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graphics
Capcom's Next Wii Original Learning From Mistake Of Last One
As promising as Capcom's upcoming Wii game Spyborgs is, it runs the risk of suffering the fate of the company's last Wii original. But Capcom thinks it figured out what went wrong last time. More » -
news
Fallout 3 Patch Makes Radroaches Shinier
The latest patch for the Xbox 360 version of Fallout 3 fixes specular lighting problems, giving the game a significant graphics boost. Don't feel bad - I had to Google "specular reflection" too. More » -
time warp
EVE Online Drops Classic Client Support, Welcomes Players To This Century
CCP has announced plans to phase out the current Classic Client for EVE Online in favor of a new system that could require users to upgrade for the first time in a decade. More » -
Sega Mega Drive Ultimate Collection
Mega Drive Collection Splotches Are Optional
Yesterday Sega announced the 40-strong Mega Drive Ultimate Collection for the Xbox 360 and PlayStation3, and fans were ecstatic, until they saw screenshots of the title's HD smoothing in action. Yes it's hideous, but it's also completely optional. Martin Snelling of Sega UK confirmed with RPG Site that the hideous-looking smoothing filter can be shut off. Even better, all games will play in whatever aspect ratio your television supports. More » -
xbox 360
Epic Hitting Upper Limit Of Xbox Capabilities, Says Fergusson
Rod Fergusson from Epic thinks that his company is close to squeezing the last few drops of graphical performance from the Xbox 360. More » -
nvidia
Nvidia Shows Off Real Time Raytracing - Start Saving For A New Graphics Card
Nvidia have produced a proof-of-concept demo that shows how standard (albeit powerful and heavily tweaked) graphics processors can be used to render raytraced scenes in real time. More » -
technology
Intel Sees Raytraced Games In The Near Future
Raytracing is a method of generating a computer image by tracing a ray of light through an image plane. The whole process is similar to how light bounces off objects in nature, determining the color, sheen, luminosity, etc. Whereas other methods of creating graphics have to generate special effects, shadows, bloom, and other popular lighting techniques are all occur as a natural product of raytracing. The problem is that raytracing is very resource intensive, making it great for pre-rendered applications, not-so-great for on-the-fly applications like games. According to Intel's Michael Vollmer, that's a fact that could change sooner than we think. More » -
takayoshi sato
Takayoshi Sato on Silent Hill, Serious Games, and Art
Tale of Tales has an interesting little interview up with Takayoshi Sato, who was responsible for the art and CGI direction of Silent Hill and Silent Hill 2; after relocating to the US, Sato did art for some big titles, then made the switch to 'serious games.' On making the switch, he has this to say: More » -
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game design
Where'd All the In-Game Color Go?
While some people argue that what games need is more monotony, at least in terms of black and white games, plenty of people are dissatisfied with the current trend of drabness in developers' color palettes. Of course, there are plenty of brightly colored games that are and will continue to be released, but plenty of people miss color. Bright color. I myself am rather fond of candy-colored palettes, preferring them to drab medieval "realism." One blogger thinks he has the answer to who stole the color from games: More » -
game design
'A Word Is Worth A Thousand Pictures': Graphics Vs Narrative
Rock, Paper, Shotgun has reprinted an older article of John Walker's that appeared in The Escapist: a discussion of narrative versus graphics, old versus new. It's an inherently flawed argument (which the author freely admits), singling out the FPS genre in a move that is a bit unfair, but it's true that a strong narrative can overcome a lot of problems in the graphics department, assuming other pieces that make a strong game fall into place: More » -
mmorpg
LotRO Gets Prettier With Nvidia and DX10
Turbine is extremely pleased to announce that their relatively successful MMORPG The Lord of the Rings Online is the first MMO to fully support DirectX 10 and Nvidia's Geforce graphics processors. Utilizing the combined forces of the two, the MMO is now sporting upgraded water shaders, better particle effects, and more far-reaching lighting than ever before, along with a DX10 exclusive dynamicshadowing system. In layman's terms, if you got the right parts, the game just got a lot prettier."The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games. This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced," said Roy Taylor, Vice President of Content Relations at NVIDIA
Right. In my world, high-end graphics and MMO games equals lag city, but who knows? Maybe Turbine and Nvidia have some sort of genie imprisoned somewhere. Since I don't have an active account for the game, it is all up to you folks. Is it prettier? Is it secret? Is it safe? More » -
game design
Getting Game Graphics On A Shoestring Budget
Danc over at Lost Garden is nothing if not helpful to all those little guys out there - and he's apparently inundated with requests for graphics for someone's really rockin' indie release. He's got a lengthy set of recommendations on how to get around the 'graphics bottleneck' if you're on of those people lacking skills in the art department, and trying to bribe starving artists isn't cutting it for you. He spends the most time discussing what you can do with free graphics, which naturally have their problems: More » -
clips
COD4's Stages Of Graphics Rendering
Here's a very slick, simple to digest demo showing the multiple levels of rendering going on in a scene of Call of Duty 4. Yeah, it's total geek stuff, but it helps us appreciate just how petty we are. And besides, why else are you reading Kotaku? Because you are so busy having a life? Liar! -
narrative design
Games Are A 'Backward-Looking Medium'
It's nothing that hasn't been noted in a million blog posts over the years, but in an op-ed piece in the New York Times, Daniel Radosh is saying it again. Too much emphasis on graphics, not enough emphasis on narrative - and sometimes those purty cut scenes can be a hindrance to a satisfying game experience (Radosh points to Halo 3 as an example, picking up on something our very own Crecente pointed out in his review of Halo 3). More » -
smack talk
Eggebrecht: Wii Games Should Look Better
Factor Five's Julian Eggebrecht may have taken some knocks on the chin for Lair's gameplay, but not many were complaining about the unquestionably stellar graphics of the title. And that's pretty much enough for me to name him an unquestionable authority on every platform's individual graphical nuances (and anything else necessary for this article to be extremely important). Right now, Eggebrecht's questioning an industry that's all but given up on the Wii ever making pretty games:If you connect you can get a lot of shader effects which would've been on the 360 or the PS3...it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things.
So why does he think games aren't looking better? More » -
world's fastest video card
NVIDIA Unleashes World's Fastest GPU Again
NVIDIA once again announces the world's fastest graphics processing unit until the next one rolls around, the GeForce 8800 Ultra. Come May 15th, PC gamers around the world will be able to shell out somewhere around $1000 ( 699 with tax in UK monies) for video cards equipped with the cutting edge GPU with 768MB of memory, which runs 10-15 times faster than the 8800 GTX, previous holder of the world's fastest title. General manager of desktop GPUs at NVIDIA Ujesh Desai is very pleased indeed. More » -
comics
VGCats: Real is Brown
If you've been paying attention, you may have noticed that I love myself some VG Cats. I think Scott Ramsoomair either echoes my feelings on certain issues completely, or his work secretes some sort of pheromone that makes me agree with him. Take this week's comic on creating next-generation graphics for instance (click to see the full comic). More » -
xbox 360
Xbox 360 vs. PS3 Graphics-Off (Again? Again!)
Gamespot is swatting at the console fanboy nest again, posting a very thorough collection of comparison screenshots of eight multiplatform titles for the Xbox 360 and the PlayStation 3. Who comes out on top? Sorry, no spoilers from me. More » -
oblivion
Phyics: The Next Gaming Frontier?
GamersFirst has an interesting essay on what may be the next big revolution in gaming: physics. The article unfairly singles out Oblivion, essentially criticizing it for not having come out five years from now, but it makes a good point that what they call "casual physics" is a largely unexplored area of the game experience. More » -
hardware
External Hardware Runs Three Monitors as One
This is very cool. The Maxtrox people sent me a press release about their TripleHead2Go gadget a few weeks ago. More » -
oddities
Are you one of the Cathode Tan links to a quiz called "Fake or Foto." Go figure out what's real or fake and report back. My first time taking the quiz, I got 4/10. I fail as a graphics whore. Fake or Foto [Alias]
Fake or Foto Quiz [Cathode Tan]
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