<![CDATA[Kotaku: grand theft auto IV]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: grand theft auto IV]]> http://kotaku.com/tag/grand theft auto iv http://kotaku.com/tag/grand theft auto iv <![CDATA[ Suicide Girls Taps Into GTA IV Fetishism ]]> You know the "rule." The rule that states "pornography or sexually related material exists for any conceivable subject"? A recent Suicide Girls spread is further proof of the theory, as one of its models, Bob, has taken Grand Theft Auto IV cover girl lust and turned it into an excuse to get naked. (Yes, Bob's a woman.)

This particular Lola looks to only have five fingers, so the fantasy may be blown for some of you. But for anyone looking for a NSFW thrill, carry on. Membership is obviously required, as we all know the internet doesn't give away its smut for free.

GTA A Tribute to Lola [Suicide Girls]

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Wed, 02 Jul 2008 15:40:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021538&view=rss&microfeed=true
<![CDATA[ A GTA IV Baseball Bat? The Better To Beat You With, My Dear ]]> From the Good Ideas Division at Rockstar Games comes new Grand Theft Auto IV branded swag that's sure to get the game violence wonks in a lather. Popular Mechanics bloggers were on the optimal end of an aluminum baseball bat recently, something they wanted to show off. No word if that's fake blood or just sloppy calzone eating. Now, the mailman has already come to my house, but perhaps Rockstar has dispatched these via UPS or DHL. They always run a bit late.

You know, I actually live in a sketchy neighborhood, Rockstar bat-givers. If I'm assaulted by a local vagrant, you'll have my blood on your hands. Just a thought.

GTA IV Baseball Bat Moves Gaming Violence From Couch to the Streets [Popular Mechanics]

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Tue, 01 Jul 2008 15:40:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021239&view=rss&microfeed=true
<![CDATA[ Wall Street Journal: GTA IV's No Godfather ]]> nikoooooooo.JPGFirst we have a thematic discussion on Metal Gear Solid IV in the New York Times, and now we have a thorough treatment of Grand Theft Auto IV in the Wall Street Journal by Pulitzer Prize winner Junot Dìaz. Really exciting stuff, if you ask me.

Dìaz examines the art value of GTA IV, prompted by exultant commentary from the games press that calls the game on par with or exceeding film triumphs like Scarface and The Godfather - and, in an editorial well-supported by factual comparisons, he finds it comes up short:

What else is the new GTA not? Well, despite all the critical adulation over GTA IV's characters and purported subtlety, this isn't a game that is nuanced or subtle. Like the pulps that are part of its narrative DNA, GTA IV operates in broad strokes, crude characterization and over-the-top stereotypes — this is a game where a shotgun to the head is the height of discretion. The GTA series made its name by being "hard-core" (or, if you prefer, tasteless) but the latest game certainly ain't half as hard-core as even Steven Seagal's "Out for Justice." (Check out the final corkscrew-to-the-head death match.) Hell, GTA IV ain't even half as hard-core as some of its predecessors.

Dìaz says he is actually a longtime fan of the series, and that it was GTA III that truly broke ground with its gameplay, and he seems to suggest that other installments since then have largely been more of the same. I'm a fan of GTA IV as much as anyone else, but I find Dìaz's criticisms hard to disagree with, particularly this one:

Compared with Tommy and CJ, GTA IV's protagonist Niko Bellic is somewhat of a milquetoast. He's more of a reluctant hero in the classic tradition. I mean he ain't exactly a boy scout, having been a human trafficker in the immediate past, and his descent into hits for hire is pretty swift but overall he's a moral improvement over earlier GTA leads. Perhaps this is why the critics call him more nuanced, but in my estimation Niko isn't nuanced; he's just boring. You don't play GTA because you want to roll with a Niko. You play GTA because, for a couple of hours, you want to be a Tommy Vercetti. So before you start measuring a game to "The Brothers Karamazov" maybe you should measure it up to its earlier iterations. You might actually see something.

Maybe the attempt to add film-style nuance to GTA IV didn't especially serve the format, especially as it brought the character story into conflict with the gameplay.

'Grand,' but No 'Godfather' [WSJ via Level Up]

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Mon, 30 Jun 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=397521&view=rss&microfeed=true
<![CDATA[ Connecticut Senator Searching For "Rape Scene" In GTA IV ]]> Connecticut Senator Gayle Slossberg (D) recently told The New Haven Advocate that the rape scene in Grand Theft Auto IV, where you earn "points for rape," is so alarming that she'd like to see a law passed that features better warning labels.

Yeah, of course, there's no rape scene in GTA IV. But Slossberg appears to be pretty convinced she'd see it, if she could only play well enough to reach that point in the game. Or so she said during a Capitol press conference, according to the Advocate.

The article says she'd like "confirmation" that there is no rape scene in the game. I suppose this is another "write your representative" situation where she could use some (polite) information?

Connecticut State Senator Alarmed Over (non-existent) Rape Scene in GTA IV [New Haven Advocate via GamePolitics]

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Wed, 25 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5019716&view=rss&microfeed=true
<![CDATA[ GTA IV "Beginning Of The End" For Next-Gen? ]]> Over at GigaOM, Wagner James Au argues that the mammoth launch success of Grand Theft Auto IV is "the beginning of the end" for the next-gen. If a launch that universally successful can't budge hardware sales - and GTA IV really didn't - then "drastic changes" may be to come, says Au:

Expect to see games made for lower budgets, targeted at wider audiences (ones that aren’t fixated on high-end 3D graphics) and delivered over broadband with a micropayment program in place. Don’t expect a follow-up to the 360 or PS3 anytime soon, either. In other words, the days when so-called “next-gen” gaming reigned supreme are coming to end — instead, the industry’s future will be shaped by games like Rock Band.

Au cites VGChartz data, which can be problematic for several reasons recently highlighted in an excellent Simon Carless column at GameSetWatch, but aside from that minor note, I think the future Au foresees is definitely a likely one - to an extent.

GTA IV, of course, netted $500 million in its first week. Hardware manufacturers may need to become more agile, but I highly doubt that the giants of game development will be so easily shifted to lower-budget, microtransactions-driven titles when there's money like that to be made from a hit.

Web entrepreneurs have also been forecasting, with strange virulence, the death of the "core" game industry as we know it for some years now, and they predict its recession in favor of viral, social, casual browser-based stuff. This sector is currently the darling of the venture capitalists, and many of their products have garnered the attention of millions of mainstream users, but such products have yet to prove they can hang in beyond the bubble, and remain primarily of major interest to those who invest in and cover the space. Meanwhile, the console-cycle industry model has persisted for decades.

Most likely, the crystal ball will feature a blend of both business models - a continuation of the traditional one, plus some more risk-resistant, smaller-scale products.

What do you think? Will we see a day when the console megatitle is a thing of the past?

Why GTA IV Was the Beginning of the End
[GigaOM via GameSetWatch]

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Mon, 23 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018996&view=rss&microfeed=true
<![CDATA[ Arguing 'Grand Theft Auto IV' With N'Gai ]]> Once a month or so, N'Gai Croal and I debate a video game. Usually we do it well after a game's been released. We call our exchanges Vs. Mode, co-publish them on both of our blogs, and hope that people have enough bathroom time to read them.

The latest debate concluded this morning. It's all about Grand Theft Auto IV. We talked about bringing our A game for this one. Or at least we would have if we spoke in sports metaphors. It's full of spoilers... about the game's moral quandaries, its ending and other stuff. So beware.

But if you're looking to see him have a go at me for preferring San Andreas to GTA IV and if you're interested in stuff like this...

N'Gai: I'm wondering whether the fault lies not with inconsistencies in the work of Rockstar's writing team, but with the credulity of all of us. Liberty City is filled with self-deluded characters like Playboy X, Manny and Brucie, who present themselves one way only to be exposed by their behavior. Why do we take Niko at face value? Is it just because he's our avatar? ... Maybe Niko is deceiving himself as much as do the rest of the lowlifes he runs with. Maybe as much as he believes he's fatigued with death and killing, he's actually drawn to it? Maybe we have all misunderstood Niko Bellic.

...then head to either of our sites and read the loooong debate. I'm linking to his version, because I'm classy.

Round One
Round Two
Final Round

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Mon, 23 Jun 2008 15:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5018938&view=rss&microfeed=true
<![CDATA[ Real Niko Bellic Is Real Swarthy ]]> Pixeloo's rendition of a "real" Mario was more than a little creepy. Those giant, giant eyes. Ungh. But Pixeloo's latest work - "real" Niko Bellic - is a much more subdued affair. Mostly because everyone's favourite bloodthirsty Serb had more human proportions to begin with. Though he does now look a little thinner. And a lot more cranky. Embiggened version after the jump.

Niko Bellic of Grand Theft Auto IV [Pixeloo, via GayGamer]

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Thu, 19 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018159&view=rss&microfeed=true
<![CDATA[ GTA IV's Lost Phone Music Feature ]]> There was a time in the development cycle of Grand Theft Auto IV that Niko Bellic had a cell phone that could play music, MTV Multiplayer reports, but the option was cut.

“Some people on the team didn’t like the music/mobile phone idea for various reasons, but they went back and forth on the idea until the very end,” Rockstar spokesperson Darlan Monterisi explained in an e-mail on Tuesday. “This is VERY common. We do it in every game we make. We still prefer the balance of music in car and the ambient world’s noise on foot, but we are constantly reviewing this stuff.”

I wonder how much having a mini-stereo with you at all times would have changed the experience? It must have been something that the Rockstar folks thought would have had quite an impact to remove it. Why else would they cut the thing entirely instead of allowing gamers to go out and buy a phone with the feature in game?

Actually, I'm still surprised at the limit of phone tech in the game. I was expecting that the phone, because it plays such an important role in the game's interface, would come in a lot more flavors and that at least one of the was going to support video capture. Maybe next time.

GTA IV Cutting Room Floor [MTV Multiplayer]

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Wed, 18 Jun 2008 09:03:30 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5017556&view=rss&microfeed=true
<![CDATA[ Rolling Stone Movie Critic Calls GTAIV "Best Popcorn Movie" ]]> Some movie critics hate video games so hard. They fart in their general direction! But Rolling Stone magazine movie critic Peter Travers? He seems to like them! Disappointed at the recent spate of crap Hollywood summer popcorn movies, Travers writes:

Time to go interactive. That's right, me the movie critic is actually telling you to switch to video games until Hollywood makes more exciting movies... [Grand Theft Auto IV is] a hell of a game (maybe not the Citizen Kane of the form, like many game reviews claim), and in terms of action, thrills, imagination and innovation, GTA IV has it all over the pablum currently passing for ingenuity at the multiplex... And let's keep my game skills out of this as well. This is a review of Grand Theft Auto IV the M-O-V-I-E. And I have to say, it's better than anything I've seen at the multiplex so far this summer, except maybe Iron Man. There's plot development, character depth and moral ambiguity, stuff you don't find in Speed Racer... It's a rare video game that enters territory marked by Scorsese and Tarantino. But writers Dan Houser and Rupert Humphries have created the vid version of film noir with dialogue that crackles even in the film's darkest shadows. And they take every shot they can at social satire.

That's some big time movie critic praise! Nice to see that Travers is open to other (more interactive) forms of story telling.

Is Grand Theft Auto IV Actually the Best Popcorn Movie of the Summer? [Rolling Stone via The Chaos Fold]

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Tue, 17 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017057&view=rss&microfeed=true
<![CDATA[ The Sun Gnashes Teeth over GTA's Locked Mock Pedophile Site ]]>

UK newspaper The Sun is trying their best to drum up some British outrage over Grand Theft Auto IV's inclusion of a child pageant site on the game's faux internet.

In GTA IV a little exploration at the game's cyber cafe yields LacySurprisePageant.com, when you visit the site a message pops up that it has been shut down by the game's police and that your IP address has been "cataloged" for possible future investigation. A visit also instantly maxes out your wanted level.

When I first noticed this, while playing through the game, I had a pretty good laugh, but at least one South Wales man was offended. And you know what they say: One person pissed off equals a story in The Sun.

Jason Deschoolmeester, 23, of South Wales, said: “I was looking on the internet for cheats and the name of this caught my eye as my daughter is called Lacey. This crosses the line. The makers have obviously sat around and discussed putting this in, and it’s not on. What will they do next?

“It’s disgusting. It could lead people to indulge in things like that. It is totally sick. I won’t play it again.”

While The Sun does go out of its way to point out that the game doesn't allow you to act out the role of a pedophile, they never explain how a single complaint by a gamer morphed into a story with the headline: A HIT computer game has sparked outrage by featuring a spoof paedophile website.

A HIT computer game has sparked outrage by featuring a spoof paedophile website. [The Sun]

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Mon, 16 Jun 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016733&view=rss&microfeed=true
<![CDATA[ Someone Dumb Thinks GTA IV Violence Inspired By "Al-Qaeda" ]]> A report from Spiegel online points to someone who isn't that bright theorizing that Grand Theft Auto IV's designers were inspired by attacks from the Osama bin Laden lead terrorist group. Spiegel cites a member of a message board populated by "cyber-jihadists and al-Qa[e]da sympathizers" who contends that GTA IV's use of cellphone triggered bombs "shows the power and effectiveness" of, well, something Al-Qaeda related that is just too dumb to reprint.

The theory is fleshed out by evidence that things explode in GTA IV. Compelling stuff. You've given us a lot to think about this day, random internet moron.

Was Grand Theft Auto IV Inspired by Al-Qaida? [Spiegel via GamePolitics]

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Fri, 13 Jun 2008 19:30:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016432&view=rss&microfeed=true
<![CDATA[ GTA IV Still The U.S. Software Champ In May ]]> The adventures of Niko Bellic fought off two strong Wii competitors to hold onto the number one spot on May's best selling software chart, with over 1.3 million copies sold total. The Xbox 360 flavor outsold its PS3 peer by about two-to-one last month, the only game for both platforms to appear in the top ten. Wii Fit, unsurprisingly, had a strong debut, placing third behind GTA IV and Mario Kart Wii and pulling in some $62 million in sales for the month of May.

The list is full of familiar hits like Wii Play and Guitar Hero III, with some of May's more hyped new releases, like Boom Blox and Haze, failing to crack the top ten.

01. Grand Theft Auto IV (Xbox 360) - 871,300
02. Mario Kart Wii (Wii) - 787,400
03. Wii Fit (Wii) - 687,700
04. Grand Theft Auto IV (PS3) - 442,900
05. Wii Play (Wii) - 294,600
06. Super Smash Bros. Brawl (Wii) - 171,100
07. Iron Man (PS2) - 130,600
08. Guitar Hero III (Wii) - 116,800
09. Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 107,000
10. Pokemon Mystery Dungeon: Explorers of Time (DS) - 102,000

Total video game software spending was $536.9 million, up 41% year over year.

Comments from NPD analyst Anita Frazier reveal that the other game to take advantage of the Wii Fit balance board, We Ski, landed at number 12. She also points out that GTA IV has racked up 4.2 million in sales in the States and has a score update on the rhythm game genre.

"A lot of folks are interested in the battle of the bands," Frazier added. "Year-to-date, Guitar Hero III has sold 2.5 million units compared to Rock Band's 1.3 million which lands them both in the top 10 titles for the year so far."

Thanks one more time to the folks at NPD for the info.

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Thu, 12 Jun 2008 17:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016045&view=rss&microfeed=true
<![CDATA[ Pachter: GTA IV So Did Not Drive Console Sales ]]> I know, we don't run many of these predictions anymore, but I've an inkling this one's on the money, so up it goes. Analyst Michael Pachter has rolled the goat's bones, read the tea leaves and predicted that while software sales for May were strong, hardware sales were not. Even though they were supposed to be, with both Microsoft and Sony hoping/expecting a big sales boost in the wake of GTA IV's release. He cites some simExchange and VGChartz numbers in his figures, which as guesstimates aren't as rock-solid as we can hope for, but since the real NPD numbers won't be with us til later in the week, guesstimates are all we've got. Make do.

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Mon, 09 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5014828&view=rss&microfeed=true
<![CDATA[ Analyst: GTA IV To Hit 15 Million This Year ]]> Earlier this year, Hudson Square Research analyst Daniel Ernst issued estimates for Rockstar Games' Grand Theft Auto IV, pegging 2008 sales for the title at 13 million copies. Not a bad take. Analyst analyzers populating the post's comments called that figure into question, with insight ranging from "Durrrr" and "dude is captain obvious" to "unbelievable" and "unrealistic."

Today, Ernst upped his estimate to 15 million on word from Take-Two that the publisher had already sold through 8.5 million copies of GTA IV, with 11 million shipped to retailers. Ernst noted that "We expect GTA IV sales to re-accelerate in the latter part of year in conjunction with the seasonal holiday period."

As for Final Fantasy XIII shipping 7 million in 2008?

Ernst said that "Initially we had hoped it would make it in for the end of the year" but that FFXIII "definitely appears off the table" according to Square Enix guidance. Frankly, we'll be thrilled (and maybe even a bit flabbergasted) if it hits North America before 2010.

The Hudson Square Research analyst updated us on a handful of other key figures, noting that Gran Turismo 5 is also expected to be a "no show" this year and that next week's release of Metal Gear Solid 4 "won't be enough to materially accelerate the PS3 this year."

"For the PS3, that’s definitely a set back," Ernst told us about titles that the firm expects to hit next year, "And I think is why their 10M unit guidance for the [fiscal year] was lower than most had expected."

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Fri, 06 Jun 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5013996&view=rss&microfeed=true
<![CDATA[ Saints Row 2 Fires A Shot Across GTA IV's Bow With Sewage Hose ]]> Grand Theft Auto IV is a fantastic little game, but we'll admit that it was lacking in one thing—the ability for fire liquid sewage at pedestrians. At least, that's how the marketing team tasked with pitching Saints Row 2 is hoping we're thinking, as the violent, Volition-developed sandbox game is taking on GTA IV feature for feature, with Saints Row 2 definitely coming out on top in the poo-flinging department. We'll admit that barnstorming, cage fighting and smashing faces with guitars looks like it could fill a fun afternoon, but you'll have to judge for yourself.

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Thu, 05 Jun 2008 18:40:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5013697&view=rss&microfeed=true
<![CDATA[ Liberty City Citizens Demand Tougher Law Enforcement ]]> The Onion has been having a complete field day with Grand Theft Auto IV, producing some of the best material they've written in years since the game's release in late April. Today they report on Liberty City citizens' growing dissatisfaction with local law enforcement, citing not only their ineffectiveness in dealing with the recent crime wave, but also difficulties in keeping their priorities straight
"I was buying a hot dog from a street vendor in Hove Beach yesterday when I saw someone run a red light, barrel down the sidewalk, careen into a garbage truck, exit his vehicle, steal a nearby convertible, and drive away," one Broker resident reported. "A nearby police car didn't even react. But when the car behind him nicked his fender, the officer shot the driver through the windshield and walked away."

"That is not the kind of law enforcement we want for our community," he added.

Speaking as a recent immigrant to Liberty City, I have to disagree. This is exactly the type of law enforcement we need. Someone go run over that resident for me.

Liberty City Police Face Allegations Of Incompetence, Brutality [The Onion - Thanks Daria!]

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Wed, 04 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5012995&view=rss&microfeed=true
<![CDATA[ Crazy GTA IV Stunts ]]>
Sure, the video is a little on the long side and sure, it's pretty much the same three or four stunts over and over again, but! There are a couple neat tricks in here. The jumping out of a helicopter and landing in the swimming pool bit is rather impressive. Well, the first time.

Welcome to Grand Stunt Auto Show IV [Topless Robot]

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Mon, 02 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012465&view=rss&microfeed=true
<![CDATA[ Anti-Feministing: Debunking The Argument Against GTA IV ]]> A pretty blonde mob princess, bound and gagged, is taken kicking and screaming raw-throated curses out of the trunk of the player’s car. Tied to a chair in the hideout of the gangsters who hold her hostage, the player’s asked to snap a photo to send to her Mafia father.

She screams muffled protests through the rag between her lips, the image on the camera phone screen reflecting her tormented, terrified eyes. As the player centers her face in the frame, she offers a desperate moan, a wracked sob.

“Smile for daddy,” the player tells her.

Click.

Is Grand Theft Auto IV an expression of hate towards women? Are those who enjoy it misogynists?

Feminist interest blog Feministing certainly thinks so – though not because of this mission scene from later in the game. At the time of GTA IV’s launch, Feministing poster Samhita came across a video called “Ladies of Liberty City: Very Bad Things,” created by IGN. The video featured sequences of the game edited together by IGN, and all of these sequences depicted violence, with sexual overtones, toward the prostitutes and strippers in the game – such as soliciting a prostitute and then running her over with your car to get your money back.

Feministing’s Samhita was offended, and excoriated the game for what she called its “blatant violence and misogyny displayed towards women.”

Before we address an argument to her statement, it’s necessary first to pick out a few serious flaws in her opinion of the game.

Thanks, IGN

First, she referred to IGN’s video as a “trailer” for the game, which it was not, of course, being that it was neither produced, publicized or sanctioned by the title’s developer, Rockstar, and was not intended to be used as advertisement nor representation of the game. The development of that video was entirely the doing of IGN, who when questioned by MTV Multiplayer’s Stephen Totilo, admitted it “messed up,” and removed the video, whose caption had read: “Grab a cup of hot coffee and enjoy the working girls of the city.”

If Samhita of Feministing was unaware enough of the game industry to know the difference between a game’s trailer and its official promotion, one could certainly argue that she was unqualified to criticize the game. Unfortunately, though, only a very small percentage of the world is especially educated on video games, and the majority of attacks on the medium come from the outside looking in. With that in mind, a hearty portion of the blame for this misunderstanding is squarely on the shoulders of IGN, who should have known better, to say the very least.

Who's Raising Our Kids?

Beginning with this misconception, Samhita, who hadn’t played the game, expressed concern that young men might be having their first sexual experiences with women in GTA IV’s prostitute-populated, violent city streets and strip clubs.

Because the modern school system encourages memorizing information to regurgitate it, discouraging creative analysis, Samhita argued that young boys playing GTA IV would not only be introduced to negative stereotypes of female sexuality through the game, but would also lack the critical thinking skills to understand that they were not being “trained” in a value system.

She wrote:

"It can be argued that they are being force fed heavily marketed violent images (that often reflect the violence in the media, movies, government policy and in their own communities) that become normalized. And not only normalized, but given the popular nature of GTA, it is cool to be violent and kill prostitutes."

It’s a common position, and even a viable one, that media today and the ready access to information may desensitize not only young people, but adults of all ages and creeds to heavy violence and sexual themes. But are children really “force-fed” any sort of entertainment, implying that there is no choice? If media really is the sole determiner of children’s values, I’m afraid we’ve got a bigger problem than a violent video game.

Does Samhita suggest that parents have no power to create what’s “normalized” for their children? Assuming such a lack of influence on the part of mothers is at least as misogynistic as any entertainment medium.

And even so – let’s pretend a moment that it’s possible for media to single-handedly ruin our youth. Even then, how can Samhita place blame on a title that, at the time she leveled her critique, had been on store shelves for a single day? One that she never even played?

Of course, Samhita is neglecting the most essential point of all - Grand Theft Auto IV is not a game for children, period.

Those Virgin Eyes

After being evaluated by several ratings organizations worldwide, the game was assigned a “mature” rating - this is 17+ in the United States and 18 in Europe and the United Kingdom. Moreover, the ESRB has repeatedly urged consumers to use the ratings as a guide, and that the word “mature” in the ratings is equally as important as the number.

In other words, this game is not intended to be played by curious youth about to get their first look at a pair of boobs, Samhita.

Ironically, by the way, Feministing used the Australian box shot of that region’s heavily-edited version of GTA IV - with the “15+” rating sticker clear in the image.

Technicalities aside, Samhita’s post went on to wonder why “a game that depicts such violence towards women [is] so popular,” and asked, “How is that acceptable?”

Guilt Issue

To be fair, this is a more challenging question. In its eagerness to defend gaming, the game community has repeatedly stressed that GTA IV neither forces nor explicitly rewards you for engaging in prostitution, violence towards women, or random acts of brutality. But it would be untruthful on our part to say that anyone plays GTA IV primarily for its engrossing story, its flawless driving mechanics or its watertight gameplay.

We play it to wreak mayhem, so let’s just admit it. Maybe then, we can finally stop feeling guilty.

GTA IV, at its core, is not a violence simulator, nor a gripping television drama, nor a camp comedy – rather, it’s all of these, presented as an essay on freedom of behavior, a fantasy world where morality is suspended, subjective or selective. What we do in that fantasy world says something about us as a society, about the state of the real world, rather than being a blatant advertisement for the innate immorality of entertainment.

Rockstar’s Dan Houser recently told Playboy in an interview:

"We're trying to give gamers freedom. It boils down to critics not liking the fact that people can choose to do 'bad' things in a fantasy world - which to me is silly."

Even Samhita admits that violent media is merely a reflection of a violent world. In that respect, GTA IV is merely truthful, an unwillingness to avoid the ugliest aspects of society. Instead of avoiding them, it embraces them, a poignant satire of those truths. Why is Samhita so incensed that players in the game can visit seedy, low-lit and vaguely gross strip clubs, when those things are actually plentiful in reality?

And in real world strip clubs, the women choose to put their flesh on display. You can assume, then, that the digital women have elected to be there, also. Although not everyone always makes ideal choices for their lives, and many women become sex workers out of desperate economic circumstances, still more appreciate burlesque as an art and embrace the work they do.

And to Samhita’s quintessential argument – that a game that makes this behavior possible is “misogynistic”?

Freedom And Equality For All

As a mirror of society at its worst, no one is spared the harsh lens in the game. Rarely are any of the game’s characters portrayed in a favorable light, and it presents in fact a level playing field – the men are as mad for their addictions and bloodlust as the women are. And if any of the characters are likeable, it’s because of empathy – or pity – for the nature of their human failings.

In fact, one of the game’s more powerful drug barons is the full-figured, fierce and feared Elizabeta, whose treatment is no more or less gentle than her male counterparts. Equality abounds. Yes, GTA IV is hostile to women. It’s hostile to everyone.

To call misogyny here is divisive, actually, implying that the treatment of women needs to be elevated above the treatment of any other group – as if “woman” were a separate, special "race" with a unified mind. We aren’t, thank you.

In fact, with all due respect for the feminist community, demand for that sort of favoritism seems to breed resentment – perhaps even the very resentment that GTA IV provides the framework to explore. Just who are those large-breasted logo silhouettes on Feministing's website supposed to be giving the middle finger to, anyway?

The imagery of the blond mafia princess held hostage is disturbing – but no more so than the scenes from film, television and novels with which humankind has been fascinated for centuries, dating even further back than the dramatic works of the ancient Greeks. These things don’t begin with GTA IV, not by a long shot. And to argue that mankind (and not merely “men”) have no right to the dark fantasies the game allows us to examine is painfully naïve.

And GTA IV earns praise above all for delivering that playground in which to explore and reflect on our baser ideas, even those we don’t necessarily embrace in our real lives. It does appeal to misogynists, who would have espoused those philosophies with or without a video game, and to those who choose to focus only on the grossest elements. In IGN's "citizenmike"'s flippant defense of the IGN "Ladies of Liberty City" video, he wrote:

"GTA games, ultimately, want players to shoot innocent people. It’s one of the core tenants of the game design. In fact, GTA games fail in entirety if you try to play them without some degree of moral depravity."

I think Rockstar's core tenet, actually, is to force people to consider moral depravity, not to beg them to embrace it. And that's why GTA IV appeals to the socially curious and the civil-minded, too – all of whom tire of having their intentions assumed, and of being told they’ve no right to their entertainment by those who haven’t even bothered to try it.

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Mon, 02 Jun 2008 10:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5012227&view=rss&microfeed=true
<![CDATA[ GTAIV Makes California Town "Kurazy"! ]]> People of Stockton, California! Do not play Grand Theft Auto IV! Do not!! It's turning local residents batty. According to the Stockton Record:

"My son Peter was never really aggressive, but once he got into video games, 'GTA' being one of them, he started to push, hit, talk back, and just become a different person," said Stockton parent Greg Within, 46.

Stockton's Mark Wellis, 19, said he was involved in an altercation a week after he purchased "Grand Theft Auto IV." At the time he noticed that he had become less sensitive to violence.

Wellis doesn't completely blame the game for his violence, but it did affect him.

This is the stuff of Pulitzers.
GTAIV Criticized [Recordnet via GamePolitics]

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Fri, 30 May 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011812&view=rss&microfeed=true
<![CDATA[ 360 Beats PS3 In UK GTA IV Throwdown ]]> Yes. This old chestnut. Going off sales data compiled by European chart keepers ChartTrack, it's been revealed that since the launch of GTA IV on April 29, the 360 version of the game has outsold the PS3 version in the United Kingdom. By how much? Well, by around 180,000 copies, with the 360 version moving 750,000 copies, and the PS3 version, 570,000. It's also apparently had an affect on console sales, but since ChartTrack only give out percentages, and not hard numbers, those are useless, and I'm not going to post them. All in all, not a bad rear-guard action by Microsoft's last European stronghold.

360 outselling PS3 since GTA IV launch [Eurogamer]

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Thu, 29 May 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011580&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto: DUI ]]>

If you listen to the brayings of uninformed crisis-mongers like CNN's Glenn Beck, you'd get the idea that Grand Theft Auto IV not only requires drunk driving in the game, but also is training people to do it in real life, and convincing them they can get away with it. Seems plausible. After all, Guitar Hero has also convinced millions they too can play a guitar and get away with it in real life.

This NSFW long-awaited (and teased) Kotaku original video, conceived with a lot of suffering (and you'll see it in the end) explores how easy, and hard, it is to do things drunk in GTA IV. And yes, we're carrying it to a logical — and inappropriate — extreme. There's more discussion (and spoilers? I feel stupid typing that) after the jump. So watch it on the front page — probably not around polite company either — and then go looking for more.

While the game's drunk driving engine is no party, it is nothing like playing the game totally hammered. Both are of course, a stupid waste of time (and liquor). But a lot of what you saw was me actually trying to drive carefully, while I was sober and Niko drunk, and then just saying fuck it as I got drunk and progressively drunker.

You can also see me completely mistaking the controls (laying on the X button to powerslide and turning on the headlights instead; changing the radio station during the rollover, and firing the gun instead of hitting the brake.) Big newsflash: Being drunk slows your reaction time and makes you prone to errors.

But in all honesty, anyone who says this game trains you to drive drunk is an imbecile, and anyone who believes such a statement also is an imbecile. With the two-stick, above-the-car perspective, maybe it could train you to drive an RC car drunk. But that isn't a felony. The first-person drunken cab ride sequence is a more realistic approximation of alcohol and cars, and you are in the backseat, a danger to no one.

Some other details:

• We had a segment about hailing a cab that was cut for space. But Rockstar does not make it easy on you, at least in the 360. I was laying on the left bumper to hail a taxi, never got any indication one was, unless I saw its turn signal come on, and half the time I ended up carjacking it.
• Also, if you stumble out of the bar trashed and can't find a cab, you can set your controller down and make a sandwich. Niko sobers up completely in three minutes; the controller stops vibrating after 2:30.

• If you don't get my toast, I was being a little esoteric (read: hammered) at that point. It was a tribute to commenter Bakeroo's +1 win comment on May 18, in the Lego Boulder post.

• Yes, I am impersonating David Hasselhoff in the introduction sequence. Major kudos to Adam Barenblat for learning how to do the 3D relative zoom effect just for this video.

• This was culled from more than 20 minutes of gameplay footage. I tried to keep a crash and body count but, as you can tell, I'm not that detail-oriented after about six shots of Early Times bourbon. Early Times did not actually sponsor this, but I am in general grateful to that company.

• I actually ended up doing nine shots. What you don't see is, after shot eight, I got up (camera still on) and stumbled around to take a break. Then I realized I had to finish this, thought I hadn't done my eighth, pounded that and played out the last drive.

• The ending was in fact staged.

• I slept from 8:30 pm to 8 am the next day following this. The hangover I had is deterrent enough for me, and it should be for you.

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Tue, 27 May 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5011147&view=rss&microfeed=true
<![CDATA[ So...How Many Fingers? ]]> Question time. Gaffer zoukka has been staring at GTA IV's promo art a little too long. He's noticed something. Check the girly's fingers. He thinks there's six. Six isn't normal. I think there's five and some accidental linework on the part of the artist. Question is: what do you think?

Does she have six fingers (is thumb a finger?) or am I crazy? [zoukka @ NeoGAF]

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Tue, 27 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=393291&view=rss&microfeed=true
<![CDATA[ Who Teases a Teaser, Anyway? ]]> We do, dammit. Adam Barenblat cooked up this awesome teaser for an original video project he and I have been working on for about two weeks. It's rolling to you on Tuesday. We've taken a rather unorthodox look at Grand Theft Auto IV, is about all I want to say right now. I feel like I've just shot a porno as I have no idea how ashamed my family will be of this.

Adam and I wanted to get this teaser out yesterday but things got a little complicated with the holiday. Still, it was too good not to post.

Also, I kinda goofed up on the holiday schedule in my last post. Bash and Luke will be joining you on Monday. Enjoy the rest of the long weekend (in the U.S., anyway).

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Sun, 25 May 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5010919&view=rss&microfeed=true
<![CDATA[ Extended Audio Interview with Niko Bellic's Voice Actor ]]>

This interview sounds like it's taken from the Big O & Dukes radio show on WJFK-FM in Washington. It's a long and in depth talk with Michael Hollick, the voice actor for Niko Bellic in Grand Theft Auto IV.

There's a little too much hero-worship from the hosts, but hey, Hollick is not a controversial guest, I suppose. He gives a really good look at the development of the game, and how the actors match their lines to the motion capture, which sounds almost impossibly hard to manage and remain in character. Newfound respect for this kind of work.

Other highlights: He auditioned originally for motion-capture; the game he was told he was auditioning for was called "Frozen." And he had days where he came in to work to find a script that was "50 pages of just screaming. In these you're jumping off of something, in these you're shooting someone, in these you're being burned alive."

GTA 4 Niko Voice Actor Interview [GameTrailers user Grave, thanks reader Raivis R.]

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Sat, 24 May 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5010866&view=rss&microfeed=true
<![CDATA[ GTA IV: Jack Thompson Edition ]]> I'm posting this video, from recently formed game comedy group Glitch the System, mostly because it helped me come to the realization that I can use the word Thompsons to define naught bits, as in: I just kicked some guy in the Thompsons. Make a note, I plan to use that a lot.

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Thu, 22 May 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=392668&view=rss&microfeed=true
<![CDATA[ The Inevitable, Adorable GTA IV Papercraft ]]> Oh, hi tubbypaws! You guys remember tubbypaws, right? She's a whiz with the ol' papercraft, able to turn even the most adult and depressing of titles into bright and wonderful dioramas. This is her latest work, and yes, it's GTA IV, complete with cute little paper Niko, cute little paper buildings and cute little train whizzing by on cute little paper tracks. Should bring a much-needed pinch of levity to GTA IV's murder n' drugs-heavy stew.

GTA IV Papercraft [tubbypaws]

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Wed, 21 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392299&view=rss&microfeed=true
<![CDATA[ Buy Brucie's Car, It's Genetically (Mechanically?) Superior ]]> Oh Brucie. Brucie, baby. You've gotta lay off the bullshark testosterone. It's fucking you up. Upstairs. Like, you need to be aware of some things, things you're forgetting. You're a fictional character. You live in a videogame. You are not a real person, and you most definitely should not be popping over to the real world and posting your not-real car ads on our real-world car sale sites. It'll confuse the kids.

2002 BMW M3 Coupe [AutoTrader, thanks dlindenb!]

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Wed, 21 May 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392254&view=rss&microfeed=true
<![CDATA[ Itagaki's Opinion of GTAIV and Rockstar ]]> Tecmo's Tomonobu Itagaki is a serious guy. Dead serious about things like his Ninja Gaiden games and things like anatomical physics. He's not messing around, folks! So when he looks at Grand Theft Auto IV, does he see serious business? Says Itagaki:

I think it [Grand Theft Auto IV] is made extremely well and is a fun game... People always use that as an example of violence in games. But I don't think there's anyone who takes their job as seriously as the guys who make that game. You only have to look at all the detail in there.

That's a pretty high compliment right there, Rockstar!

Itagaki Talks GTAIV [CVG]

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Tue, 20 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010100&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto: The Board Game, Laughs Sold Separately ]]> Maybe it's just me, but Mad TV has never quite captured the magical wit of Mad magazine, at least as I fondly remember it. Perhaps it's the lack of Sergio Aragonés or the inability to tri-fold a television, but there's been a surprisingly lack of LOLs during my viewership. Still, no one else seems to be doing Grand Theft Auto: The Board Game skits, so we're force to settle. For the record, I almost laughed at the Phil Collins mention, but then remembered how much I love "Mama" by Genesis. The lovable tipster "Glare" found it funny, so maybe you will too.

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Mon, 19 May 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009804&view=rss&microfeed=true
<![CDATA[ GTA IV Whacks The April Competition, Mario Kart Grabs Second ]]> It comes as little surprise to see Rockstar Games' Grand Theft Auto IV sitting atop the NPD Group's April software sales chart, with the Xbox 360 version scoring 1.8 million-plus sales alone. Mario Kart Wii, however, keeps GTA IV from total chart domination, as it outsold the PlayStation 3 version by an estimated 120,000 copies. Combined, however, both GTA IV's had a stronger debut month than March's chart topper, Super Smash Bros. Brawl.

Nintendo didn't just have a good month on the hardware side, as Wii games Super Smash Bros. Brawl, Wii Play and Guitar Hero III all landed in the top ten. New Pokemon action helped two DS titles grab pre-break billing.

  1. Grand Theft Auto IV (Xbox 360) - 1,850,000
  2. Mario Kart Wii (Wii) - 1,120,000
  3. Grand Theft Auto IV (PS3) - 1,000,000
  4. Wii Play (Wii) - 360,000
  5. Super Smash Bros. Brawl (Wii) - 326,000
  6. Gran Turismo 5: Prologue (PS3) - 224,000
  7. Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 202,000
  8. Pokemon Mystery Dungeon: Explorers of Time (DS) - 202,000
  9. Guitar Hero III (Wii) - 152,000
  10. Call of Duty 4: Modern Warfare (Xbox 360) - 141,000

Total software sales reached $654.7 million for April '08. That's a 68% boost over the previous year, which saw just $389.4 million in software spending. Yeah, just.

NPD analyst Anita Frazier notes that GTA IV saw an attach rate equal to 20% of the total Xbox 360 and PlayStation 3 install base. She also reiterated that next month we may see far more impressive sales of Rockstar's crime epic, but that its April sales were nothing to sneeze at, writing "With only 5 days at retail during the reporting month, GTA IV is one of the fastest-selling titles in video games history."

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Thu, 15 May 2008 17:00:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009228&view=rss&microfeed=true
<![CDATA[ Will GTA IV Blend? ]]> Yes, yes it will sadly. Don't try this at home, kids! Or at work, for that matter!! ]]> Thu, 15 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390673&view=rss&microfeed=true <![CDATA[ GTA IV Causes "Reprehensible" Behavior (Also, Has Rape!) ]]> Glenn Beck, star of the previously posted "Stupidest Anti-GTA Vid You'll See Today", recently had Focus on the Family founder Dr. James Dobson on his CNN show to bemoan the disintegration of the institution of the family. The family, Dobson and Beck agree, is under attack from every direction, from politicians, from MTV and, of course, from Grand Theft Auto IV.

Dobson laments "the new video that's out, supposedly for kids" that features "every form of evil and violence, from killing to raping to drugs to foul language to political corruption and racism." Kids exposed to this sort of thing, Dobson says, "some of them, especially those that come from dysfunctional families, go out and do things that are reprehensible." Beck, who has previously called us "losers" (no u are, lol), points out that Dobson is talking about GTA IV, adding "they say it isn't being sold for kids, but it is, kids are buying it."

We're emailing both Beck and Dobson, begging for the rape codes. We simply must try these heretofore unknown feature and readjust our moral compass accordingly.

Wither the American family? [CNN - thanks, Jeremy!]

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Wed, 14 May 2008 17:40:47 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009076&view=rss&microfeed=true
<![CDATA[ This Guy Is GTAIV's Roman, Rent Him ]]>
Just because you appear in a gajillion dollar making video game doesn't mean you get a gajillion dollars! Beer swinging Jason Zumwait was Roman Bellic in GTA IV and he hasn't made a gajillion dollars. No wonder he's offering to let folks "Rent Roman", tongue planting firmly in cheek. "For a nominal fee, I'll come over to your house," says Zumwait, "sitdown on your goddamn couch and play that video game with you."
Rent Roman [Sand & Cotton via Dtoid]

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Wed, 14 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008963&view=rss&microfeed=true
<![CDATA[ Liberty City vs New York City (In Photos) ]]> Liberty City is New York City. Pretty much. You already know that. Times Square, the Statue of Liberty, the Brooklyn Bridge, you've no doubt seen them all in the game by now. But just how deep does the real-world-referencing rabbit hole run? You might recognise Broadway, but do you recognise Rockstar's version of the Paramount Theatre? Or their rendition of the Hearst Building? Maybe not. But they're in there. Those and a ton more have been noted, catalogued and photographed by designer Matthew Johnston, with the full gallery available at the Flickr link below.

Sightseeing in Liberty City [Matthew Johnston @ Flickr]

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Tue, 13 May 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390215&view=rss&microfeed=true
<![CDATA[ GTA IV's PS3 Problems To Be Fixed Via Firmware Update? ]]> GTA IV has some problems. Some are pretty great, but most have resulted in freezes and lock-ups, which aren't great. And while a recent patch has fixed some of those problems, it hasn't fixed all of them, leaving a lot of GTA IV players still in the lurch. If that's you and you own a 60GB PS3, help may be on the way, as a poster over on the official PS3 forums has received an email from Take-Two support, who apparently told him Sony are working on a quick firmware update for the console, which will hopefully fix the issues 60GB users (who were the first to report problems with the game) have been having. Take with salt, yada yada.

Re: Phone SOny and R* Give them Your info!!! [ intimidtr3 @ PlayStation.com, thanks everyone!]

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Tue, 13 May 2008 05:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389780&view=rss&microfeed=true
<![CDATA[ Owen's Facebook App Determines Which GTA Star You Are ]]> Hey, Facebookers! Ever wondered which Grand Theft Auto protagonist is most like you? Probably not, but if you're wondering how a lily white nerd like me could find his virtual equivalent to be star of Grand Theft Auto: Liberty City Stories, Victor Vance, maybe then you'll try out weekend editor Owen Good's Facebook app "Which Grand Theft Auto Character Are You?" It's quite revealing, as I always thought of myself as a street dog vendor or TW@ internet cafe employee and this is the sort of stuff I take as gospel. Mr. Good has promised, as a sort of concession for my Kotaku-style app pimpage, that all flaming be directed in his direction.

Which Grand Theft Auto Character Are You? [Facebook]

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Mon, 12 May 2008 20:40:48 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008805&view=rss&microfeed=true
<![CDATA[ Sony, MS Provide Fresh Spin On GTA IV Sales ]]> First week sales figures provided by Microsoft, courtesy of unnamed retailers, put sales of Grand Theft Auto IV at 60% for the Xbox 360 version, 40% for the PlayStation 3 version. A win, undoubtedly, for Microsoft. N'Gai Croal of Level Up got his hands on some GameStop-only sales data, which puts the percentage more accurately at 64% on the Microsoft side, 36% on the Sony side.

Argh! Not accurate enough, for our tastes! Fortunately, we'll be able to more obsessively split hairs on the matter later this week, when NPD data is revealed, but for now we have some expertly sculpted spin to enjoy!

First up, the clear winner, Microsoft's Aaron Greenberg. He says, in part, "These sales results add GTA IV to a long list of franchises that have switched over from Playstation to find a new home on Xbox 360 similar to what happened last year with titles like Madden and Guitar Hero." Greenberg, who seems pleased, tells Level Up that it's a trend he expects to continue.

Peter Dille, senior VP of marketing at Sony Computer Entertainment, responds in kind. "If I had an installed base advantage of 3-1," he says "I wouldn't be crowing too much about a 60-40 sales advantage." Touche! Dille says that 60-40 split isn't such a big deal. Actually, it's a testament to PlayStation brand loyalty, Peter says, in a roundabout way! Regardless of the hard numbers, Dille manages to seem pleased too.

Mr. Croal breaks it down further, with some pre-April console install base numbers, for those interested. We expect better sales insight due Thursday, at which point there will be much slap fighting done across message boards and commenting threads. Don't miss it!

Scoop: GameStop Reveals That When It Comes to Grand Theft Auto IV, Xbox 360 Has a 2-1 Advantage Over Playstation 3 In First Week Sales [Level Up]

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Mon, 12 May 2008 19:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008784&view=rss&microfeed=true
<![CDATA[ Late Late Show Rants Rationally On GTA IV ]]> Okay, Craig Ferguson, you've made me a fan. Your recent monologue on the hubbub surrounding the release of Grand Theft Auto IV—despite it being clear you've not played the thing—is a thing of beauty. Five minutes of material, all based on various GTA IV topics? This is gold, pure gold.

The host of the Late Late Show does more than just make out of touch Pac-Man jokes. He riffs on recent political pandering, the dangers of letting our children get their hands on violent games and tosses in some googly-eyed looks that are just hilarious. Bonus GTA mention after the jump.

Yeah, the second bit takes home the bronze, but we can't fault Craig for trying.

Belated thanks to Evil Tortie's Mom for the heads up! Sorry 'bout that!

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Mon, 12 May 2008 16:00:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008722&view=rss&microfeed=true
<![CDATA[ GTA IV And The Breakdancing Tugboat ]]>
GTA IV has some problems. Some of them are yet be fixed, and are peeving a lot of people off. Not good. Then again, some of them are yet to be fixed, and are so broken they're bringing people nothing but joy.

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Mon, 12 May 2008 06:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389360&view=rss&microfeed=true
<![CDATA[ A List of Demands for Grand Theft Auto ]]> Not even two weeks since its release and the ingrates at Kombo.com already have eight things they want to see in Grand Theft Auto from now on. Everyone has an ultimate GTA experience list, and I'm betting that GTA IV represents someone's wishful thinking from the Vice City days (the controls represent mine). But some of these have already been introduced.

Co-op play was kindasorta in San Andreas (albeit offline) and everyone shrugged. To fully integrate that into the main game experience seriously disrupts the at-your-own-pace narrative of what is basically a cinematic video game. Multiple cities: also San Andreas — including (technically) Liberty City. Robberies: Vice City, although I agree, I wish they had them in San Andreas and here, too.

How about a Godfather-style intimidation engine? The first two missions for Vlad were laughable — throw a brick through a window? Bump into a van? (I did it with a Blista Compact, too). God damn, those clowns would pay protection money for their seat at the Yankees game if you breathed on them hard.

One thing I do not want to see, or wouldn't use anyway, is an in-car view. I am constantly reliant on the elevated perspective of third-person driving, and always thumbing the right stick to peek before taking a corner or passing to the left on a hill. Lowering the POV and holding it inside the car would have you stuck in traffic half of the game.

8 Things We Want to See in GTA [Kombo.com]

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Sun, 11 May 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5008632&view=rss&microfeed=true