<![CDATA[Kotaku: gta: chinatown wars]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: gta: chinatown wars]]> http://kotaku.com/tag/gtachinatownwars http://kotaku.com/tag/gtachinatownwars <![CDATA[Chinatown Wars Playable At New York Comic Con]]> Rockstar Games is hitting up the New York Comic Con this weekend, giving players a chance to get some early hands-on time with Grand Theft Auto: Chinatown Wars for the Nintendo DS.

Fans eager to see how the Grand Theft Auto saga plays out across two tiny screens need look no further that this weekend's New York Comic Con. Rockstar will be there throughout the weekend at booth #1563, allowing players to put Grand Theft Auto: Chinatown Wars for the DS through its paces, stealing a few cars, shooting some hookers, and possibly selling some drugs. Fun! Of course you'll have to be 17 or older to play, so be sure to bring along photo identification, unless of course you're underage, in which case you should just mug someone who looks like a slightly older you. You're a minor who enjoys violent video games, so it should come natural!

That was a joke. Please do not mug anyone. It should go without saying, but I'll say it, just in case.

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<![CDATA[GTA DS Bigger Than GTA PSP, Say Rockstar]]> The GTA games on PSP did a great job of cramming lots of stuff onto a UMD. Yet as big an achievement as that was, Rockstar think they can do better.

And what's more, do better on the DS. Speaking with Nintendo Power, Rockstar Leeds boss Gordon Hall says "We are very proud of all of the PSP games we have made, especially the two GTA games, but this game is far bigger". Really?

Really. Hall says that thanks to the addition of more jobs, the drug-trading mini-game and "more moments of over-the-top action", Chinatown Wars should eclipse the bar set by Liberty & Vice City Stories.

Granted, that bar isn't that high - the PSP combat controls undid the games' technical achievements - but it's comforting to know Rockstar are putting their shoulder to the wheel regardless.

Nintendo Power [via Nintendo Everything]

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<![CDATA[GTA DS Lets You Buy And Sell Weed...And Heroin...And...]]> Worried that GTA: Chinatown Wars was going to be a watered-down GTA experience? As in, toned down for the kids? No need to worry about that, as it's been revealed that not only do Rockstar have Nintendo's blessing to pitch the game at adults ("They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make), but that the game will let the player buy and sell prohibited narcotics. In a drug-dealing minigame. There's six drugs on offer, all of them real drugs, so if you're one of those strange, insecure types who like to get super-defensive in advance of sensationalist tabloid headlines, now's the time to start ensuring your hackles are raised.

Rockstar Talks Chinatown [Edge] [Image]

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<![CDATA[Business Analyst Reckons GTA:Chinatown Wars Will Be Ported To iPhone]]> Rockstar might bring GTA Chinatown Wars to the iPhone!

Well they might, who knows? Mike Hickey, analyst for Janco Partners, thinks that he does. He told Game Daily,

"We expect GTA will likely be ported to Apple's iPhone platform, leveraging the device's touch screen technology and accelerometer."

Well, it was either that or leverage the Home and Wake/Sleep buttons, I suppose.

Grand Theft Auto for iPhone? [GameDaily]

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<![CDATA[Rockstar: Wii "Didn't Feel Natural" For GTA]]> Yup, more from the big GTA: Chinatown Wars blowout that dominates the latest issue of Nintendo Power magazine. While the Wii would seem the most obvious Nintendo system to bring the GTA franchise to, Rockstar boss Dan Houser instead says the DS was the more "natural" fit:

[The Wii] didn’t feel natural to us, I guess. It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we’d done in the past. The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way. We haven’t really done any concrete, major thinking about the Wii, one way or another. They’re sort of separate issues.

That and the money, Dan. Don't forget the printing of money.

GTA: Chinatown Wars [Nintendo Power, via Nintendo Everything]

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