That five trees/four trees line reminds me a lot of what you do with bonsai - it's about making the illusion of more with less. Same goes for origami and ikebana.
I love that as a design approach: accepting the limitations and working within them rather than demanding more - perhaps its the old-school programmer in me coming out.
There does seem to be a trend among Western developers to continue to want to do more with more every time. It's like the perpetual excuse of the bad manager or the bad government that there are 'not enough resources'.
The resources are what they are. The fewer resources you have the greater the scope to exercise your talents as an illusionist and a creator. Any numpty can create something with infinite resource.
@darktrooper2112: This game's sole selling point is definitely not graphics. If you paid any attention at all, you would see that Monster Hunter has always been an extremely deep experience.
@Ueziel: I wasn't really ripping on the game. I know nothing else about it besides this article. I've never played a monster hunter game. As such I know nothing about them short of the reviews I've seen (no way to actually judge a game). This article is talking about the graphics (design) not the gameplay.
To sum that up, my original comment was poorly worded.
Yes, a power cord and an av cord are many parts which cannot be replaced for less than 20 bucks at most major retail stores with an electronics section.
I totally agree with the emphasis on design when creating the graphics on any console. Games with great graphics are games with well designed graphics.
That's how old games remain pleasing to look at and interact in. Graphics in a well designed PS (MGS) or N64 (Mario Kart 64) game can indeed look better than some games released on the 360 or PS3.
@Slagathorian: Honestly its about gameplay. But it is also on the developer's perspective that just because the Wii is not an HD console it is capable on handling the graphics as it is. Like Monster Hunter Tri.
Ryozo Tsujimoto even said himself that he had no problems with the Wii's horsepower.
@hazelnut: Just because the system isn't HD doesn't mean that Wii owners (including myself) still wouldn't want their games to look good. If its not HD that doesn't mean that the game automatically looks like utter crap, its just not HD. Gameplay is more important, but visuals can both add and subtract a great deal from the experience.
I'm glad to hear things like this out of developers. For a long time I've held the belief that things like "design" and "art direction" are much more important to the overall aesthetic appeal of the game than things like textures and shading. Obviously, there are some things you can't do without sufficient horsepower, and a things that look bad are going to stand out no matter how glorious the rest of the game is, but as long as everything you do is executed adequately, and you put the game together with solid art direction and a consistent, inspired artistic vision the game is probably going to look good.
I may be outside of the norm, but ignoring minutiae like textures and water effects aside, there are scant few games on the PS3 that I consider better looking overall than Okami looked on the PS2.
@PossibleCabbage: I'd agree, and I'm glad to see at least one developer know how to make beautiful games regardless of limitations. Sense of design is certainly the key and a reason why even though it's on last gen hardware, a game like Legend of Zelda the Wind Waker will probably never look dated or like it has "bad graphics."
@PossibleCabbage: I've been playing Metroid Prime Trilogy and it still amazes me how much more enamored of the visuals I am in that game than pretty much anything I've played on PS3 or 360 (Bioshock being a notable exception). With as much craft and attention into art design, color palette and environment as Retro put into that series it really goes a long way to making sheer horsepower irrelevant.
I would have preferred it on the tripple myself with some connectivity between it and whenever portable 3 comes around. Of course we all know the real reason they put it on Wii and it has nothing to do with install base otherwise Monster Hunter would have hit the DS already.
They just don't want to fix the hit boxes on the big ass monsters so they blame underpowered machines. Yep.
@Black-Dog-Howls: All the hit boxes in MH3 are perfect. I've had tails whiff me because they were over my head, something you never saw in earlier versions.
@Revenge_of_Nekojin: I will, because the hit boxes are still broken. Evil Joe's dragon blast hit me several times well out of range. Claw attacks have suction abilities randomly. Plus hip checks still have gravity suction.
Personally, I never judge a game's graphics from stills or screenshots. It has to look pretty in motion, since I'll always be seeing it in motion.
Also, what difference does that fifth tree make? It's not like some big wyvern's gonna say "Damn, where'd that human go? If only that fifth tree weren't there, I might be able to see him."
I agree that Monster Hunter Tri looks sexy but compared to PS2 and PSP graphics of older titles. I love monster hunter but there are some definitely broken atributes that they need to fix.
10/02/09
10/02/09
Fixed.
10/02/09
10/02/09
I love that as a design approach: accepting the limitations and working within them rather than demanding more - perhaps its the old-school programmer in me coming out.
There does seem to be a trend among Western developers to continue to want to do more with more every time. It's like the perpetual excuse of the bad manager or the bad government that there are 'not enough resources'.
The resources are what they are. The fewer resources you have the greater the scope to exercise your talents as an illusionist and a creator. Any numpty can create something with infinite resource.
Marvellous stuff.
10/02/09
10/02/09
10/01/09
Secondly, why the frick can you still only do 4 people online? The first game had that on PS2. Step it up a bit? Please? On PS3? Please please??
10/02/09
It's nothing to do with technical limitations but for balanced and fun gameplay Monster Hunter works best with a party of 4 at max.
10/01/09
Mario galaxy was a fairly nice looking game, but more importantly it was fun. See also Metroid Prime 3 (not quite as fun, but still looked good).
10/01/09
10/02/09
To sum that up, my original comment was poorly worded.
10/01/09
10/01/09
10/01/09
Yes, a power cord and an av cord are many parts which cannot be replaced for less than 20 bucks at most major retail stores with an electronics section.
10/01/09
That's how old games remain pleasing to look at and interact in. Graphics in a well designed PS (MGS) or N64 (Mario Kart 64) game can indeed look better than some games released on the 360 or PS3.
10/01/09
10/01/09
So why spend the time, energy and money to make them look pretty?
10/01/09
10/01/09
Ryozo Tsujimoto even said himself that he had no problems with the Wii's horsepower.
10/01/09
10/01/09
I may be outside of the norm, but ignoring minutiae like textures and water effects aside, there are scant few games on the PS3 that I consider better looking overall than Okami looked on the PS2.
10/01/09
10/01/09
10/01/09
They just don't want to fix the hit boxes on the big ass monsters so they blame underpowered machines. Yep.
10/01/09
So complain some more.
10/01/09
10/02/09
10/01/09
Also, what difference does that fifth tree make? It's not like some big wyvern's gonna say "Damn, where'd that human go? If only that fifth tree weren't there, I might be able to see him."
10/01/09
10/01/09
10/01/09
10/01/09
10/01/09