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The History Of Video Game Art In Reverse
The main hallway of the Guggenheim Museum in New York City is a spiral. When you walk through it, ascending several flights in the process, paintings all to your right, you get the sense of walking through an artistic history. More »Video Game Graphics In The Norway Skies
As seen and eventually explained on Gizmodo.No Graphical Complaints From This Wii Developer [UPDATE]
Ryozo Tsujimoto told me he had no complaints about the horsepower of the Wii, when I interviewed him last week. He's the producer on the game Capcom is marketing as "the most beautiful game on the Wii." More »Capcom's Next Wii Original Learning From Mistake Of Last One
As promising as Capcom's upcoming Wii game Spyborgs is, it runs the risk of suffering the fate of the company's last Wii original. But Capcom thinks it figured out what went wrong last time. More »Fallout 3 Patch Makes Radroaches Shinier
The latest patch for the Xbox 360 version of Fallout 3 fixes specular lighting problems, giving the game a significant graphics boost. Don't feel bad - I had to Google "specular reflection" too. More »EVE Online Drops Classic Client Support, Welcomes Players To This Century
CCP has announced plans to phase out the current Classic Client for EVE Online in favor of a new system that could require users to upgrade for the first time in a decade. More »Mega Drive Collection Splotches Are Optional
Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson
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Intel Sees Raytraced Games In The Near Future
Takayoshi Sato on Silent Hill, Serious Games, and Art
Where'd All the In-Game Color Go?
'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative
LotRO Gets Prettier With Nvidia and DX10
Getting Game Graphics On A Shoestring Budget
COD4's Stages Of Graphics Rendering
Games Are A 'Backward-Looking Medium'
Eggebrecht: Wii Games Should Look Better
Ageia PhysX Card In the House
Prototyping Graphics For Those Who Can't Draw
NVIDIA Unleashes World's Fastest GPU Again