<![CDATA[Kotaku: google]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: google]]> http://kotaku.com/tag/google http://kotaku.com/tag/google <![CDATA[Google Bringing Games To YouTube?]]> Google applied for a patent earlier this year called "Web-Based System for Generation of Interactive Games Based on Digital Videos". Translation: bringing games to YouTube. Interesting.

The application was filed in February, but only published this month. While it's heavy on fluff, the gist of the patent is that Google would like to be able to alter existing YouTube videos in order to create "interactive games" within the service.

There are many possibilities as to what this would leave us with; we could get custom vids created with games in mind, we could get "choose your own adventure" deals, we could get something...else that I just can't wrap my head around at this moment.

Google Might Get Into Hosted Gaming Via YouTube [bnet, via Slashdot]

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<![CDATA[Google Yanks Android Ports of Doom, Quake on ZeniMax Demand]]> A takedown notice sent by ZeniMax led to the Android Store's removal of several ports of Doom, Quake and Wolfenstein; one of the developers admits that, though the port used open-source Doom code, some of the game files were proprietary.

ZeniMax, which of course now owns iD software, filed the DMCA complaint with Google. Developer L!TH!UM told the site Android and Me that Doom for Android, offered for free, was built with open source code but "My mistake was allowing the download of the Plutonia and TNT WADs, at least that is what I suspect."

"Although I may not be able to distribute the application through the Market, the APK can still be downloaded and installed through the web," the dev said.

Other ports pulled include: Ultimate Doom; Quake Platinum; Doom II; Wolf 3D: Spear of Destiny (two versions); Wolfenstein 3D; Quake GL; Wolfenstein 3D Lite (Beta 2) and Doom Soundboard.

iD Software frags Doom, Quake, and Wolfenstein ports for Android [Android and Me via Game Politics]

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<![CDATA[Which Games Made Google's 2009 "Best/Worst Of"?]]> As is customary at this time of year, Google have released their "Zeitgeist" lists for 2009, highlighting the fastest-growing and fastest-falling search trends over the past year. As you'd expect, video games feature.

According to the seach giant, here are the ten most popular gaming searches, which as you'll see, have no bearing whatsoever on sales or quality:

1. ghostbuster
2. ufc
3. saw
4. bakugan
5. batman arkham asylum
6. twilight
7. fifa 2010
8. modern warfare
9. transformers 2
10. resident evil 5

Modern Warfare at #8? Remember, this is only tracking individual searches. So Modern Warfare 2, MW2, Call of Duty, etc etc etc wouldn't have counted.

Some gaming stuff made the overall lists, too, with the Wii making the "Fastest Falling" top 10, while "Wii Games" made the top 10 in the category of...exercise.

There's plenty more data at the link below, roll your sleeves up and get sifting.

2009 Year-End Google Zeitgeist [Google]

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<![CDATA[Google's New OS Runs On Metal Gear]]> In case you missed it, Google unveiled for the first time today their fancy new Chrome operating system. Why do we care? Because its debut trailer managed to sneak in a little Metal Gear, that's why.

Get to around the 1:49 mark of the clip and you'll see that somebody on the Chrome team likes their coffee. And their Kojima Productions crew. And we also find that Snake would be far more punctual, if only he subscribed to Google's particular brand of task management.

[thanks Re-l!]

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<![CDATA[Yes, Someone At Google Is *Slightly* Triforce Obsessed]]> When Earth Day rolled around, an army of Kotaku tipsters pointed out the Triforce from The Legend of Zelda's cameo in Google's holiday logo. Turns out that's happened more than once. A lot more than once.

Google apparently has an... enthusiastic Legend of Zelda fan on staff, as Google Blogoscoped points out, highlighting eight of who knows how many appearances of the Nintendo trademark in various specialized corporate logos. Commenters on the blog dug up four more. What's the secret?

They just employ a talented Zelda fan. And when I say "fan," I mean cosplaying Link-caliber fan. All signs point to Google web illustrator and web designer Susie Sahim, whose many doodles feature a Triforce signature.

While Sahim has been deferring requests for comment to her Google overlords, we'd think her obvious interests are reflected in her work. And that if anyone found this Google-Triforce crossover mysterious, that mystery should be considered solved.

Or is it?!!

(Yes, it really is.)

The Great Google Doodle Triforce Conspiracy [Google Blogoscoped - thanks, Ulysses!]

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<![CDATA[When Google Maps Meets SimCity]]> While Google Maps is pretty useful at the moment - especially Street View - we can't help but look at this Chinese map of Hong Kong and wish that, instead of "Street View", we could instead have "SimCity View".

This map is real (though not provided by Google), and accurate, and can be used to plot your course or find landmarks as easily as you can on Google Maps (it helps that the UI mimick Google's service). Now all it needs is a rampaging UFO and a view of its boring waterpipe network and we're good to go!

Honey, Someone Shrunk Hong Kong [Gizmodo]

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<![CDATA[Trying Googling The 25th Anniversary of Tetris]]> As seen on Google.com

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<![CDATA[Gamify Your Google With iGoogle Game Themes]]> Google makes web searching so much more exciting with the introduction of iGoogle video game themes, featuring art from Mega Man, Animal Crossing, Tomb Raider, Street Fighter, and more.

The new themes were revealed last niught during a Game Developers Conference meeting that hardly anyone attended, possibly due to the invitation's last-minute arrival and the lack of mention of free booze. All they really are is pretty video game pictures that surround your personalized iGoogle home page, should you choose to use it.

They've got a great variety to choose from at least, from Final Fantasy Crystal Chronicles to Street Fighter, Magic the Gathering to World of Warcraft. Worth taking a look at least. Who knows? You might just find your new home page there. Probably not, but it sounded good, didn't it?

Introducing gaming themes for iGoogle [iGoogle]

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<![CDATA[Google To Bring "Gaming Industry's Most Iconic Characters To Life" At GDC]]> A last-minute invite from Google could be very exciting or completely dull and uninteresting — but there's just no way to tell which.

I scrolled right by this message in my inbox, mostly because it's a dull black matte image and also because I'm pretty much booked solid for GDC.

I only gave it a second thought when VentureBeat pointed out, quite rightly, that the marketing strategy of the last-minute invite in the middle of a gigantic conference week is what Apple does when it wants to launch a hot, new product that makes the Internet explode.

Granted, gaming themes for iGoogle doesn't sound nearly as newsworthy as the iPhone OS 3.0. But if they make good on that promise and somehow manage to bring Mega Man to life... Then I'll sweat blood to fit this party into my schedule. And the Internet may indeed explode.

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<![CDATA[Guitar Hero, Now On Google Phone]]> Activision like to exploit franchises. Guitar Hero is probably their biggest. So when a new platform - the Google Phone - comes around, you can bet Activision will be exploiting Guitar Hero on it.

Announced yesterday was an Android-ready version of Guitar Hero World Tour Mobile. It differs from the standard version of GHWTM by featuring touch-screen gameplay, as gamers literally tap the fret button at the base of the screen.

For those unfamiliar with GHWTM's particular brand of exploitation, the game features 15 tracks, most of them of the classic rock variety. Which is fine. Our question: if they can do a version for the Android, why can't they do one for the iPhone?

Android Phone gets Guitar Hero app [The Guardian] [Image: Gizmodo]

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<![CDATA[You Seem To Have Got GTAIV In My Google Earth]]> Reader Sun Scramble was checking out Google Earth the other day and - on a whim, we're sure - punched in 40°42'49.23"N, 73°59'51.44"W. Lo and behold, what did he see? A giant GTAIV ad.

See for yourself, it's right there, dominating the nearby streetscape in Manhattan's Chinatown. Not a bad way to get some free, dorky advertising if you happened to have your ads up at the time.

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<![CDATA[Reality Check: Games Not Really On Year End Zeitgist]]> It's easy to lose sight of the bigger picture when most of your time is spent working on, writing about or reading about video games.

That's why the annual Year-End Google Zeitgeist report is so important to check out. Each year the folks at Google look through a year's worth of searching to spot trends. What did people search most often for? Which searches had the biggest increase during the year? Their list offers a fascinating insight into the world, or at least that part of the world populated by techies and computer owners.

Digging through the data I could find only one video game related search that made the list.

The Wii, it seems, is huge in the Netherlands where it showed up as the sixth most popular search word. Maybe Wii means something else in West Frisian?

So there you go, a year's worth of "big gaming news" of hardware sales, of video game launches, an entire billion dollar industry is boiled down to a single search term in the Netherlands.

Zeitgeist 2008

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<![CDATA[Google Kills Its Second Life-like Lively]]> When Google launched Lively, its web-based, browser-embeddable, Second Life-esque virtual world chat space, we said we'd "check back in with it soon" and "dig deeper to see what Google has in store." That was a lie. We never had any intention of firing up Lively on our Windows XP box ever again after hitting Save on the post. Fortunately, we'll never be tempted to make right on that fib, as Lively will never make it past beta, nor will it survive into 2009. Google announced it was shutting down Lively at the end of the year today.

The official word on cancellation from the Lively Team was that Google wanted to "ensure that we prioritize our resources and focus more on our core search, ads and apps business."

While interesting as a technical project — it let users import photos from Google owned Picasa and YouTube into virtual rooms — it wasn't much more than Second Life minus the scope. And while Fahey may disagree, Second Life's not particularly interesting to begin with.

The premature death of Lively may make the argument that Google should, could or would get into game development more moot, it at least gives Sony's upcoming Home project one less virtual world competitor.

Lively no more [Google]

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<![CDATA[This Is How Game Misinformation Spreads]]> Wandering through the news this morning, I came across a blog post on The Republican American titled "PlayStation 3 game offends Muslims, creationists". Creationists? Did I miss the part in the bible in which god created sack puppets? Oh no, it's just blogger Tracy Simmons, eschewing the search engine in favor of America's number one news source, random co-workers.

A co-worker just explained this game to me. Apparently the player gets to create a life form and watch it evolve from a single-cell organism, basically, into some sort of creature. The idea, apparently, is to see if there is some sort of divine intervention that has a hand in the creature’s evolution. So, not only does the music offend Muslims, the concept of the game offends creationists.

...yeah. She might be talking about Spore there.

Now you might say, "But that's just a tiny blog no one reads!", but it's a little blog that shows up when I type 'LittleBigPlanet' in Google News, so somebody out there thinks it's important, and now a number of somebodies out there think LittleBigPlanet is about evolution. Lovely.

PlayStation 3 game offends Muslims, creationists [Republican American Blogs]

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<![CDATA[Finally, We Can Buy Games From YouTube]]> Yup, Google (who own YouTube) want some more money. They've today announced a new feature to be implemented on YouTube that will let you buy games. And proper, real games to boot. They'll be rolling out Amazon buttons underneath certain game videos. Like, you watch a Spore trailer on YouTube, and if you like the cut of its gib, you can buy it straight away. Ah, modern commerce. Gotta love it, no?

YouTube to sell music, games in revenue push [Reuters]

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<![CDATA[Consoles, Who Needs 'em?]]> Apparently not John Welch, CEO of casual games company PlayFirst. He says that the console per se is a "niche platform" and that they're just too expensive to make. His argument:

I think the biggest proof point in the death of consoles in my thesis is the Wii. The most successful, most difficult to acquire console in this generation is at least a generation old in hardware. The advances are in software and peripherals. Why do you need a box for that? If the real expansion is occurring because of what Nintendo has done, why do we even need a console? The technology could be adapted to run on your average set top box, at least in the next generation of set top boxes.

Welch does concede that console are more streamlined and easier to use than, say, PCs. His crystal ball gazing is more along the lines of Google-type cloud that doesn't even use hardware at all. Agree? Disagree?

Q&A with PlayFirst’s John Welch [VentureBeat via EDGE] [Pic]

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<![CDATA[Google Looking To Challenge Gaming's "Corporate Mentality"]]> Right now, Google Lively is a Second Life clone. And an unremarkable one at that. But that's now. In the future, they want it to be much, much more. Google's Kevin Hanna has told GI.biz that it's hoped that, somewhere down the line, Google Lively can become an "online games platform", in which people can just switch on a PC and enter a "creative space". And, once there, get away from what Hanna describes is a "corporate mentality" that's "sucking the life out of what should be the most creative and innovative medium out there". Basically, something like LittleBigPlanet or XNA. But courtesy of Google's corporate mentality. As opposed to Sony's or Microsoft's corporate mentality.

Google Lively to become online games platform [GI.biz]

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<![CDATA[Gameloft & Glu Announce Android Games]]> Oh, it's on now. The first phone loaded with Google's Android operating system launched yesterday with a decidedly underwhelming games line-up of, er, just Pac-Man.

Hang on, though - Gameloft has just announced that it will be launching 10 Android titles in the new year and Glu is rolling out a new Android-exclusive title - the Zuma Deluxe-like Bonsai Blast.

Gameloft have not revealed what their titles will be, but they have a load of decent licenses to choose from. Midnight Pool and Lumines, anyone?

Game on with Google, Gameloft and Glu

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<![CDATA[Great, ANOTHER Handheld Platform To Worry About]]> Look, three home consoles to look after, that's OK. It's doable. Throw a PC in there, still doable. A couple of prominent handheld platforms, you're stretching it, but we can manage. The iPhone, though...well, that was almost a bridge too far. So we're less than thrilled to hear that there's now another major mobile device on the market that'll support games. Launched yesterday to quite a bit of fanfare, Google's Android phone may just give Apple a run for its money in the "do everything" phone market. May. Won't with its initial games lineup, though. Where the iPhone's app store launched with a range of big-budget titles from the likes of Sega and EA, the Android has...Pac-Man. Uh, great, thanks. On the bright side, the phone's meant to be an open source dream, so hopefully it's not too long before some more interesting titles come along. That or someone gets SCUMM working.

US, September 23, 2008 - Namco Networks, a leading publisher and developer of mobile games and entertainment for mass-market casual gamers, today announced the availability of the arcade classic Pac-Man on the first Android-powered device, announced today by T-Mobile. When the phone launches, Pac-Man will be available to consumers in the Android Market at no charge, giving owners of the new T-Mobile G1 handset full access to the game which usually retails for $9.99.

"We are thrilled to launch Pac-Man on the flagship Android-powered device," said Scott Rubin, senior vice president of sales and marketing for Namco Networks. "To encourage consumers to checkout Pac-Man on the G1, we are picking up the tab for the game. We want consumers to see how great Pac-Man looks on this device and how well it plays on the Android platform."

Who can forget the countless hours and quarters spent avoiding the pesky ghosts while chompin' on the dots? In addition to the classic and addictive game play, Pac-Man, the most popular video game in American arcade history, has been upgraded to fully utilize the T-Mobile G1's features. Taking advantage of the device's large screen, Pac-Man on the T-Mobile G1 includes three unique control schemes:

Swipe Mode allows players to direct Pac-Man's path by simply swiping in the direction you want to travel.
Track Mode lets players zip through mazes using the phone's trackball.
Accelerometer Mode allows players to control Pac-Man by tilting the phone in the direction they want to move.
For more information on Pac-Man for the G1 or other mobile games by Namco, please visit www.namcogames.com.

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<![CDATA[Valve Kills Google Buy-Out Rumor]]> Earlier today The Inquirer quotes well placed sources as saying that Google was going to be buying Valve "any second now," setting all of our hearts a flutter.

While the idea seems crazy at first blush Valve's Doug Lombardi has said they're willing to be bought. So we checked in with Lombardi himself this morning and he put our minds at ease, telling us it is purely a rumor, a bit of fiction.

With Google out of the picture, I guess the real question is who exactly would Valve like to buy them.

Google Entering Game Industry Through Valve?

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