<![CDATA[Kotaku: Gore Verbinski]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Gore Verbinski]]> http://kotaku.com/tag/gore verbinski http://kotaku.com/tag/gore verbinski <![CDATA[ Brett Ratner Wants To Make Video Game Movies, Too ]]>

Move over Pirates of the Caribbean director Gore Verbinski. Rush Hour franchise helmer Brett Ratner wants to make movies based on video games, too! His interest seems piqued after working on a few ad-type spots for Activision's Guitar Hero. According to Ratner:

The games business is much more exciting than the movie business right now. I will be doing movies that come from video games.

Cue line about Hollywood unable to make good game movies.
Brett Ratner Bows Branding [Variety via Go Nintendo] [Pic]

]]>
Mon, 26 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010995&view=rss&microfeed=true
<![CDATA[ Gore Verbinski Making BioShock Movie ]]> Publisher Take Two has inked its first movie deal. According to Variety, underwater corridor FPS BioShock is getting a big Hollywood film adaptation. The biggest film-to-game deal since Peter Jackson's ill-fated Halo movie, the BioShock Universal produced flick will be helmed by Pirates of the Caribbean director Gore Verbinski. Universal is in talks with Oscar nominated scribe John Logan (The Aviator) to do the script. Verbinski has been talking with BioShock creator Ken Levine on a regular basis about the project, but no word what official capacity he'll take. Verbinski says he plans on making an R-rate film and work will begin once there's a quality script. About BioShock, Verbinski says:

Of all the games out there, I think Bioshock is the one that's the most engaging. I think the whole utopia-gone-wrong story that's cleverly unveiled to players is brimming with cinematic potential.
BioShock's great and all, but perhaps Verbinski needs to play some more games. He has! Portal, he's played that, and seems to have his eye on turning that into a feature film getting involved in possibly making games: "I hope to make it up to Valve. "Portal" is one of my favorites. For now, it's just an open dialogue about how far we can push this thing." While we're not entirely convinced Verbinski has the directing chops (Doesn't BioShock need more than just a stylist?), we pretty sure this film is going to open up a floodgates for even more big time Hollywood film adaptations. For better or worse, for better or worse. Verbinski Interview [Variety] ]]>
Thu, 08 May 2008 21:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=388784&view=rss&microfeed=true
<![CDATA[ Gore Verbinski Pontificates About "Zero Narrative" ]]> Pirates of Caribbean director Gore Verbinski is excited. Not so much about movies, but games. Just like at DICE, he's very peppy and very clueless. That's okay! So, what interests Verbinski about games?

I'm interested in creating completely new genres. I'm interested in exploring an emotional response to a game, which I haven't really seen. I've seen the visceral adrenaline response, but I haven't really played a game where I feel...tremendous loss... The initial response is that gaming needs good writing. I've heard that. They need screenwriters. Well, hold on a second. Before you jump to that conclusion, I don't want to impose cinema's narrative onto a completely different medium. I think that's naive. The fact that the player is also the audience means you shouldn't be imposing a scenario where the audience is passive. Don't put those rules onto gaming. So out of that came in my mind new forms of narrative. I said, "Well, wait a minute, what if there is zero narrative?"
The game would be a fucking mess that's what. That, or Gears of War. Keen as ever, Verbinski's in the early stages of planning some sort of gaming secret project. Hope it doesn't suck.

Verbinski's Game [Los Angeles Times Thanks, hogarth1!] [Pic]

]]>
Mon, 10 Mar 2008 21:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=366144&view=rss&microfeed=true
<![CDATA[ Gore Verbinski Kicks Off DICE With Peppy, Often Clueless Keynote ]]> gore_verbinski_175.jpgPirates of the Caribbean helmsman Gore Verbinski keynoted this year's DICE summit, doing his Hollywood best to inspire a packed crowd of game developers with grand visions of development utopia, all the while slamming financier Disney for limiting his involvement in Pirates of the Caribbean licensed games. The director of the Pirates trilogy told DICE attendees that "Gaming is no longer dismissible as a hobby" pointing to his own recent and "visceral" experiences with games like flOw, Bioshock, Second Life and Halo 3.

Verbinski attacked the current publisher-developer business model, affirming that "Games are not merchandise." He spoke of his own struggles with game development, saying "With the Pirates of the Caribbean games, the business model killed the potential for something really unique." He explained "I'm not hiding my disappointment, because I know the fanaticism could have driven that world. Five years ago, while adult audiences were dressing up in pirate garb to attend the cinema, I lobbied heavily for an MMOG for Pirates to no avail, because it wasn't in their business plan."

The director blamed publishers for "responding to data and basing creative decisions on existing formulas" and "reacting to a world that is already passing them by", using brown, me-too first person shooters as evidence that the medium could be in danger of becoming sterile, if not for auteur developers who would "make the suits shit themselves" with bold new concepts.

While Verbinski's opening speech was certainly inspiring, probably mostly to rank and file creators who were looking to move beyond the bald space marine stereotype, it would seem that the director of Hollywood fare like The Ring and Mousehunt has large aspirations for game developers.

He did, however, refreshingly point to individual contributors in video game and film development as key factors in realizing the artistic zenith. Game designers, like directors, he said have an obligation to test executives—"You must make execs uncomfortable, whether they know it or not, and believe me, the good ones do"—to make their work "diverge from the path."

While the director may have seemed slightly green in his vision of game development—by his own admission, he's only played a handful of games—his passion for moving the medium forward seemed genuine. He referenced last year's DICE speaker Alex Rigopulos and the team at Harmonix at one point, lauding them for having the gall to convince RedOctane to manufacture plastic guitars to meet the fantasy of standing in front of a mirror with a tennis racket to virtually rock out. "They naysayers completely missed the point," he said, praising the visionaries at Harmonix for convincing investors to make the Guitar Hero series a success.

We certainly appreciated Gore's unbridled enthusiasm. We hope that he'll return at a future date, having learned more about the medium from DICE attendees, from his own experiences and from the experiences of his children, with a better grasp of the realities of video game development. Perhaps he'll have even played some of the genre's best storytelling games and will be able to contribute more to the conversation.

Expect more details from Gore Verbinski's keynote speech and his follow-up Q&A with Newsweek's N'Gai Croal throughout the week.

]]>
Thu, 07 Feb 2008 06:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=353633&view=rss&microfeed=true