<![CDATA[Kotaku: Gta Iv]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Gta Iv]]> http://kotaku.com/tag/gta iv http://kotaku.com/tag/gta iv <![CDATA[ GTA IV On PC TO Use SecuROM ]]> I'll say this for Rockstar - they do like a controversy. Usually, though, they go in for cool controversies like sexy mini games or the sensationalised depiction of car crime and bullying.

Lame kerfuffles about copy protection schemes just seem a bit off-message, somehow. C'mon chaps, you'll not get many tabloid headlines with this nonsense! Get back to the prostitute murder and leave the customer-punishing DRM nonsense to your competitors.

Yes, another high profile PC release - GTA IV this time - will be shipping with SecuROM. The usual arguments are being trotted out - on the one hand it is the publisher's best defence against piracy (the copyright infringement kind, not the Somali kidnappy variety) while on the other it is a horrible mess of code that will taint the PCs of legitimate consumers like digital scar tissue.

C'est la vie.

GTA IV jumps on SecuROM bandwagon

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Kotaku-5099919 Fri, 28 Nov 2008 18:40:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5099919&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV DLC Getting Disc-Less Retail Shop Release? ]]> While the websites of game retailers are not typically the most reliable place for rumors, we have just that: a rumor from a game retailer website. GameStop is taking pre-orders for upcoming GTAIV DLC, Grand Theft Auto IV: Lost and Damned. The thing is, GameStop points out that the packaging does not include a disc and that it's "downloadable content only." What's more, the retailer adds that the customers “must have an Xbox Live account” and “a copy of Grand Theft Auto IV on Xbox 360” to play it. If true, maybe people will buy this as a present, which kinda makes sense. Seems like a lot of hassle for DLC — that's DownLoable Content and not DiscLess Content! Grand Theft Auto IV: Lost & Damned [GameStop via Gamer.tm] ]]> Kotaku-5099762 Fri, 28 Nov 2008 11:20:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5099762&view=rss&microfeed=true <![CDATA[ Pre-order GTA IV PC Now, Get Vice City Free... Now ]]> We suppose that if you've resisted the urge to buy into Grand Theft Auto IV this long, opting to wait for the superior Windows version, you may have waited on a copy of Grand Theft Auto: Vice City, as well. Valve and Rockstar Games must think so too, as they're offering a deal to pre-purchasers of GTA IV via Steam, tossing in a gratis copy of Vice City if you throw down the cash now. Not the world's most earth-shattering deal, but ten bucks is ten bucks, and you get something new now to while away the time until GTA IV unlocks on December 2nd.

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Kotaku-5096497 Fri, 21 Nov 2008 18:20:21 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5096497&view=rss&microfeed=true
<![CDATA[ GTA IV PC Video Editor Detailed ]]> So we know there's going to be a video editor for the PC version of Grand Theft Auto IV, but what can you do with it, and how do you do it? Rockstar has dropped details on the versatile little app that will allow just about anyone to easy create and share game clips with the Social Club TV website. To start, all you have to do is hit F2 and the previous 30-40 seconds of gameplay are dumped into a clip. Open up the video editor from your in-game cell phone, and from there you can view the clips, use the editor to string them together, adding music, special effects, titles, and transitions, and then head to the upload section to post them directly on the Rockstar Games Social Club TV site for everyone's viewing enjoyment.

Hit the jump for more details on what sounds like one of the easiest-to-use video editors ever, and stay tuned for new video examples of the editor at work.

GTA IV PC Video Editor

The all new Video Editor feature allows you to capture in-game footage, make real time edits and render those clips out as WMV movie files. The clips can also be spliced together into a video complete with post effects like music, text and transitions, and other features typically found in video editing suites. You can then share your video(s) with others to view and rate in Rockstar Games Social Club TV.

Clip Capture

At any time during the game (single or multiplayer), press the F2 key to dump a chunk of footage to your hard drive. Depending on how data intensive things are in the world at that time, the clip should be about 30 to 40 seconds long. Captured footage will be the action that occurs PRIOR to pressing F2. Note that if you have a slower machine, you also have the option to turn off this feature altogether.

Launching the Video Editor

To launch the Video Editor, call it up using your in-game mobile phone. A prompt will let you know that any unsaved data will be lost, after which you jump into a separate menu to view and edit your clips. You arrive at this screen with the following choices:

• Clips

• Editor

• Gallery

• Upload

• Online

Clips

All the raw footage you've captured in-game can be viewed quickly in the Clips section. There are standard DVD style controls for video playback. In addition, you can hold down the right mouse button to move the camera and view your clip from alternate angles and then update your clip thumbnail making it easy to organize your clips.

Editor

Selecting Editor allows you to create a video from your raw clips. Here you can name your video, string multiple clips together, add music, titles, and transitions.

Your raw footage clips appear on the left side of the screen. The upper right portion of the screen is the storyboard editing space. Drag and drop your clip footage into the storyboard to create a video. Double click a thumbnail on the storyboard to edit it. You can add markers within your clips which allow you to place cameras and filters, and adjust audio and speed settings.

To quickly create a video for upload, make sure you have at least one clip in the storyboard editing space and then hit the Web option in Export To Gallery.

Gallery

The section labeled Gallery contains all of the complete, exported videos. By default, the last exported video is displayed in the preview window. The thumbnails on the right side of the screen are arranged with the most recent ones appearing at the top.

Upload

In the section labeled Upload, players can submit their exported web videos to the Social Club. The left side of the screen shows local videos that you have created. The right side is a web portal displaying all the videos that you have uploaded.

Online

The Online section will minimize Grand Theft Auto IV and will take you directly to the Rockstar Games Social Club TV website using your default web browser. There you can view clips others have uploaded as well as rate clips and comment on them.

The Video Editor is a full featured tool. For more details visit: www.rockstargames.com/iv/pc/videoeditor

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Kotaku-5095797 Fri, 21 Nov 2008 10:00:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5095797&view=rss&microfeed=true
<![CDATA[ GTA IV PC Video Editor Can Make Your Innuendo Filled Video Dreams Come True ]]>

You might not think much of the video editor that Rockstar Games is including in the PC version of Grand Theft Auto IV, but this video, titled "Gutterballs," might just change your mind. It's just one of many that the developer has released to promote the Windows only feature and its groin-heavy focus may just make it the best. Kudos for keeping it highbrow, Rockstar.

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Kotaku-5093885 Thu, 20 Nov 2008 00:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5093885&view=rss&microfeed=true
<![CDATA[ GTA IV Bus Ads To Terrorize Chicago Riders Once Again ]]> Billboard advertising for Grand Theft Auto IV will return to Chicago buses and bus stations for six weeks as part of a settlement with the Chicago Transit Authority. Rockstar Games parent Take-Two Interactive sued Chicago's public transportation body in May after the GTA IV ads were pulled following a Fox News report.

Take-Two had invested some $300,000 in advertising for the PlayStation 3 and Xbox 360 game prior to its release. With the holiday season upon us and the release of the PC version imminent, now's not such a bad time to get Niko Bellic's face out there.

According to the report from Chicago Breaking News, the CTA voted to ban M-rated video game ads on its buses and stations, ensuring that this sort of marketing nightmare never happens again.

'Grand Theft Auto' ads return to CTA [Chicago Breaking News] [Image]

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Kotaku-5093862 Wed, 19 Nov 2008 19:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5093862&view=rss&microfeed=true
<![CDATA[ 32% Of PS3 Owners Have GTA IV (And Other Fun Take-Two Statistics) ]]> In case you missed it, there was a big, business-end-of-town conference, called the BMO Capital Markets Conference, held today in New York. Everyone who was anyone the the business end of the games industry was there. And that includes Take-Two boss Strauss Zelnick, who gave a little talk on the state of his company. While it was filled mostly with stuff about sales projections and IP strengthening and blah blah blah, he did whip out a few presentation slides that were of interest.

The first, top-left, shows the Metacritic review average of the major publishers in the US market - excluding (disappointingly) the platform holders first-party efforts - for the past year. Take-Two is sitting pretty at the top, but how bad were the rest of their games when GTA IV got near-perfect scores and their average was only 76%?

The second, top-right, is a little more selective with its statistics. It shows the various publisher's US market share, but for 2002-2007, not the past year. Again, without first-party stuff, which is why the total number is so low.

The third, at the bottom, is perhaps the most interesting. It shows the attach rate for the entire modern GTA series. For GTAIII to San Andreas, the figures are just for the PS2 version, while for GTA IV it's for both 360 and PS3. It's not often we see stats like this, but surely 32% of PS3 owners having a copy of GTA IV in their possession is some kind of record, at least for the PS3 (you have to assume games like Halo and Wii Play are a little higher).

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Kotaku-5086664 Thu, 13 Nov 2008 23:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5086664&view=rss&microfeed=true
<![CDATA[ GTA DLC and Chinatown Wars May Be Delayed ]]> Both the highly anticipated Grand Theft Auto IV downloadable content coming to the Xbox 360 and the DS-based Chinatown Wars may be hitting later than expected, Take-Two Interactive CEO Strauss Zelnick told a gathering at today's BMO Capital Markets 16th Annual Interactive Entertainment Conference in New York City.

"Some of your are interested in our release schedule," he said. "To update that, our PC title will be released early next month. Downloadable content is a big undertaking. It's important that it be really special, really something unexpected by consumers. We're setting incredibly high standards for it. We have it planned for the end of the first quarter. It's close to be completed. That said, it may move into the second quarter depending on its completion date."

"Chinatown Wars we've decided to move out of the first quarter in order to fill out a better launch and marketing window. The title will ship in the first half of our fiscal year and we will provide more information on release dates by the time we report our earnings next month."

The comments came following a presentation by Zelnick that both highlighted the company's successes and stressed the concerns he and other developers have about the seemingly worsening economy.

"On the horizon we see a number of strategic growth opportunities including new channels of distribution, new markets, new products and new business models," he told the gathering. "We have a very strong publishing platform and an unrivaled development team."

But minutes later he described the current retail conditions as "extraordinarily challenging" and said that there has been a "softening of retail" that has had a negative impact on the industry.

So Take-Two's strategy is to "release a limited number of top tier titles" in the hope it will cushion the publisher in the short run.

Thanks to MTV Multiplayer for the heads-up.

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Kotaku-5085645 Thu, 13 Nov 2008 10:39:01 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5085645&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV #1 With A Bullet In Japan ]]> The Bellics hijacked the top spot on Media Create's Japanese software sales chart for the week of October 27 to November 2, with Grand Theft Auto IV moving some 168,000 copies. The gross majority of those were of the PlayStation 3 variety, with the Xbox 360 SKU doing about a quarter of the business.

The debut of LittleBigPlanet in Japan was less spectacular, nabbing the third place spot. Perhaps consumers opted to pick up those new 80GB PS3 bundles, with either LBP or Gran Turismo 5 Prologue Spec III included.

With seven new releases snatching top ten spots, best sellers like Wii Fit and Wii Music get bumped from the top ten. Will the latter recover?

01. Grand Theft Auto IV (PS3) - 133,000 / NEW
02. Valkyrie Profile: Toga o Seoumono (DS) - 80,000 / NEW
03. LittleBigPlanet (PS3) - 52,000 / NEW
04. Pokémon Platinum (DS) - 47,000 / 1,854,000
05. Wagamama Fashion Girls Mode (DS) - 40,000 / 116,000
06. Rhythm Tengoku Gold (DS) - 39,000 / 1,089,000
07. Gran Turismo 5 Prologue Spec III (PS3) - 35,000 / NEW
08. Grand Theft Auto IV (X360) - 34,000 / NEW
09. Aruite Wakaru: Seikatsu Rhythm DS (DS) - 26,000 / NEW
10. Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu + (DS) - 26,000 / NEW

11. Monster Hunter Portable 2nd G (PSP the Best) (PSP)
12. Wii Music (Wii)
13. Avalon Code (DS)
14. Shape Boxing: Wii de Enjoy! Diet (Wii)
15. Yuusha no Kuse ni Namaikida Or 2 (PSP)
16. Wii Fit (Wii)
17. Bokujou Monogatari: Waku Waku Animal March (Wii)
18. Yes! Precure 5 Go Go Zenin Shu Go! Dream Festival (DS)
19. SOCOM: U.S. Navy SEALs Confrontation (PS3)
20. Mario Kart Wii (Wii)
21. Shin Sangoku Musou 5 Special (PS2)
22. Vitamin Y (DS)
23. Thunder Force VI (PS2)
24. Inazuma Eleven (DS)
25. Bleach: Soul Carnival (PSP)
26. Wii Sports (Wii)
27. Macross Ace Frontier (PSP)
28. Dragonball DS (DS)
29. Dr. Slump & Arale-Chan (DS)
30. Culdcept DS (DS)

Media Create Weekly Software Sales [Gpara]

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Kotaku-5078486 Thu, 06 Nov 2008 13:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5078486&view=rss&microfeed=true
<![CDATA[ GTA IV PC Delayed, Final System Requirements Revealed ]]> Rockstar Games has officially pushed back the release of Grand Theft Auto IV for the PC, settling on a two-week delay and a new December 2nd release date. The date confirms what was reflected at retailer listings updated earlier this week.

According to IGN, the official minimum and recommended PC system requirements have also been revealed. The recommended requirements closely match what was posted on the official Games For Windows site — then pulled — last month. The full specs are after this.

Minimum System Requirements
* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
* Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
* Memory: 1.5GB, 16GB Free Hard Drive Space
* Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900

Recommended System Requirements
* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
* Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
* Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
* 18 GB Free Hard Drive Space
* Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870

GTA IV PC Delayed to December [IGN]

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Kotaku-5071543 Thu, 30 Oct 2008 18:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5071543&view=rss&microfeed=true
<![CDATA[ Retailers Say Grand Theft Auto IV PC Delayed To Dec. 2 ]]> According to various retail listings, Rockstar Games' PC port of Grand Theft Auto IV may not make its announced Nov. 18 release date. Both Amazon and GameStop are currently listing the Games For Windows release as Dec. 2, meaning a two week delay may be in order.

The official Games For Windows site still lists the PC version's original release date, as does Rockstar's own GTA IV PC listing.

We've reached out to Rockstar to get confirmation on the potential slip and will update when we hear something official.

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Kotaku-5070488 Wed, 29 Oct 2008 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5070488&view=rss&microfeed=true
<![CDATA[ Sony Says "Nothing Is Ever Exclusive" ]]> Sony Computer Entertainment UK director Ray Maguire gives fans of Grand Theft Auto IV, Fallout 3 and Tomb Raider: Underworld hope for the future of "exclusive" downloadable content on the PlayStation 3 platform. Each has promised DLC only for Microsoft's Xbox 360, but Maguire tells VideoGamer that "One thing to remember, nothing is ever exclusive."

He has a point. We've watched exclusivity deals dissolve more than once during this generation (BioShock, Final Fantasy XIII).

Maguire, who's been chatty lately, explains to the less big business strategically inclined, "Things get wrapped up for a period of time for a large amount of money and if it's a strategic decision by competition to do that then we have to live with that."

Sony, Mr. Maguire says, has better things to do with its money.

"I would much rather that we were investing money into making sure that we've got great R&D and we start producing games like LittleBigPlanet," he adds, "rather than paying other people a huge amount of money to stop people playing their product."

We're glad that Sony is investing internally, even if it means things like EyePet get greenlighted, but we'd bet some PS3 owners certainly wouldn't mind a well-secured exclusive or two of their own. For the record, we're 99.44% sure this doesn't apply to Metal Gear Solid 4, give or take a few percentage points. Haze, maybe. Definitely maybe.

Sony UK boss on DLC: 'Nothing is ever exclusive' [VideoGamer]

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Kotaku-5070516 Wed, 29 Oct 2008 13:40:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5070516&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV Gets PS3 Trophies Monday ]]> PlayStation 3 owners will be able to brag of their Grand Theft Auto IV achievements... err, accomplishments officially starting Monday, as Rockstar Games is making PlayStation Trophies support official at the start of next week. Expect 51 new Trophies to arrive on the PS3, presumably matching the already available Xbox 360 Achievements — the first four should be familiar to the Xbox crowd — plus one for that bonus platinum level trophy that illustrates your dedication.

Don't expect, however, to see retroactive Trophies support in GTA IV. The official word from Rockstar notes that we should "make sure to download and install the update before playing in order to start attaining Trophies." What's another 40 hours or so in Liberty City?

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Kotaku-5068440 Fri, 24 Oct 2008 14:00:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5068440&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV Also Plagued By Zombies ]]> World of Warcraft isn't the only game getting into the Halloween spirit, as Rockstar Games has kicked off a "zombie infection" in Grand Theft Auto IV. That explains all those dudes in shiny golden bikini briefs, then. And why not? Variety is the spice of life, so who couldn't use a little decaying flesh ambling about Liberty City for a while?

Rockstar warns, via the official Social Club that "The infected DON'T necessarily have to be wearing the Zombie skin, some show NO SYMPTOMS!" If you'd rather not partake in the fun, we'd advise steering clear of anyone with the zombie "skin," anyone with a "Let Sleeping Rockstars Lie" achievement and, well, staying offline altogether.

The Rockstar Social Club has handy charts and graphs about the status of the GTA IV zombie plague, should this sort of thing tickle your undead fancy.

Rockstar Social Club [Rockstar]

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Kotaku-5068004 Thu, 23 Oct 2008 18:00:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5068004&view=rss&microfeed=true
<![CDATA[ GTA IV Just Misses Perfect Famitsu Score ]]> While there's debate about how much stock should be put in the reviews from Japanese game magazine Famitsu, one cannot deny that they do carry influence for some consumers. The magazine scores games on a numbered scale with 40 being a perfect score — something that only a few titles have ever achieved: The Legend of Zelda: Ocarina of Time, Soulcalibur, Vagrant Story, The Legend of Zelda: The Wind Waker, Nintendogs, Final Fantasy XII, Super Smash Bros. Brawl and Metal Gear Solid 4.

The magazine reviewed Grand Theft Auto (PS3/Xbox 360) for its localized October 30th Japan release, giving it a 39/40. To put that in perspective, only sixteen other titles have ever been given that score. Famitsu had positive things to saw about the game, completing how fun the game's sprawling world is and even telling readers to play the game. One gripe, though, is that using the SIXAXIS controls for the helicopter might be too difficult. Ain't that the truth!

[2ch]

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Kotaku-5066947 Wed, 22 Oct 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5066947&view=rss&microfeed=true
<![CDATA[ GTA IV PC Is Coming To Games For Windows Live ]]> Slightly disappointing! Rockstar and Microsoft have today announced that the PC version of Grand Theft Auto IV will be running exclusively under the Games for Windows banner. So, yeah, if you want to play multiplayer, the fact Microsoft throw the word "exclusively" around suggests you'll have to use GFW Live's sub-par system. Granted, GTA IV's release will coincide with a range of updates for GFW Live, including a new interface and the yet-to-be-named marketplace, but you'll excuse us if we take a minute to stare at the "G" section of the Steam games list, think of what could have been and sigh, just a little.


REDMOND, Wash. — Sept. 22, 2008
— Microsoft Corp. celebrates its second anniversary of the Games for Windows initiative this month with the news that the year’s biggest blockbuster, “Grand Theft Auto IV” (Rockstar Games), will debut on the PC this November exclusively as a Games for Windows-branded title, joining a growing list of more than 85 top PC games from today’s hottest publishers. Liberty City comes to life through a revitalized Games for Windows – LIVE experience, including expanded online matches, cutting-edge DirectX 10 graphics, and new LIVE features such as a redesigned game interface, out-of-game client and marketplace.

“We’re incredibly proud of the deep, customizable multiplayer experience that Grand Theft Auto IV offers players, “ said Sam Houser, Founder of Rockstar Games. “As we work toward the release of the PC version, Games for Windows – LIVE affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers. The service is a natural fit for the platform and we strongly believe it will help in building a strong online community around GTA IV PC.”

In addition to “Grand Theft Auto IV,” some of the year’s most-anticipated titles will take advantage of Games for Windows – LIVE, including “Fallout 3” (Bethesda Softworks LLC), “Warhammer 40,000: Dawn of War II” (THQ Inc.) and “James Bond: Quantum of Solace” (Activision Publishing Inc.).

Games for Windows – LIVE delivers a truly connected experience for PC gamers, letting users enjoy a common Gamertag, Gamerscore, and unified friends list that carries across both supported PC games and the Xbox 360 console, as well as single and multiplayer Achievements, voice chat, text messaging and TruSkill online matchmaking.

“Great Windows-based games like ‘Grand Theft Auto IV,’ ‘Fallout 3’ and ‘Dawn of War II’ are proof that Microsoft is delivering on its promise to provide the best possible PC gaming experience on Windows,” said Kevin Unangst, senior global director of Windows gaming at Microsoft. “We are engaged with our community and listen attentively to their needs and concerns. With their input our platform has continued to evolve, and we’re proud of the marked improvement the Games for Windows program has brought to PC gaming in its first two years.”

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Kotaku-5053398 Mon, 22 Sep 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5053398&view=rss&microfeed=true
<![CDATA[ GTA Blamed For French Car Fires ]]> Grand Theft Auto strikes again! A 13-year-old boy who shouldn't have been playing the game in the first place claimed that he doused three cars in Lyons, France with petrol and set them on fire after playing a few hours of "GTA IV: Liberty City" on his PC. The Mail Online does a stellar job of reporting the incident, not only getting the game wrong (GTA IV isn't released on PCs yet and doesn't have a subtitle), but the details as well.
The game awards points (for) creating as much as crime and destruction as possible in a city.

That's right, Mail Online. You forgot to mention the cheat code you can only acquire by eating a live baby. I had to do it twice, because I forgot to write it down the first time. Man those babies are filling. I'm getting rather tired of seeing these stories. We need to call for a global ban on stupid children. They're a menace.

Teenager torches cars after watching Grand Theft Auto video game [Mail Online]

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Kotaku-5053157 Mon, 22 Sep 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5053157&view=rss&microfeed=true
<![CDATA[ GTA IV Not Meeting Sales Expectations? ]]> No, you read that right. There are fears that, despite already being one of the biggest-selling games of all time, Rockstar's Grand Theft Auto IV isn't selling as well as overlords Take-Two would have hoped, with the game slipping to 46th on the NPD sales charts in August. CNN Money reports that, as the silent, secret takeover talks between EA and Take-Two continue, these "sluggish" sales are hurting Take-Two's only real negotiating point. With 10 million copies of the game already sold, this is all a bit hard to believe, but then we weren't the ones drinking the kool-aid at T2 HQ when coming up with official sales targets.

GTA IV' Sales Slow, Complicating Take-Two/EA Merger [CNN]

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Kotaku-5049310 Fri, 12 Sep 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5049310&view=rss&microfeed=true
<![CDATA[ Here Are GTA IV PC's Recommended System Requirements ]]> If you plan on building (or upgrading) a PC around the upcoming release of Grand Theft Auto IV, the official Games For Windows web site has a helpful rough estimate for what kind of hardware you're gonna need. To make it look as pretty as the version we saw, which ran just shy of 2560 x 1600, expect to bring some serious computing power to the table. While the minimum system requirements for the Windows version of GTA IV are still a mystery, the recommended requirements are yours for the studying. Recommended operating system? Windows XP SP2, natch. For the hard stuff, make the jump.

Processor: Dual core processor (Intel Pentium D or better)
RAM: 2GB
Hard Drive: 18GB free hard disk space
Video Card: 512MB Direct3D 10 compatible video card or Direct3D 9 card compatible with Shader
Drive: DVD-ROM dual-layer drive

18 gigabytes, eh? In the age of the terabyte home storage solution, Grand Theft Auto IV spreading out across that much platter isn't shocking, just a tad hard to absorb. (Ask me about my 80GB drive some time!)

We're checking in with Rockstar to make sure these figures are on the up and up, but until someone says otherwise, we'd think it's safe to start trolling NewEgg for whatever your needs may be.

Thanks to Mikko for the pointer.

GTA IV [Games for Windows]

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Kotaku-5049326 Fri, 12 Sep 2008 19:00:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5049326&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV Tops 10 Million ]]> Take-Two Interactive announced alongside its quarterly results that Rockstar Games' Grand Theft Auto IV has sold over 10 million units as of August 16. The release noted that the publisher's fiscal third quarter was "led by the blockbuster" and continues to exceed the company's expectations.

With the PC release and the localized Japanese version still to come, it's looking more and more likely that GTA IV can hit that 15 million mark in 2008, as Hudson Square Research analyst Daniel Ernst predicted.

A cheaper Xbox 360 and forthcoming episodic content sure won't hurt GTA IV's chances this holiday season.

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Kotaku-5045594 Thu, 04 Sep 2008 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5045594&view=rss&microfeed=true
<![CDATA[ GTAIV DLC Due In November, Two Ten-Hour "Episodes" ]]> According to "sources close to Rockstar North", GTA IV's 360 DLC is still on-track for a Fall release. Specifically, it's on-track for a late November release, which backs up earlier rumours. But wait, there's more! The sources, speaking to Eurogamer, disclose what the DLC will actually be. They say it'll take the form of two ten-hour episodes, both of which will feature new achievements. Could be real, could be not real, if it really is November guess we won't have long to wait to find out.

GTA IV DLC on track for November [Eurogamer]

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Kotaku-5045270 Thu, 04 Sep 2008 05:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5045270&view=rss&microfeed=true
<![CDATA[ GTA IV DLC Out In November, Will Be 15 Hours Worth Of Murder Simulation ]]> So GTA IV's DLC will be out in the "Fall"? Awfully vague, Microsoft. There's three months in the Fall. We like things a little firmer. Like this claim by RPG-TV - based off an Xbox press event held in London - that GTA IV's DLC will be out in November. And when it is out in November, it'll add "roughly 15 hours of additional play time". If true, 15 hours is a looooong time. Too long for it to just be new missions on the same islands.

Preview of New XBox Experience [RPG-TV]

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Kotaku-5041735 Mon, 25 Aug 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5041735&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV For PC Eyes-On ]]> Rockstar gave us a demo of the PC version of Grand Theft Auto IV at Games Convention today, a first look at the game many of us have been enjoying for months on our comparatively underpowered consoles — but now at higher resolutions. You may know the numbers by now, but if 2560 x 1600 resolution does anything for you, get this game.

What we saw, a Rockstar controlled run through of the memorable "Three Leaf Clover" mission, looked exactly how we remember it, just much, much sharper. Higher resolution textures, crisp anti-aliasing, better streaming and higher draw distances will certainly appeal to the graphics whore in you.

If not, GTA IV for PC's higher multiplayer cap and game searching filters might. The PC port's other big bullet point, the replay recorder and editor, wasn't on display, but will definitely make for memorable machinima.

In short, it looked damn good, if more than familiar, on a 50" plasma screen at one notch below max resolution.

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Kotaku-5040167 Thu, 21 Aug 2008 20:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5040167&view=rss&microfeed=true
<![CDATA[ Three Reasons GTA IV Should Be Better On PC ]]> Fun fact: GTA IV was the first GTA I ever completed on a console. All the others (at least, the 3D ones), I played on PC. Figured the wait was worth the better graphics and better gunplay. And so it is again with GTA IV, as the PC version of Rockstar's latest murder simulator will boast a number of improvements over those found on 360 and PS3. Firstly, and most obviously, the graphics will be better, with a max resultion of 2560 x 1600, higher-quality textures and increased draw distances. Secondly, the multiplayer will be better, as Rockstar are promising that the PC version will allow for more than the 16 players the console editions permit. Finally, the replay mode will be better, because...the console versions didn't have that feature. GTA IV on PC will constantly be recording your last 30 seconds of gameplay, which you can access and tinker with in an editing program to throw together some moody, sexy montages.

GC 2008: GTA IV PC Details and Screens
[1UP]

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Kotaku-5039768 Wed, 20 Aug 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5039768&view=rss&microfeed=true
<![CDATA[ GTA IV DLC On Xbox Live This Fall ]]> Wow, it seems like years since the first rumors of the Xbox getting exclusive Grand Theft Auto IV DLC and months since the game actually appeared (ok, it has been months... but I mean more months)

Finally, Microsoft has announced that the first dollop of episodic GTA action will appear on Xbox Live in the fall.

At the Leipzig Games Convention, a nice chap from Microsoft announced,

"In autumn there will be news from Liberty City; the first episodes of GTA IV will be available for download exclusively on Xbox Live"

(and then there was some guff about "underlining Xbox 360's leadership role in the field of digital entertainment." but, whatever)

So, what do we know? Well, it's nice to get confirmation that it will be several such episodes — whether that means actual episodic gameplay in a Half Life 2 style, who can say?. Mention of Liberty City seems to throw cold water on those 'whole new city' rumors, which is a shame, but still - GTA IV DLC! Yay!


LGC: Autumn update for GTA IV DLC
[CVG via Slashgamer]

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Kotaku-5039424 Wed, 20 Aug 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5039424&view=rss&microfeed=true
<![CDATA[ Spain's Taxi Drivers Want Grand Theft Auto Pulled ]]> According to a report from newspaper La Vanguardia, by way of GamePolitics and Google's Spanish to English translator, Spain's cabbies are calling for a ban on Grand Theft AutoGrand Theft Auto IV, we presume. After a Thai teenager was arrested on suspicion of murdering a taxi driver, claiming to have been inspired by GTA, the game was pulled from shelves in Thailand.

Now, Josep Maria Goñi, secretary general of the Catalan Taxi Federation, is asking the Spanish government to do the same, citing the Thai murder case.

We're going to make an ass out of ourselves and assume that Mr. Goñi knows as much as the Grand Theft Auto series as just about everyone else in his position and hope that cabbie murder hysteria blows over before it gives the series a bad rap. We can't have our games being scapegoated for society's ills, now. What a horrible precedent that would set.

Spanish Cabbies Want GTA Banned in Wake of Thai Taxi Murder [Game Politics]

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Kotaku-5035040 Fri, 08 Aug 2008 19:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5035040&view=rss&microfeed=true
<![CDATA[ Rockstar: GTA IV For PC in Nov ]]> The rumors have been circulating for months, but today Rockstar officially confirmed that Grand Theft Auto IV will be hitting the PC on Nov. 18 in North America and Nov. 21 in Europe.

"We are very excited to be releasing the PC version of Grand Theft Auto IV," said Sam Houser, Founder of Rockstar Games. "The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can't wait for people to play it."

It looks like the PC version will be ported by Rockstar North, though I've pinged Rockstar to be sure. I've also asked them about pricing, DLC and system requirements for the PC version.

Rockstar Games Announces Grand Theft Auto IV for the PC

New York, NY – August 6, 2008 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto IV will be arriving on the PC on November 18th and 21st in North America and Europe, respectively.

"We are very excited to be releasing the PC version of Grand Theft Auto IV," said Sam Houser, Founder of Rockstar Games. "The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can't wait for people to play it."

Developed by series creator Rockstar North and set in Liberty City, the latest installment in the enormously successful Grand Theft Auto series features a painstakingly detailed and life-like city for players to explore; a rich, immersive narrative experience; an original soundtrack highlighting the cultural eclecticism of Liberty City; and newly expanded multiplayer just for the PC.

For more information please visit: http://www.rockstargames.com/IV

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Kotaku-5033671 Wed, 06 Aug 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5033671&view=rss&microfeed=true
<![CDATA[ GTA IV Is "A Threat To American Values" ]]> Syndicated columnist Michael Medved writes on the consistently awful Townhall.com that Grand Theft Auto IV "highlights the real threat to the American Way of Life", what he calls "the war on middle class values." We're having a hard time making sense of Medved's logic, but he attempts to explain how America is going to Hell in a handbasket by writing "the decision by so many consumers of every age and income group to invest countless hours of time in the dark world of Grand Theft Auto IV nonetheless demonstrates a threat to American values."

Medved points to GTA IV's release on the cusp of an economic recession and its sixty dollar price tag as seemingly puzzling in light of its "stunning" success, selling 6 million copies in its first week. Apparently Medved doesn't quite get that the game is not such a bad deal, as far as entertainment dollars go — this is a 40 hour game experience for many, not including morals erasing multiplayer.

Frankly, we're not sure where he's going with this whole "GTA IV is the devil and people aren't gambling because gas prices are so high and babies are being born out of wedlock," but we like his brand of rambling crazy. The posts write themselves!

War on Middle Class Values, Not on Middle Class [Townhall]

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Kotaku-5031123 Wed, 30 Jul 2008 19:30:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031123&view=rss&microfeed=true
<![CDATA[ GTA IV Not Coming To The PC (Yet) ]]> Could have sworn this was discounted when it first popped up a few weeks back, but it's popped back up again today, so what the hell. You may see, or may already have seen, images of the cover of the latest issue of PC Gamer Malaysia. Purporting to confirm that GTA IV is on its way to the PC. Well it's not, at least, it's not yet, with the magazine's editor admitting the cover's headline is his own conjecture. Rockstar have also chimed in, denying any announcement on a PC version has been made.

PC Version of GTA IV Confirmed (Updated Again) [IGN]

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Kotaku-5029388 Fri, 25 Jul 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029388&view=rss&microfeed=true
<![CDATA[ Suicide Girls Taps Into GTA IV Fetishism ]]> You know the "rule." The rule that states "pornography or sexually related material exists for any conceivable subject"? A recent Suicide Girls spread is further proof of the theory, as one of its models, Bob, has taken Grand Theft Auto IV cover girl lust and turned it into an excuse to get naked. (Yes, Bob's a woman.)

This particular Lola looks to only have five fingers, so the fantasy may be blown for some of you. But for anyone looking for a NSFW thrill, carry on. Membership is obviously required, as we all know the internet doesn't give away its smut for free.

GTA A Tribute to Lola [Suicide Girls]

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Kotaku-5021538 Wed, 02 Jul 2008 15:40:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021538&view=rss&microfeed=true
<![CDATA[ Wall Street Journal: GTA IV's No Godfather ]]> nikoooooooo.JPGFirst we have a thematic discussion on Metal Gear Solid IV in the New York Times, and now we have a thorough treatment of Grand Theft Auto IV in the Wall Street Journal by Pulitzer Prize winner Junot Dìaz. Really exciting stuff, if you ask me.

Dìaz examines the art value of GTA IV, prompted by exultant commentary from the games press that calls the game on par with or exceeding film triumphs like Scarface and The Godfather - and, in an editorial well-supported by factual comparisons, he finds it comes up short:

What else is the new GTA not? Well, despite all the critical adulation over GTA IV's characters and purported subtlety, this isn't a game that is nuanced or subtle. Like the pulps that are part of its narrative DNA, GTA IV operates in broad strokes, crude characterization and over-the-top stereotypes — this is a game where a shotgun to the head is the height of discretion. The GTA series made its name by being "hard-core" (or, if you prefer, tasteless) but the latest game certainly ain't half as hard-core as even Steven Seagal's "Out for Justice." (Check out the final corkscrew-to-the-head death match.) Hell, GTA IV ain't even half as hard-core as some of its predecessors.

Dìaz says he is actually a longtime fan of the series, and that it was GTA III that truly broke ground with its gameplay, and he seems to suggest that other installments since then have largely been more of the same. I'm a fan of GTA IV as much as anyone else, but I find Dìaz's criticisms hard to disagree with, particularly this one:

Compared with Tommy and CJ, GTA IV's protagonist Niko Bellic is somewhat of a milquetoast. He's more of a reluctant hero in the classic tradition. I mean he ain't exactly a boy scout, having been a human trafficker in the immediate past, and his descent into hits for hire is pretty swift but overall he's a moral improvement over earlier GTA leads. Perhaps this is why the critics call him more nuanced, but in my estimation Niko isn't nuanced; he's just boring. You don't play GTA because you want to roll with a Niko. You play GTA because, for a couple of hours, you want to be a Tommy Vercetti. So before you start measuring a game to "The Brothers Karamazov" maybe you should measure it up to its earlier iterations. You might actually see something.

Maybe the attempt to add film-style nuance to GTA IV didn't especially serve the format, especially as it brought the character story into conflict with the gameplay.

'Grand,' but No 'Godfather' [WSJ via Level Up]

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Kotaku-397521 Mon, 30 Jun 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=397521&view=rss&microfeed=true
<![CDATA[ Connecticut Senator Searching For "Rape Scene" In GTA IV ]]> Connecticut Senator Gayle Slossberg (D) recently told The New Haven Advocate that the rape scene in Grand Theft Auto IV, where you earn "points for rape," is so alarming that she'd like to see a law passed that features better warning labels.

Yeah, of course, there's no rape scene in GTA IV. But Slossberg appears to be pretty convinced she'd see it, if she could only play well enough to reach that point in the game. Or so she said during a Capitol press conference, according to the Advocate.

The article says she'd like "confirmation" that there is no rape scene in the game. I suppose this is another "write your representative" situation where she could use some (polite) information?

Connecticut State Senator Alarmed Over (non-existent) Rape Scene in GTA IV [New Haven Advocate via GamePolitics]

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Kotaku-5019716 Wed, 25 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5019716&view=rss&microfeed=true
<![CDATA[ Spare A Rodent? ]]> To: Last Brian Standing
From: Totilo
Re: Serious Question: GTAIV or MGS4?

When I was a kid, I ate all my beans before I ate my carrots, all my fish before I ate all my corn. These days, I eat all my fries before I eat my burger and I finish any console game I'm enjoying before I start the next one.

So if you are enjoying GTAIV and are as close to the end as you say you are, then forge on ahead and complete it. Remember, the next game you're going to play is a Metal Gear game, and, in order to understand one of those epics, you need to give it your full attention. One game at a time.

By the way, I think one of the hamsters that powers the Kotaku engine sprained a leg today or something. If you have a replacement rodent, you might want to send him scurrying in.

What you missed:
My Brief Surprise Visit To Sony's PS3 Home Beta
Skate It Wii May Get Skateboard Frame for Balance Board
ESA Responds To Crave Departure
Sporepedia A Million Strong And Growing

'Metal Gear Solid 4' And The Lack Of Sad Games

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Kotaku-5019360 Tue, 24 Jun 2008 17:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019360&view=rss&microfeed=true
<![CDATA[ GTA IV "Beginning Of The End" For Next-Gen? ]]> Over at GigaOM, Wagner James Au argues that the mammoth launch success of Grand Theft Auto IV is "the beginning of the end" for the next-gen. If a launch that universally successful can't budge hardware sales - and GTA IV really didn't - then "drastic changes" may be to come, says Au:

Expect to see games made for lower budgets, targeted at wider audiences (ones that aren’t fixated on high-end 3D graphics) and delivered over broadband with a micropayment program in place. Don’t expect a follow-up to the 360 or PS3 anytime soon, either. In other words, the days when so-called “next-gen” gaming reigned supreme are coming to end — instead, the industry’s future will be shaped by games like Rock Band.

Au cites VGChartz data, which can be problematic for several reasons recently highlighted in an excellent Simon Carless column at GameSetWatch, but aside from that minor note, I think the future Au foresees is definitely a likely one - to an extent.

GTA IV, of course, netted $500 million in its first week. Hardware manufacturers may need to become more agile, but I highly doubt that the giants of game development will be so easily shifted to lower-budget, microtransactions-driven titles when there's money like that to be made from a hit.

Web entrepreneurs have also been forecasting, with strange virulence, the death of the "core" game industry as we know it for some years now, and they predict its recession in favor of viral, social, casual browser-based stuff. This sector is currently the darling of the venture capitalists, and many of their products have garnered the attention of millions of mainstream users, but such products have yet to prove they can hang in beyond the bubble, and remain primarily of major interest to those who invest in and cover the space. Meanwhile, the console-cycle industry model has persisted for decades.

Most likely, the crystal ball will feature a blend of both business models - a continuation of the traditional one, plus some more risk-resistant, smaller-scale products.

What do you think? Will we see a day when the console megatitle is a thing of the past?

Why GTA IV Was the Beginning of the End
[GigaOM via GameSetWatch]

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Kotaku-5018996 Mon, 23 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018996&view=rss&microfeed=true
<![CDATA[ Arguing 'Grand Theft Auto IV' With N'Gai ]]> Once a month or so, N'Gai Croal and I debate a video game. Usually we do it well after a game's been released. We call our exchanges Vs. Mode, co-publish them on both of our blogs, and hope that people have enough bathroom time to read them.

The latest debate concluded this morning. It's all about Grand Theft Auto IV. We talked about bringing our A game for this one. Or at least we would have if we spoke in sports metaphors. It's full of spoilers... about the game's moral quandaries, its ending and other stuff. So beware.

But if you're looking to see him have a go at me for preferring San Andreas to GTA IV and if you're interested in stuff like this...

N'Gai: I'm wondering whether the fault lies not with inconsistencies in the work of Rockstar's writing team, but with the credulity of all of us. Liberty City is filled with self-deluded characters like Playboy X, Manny and Brucie, who present themselves one way only to be exposed by their behavior. Why do we take Niko at face value? Is it just because he's our avatar? ... Maybe Niko is deceiving himself as much as do the rest of the lowlifes he runs with. Maybe as much as he believes he's fatigued with death and killing, he's actually drawn to it? Maybe we have all misunderstood Niko Bellic.

...then head to either of our sites and read the loooong debate. I'm linking to his version, because I'm classy.

Round One
Round Two
Final Round

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Kotaku-5018938 Mon, 23 Jun 2008 15:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5018938&view=rss&microfeed=true
<![CDATA[ Rockstar Patches GTA IV ]]> Grand Theft Auto IV players logging in today for their daily fix will be greeted by a quick little patch that addresses several small issues in the game on both the PlayStation 3 and Xbox 360. Highlights include increasing the frequency and reliability of leaderboard updates on the PS3 version, fixing Cops 'n Crooks so that players can no longer earn ridiculously high scores, and my personal favorite - fixing the countdown timer for multiplayer matches so it no longer resets every time a new player enters the game, causing the assembled players to call said newbie names I cannot repeat in this space.

Other than that, a few quick fixes to address hangs and such. Hit the link for the full skinny on the newly polished GTA IV experience.

GRAND THEFT AUTO IV PATCH [Rockstar Games Social Club]

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Kotaku-5018849 Mon, 23 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018849&view=rss&microfeed=true
<![CDATA[ Real Niko Bellic Is Real Swarthy ]]> Pixeloo's rendition of a "real" Mario was more than a little creepy. Those giant, giant eyes. Ungh. But Pixeloo's latest work - "real" Niko Bellic - is a much more subdued affair. Mostly because everyone's favourite bloodthirsty Serb had more human proportions to begin with. Though he does now look a little thinner. And a lot more cranky. Embiggened version after the jump.

Niko Bellic of Grand Theft Auto IV [Pixeloo, via GayGamer]

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Kotaku-5018159 Thu, 19 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018159&view=rss&microfeed=true
<![CDATA[ Riccitiello: Take-Two Bid Focused On Holiday Season, Not GTA IV ]]> Don't believe what the timing tells you - EA's bid for Take-Two was never about Grand Theft Auto IV. That's what EA CEO John Riccitiello told an audience of investors during William Blair & Company's annual stock conference, where he was a speaker today.

"For clarity’s sake, I think you’ve got a slight mis-remembering of what we said," Riccitiello told an audience member who asked about capitalizing on GTA IV's release value. "We were extremely explicit that there was no possibility whatsoever that we would be able to acquire the company or close the transaction prior to the release of GTA IV."

"What we said is we wanted to close the transaction in time to affect holiday sales for some of the games like Midnight Club, catalog for GTA and others. And so the reason we’re continuing to extend it, that was our plan all along and that was the way we described it at the time."

The questioner was probably prompted to the question by EA's recurring comments about the time sensitivity of their offer, but Riccitiello said that "the depreciating nature of the asset was not necessarily about GTA."

"It is that one more holiday period where we can sell more puts money onto the bottom line."

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Kotaku-5017359 Tue, 17 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5017359&view=rss&microfeed=true
<![CDATA[ Someone Dumb Thinks GTA IV Violence Inspired By "Al-Qaeda" ]]> A report from Spiegel online points to someone who isn't that bright theorizing that Grand Theft Auto IV's designers were inspired by attacks from the Osama bin Laden lead terrorist group. Spiegel cites a member of a message board populated by "cyber-jihadists and al-Qa[e]da sympathizers" who contends that GTA IV's use of cellphone triggered bombs "shows the power and effectiveness" of, well, something Al-Qaeda related that is just too dumb to reprint.

The theory is fleshed out by evidence that things explode in GTA IV. Compelling stuff. You've given us a lot to think about this day, random internet moron.

Was Grand Theft Auto IV Inspired by Al-Qaida? [Spiegel via GamePolitics]

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Kotaku-5016432 Fri, 13 Jun 2008 19:30:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016432&view=rss&microfeed=true
<![CDATA[ Analyst: Saints Row 2 Trailer "Pompous" ]]> Have you seen the recent Saints Row 2 trailer that makes direct comparisons to Grand Theft Auto IVto show why it's more fun? It's more tongue-in-cheek snarky than truly nasty, but apparently it prompted one analyst to counsel investors to take it with a grain of salt.

Janco Partners analyst Mike Hickey said that going toe-to-toe with GTA IV on content is "an unusually pompous position... considering GTA IV is estimated to be the highest grossing 1st week entertainment release of all time."

Hickey also nodded to GTA IV's Metacritic-leading score, and maintained his "conservative" estimate for Saints Row 2 sales, "in light of mediocre game previews and a delayed release in-part from quality concerns."

In general, it seems a bit of a risky strategy for any title to compare itself, even jokingly, to a sales record-smasher like GTA IV. When I spoke to THQ during their preview event, though, a rep told me the aim was to show what was different about Saints Row, not necessarily to make superiority claims.

Hickey: Saint's Row 2 'Pompous' To Attack GTA IV [Gamasutra]

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Kotaku-5015159 Tue, 10 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015159&view=rss&microfeed=true