Our primary goal was to [recreate the experience of playing Diablo 2 online], rather than to make a game that everyone in the world could play. Grinding Gear Games CEO Chris Wilson, answering a fan question about the complex and somewhat casual gamer-unfriendly systems behind Path of Exile. Give a listen above.
In a year filled with addictive action-RPGs with names like Diablo, Borderlands, and Torchlight, it might seem insane for another contender to jump into the fray. But the people behind Path of Exile don't mind a little insanity.