<![CDATA[Kotaku: Google]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Google]]> http://kotaku.com/tag/google http://kotaku.com/tag/google <![CDATA[ Google Kills Its Second Life-like Lively ]]> When Google launched Lively, its web-based, browser-embeddable, Second Life-esque virtual world chat space, we said we'd "check back in with it soon" and "dig deeper to see what Google has in store." That was a lie. We never had any intention of firing up Lively on our Windows XP box ever again after hitting Save on the post. Fortunately, we'll never be tempted to make right on that fib, as Lively will never make it past beta, nor will it survive into 2009. Google announced it was shutting down Lively at the end of the year today.

The official word on cancellation from the Lively Team was that Google wanted to "ensure that we prioritize our resources and focus more on our core search, ads and apps business."

While interesting as a technical project — it let users import photos from Google owned Picasa and YouTube into virtual rooms — it wasn't much more than Second Life minus the scope. And while Fahey may disagree, Second Life's not particularly interesting to begin with.

The premature death of Lively may make the argument that Google should, could or would get into game development more moot, it at least gives Sony's upcoming Home project one less virtual world competitor.

Lively no more [Google]

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Kotaku-5093891 Wed, 19 Nov 2008 20:00:52 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5093891&view=rss&microfeed=true
<![CDATA[ This Is How Game Misinformation Spreads ]]> Wandering through the news this morning, I came across a blog post on The Republican American titled "PlayStation 3 game offends Muslims, creationists". Creationists? Did I miss the part in the bible in which god created sack puppets? Oh no, it's just blogger Tracy Simmons, eschewing the search engine in favor of America's number one news source, random co-workers.
A co-worker just explained this game to me. Apparently the player gets to create a life form and watch it evolve from a single-cell organism, basically, into some sort of creature. The idea, apparently, is to see if there is some sort of divine intervention that has a hand in the creature’s evolution. So, not only does the music offend Muslims, the concept of the game offends creationists.

...yeah. She might be talking about Spore there.

Now you might say, "But that's just a tiny blog no one reads!", but it's a little blog that shows up when I type 'LittleBigPlanet' in Google News, so somebody out there thinks it's important, and now a number of somebodies out there think LittleBigPlanet is about evolution. Lovely.

PlayStation 3 game offends Muslims, creationists [Republican American Blogs]

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Kotaku-5068351 Fri, 24 Oct 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5068351&view=rss&microfeed=true
<![CDATA[ Finally, We Can Buy Games From YouTube ]]> Yup, Google (who own YouTube) want some more money. They've today announced a new feature to be implemented on YouTube that will let you buy games. And proper, real games to boot. They'll be rolling out Amazon buttons underneath certain game videos. Like, you watch a Spore trailer on YouTube, and if you like the cut of its gib, you can buy it straight away. Ah, modern commerce. Gotta love it, no?

YouTube to sell music, games in revenue push [Reuters]

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Kotaku-5060406 Wed, 08 Oct 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5060406&view=rss&microfeed=true
<![CDATA[ Consoles, Who Needs 'em? ]]> Apparently not John Welch, CEO of casual games company PlayFirst. He says that the console per se is a "niche platform" and that they're just too expensive to make. His argument:

I think the biggest proof point in the death of consoles in my thesis is the Wii. The most successful, most difficult to acquire console in this generation is at least a generation old in hardware. The advances are in software and peripherals. Why do you need a box for that? If the real expansion is occurring because of what Nintendo has done, why do we even need a console? The technology could be adapted to run on your average set top box, at least in the next generation of set top boxes.

Welch does concede that console are more streamlined and easier to use than, say, PCs. His crystal ball gazing is more along the lines of Google-type cloud that doesn't even use hardware at all. Agree? Disagree?

Q&A with PlayFirst’s John Welch [VentureBeat via EDGE] [Pic]

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Kotaku-5056700 Tue, 30 Sep 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5056700&view=rss&microfeed=true
<![CDATA[ Google Looking To Challenge Gaming's "Corporate Mentality" ]]> Right now, Google Lively is a Second Life clone. And an unremarkable one at that. But that's now. In the future, they want it to be much, much more. Google's Kevin Hanna has told GI.biz that it's hoped that, somewhere down the line, Google Lively can become an "online games platform", in which people can just switch on a PC and enter a "creative space". And, once there, get away from what Hanna describes is a "corporate mentality" that's "sucking the life out of what should be the most creative and innovative medium out there". Basically, something like LittleBigPlanet or XNA. But courtesy of Google's corporate mentality. As opposed to Sony's or Microsoft's corporate mentality.

Google Lively to become online games platform [GI.biz]

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Kotaku-5056156 Mon, 29 Sep 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5056156&view=rss&microfeed=true
<![CDATA[ Gameloft & Glu Announce Android Games ]]> Oh, it's on now. The first phone loaded with Google's Android operating system launched yesterday with a decidedly underwhelming games line-up of, er, just Pac-Man.

Hang on, though - Gameloft has just announced that it will be launching 10 Android titles in the new year and Glu is rolling out a new Android-exclusive title - the Zuma Deluxe-like Bonsai Blast.

Gameloft have not revealed what their titles will be, but they have a load of decent licenses to choose from. Midnight Pool and Lumines, anyone?

Game on with Google, Gameloft and Glu

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Kotaku-5054421 Wed, 24 Sep 2008 16:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5054421&view=rss&microfeed=true
<![CDATA[ Great, ANOTHER Handheld Platform To Worry About ]]> Look, three home consoles to look after, that's OK. It's doable. Throw a PC in there, still doable. A couple of prominent handheld platforms, you're stretching it, but we can manage. The iPhone, though...well, that was almost a bridge too far. So we're less than thrilled to hear that there's now another major mobile device on the market that'll support games. Launched yesterday to quite a bit of fanfare, Google's Android phone may just give Apple a run for its money in the "do everything" phone market. May. Won't with its initial games lineup, though. Where the iPhone's app store launched with a range of big-budget titles from the likes of Sega and EA, the Android has...Pac-Man. Uh, great, thanks. On the bright side, the phone's meant to be an open source dream, so hopefully it's not too long before some more interesting titles come along. That or someone gets SCUMM working.

US, September 23, 2008 - Namco Networks, a leading publisher and developer of mobile games and entertainment for mass-market casual gamers, today announced the availability of the arcade classic Pac-Man on the first Android-powered device, announced today by T-Mobile. When the phone launches, Pac-Man will be available to consumers in the Android Market at no charge, giving owners of the new T-Mobile G1 handset full access to the game which usually retails for $9.99.

"We are thrilled to launch Pac-Man on the flagship Android-powered device," said Scott Rubin, senior vice president of sales and marketing for Namco Networks. "To encourage consumers to checkout Pac-Man on the G1, we are picking up the tab for the game. We want consumers to see how great Pac-Man looks on this device and how well it plays on the Android platform."

Who can forget the countless hours and quarters spent avoiding the pesky ghosts while chompin' on the dots? In addition to the classic and addictive game play, Pac-Man, the most popular video game in American arcade history, has been upgraded to fully utilize the T-Mobile G1's features. Taking advantage of the device's large screen, Pac-Man on the T-Mobile G1 includes three unique control schemes:

Swipe Mode allows players to direct Pac-Man's path by simply swiping in the direction you want to travel.
Track Mode lets players zip through mazes using the phone's trackball.
Accelerometer Mode allows players to control Pac-Man by tilting the phone in the direction they want to move.
For more information on Pac-Man for the G1 or other mobile games by Namco, please visit www.namcogames.com.

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Kotaku-5053984 Wed, 24 Sep 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5053984&view=rss&microfeed=true
<![CDATA[ Valve Kills Google Buy-Out Rumor ]]> Earlier today The Inquirer quotes well placed sources as saying that Google was going to be buying Valve "any second now," setting all of our hearts a flutter.

While the idea seems crazy at first blush Valve's Doug Lombardi has said they're willing to be bought. So we checked in with Lombardi himself this morning and he put our minds at ease, telling us it is purely a rumor, a bit of fiction.

With Google out of the picture, I guess the real question is who exactly would Valve like to buy them.

Google Entering Game Industry Through Valve?

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Kotaku-5051164 Wed, 17 Sep 2008 09:56:17 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5051164&view=rss&microfeed=true
<![CDATA[ Google Entering Game Industry Through Valve ]]> So the folks at Forbes are thinking that Google could become a big name in the games industry, and now rumors are swirling about the internets that they are planning on doing just that in the way of all giant corporations with way too much money - buying someone else. In this case, the target is Valve, makers of Half-Life, Portal, Team Fortress 2, and oh yeah, Steam. The enormously popular digital gaming distribution platform would indeed present a tasty takeover target for the company that loves making money off the internet.

The rumors originate with The Inquirer, which cites well placed sources saying that such a purchase is not only possible, but imminent, as in "any second now". Our take on the rumor? Very iffy. These sort of stories generally don't just pop up one day, though of course Valve's Doug Lombardi has stated that they're willing to be bought. We've contacted Valve for comment and will let you know as soon as we hear back.

Google to buy Valve [The Inquirer]

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Kotaku-5051065 Wed, 17 Sep 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5051065&view=rss&microfeed=true
<![CDATA[ Gizmondo 2.0 DEFINITELY Out By Christmas (This Year!) ]]> There is absolutely no way this will not happen. Rich Jenkins of Media Power has let a Swedish journalist see the new Gizmondo and confirmed it will be on sale by the end of the year. This year, before you ask.

The first Gizmondo was.. not very successful, but the new device - with its NVIDIA graphics and the option of either Windows CE or Google's Android as an OS is sure to be a winner, right?

A games handheld running Android could be a goer - there should be plenty of decent Android ports of around soon, but when was the last time you went out of your way to play a game on Windows CE? Can you even name 3 games that run on that platform?


Gizmondo 2 Is Here - Sales Start In November/December
[The Nordic Link via MCV]

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Kotaku-5048758 Thu, 11 Sep 2008 19:00:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5048758&view=rss&microfeed=true
<![CDATA[ Forbes: Google Could Be Games Publisher ]]> Chris Morris of Forbes magazine thinks that Google should try its luck at publishing video games. The search engine behemoth has put some serious research time into advertising within games and certainly has the resources to acquire a developer or three.

As well as the rather ill-received virtual world Lively, the article points out that Google already has some technologies that could mix well with gaming. Google Earth could make a for an excellent flight sim (in fact, it already has) while streetview might be useful in a GTA-like game.

I'd love to see the Google brain trust attack a problem like enemy AI or random terrain generation. It's just a shame we will have to wade through adverts to get there.

Will Google Play Games? [Forbes]

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Kotaku-5047643 Tue, 09 Sep 2008 18:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5047643&view=rss&microfeed=true
<![CDATA[ A Quick Q&A On Google Lively ]]> A few weeks ago, Bonnie Ruberg wrote about a few gripes with Google Lively's user interface and chat system; Mark Young, the user experience designer for Lively, quickly got back regarding the complaints and the two shared an interesting little Q&A on future plans for making Lively more user friendly. On the topic of what bits of the interface are still being tweaked, Young had this to say:

Everything. Much of the GUI is not as complete or polished as planned in designs. Room creation/publishing/decorating could be a lot easier than it is now - we're working on that. Social functionality needs to be built out further - finding friends and inviting friends should be easier and more productive. There are some aspects of the client that limit how flexible it is as an element of web design - we would like to have it be more malleable in the hands of web designers.

There is a big demand for the ability to create content. We have a tool that our artists and partners use to publish content after its been exported from off-the-shelf DCC tools like Max, Maya and SketchUp. The publishing tool needs a redesign and documentation before its ready for public consumption. However, UI design and development for that is a simpler task than ironing out the policies for user-generated content.

Ruberg's initial complaints centered around Lively's lack of support for cybersex, but she coyly notes that "Earlier conversations with Young may or may not have involved interface design changes specific to cybersex, but since Google has no official statement on sex in its virtual world, those comments will have to be left to your imaginations ...."

Q&A with Google Lively's User Experience Designer [Terra Nova]

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Kotaku-5037861 Sat, 16 Aug 2008 10:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5037861&view=rss&microfeed=true
<![CDATA[ Google Uses Portal For Programming Contest ]]> Hmm. You know how Google has the motto "Don't be evil"? Well, do you think that motto extends to working with insane supercomputers? If, say, Google were to collaborate with a crazed AI bent on hurling human test subjects into the jaws of Aperture Science?

Google has announced details of its annual sponsored Code Jam programming contest. In Round Two, programmers are given a 2D grid representation of a Portal level. The portal guns 'work', albeit in 2D.

The coder's task is "Given the maze, your initial position, and the cake's position, you want to find the minimum number of moves needed to reach the cake if it is possible."

Yeah, right. You won't get us that easily, Google. We know the cake is a lie.

Google Uses Portal for Programming Competition [The Escapist]

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Kotaku-5035812 Mon, 11 Aug 2008 18:40:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5035812&view=rss&microfeed=true
<![CDATA[ Virtually Tour Tokyo's Gaming Mecca With Google Maps ]]> Want to go to Akihabara and bask in the glory of millions of tons of video games, capsule toys, manga and electronics? Probably not if you're paying for the plane ticket over there. Fortunately, with the awesome power of Google Maps and Street View, you can scoot around Akiba virtually, checking out all the good game shops — their facades anyway.

To complete the illusion, you can import stuff from Play-Asia or NCS while you browse. It won't have the same sort of instant gratification, but at least you'll know where Super Potato is, unlike me, who has never been able to find the goddamn place whenever I go to Electric Town.

Akihabara Street View [Google Maps via Gizmodo]

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Kotaku-5033953 Wed, 06 Aug 2008 20:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5033953&view=rss&microfeed=true
<![CDATA[ Google Launches Its Own Second Life ]]> Google launched Lively today, a 3D virtual world that can best be described as the search and advertising giant's take on Second Life. Currently, the service is for Windows users only and requires Internet Explorer or Firefox, as well as a Google account, to take part in. We quickly downloaded and fussed about with Lively earlier this afternoon, a process that was rather simple, but did have a minor registration hiccup. It was also painfully slow on my Windows box, which is by no means state of the art.

Lively is already loaded with hundreds of virtual rooms of varying themes, not to mention thousands of furries, one of the stock avatars that one can then further customize. Navigating around the world, which also seems to feature some light game like elements, took some getting used to. The novelty wore of quickly for me, as chatting with strangers on the internet is more frightening than in real life, but we'll have to dig deeper to see what Google has in store.

We'll check back in with it soon.

Lively by Google [Lively - thanks, DaveKap!]

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Kotaku-5023139 Tue, 08 Jul 2008 18:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023139&view=rss&microfeed=true
<![CDATA[ You Got Konami Code In My Google Reader ]]> Any of you use Google Reader for your RSS needs? I do. Mostly because I can access it from any PC, and it's super-easy to use. Anyway, enough of the free advertising! Seems somebody at Google HQ is a fan of the ol' Konami code, because it's been found that if you open up your Google Reader and punch in the code on your keyboard (with arrow keys for direction), you'll get a neat - if tough on the eyes - little treat.

Google hearts the Konami code [CrunchGear, via Boing Boing]

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Kotaku-5015293 Wed, 11 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015293&view=rss&microfeed=true
<![CDATA[ Google Maps Can't Resist Liberty City ]]> Liberty City's a big place. Huge place. Lots of roads, lots of places to see, lots of ways to get lost. Lucky, then, that your woeful Liberty City navigation skills can be bailed out just as easily as your real-world navigation skills, with Google Maps helping set up an interactive map of GTA IV. On it, users can post the exact location of stuff like restaurants, ATMs, easter eggs and strip clubs, should you ever feel up to driving around Liberty City while checking the laptop perched precariously on your lap.
Grand Theft Auto Big Map [Google Maps & IGN]

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Kotaku-385984 Thu, 01 May 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385984&view=rss&microfeed=true
<![CDATA[ New Google Earth Adds Easter Egg Flight Sim ]]> The newest version of Google's 3D Earth mapping tool not only includes Google Sky, sure to be a hit with astronomy dorks, but it also contains a hidden flight simulator. Only two aircraft are currently available in Google Earth 4.2's flight sim (an F-16 jet fighter and the Cirrus SR22 prop plane) but there are plenty of airports and real world locations for one to fly around.

Not a bad deal for zero dollars.

Google Earth Flight Simulator [Marco's Blog via Google Blogoscoped]

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Kotaku-295732 Fri, 31 Aug 2007 19:40:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=295732&view=rss&microfeed=true
<![CDATA[ Online Gaming to Get In-Game Advertising? ]]> google.gif
The Guardian Unlimited reported on Saturday that Google has "drawn up plans to compile psychological profiles of millions by covertly monitoring the way they play online games". In English, it means that the search engine has registered a new patent that can spy on us. After gathering months of online behavioral patterns, Google could try to make this information available to their advertising overlords for a small fee.

Examples cited in the piece suggested that players in MMOs like World of Warcraft that tend to spend a lot of time talking to other users may be shown ads for mobile phones, or players that spend a lot of time exploring may be targeted for holiday adverts.

A Google spokesperson did not admit that this is specifically what the patent was for, only that Google registers many different patents whether or not they plan to implement them in the future. If they do decide to use it, this patent could in addition monitor data from any console that is hooked up to the internet. Perhaps in the not-so distant future, I can also download a Google "Hole-In-The-Head" extension for my browser so I can at least make the collection of crap I don't want complete.

Google to Target Gaming [MCVUK]

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Kotaku-260125 Mon, 14 May 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=260125&view=rss&microfeed=true
<![CDATA[ Google Releases Reader For Wii ]]> Google has released a customized view of their RSS feed reader, which the marketing guys agreed to dub Google Reader, for the Nintendo Wii. Using the Wii Internet Channel browser, a custom version of Opera, Google has provided console internet surfers who have a taste for breaking news with TV screen readability and Wii remote specific controls.

It's not bad. RSS readers aren't the sexiest of services, but they're indispensable for internerds like us. I messed around with it for a few minutes before writing this up but highly doubt I'll ever touch it again—not unlike the Wii browser and the Virtual Console.

Google launches Google Reader for the Wii [ZD.net]

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Kotaku-258746 Tue, 08 May 2007 16:40:43 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=258746&view=rss&microfeed=true
<![CDATA[ Playing Xbox Live In The Car Expensive, Maybe Dangerous ]]> Best way to show off you've got too much money and time on your hands? Drive around the Google Wi-fi enabled city of Mountain View, California in your Jeep Wrangler Rubicon while playing Uno and Rainbow Six Las Vegas over Xbox Live. The whole set up will allegedly hit you in the wallet for about $4000, but that doesn't mean you shouldn't do it.

The dirty details, including video are linked below.

Playing Xbox Live over Google WiFi While Driving [via Major Nelson]
Xbox Live Goes Mobile As We Play Rainbow 6 on Google Wifi [XHYD.tv]

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Kotaku-237953 Mon, 19 Feb 2007 17:30:29 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=237953&view=rss&microfeed=true
<![CDATA[ Space Invaders Invade Google Maps ]]> Expect to see the above shot appear soon on a Google Maps zoom-in starting this February. Some O'Reilly FOO Camp attendees took advantage of an announced Google fly-over to make their mark on Google Maps and Google Earth with some Space Invaders inspired artwork.

It may not be as precise as some crop circles, but it's cool nonetheless. And by "cool" I mean really, really nerdy.

On Space Art in Sebastopol... [Plasticbag.org via Waxy]

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Kotaku-230571 Mon, 22 Jan 2007 21:20:17 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=230571&view=rss&microfeed=true
<![CDATA[ Google Wants In On In Game Advertising ]]>

According to website CNN Money, Google Inc. is currently in negotiations to purchase Adscape Media, a San Francisco company that provides in-game advertising to many major companies. This is just another in a long line of bids by Google to buy up companies so they can stretch their advertising presence in as many types of media as they can. If the Adscape purchase goes through, it would mean that Google would be able to deliver in game ads over the internet, directly into the games. How exactly that would work, I'm not sure, but don't be surprised if you wake up one day to find a big ole' Google Billboard staring you in the face when you load up your favorite game.

Google may buy video game ad firm [CNNMoney - Thanks, Voldtaengler]

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Kotaku-230249 Sun, 21 Jan 2007 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=230249&view=rss&microfeed=true
<![CDATA[ Google Doesn't Know Wii (Wikipedia Does) ]]>

I hope for Nintendo's sake that the Coke-bottle bespectacled fungineers at Google update their search suggestion spell-checker before the November launch. Right now, looking for news on the Wii asks if you're really interested in reading about is World War II. And thinking about Nazi's and the bombings at Hiroshima and Nagasaki just take the fun out of accessible console gaming.

Come on, Google, help a multi-billion dollar Japanese corporation out!

Wikipedia on the other hand, that's where people are going for news. According to the newly launched WikiCharts, Nintendo's Wii is just barely being beaten out by gay porn stars and oral sex. Here were the top ten accessed pages at time of publish.

1. Main Page
2. Wikipedia
3. Pluto
4. List of gay porn stars
5. Oral sex
6. Wii
7. United States
8. List of Digimon
9. David Bowie
10. The Simpsons

Go, Nintendo, go! Thanks, Yannik!

Wii vs WWII
WikiCharts

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Kotaku-196916 Sun, 27 Aug 2006 22:05:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=196916&view=rss&microfeed=true
<![CDATA[ Goggles, the Google Earth Flight Sim ]]>

Here at Kotaku I usually am the one who pounces on these independent game posts, probably because everyone else here is jaded, and covered in an oatmeal-like crust that issues from their sinuses when the term "indie game" is brought up. Especially Bash, who had to be chipped out of his desk chair with an afro pick after I brought Re:Mission into the office.

Enter Goggles, the Google Earth flight simsation that's sweeping the nation. Next time I type something like that, call the police.

In an effort to get a job, Mark Caswell-Daniels decided to create a Flash application that integrates information collected from Google's mapping service, which he had to figure out for himself, to attract attention to his portfolio. The result is this strangely alluring Flash flight sim with which you can fly around the globe to visit destinations of your choosing.

While the app is still in beta, and thus may contain the occasional bug or blank tile, it seems pretty darn functional already.

More here [Jay is Games]

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Kotaku-193565 Mon, 14 Aug 2006 18:20:49 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=193565&view=rss&microfeed=true
<![CDATA[ Today's Barrens Chat is Tomorrow's Blackmail ]]>

Virtual world-obsessed site TerraNova has an opinion piece about something that haunts most of us who were raised in a computer tower: persistant records of our teenage exploits online. A great many of us have ridiculous Geocities pages, embarassing Usenet posts, idiotic forum flames and other errata that comes up when our names or aliases are fed into a search engine.

That low humming is the sound of one thousand Kotaku readers simultaneously typing "Brian Ashcraft" into Booble.

As to persisting public chat, I'm actually rather dumbfounded that Google is currently aware of zero occurrences of "WoWChatLog.txt" on the net. And one could even make an argument that post-WoW games may not provide the convenient chat logging or game API that Blizzard has provided, but if the player is able to access the information on his game screen, eventually there will be enough reason to scrape and persist the data.

There are already tons of WoW mods that turn on logging, and the harder-core guilds use them to parse for stats about the usefulness of each guildmember during instances. It's a short step from that, to publically humiliating that bitch Night Elf girlfriend of yours for cheating on you with that well-hung Gnome.

Confessions of a Virtual Transient [TerraNova]

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Kotaku-180540 Tue, 13 Jun 2006 21:20:36 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=180540&view=rss&microfeed=true
<![CDATA[ Gamercards on Google with Friends ]]>

Over at Xbox Forums, there's a rundown on how to install Gamercards on Google and even add yer buddies. Here's how:

1.A) First you need to make an Google account if you don't have one at this page: https://www.google.com/accounts/NewAccount (you don't need to create a Gmail)

1.B) Log in to http://www.google.com/ig

2.) Press Add Content (at the left upper corner)

3.) Now you see a field below "Create a section", there you need to paste the needed url ending on .XML. To show your Gamercard with up to nine friends, paste http://users.pandora.be/tuned-belgium/GooMGC/GooMGC9.xml in the field.

Once you've got it up and running, go to options, where you can select a Flash version and select various languages.

How To Here [Xbox Forums] Thanks, Sinner!

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Kotaku-152847 Mon, 06 Feb 2006 08:22:36 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=152847&view=rss&microfeed=true
<![CDATA[ Google Eyes PSP for Free WiFi ]]> gwifi.jpg

Google is looking into the possibility of providing municiple WiFi networks for the Playstation Portable and other devices.

One device in Google's crosshairs is Sony's PSP game platform. "There's like five million of those in the U.S. now, they've all got Wi-Fi in them. We're trying to do what we can to make those devices able to log on to this network," Sacca said.

Unfortunately (for me), Google's first test site will be San Francisco and not Denver. Come on Google, we love WiFi in Denver. Bring it on.

The possibility of residents accessing a Google-provided municipal network via Sony's popular PSP gaming platform is among Google's hopes as it seeks to build a bigger Wi-Fi network in nearby San Francisco that is free to both the city and users. The company is working through the city's RFP (Request for Proposal) process. There, as in Mountain View, Google is finding a number of political and technical hurdles, Sacca said.

Let's hope they come up with a good business model and can roll this out nationwide. I need a little more on the go SOCOM.

Google Eyes How Mobile Devices will Use WiFi [InfoWorld, via PSP- Vault]

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Kotaku-152558 Fri, 03 Feb 2006 08:08:39 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=152558&view=rss&microfeed=true
<![CDATA[ Never Get Lost in Azeroth Again, With Google Maps ]]> Mapwowlogo


This has got to be the coolest Google Map application I've seen: an interactive map of Azeroth with 15,000 data points. It works just like the regular Google Maps complete with sliding altitude bar and "hand-grab" scrolling tool. But instead of looking for the nearest EB Games, you'll use this map to find 69 resources and dozens of popular locations in the game. Nar. Lee.

As of Sunday morning, I couldn't get the resource locator to work. It had been disabled because of a huge traffic surge from Digg. Can't wait to see it back up.

Man, why are they making the WoW addiction so much harder to kick?

Map World of Warcraft [Site]

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Kotaku-151346 Sun, 29 Jan 2006 10:51:05 MST kourosh http://kotaku.com/index.php?op=postcommentfeed&postId=151346&view=rss&microfeed=true
<![CDATA[ Google Video Supports PSP ]]> googvid.jpg

Reader Hiroshi points out that Google Video is offering the ability to download some of the movies found through the search engine in PSP format. I'm not sure how long they've been offering downloads specifically for the PSP, but it's a pretty neat feature. The other download options are for Windows and iPod video.
Google Video [Search Results]

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Kotaku-147577 Tue, 10 Jan 2006 07:00:51 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=147577&view=rss&microfeed=true