader Raivis R.]

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Sat, 24 May 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5010866&view=rss&microfeed=true
<![CDATA[ Itagaki Not Impressed With Devil May Cry ]]> Team Ninja's top ninja Tomonobu Itagaki sure has opinions! Lots of them. Previously, he praised Rockstar's work on GTA IV and then crapped on his company's Ninja Gaiden Sigma. And now? Now, he offers his opinion on Devil May Cry and the franchise's creator Hideki Kamiya:

I think Kamiya-san makes good games. However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in Ninja Gaiden II are much deeper than projects that he works on.

...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks.

Gotta give Itagaki this much: at least he's not boring!
Talking with Tomonobu [OXM Thanks, Hatchetforce!]

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Fri, 23 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010815&view=rss&microfeed=true
<![CDATA[ Rockstar's Houser: "Hollywood Hegemony" Won't Support Games ]]> In the June issue of Playboy, Rockstar's Dan Houser gave a somewhat rare full-page interview on Grand Theft Auto 4 and violent video games. Why, Houser was asked, don't other entertainment industries offer more support for video games, since their controversial content is often targeted for criticism in the same fashion?

"It's about economics. We take market share and audience from other media - video game makers are challenging the Hollywood hegemony - so they're going to fight us. But I'm not going to fight them. I believe your Constitution protects us."

When interviewer Scott Alexander asked Houser about inequity in the way adult games are treated as compared with film and other media, Houser said:

"These are works of fiction. Playing a game that features violence is no different from choosing to see a violent movie. We're not trying to create a 'here's real life' sensation in a video game; it's "you're the star of a movie. We want to re-create the sensations you have watching movies. We're putting those in a video game."

When asked to isolate why Rockstar's games seem to provoke a swath of mainstream anger from certain circles, Houser said:

"We're trying to give gamers freedom. It boils down to critics not liking the fact that people can choose to do 'bad' things in a fantasy world - which to me is silly."

The full interview is print only, so to read the whole thing you'd have to look at a copy of June's Playboy. You know, for the article, of course.

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Fri, 23 May 2008 13:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5010689&view=rss&microfeed=true
<![CDATA[ GTA IV: Jack Thompson Edition ]]> I'm posting this video, from recently formed game comedy group Glitch the System, mostly because it helped me come to the realization that I can use the word Thompsons to define naught bits, as in: I just kicked some guy in the Thompsons. Make a note, I plan to use that a lot.

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Thu, 22 May 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=392668&view=rss&microfeed=true
<![CDATA[ Niko Bellic's Voice Voices Pay Concerns ]]> While gamers might not immediately recognize the name or face of Michael Hollick, his voice might ring a bell. Hollick is the actor who gave voice to Niko Bellic, the main character in Grand Theft Auto IV, which has made over half a billion dollars since its release last month. What kind of pay does a man starring in such a blockbuster property bring home these days? According to Mr. Hollick, only around $100,000 over the course of 15 months, and residuals? Forget about it.

“Obviously I’m incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity,” Mr. Hollick, 35, said last week...“But it’s tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they’re making hundreds of millions of dollars, and we don’t see any of it.

Unlike other forms of entertainment, the Screen Actor's Guild doesn't have policy in place for video games, so actors don't get royalties on each game sold, even if the game becomes one of the best selling titles of all time.

Games companies aren't exactly itching to hop on the royalties bandwagon either. While it would be easy enough to institute, they fear that soon designers, graphics artists, programmers...basically everyone involved in the production of a video game would be wanting similar agreements. Dogs and cats, living together, total anarchy.

The issue more than likely won't see a resolution anytime soon, but the more games like GTA IV that get released, the hotter the topic becomes, until eventually they start selling kitschy retro t-shirts with cartoon logos on them.

A Video Game Star and His Less-Than-Stellar Pay [The New York Times - Thanks Campion!]

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Wed, 21 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010170&view=rss&microfeed=true
<![CDATA[ The Inevitable, Adorable GTA IV Papercraft ]]> Oh, hi tubbypaws! You guys remember tubbypaws, right? She's a whiz with the ol' papercraft, able to turn even the most adult and depressing of titles into bright and wonderful dioramas. This is her latest work, and yes, it's GTA IV, complete with cute little paper Niko, cute little paper buildings and cute little train whizzing by on cute little paper tracks. Should bring a much-needed pinch of levity to GTA IV's murder n' drugs-heavy stew.

GTA IV Papercraft [tubbypaws]

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Wed, 21 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392299&view=rss&microfeed=true
<![CDATA[ Buy Brucie's Car, It's Genetically (Mechanically?) Superior ]]> Oh Brucie. Brucie, baby. You've gotta lay off the bullshark testosterone. It's fucking you up. Upstairs. Like, you need to be aware of some things, things you're forgetting. You're a fictional character. You live in a videogame. You are not a real person, and you most definitely should not be popping over to the real world and posting your not-real car ads on our real-world car sale sites. It'll confuse the kids.

2002 BMW M3 Coupe [AutoTrader, thanks dlindenb!]

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Wed, 21 May 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392254&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto: The Board Game, Laughs Sold Separately ]]> Maybe it's just me, but Mad TV has never quite captured the magical wit of Mad magazine, at least as I fondly remember it. Perhaps it's the lack of Sergio Aragonés or the inability to tri-fold a television, but there's been a surprisingly lack of LOLs during my viewership. Still, no one else seems to be doing Grand Theft Auto: The Board Game skits, so we're force to settle. For the record, I almost laughed at the Phil Collins mention, but then remembered how much I love "Mama" by Genesis. The lovable tipster "Glare" found it funny, so maybe you will too.

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Mon, 19 May 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009804&view=rss&microfeed=true
<![CDATA[ Ice-T: Video Games Diffuse Human Blood Lust ]]> Actor and rapper Ice-T loves the video games! Just ask him. Ice-T, what do you think about video games? "I love them," he says. Most notably, Ice-T's favorite is Grand Theft Auto, which he describes as "fucking mayhem." According to Ice-T:

...I was in Grand Theft Auto: San Andreas. I played a cracked-out rap star who had his lyrics stolen and the person that stole them became a star. So I went on crack and by the end of the game I get my reputation and my mansion back. You start off as a kid in South Central LA, you build up your rep and then you get a gang. It's definitely some crazy shit.

The Vice City games are the worst shit ever — in a good way. It's so intentionally wrong that you've got to get into it. You go, "Oh my God, if I'm out of money I just rob a liquor store." Inside this world, all the things that you think about, you can do. Does that make you want to do it in real life? No. To me it diffuses it. People say video games make kids violent. I don't think so. It can be an outlet for that aggression. It's a masculine thing. Human beings have some weird blood lust, it roots back to us being animals. It's ill, though.

Somebody knows what they are talking about and that somebody is Ice-T.
How Music Saved [Guardian]

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Mon, 19 May 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009651&view=rss&microfeed=true
<![CDATA[ Grand Theft Childhood Author Weighs in on GTAIV ]]>

The book Grand Theft Childhood got a good bit of attention upon its release, and the authors are back discussing reactions to the book, as well as issues that have cropped up (again) in the wake of GT IV. On the media frenzy, they have this to say:

This is strikingly similar to the concerns over and editorials against comic books, radio, gangster films and—back in the late 19th century—the evil influence of paperback novels on teenage girls. None of those bore out. Each time, the pundits and politicians said that earlier concerns may have been silly, but that this time it’s different. So far it hasn’t been.

It's repeated frequently, but probably worth repeating once more — everything from Hollywood films to Chinese classics like Peony Pavilion have been labeled as 'dangerous' at some point or another (with ferocity equal to or surpassing video game critics' utterances). Anyway, it's an interesting interview touching on a number of issues.

Grand Theft Childhood Author Weighs in on GTA IV [Open Education via GameSetWatch]

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Sun, 18 May 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5009574&view=rss&microfeed=true
<![CDATA[ GTA IV Whacks The April Competition, Mario Kart Grabs Second ]]> It comes as little surprise to see Rockstar Games' Grand Theft Auto IV sitting atop the NPD Group's April software sales chart, with the Xbox 360 version scoring 1.8 million-plus sales alone. Mario Kart Wii, however, keeps GTA IV from total chart domination, as it outsold the PlayStation 3 version by an estimated 120,000 copies. Combined, however, both GTA IV's had a stronger debut month than March's chart topper, Super Smash Bros. Brawl.

Nintendo didn't just have a good month on the hardware side, as Wii games Super Smash Bros. Brawl, Wii Play and Guitar Hero III all landed in the top ten. New Pokemon action helped two DS titles grab pre-break billing.

  1. Grand Theft Auto IV (Xbox 360) - 1,850,000
  2. Mario Kart Wii (Wii) - 1,120,000
  3. Grand Theft Auto IV (PS3) - 1,000,000
  4. Wii Play (Wii) - 360,000
  5. Super Smash Bros. Brawl (Wii) - 326,000
  6. Gran Turismo 5: Prologue (PS3) - 224,000
  7. Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 202,000
  8. Pokemon Mystery Dungeon: Explorers of Time (DS) - 202,000
  9. Guitar Hero III (Wii) - 152,000
  10. Call of Duty 4: Modern Warfare (Xbox 360) - 141,000

Total software sales reached $654.7 million for April '08. That's a 68% boost over the previous year, which saw just $389.4 million in software spending. Yeah, just.

NPD analyst Anita Frazier notes that GTA IV saw an attach rate equal to 20% of the total Xbox 360 and PlayStation 3 install base. She also reiterated that next month we may see far more impressive sales of Rockstar's crime epic, but that its April sales were nothing to sneeze at, writing "With only 5 days at retail during the reporting month, GTA IV is one of the fastest-selling titles in video games history."

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Thu, 15 May 2008 17:00:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009228&view=rss&microfeed=true