<![CDATA[Kotaku: goodbye]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: goodbye]]> http://kotaku.com/tag/goodbye http://kotaku.com/tag/goodbye <![CDATA[So Long, And Thanks For All The Fish]]> After nearly a year and half of being Kotaku's San Francisco Correspondent and default token girl*, it's time for me to say goodbye. GamePro is whisking me away to that fabled land of print journalism I've heard so much about.

I can easily say that my time here has been well spent. Kotaku taught me more than Stanford University's graduate program in journalism ever did and gave me the chance to write about things I really care about. You know, instead of just boobs, Japanese role-playing games and scandals. Not that I mind writing about those things — actually when you combine all three, it can be pretty fun — but the world of video games is a lot larger than that. That's part of why I went to Stanford; to convince them that this is a subject that deserves the attention of journalism, and yes, being a games journalist is compatible with being a "real" journalist.

*After Leigh Alexander and Maggie Greene moved on, that is.

Here are some of the things I'm most proud of:


Knocked Up: A Look At Pregnancy in Video Games — I'd been pitching this feature idea for years to different publications, but Kotaku was the only outfit that let me run with it. I still find the topic fascinating and I still go out of my way to play games that let you get pregnant in some fashion. It's very much my "thing."

Pieces of You: Rebuilding Myself on Consoles — Breakups suck, but my work at Kotaku got me through a really nasty one. I still can't believe Stephen Totilo let me keep the Jewel song title in the headline.

Kotaku's Super Huge Pumpkin Patch (Parts One, Two, Three and Four) — I'm a sucker for crafts projects and I find that there's no other video game blog on the Internet that makes room to post stuff like this as well as shoes, cakes, video game wedding stuff, etc. It took me three hours on Halloween weekend to upload all those images, but it was worth it.

Girls Night With The Most Male Game Of 2009 — Yes, it pissed people off. Yes, I got death threats. But what's most important to me is that this article got people talking. I'm still amazed when I skim through the comments at some of the genuinely thoughtful discourse that goes on in there. Hope to see more of it where I'm going. And I still hope to see women in Modern Warfare 3.

My Master's Project, "Writing About Video Games: Journalism, Criticism and Mainstream Media" — I can't let the full copy of this 7000-word beast see the light of day yet because in my mind, it's still not "done." While working on it, I got the chance to interview Totilo before he jumped ship for Kotaku, N'Gai Croal as he was leaving Newsweek, Seth Schiesel from the New York Times, Jamin Brophy-Warren of the Wall Street Journal and Georgia Tech Associate Professor Ian Bogost — it was an all star cast. Kotaku made that possible by giving me access to these heavy-hitters and its articles make up about a quarter of my source list. Here's a tiny sample of my conclusion:

Time will tell if Schiesel and Brophy-Warren's editors care enough about video games to move their coverage into a more prominent place either in the print edition or in the online arts and entertainment section. If that happens, maybe their stories with replace the "point and giggle" stories in mainstream media. Time will tell if a vocabulary for talking about games emerges that are integrated into pop culture the way words and phrases like "Western" and "tear-jerker" can describe a movie to an audience that hasn't seen it. If that doesn't happen, words and phrases like "gameplay" or "free-look" and "sandbox" used in the reviews that most games journalism produces will remain impenetrable jargon specific to video games hobbyist magazines. Time might also make room for games journalism to grow up a little bit more, to develop into something that can be understood all 228 million American adults instead of just the 114 million who play them.

Well, that about does it for me. Take care of yourselves and take care of each other. Have a happy, safe, New Year!

Image Cred

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5438057&view=rss&microfeed=true
<![CDATA[The Intern Has Left The Building]]> solongkotaku.jpgI'm not one for long goodbyes, so I'll try and make this quick. Today, ladies and gents, is the last day you'll see me fetching sandwiches and scrubbing the dirty floors of Kotaku Tower. My internship with Kotaku is up, and it's been a pretty sweet ride. Everyone has been really great, from the editors to the readers, and everyone else I've met while here, and I can come away knowing that even I spent 95% of my time in pink flannel pajamas, I've had a truly rewarding and educational internship.

The stories I've had a chance to write while here have also had a big impact on me. If you'll indulge me in a trip down memory lane for a second...


I've been able to write about lots of things that got responses from lots of people. Starting out with you guys letting me into your living rooms, you tolerated me talking from my perspective as a girl, many of you spoke your mind on fair representation in journalism (which was likely one of my biggest learning experiences while here), and you put up with my terrible puns. I got to share with you my early impression of SSBB, an exciting development in accessible gaming, the experiences of one man in competitive gaming, and, where more of my time went than anything else, I got to analyze the analysts. Like I said, it's been one heck of an experience.

Wow. So much for a short goodbye. Just know that I'm going to miss you guys, and I'd like to encourage you all to petition Brian to bring me back as a guest writer once in a while. Thanks for everything, Kotaku!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=368102&view=rss&microfeed=true
<![CDATA[Xbox 360 Core Discontinued]]> GameStop should just go ahead and put our tips email in their distribution list, because as soon as something interesting pops up on their POS system, we get a good four or five emails regarding it. The latest? Apparently an email has come down informing store managers to pull down any signage regarding the Xbox 360 core system, because once their current stock is gone there isn't going to be anymore. Seems like stores are preparing for the rumored new Core system, that comes with the 256MB memory card and wireless controllers. There are rumors upon rumors, but this one rings true.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=304875&view=rss&microfeed=true
<![CDATA[The Xbox Remembered...]]>

With the exception of the PS2, the last generation of game systems are all but dead. The Gamecube has gone the way of the dinosaur and now it's the original Xbox's turn. Big Black (as I like to call it) still has a place in my entertainment system, although it really doesn't get much use anymore except to sometimes play a game that hasn't reached backwards status compatibility yet. But, even those moments are few and far between.

Game Spectrum writer, Evan Volm, has written a little eulogy for the console that put the fear of God into Sony and Nintendo and giant, over-sized controllers into the hands of hardcore gamers everywhere. He provides a wonderful look back at the history of the console and it's place in gaming history, ending with a final goodbye to the Xbox that was.

After reading his article, I realized i was hanging on to something that no longer had a place in our fast paced, next-gen world. So, I carefully unhooked Big Black , wrapped up his controllers and put him in the closet as I shed a silent tear. I swear, somewhere I could hear the sound of taps being played quietly in the distance.

Ex-Box [GameSpectrum]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=235650&view=rss&microfeed=true