<![CDATA[Kotaku: Goldeneye]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Goldeneye]]> http://kotaku.com/tag/goldeneye http://kotaku.com/tag/goldeneye <![CDATA[ Microsoft: British Mag Taking The Piss, GoldenEye Not Coming To XBLA ]]> Hope you didn't get your hopes up. Britain's Xbox World 360 magazine has been cock-teasing for a little while that they've got some BIG NEWS regarding GoldenEye on Xbox Live Arcade. Hands-on impressions, screenshots, the works. Which was an odd thing to be boasting, because we'd heard that the project had been shitcanned. So why were they banging on about it? Who knows. Microsoft have issued a statement over their story, which reads:

The story in Xbox World 360 is based entirely on rumour and speculation. Unfortunately, we were never contacted by the publication to confirm information or participate in the story in any way, as we would have confirmed that we do not have the necessary rights to release GoldenEye on Xbox Live Arcade.
Like I said, hope you didn't get your hopes up.
GoldenEye for XBLA is bollocks, says Microsoft [VG247] ]]>
Mon, 25 Feb 2008 07:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360270&view=rss&microfeed=true
<![CDATA[ Next Xbox World 360 Features Goldeneye ]]> goldeneyecorner.jpgThe UK's Xbox World 360 magazine blog has been teasing readers over the past week or so with snippets of a screenshot (like the one seen here) from a game they will be featuring in their next issue, which hits stands February 27th. After puzzling over the pieces with the help of several of our readers, we've come to the conclusion that it is indeed the abandoned port of Rare's N64 classic Goldeneye for Xbox Live Arcade. They'll have shots from the game and hands-on impressions, but don't be getting your hopes up.
There'll be no satisfying conclusion... but maybe, together, we can take down the whole system. Or, er, change a few minds.
Or at the very least move a few magazines, right? Hit the link to browse the heartbreaking screenshot snippets.

What Game Is This? Part #7 [Xbox World 360 Blog - Thanks Andrew and Ryan!]

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Thu, 21 Feb 2008 09:20:37 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=359117&view=rss&microfeed=true
<![CDATA[ Rumor: Goldeneye 007, Perfect Dark Coming to XBLA ]]>

Citing reliable sources, Xbox Evolved is reporting that Goldeneye 007, the original Perfect Dark and the original Banjo-Kazooie are all headed to the Xbox Live Arcade thanks to a deal worked out between all of the studios and license holders.

Goldeneye, according to the rumor, will hit XBLA shortly after the new Goldeneye, being developed by Activision, is released. The site also says Rare is examining the rest of their back catalog for future XBLA titles. We've contacted Microsoft for comment but haven't heard back yet. We'll make sure to update once we do.

Rareware Is Revisiting 007 [Xbox Evolved]

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Wed, 09 Jan 2008 09:00:12 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=342745&view=rss&microfeed=true
<![CDATA[ Goldeneye Source Beta Live ]]> After suffering a last minute delay, the beta version of Goldeneye Source has been released. A remake of the classic Nintendo 64 shooter built from the ground up to take advantage of Valve's Source engine, Goldeneye Source is available for download from the official site (or any of its many mirrors).

Keep in mind this is a beta release, one that was pushed to make a near-holiday live date, so expect some buggy behavior. I'm away from my gaming PC at the moment, but I'm going to give it a shot tomorrow when I return to LA.

Goldeneye Source Official Site

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Wed, 27 Dec 2006 16:40:50 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=224544&view=rss&microfeed=true
<![CDATA[ Reggie On Vague Release Dates, GoldenEye And Wii-Mote Injuries ]]>

In a meal of an interview, Nintendo honcho Reggie Fils-Aime tells MTV's Stephen Totilo that Metroid for the Wii will be out after Marty Party 8 hits in March. Okay, but what about Super Mario Galaxy?! That'll be out anytime between the end of March and next Christmas.

Gee, that narrows it now.

Other morsels: There is not DVD-playing Wii headed towards the US anytime soon. Third party companies can drop Miis into games, but Reggie claims not to have any footage as of yet. And with developer Rare owned by Microsoft and Activision snapping up the James Bond license, is GoldenEye out? Says Reggie:

Would I love to see it on virtual console? Absolutely. But there are a lot of issues there. Suffice it to say we would love to see it, so we're exploring all the rights issues.

Good. And when not dropping hints about upcoming releases, Reggie offered up Wii-mote safety tips, safely placed after the jump.

  • "One, when your hand gets sweaty, wipe it off."
  • "Second, you have to make sure you're using the wrist strap appropriately."
  • "And third, don't let go of the Wii remote when you're pitching in the baseball game or bowling."

Cheers, Reggie!

Reggie Talks [MTV]

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Wed, 29 Nov 2006 07:22:45 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=217826&view=rss&microfeed=true
<![CDATA[ Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic ]]>

The Addicted Geek ran one of our younger brethren, a 12-year-old gamer nicknamed Minigeek, through the gauntlet of GoldenEye and recorded the boy's responses for posterity. Addicted did it for the sake of testing the supposed "timelessness" of the title, and he was vastly disappointed with the boy's lack of sensitivity for his entrenched nostalgia.

Said the Wee Geekling:

Hah! The singleplayer was one of the worst I have ever played. The storyline seemed latched on and forced, and the level design was terrible - I kept on getting lost! The cluncky graphics didn't help either - if you could call those boxes 'graphics' at all. There were also so many bugs in the game - I got stuck in the stairs, and the way aim is controlled is horrible. I didn't like it anyway. The controls again seemed forced. And as for the AI, it's about the same as the zombies in Crimsonland - 'move towards you and fire - don't care if a wall is in the way - run into wall' and so on and so forth.

Which of course sparked bloody outrage in the comments of the post, where hair-trigger commentators bitched about everything from the boy's suspicious eloquence to his "flawed opinion" (eh?).

Crotchety gamers are becoming as much of an annoyance these days as any other type of snob. A boy who's been fed Thanksgiving dinners cannot be spooned Gerber's Chicken and Peas for the first time and then be expected to clamor for more. The time comes to put away childish things, and stop mistaking nostalgia for value.

Timeless? [Addicted Geek]

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Fri, 30 Jun 2006 17:20:07 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=184675&view=rss&microfeed=true
<![CDATA[ Goldeneye Parody Vid ]]> This live-action Goldeneye parody by Zakie Chan Productions is a lot better than it really should be. They really aced the movement. And that guard running up against the walls? I... how do you kids say? Oh yeah. "LoLed."

Goldeneye Parody Vid [Break.com]

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Fri, 16 Jun 2006 12:40:20 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=181300&view=rss&microfeed=true