You know what this means, right? THE CONSOLE WARS ARE OVER! 360 wins!
I notice a lot of people are asking why there's no Wii love. If you ask me, Wii had quite a lackluster year among mainstream gamers, perhaps with the exception of Wii Fit. 2009 will hopefully be more interesting with games like The Conduit, Wii Sports 2, and, dare I say it? - Sonic and the Black Knight (the first one was half decent).
But putting "You Have To Burn The Rope" on the list? That took balls, Brian.
It's not popular with gamers to go with GTA IV, but nevertheless it's still one of 2008's best. Whether it's #1 is a matter of taste, opinion. The game has a lot of flaws, the relationship babysitting was overdone, and it seems like with most people the game either needed more San Andreas in a game not called San Andreas, or the storyline wasn't good enough. Hopefully Rockstar can find some way to satisfy more people next time without abandoning the great things they did in IV.
Good list. One of the few that didn't make me want to bang my head on my desk full force. I don't necessarily agree with them all but, I wouldn't argue against them either.
I said it last year, and I'll say it this year, for it bears repeating: "Golden Crecentes" could be the greatest euphemism EVER.
I yearn for the day when one can grab life by the Golden Crecentes, or a comedy movie gets panned for relying on kicks to the Golden Crecentes for laughs.
@zgreenwell: You've Got to Burn the Rope is a complete gimmick. Crayon Physics Deluxe is a gimmick backed by a pretty solid puzzle game. I cannot fathom Burn the Rope making it to any list beyond perhaps "Best Credits Song."
@Onion-Knight: I bought GTAIV due to all the Game of the Year hype, but I'm finding it horribly repetitive, and the horrid framerate makes me sick. I am impressed by the scope of the city same as I was with Assassin's Creed, but that and the hilarious right wing radio show do not make it fun to play for me. Probably the fastest I've went from purchasing a game to selling it, and I typically keep every game I buy.
@ALT: Ooh, if we're going this comparison route, World of Goo lacked anything innovative.
World of Goo was the same game as tower of goo, no matter how many different locals you built the same Goo pile in.
Meanwhile, Braid was a decently-designed platformer with a pretentious story designed to convince the ignorant masses that "trite and convoluted" was somehow deep and meaningful.
As much as I appreciate a good fix here or there, I kinda think GTA deserves it. But thats completely not my point. The award looks like the bastard child of an oscar and a pirate.
I think they definitely have, whatever the result of that may be.
When I was a kid, Mortal Kombat came out, and it was such a big deal that there were bloody deaths in a game. On the other hand, they were so over the top, and even as kids, we laughed at the cheesiness of them. My dad knew I played, and probably saw it as a silly kids' thing, which it was.
In games like Bushido Blade, you can kill people with various weapons, but they don't show damage other than being bandaged when they come back, and the blood and gore are limited to sprays of square red particles.
Playing a game like SoF2, you can actually maim people, and see organs depending on the damage. GoW isn't against humans, but it certainly takes that to the next level.
In GTA4, it's actually less comical taking people out because they react so realistically instead of goofy game NPCs. Kind of like Kojima was talking about showing the repercussions of your violent actions, it seems to carry more weight when you wing someone and they yell out, grab a wounded limb and hobble away, then get gunned down. It's not just depleting hit points. Blood splatters on the walls behind them and they leave a non-vanishing corpse (at least while you're in the area.)
I'd say if they're not neccesarily getting more violent, then the violence is gaining verisimilitude, and there is a definite difference in the feel of it. In cruder games, it can be pretty comical, but when it's realistic enough, it can get pretty heavy depending how it's portrayed.
@DeadlyWhispers: I don't like *that* violence, the type in GTA IV. I *adore* the violence in Pain, Fallout 3, Bully or Gears of War 2. I guess it comes down to a personal preference for the type of violence (excessively gory versus specifically destructive), the way the violence is integrated into the game and whether or not the violence overpowers the "point" of the game or emphasizes.
I am a video game journalist, sir, because I love playing and talking about games of all kinds - not just the ones that win GOTY.
Interesting question. I was thinking earlier, as I developed my Evil character on Fallout 3...I had to get from Good to Evil before I hit level 8 for the achievement, and so I went to Tenpenny Tower and carved every resident into chunks with a ripper before executing the last one with a shotgun to the back of the head. And I thought to myself, "wow, this is pretty much fucked up." It wasn't so much the level of gore as the way it was all capable of playing out. I was able to hunt down cowering, unarmed citizens with a miniature saw. I was able to take human pieces out of Gore sacks in Germantown and pile them all over my house to really give my Evil character that extra spice of ick. I don't know that the violence in games has gotten worse, but the context in which it occurs has really opened up for some sick stuff.
01/23/09
You know what this means, right? THE CONSOLE WARS ARE OVER! 360 wins!
I notice a lot of people are asking why there's no Wii love. If you ask me, Wii had quite a lackluster year among mainstream gamers, perhaps with the exception of Wii Fit. 2009 will hopefully be more interesting with games like The Conduit, Wii Sports 2, and, dare I say it? - Sonic and the Black Knight (the first one was half decent).
But putting "You Have To Burn The Rope" on the list? That took balls, Brian.
01/23/09
It's not popular with gamers to go with GTA IV, but nevertheless it's still one of 2008's best. Whether it's #1 is a matter of taste, opinion. The game has a lot of flaws, the relationship babysitting was overdone, and it seems like with most people the game either needed more San Andreas in a game not called San Andreas, or the storyline wasn't good enough. Hopefully Rockstar can find some way to satisfy more people next time without abandoning the great things they did in IV.
01/23/09
01/23/09
I yearn for the day when one can grab life by the Golden Crecentes, or a comedy movie gets panned for relying on kicks to the Golden Crecentes for laughs.
01/23/09
Or when image Googling 'Golden Crecentes' returns something no one wants to see.
01/23/09
i kid! that statue is great. and disturbing. greatly disturbing, in fact.
01/23/09
01/23/09
01/23/09
01/23/09
01/23/09
01/23/09
01/23/09
Now I want one.
01/23/09
01/23/09
01/23/09
World of Goo was the same game as tower of goo, no matter how many different locals you built the same Goo pile in.
Meanwhile, Braid was a decently-designed platformer with a pretentious story designed to convince the ignorant masses that "trite and convoluted" was somehow deep and meaningful.
There. Did I get both sides decently enough?
Excellent list, though, Crecente.
01/23/09
01/23/09
That is by far the single most disturbing award given to an undeserving game ever.
Fixed.
01/23/09
@Squirrelbot3000:
That is by far the single most epic looking award ever.
Refixed. Those who fixed it before us have been sacked. Along with some llamas.
01/23/09
As much as I appreciate a good fix here or there, I kinda think GTA deserves it. But thats completely not my point. The award looks like the bastard child of an oscar and a pirate.
01/23/09
A moose bit my sister once.
01/06/09
When I was a kid, Mortal Kombat came out, and it was such a big deal that there were bloody deaths in a game. On the other hand, they were so over the top, and even as kids, we laughed at the cheesiness of them. My dad knew I played, and probably saw it as a silly kids' thing, which it was.
In games like Bushido Blade, you can kill people with various weapons, but they don't show damage other than being bandaged when they come back, and the blood and gore are limited to sprays of square red particles.
Playing a game like SoF2, you can actually maim people, and see organs depending on the damage. GoW isn't against humans, but it certainly takes that to the next level.
In GTA4, it's actually less comical taking people out because they react so realistically instead of goofy game NPCs. Kind of like Kojima was talking about showing the repercussions of your violent actions, it seems to carry more weight when you wing someone and they yell out, grab a wounded limb and hobble away, then get gunned down. It's not just depleting hit points. Blood splatters on the walls behind them and they leave a non-vanishing corpse (at least while you're in the area.)
I'd say if they're not neccesarily getting more violent, then the violence is gaining verisimilitude, and there is a definite difference in the feel of it. In cruder games, it can be pretty comical, but when it's realistic enough, it can get pretty heavy depending how it's portrayed.
01/05/09
01/05/09
My question is, if you don't like violence, why are you a video gaming columnist?
01/05/09
I am a video game journalist, sir, because I love playing and talking about games of all kinds - not just the ones that win GOTY.
01/05/09
01/05/09
01/05/09