<![CDATA[Kotaku: golden axe: beast rider]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: golden axe: beast rider]]> http://kotaku.com/tag/goldenaxebeastrider http://kotaku.com/tag/goldenaxebeastrider <![CDATA[Golden Axe Reviews Are "Irresponsible" Rubbish, Says Reviewer]]> The editor in chief of Play magazine, Dave Halverson, has some harsh words for anyone who scored Sega's Golden Axe: Beast Rider below a 7 out of 10: "Be wary. The majority of these people (can’t call them critics) either didn’t complete a fraction of the game, don’t understand game design, or just plain suck at games." At last check, all outlets but Play have reviewed the game well below Play's 9 out of 10 — the GameRankings average is currently at 44%. Halverson derides these "sad reviews" as an "ever pervasive sign of the times."

In addition to the sarcastic double-quoting of words like "press" and "reviews," clearly indicating that both are naught but pale imitations of the real thing, Halverson says that the "review events" at which he thinks Golden Axe: Beast Rider was measured are an indication that of the "game industry going down the wrong path."

He also complains that Beast Rider's well below average scores "for the most part echo the opposite opinions of real gamers."

We can't speak to the final quality of Golden Axe: Beast Rider yet, as our hands-on time with the title has been limited to time at the Leipzig Games Convention and a few hours with the retail build. (Fahey picked it up before the weekend.)

Who out there has the game, has played it and either agrees or disagrees with Halverson's glowing review and subsequent rant?

Dave Talks Golden Axe [Play]

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<![CDATA[New Golden Axe: Beast Rider Developer Diary]]>
We got a new developer diary from the one and only brown game ya'll know and love, Golden Axe: Beast Rider. Interestingly, act 1 of this video series focuses on the roots of Golden Axe starting with the original arcade game and progressing to the Sega Genesis. I would bet that most of us in Kotaku tower were guilty at one point or another of inserting massive amount of quarters into that blasted machine. Now that it crosses my mind, I don't think we have a single Golden Axe arcade in Boulder, Colorado. Do you still have one around in your area?

You can pick up Golden Axe: Beast Rider on October 14th for Xbox 360 and PS3.

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<![CDATA[New Golden Axe Beast Rider Trailer]]>
Beast Rider is the next installment in the Golden Axe series and we got this new trailer for it. While the game technically looks very good I am going to have to go with McWhertor on this one; the game looks, well, brown. Expect Golden Axe Beast Rider out on Xbox 360 and PS3 later this year.

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<![CDATA[Golden Axe: Beast Rider Impressions Of Excessive Brown]]> Don't mix beer and wine. Ever. And don't dabble in Golden Axe: Beast Rider when suffering from intercontinental jet lag. Let my folly become your wisdom. See, the Secret Level-developed update to the Golden Axe franchise is probably more... let's say... relaxing than it should be. That's a nice way of saying rather bland, as the rainbow of browns that permeate the game may lull hack 'n' slash fans into a restful slumber.

I mean, even the purple chicken things are brown.

That's not to say Golden Axe: Beast Rider is a bad game, from our hands on time with it. Just a bit uninspired, lacking in some tangible oomph, in the graphics department and the swordplay.

Beast Rider star Tyris Flare looks fantastic though. Whomever is responsible for her model and those perfectly modeled lower back dimples deserves a raise. The PlayStation 3 and Xbox 360 game does have its moments, visually. Hopping on a ridable beast that can camouflage itself with a Predator like effect looks pretty snazzy too.

The hand-to-hand action though, feels like a sludgier take on Heavenly Sword's combat system. Prior to attacks, Death Adder's minions will glow blue or orange, indicating whether you should parry or evade. If they glow green, it's ladies' choice. Respond accordingly and your next attack will be of the flaming sword variety.

Golden Axe: Beast Rider definitely gets some things right. The inclusion of throwback elements like the green and blue gnomes that drop refreshing meat ad magic potions return, as do the multi-tiered magic spells.

But many of the series' main draws — bright environments, co-op multiplayer and dazzling, increasingly ridiculous spells, metal bikinis — have been overlooked. And Flare's magic abilities just ooze boring. Where are the giant, fire puking dragon heads, guys? It's a game that appears to be full of good intentions — middling, road to Hell paving stuff.

We're not quite writing it off yet. Golden Axe: Beast Rider may have been only a semi-enjoyable slog, but we can see ourselves playing through a good portion of it, if only wanting for a thrill. Who knows if we'll leave the experience disappointed, because the game showed at least promise, even if it was a bit bland around the edges.

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<![CDATA[Golden Axe: Beast Rider Looks Brown]]> Remember all those lovely blue and pink dragons and purple chicken beaked things, those brightly colored characters from the original Golden Axe? You won't see much of that in the debut trailer for Sega's Golden Axe: Beast Rider, the adventure game that features a playable Tyris Flare who has traded in bikini and boots for something a bit more extreme. If we're sounding a bit down on the Xbox 360 and PlayStation 3 franchise reboot, it's because there's not a single purple chicken beaked thing in sight.

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<![CDATA[Golden Axe: Beast Rider First Look]]> Golden Axe: Beast Rider is meant to be a re-examination of the world of Golden Axe, the game's developers told the press at Sega's Gamers Day earlier this week.

Unfortunately, it looks like it's going to be a look into the world minus the trio of characters that made the game so great. Instead, gamers will be forced to play as amazon warrior Tyris Flare. Neither the barbarian nor the dwarf will be playable in the single-player only game, though both will appear as non-playable characters as the story unfolds.

It looks like the development team went to great pains to try and turn the once side-scrolling, button-masher into a 3D action title without losing the feel of the original title. A lot of the same creatures, bad guys and feel of the game seems to be present. The art style is a bit generic, but no more so than the original Golden Axe was.

The game's combat system is, like the original, all about magic and melee, with the ability to ride creatures to deliver attacks. This time around, though, the beasts are much more plentiful in the game and of course, it's much more satisfying to use them in a non-side-scrolling environment.

What we were shown of the game, included quite a bit of cinematic kills triggered by attacks. Almost every time Flare attacked someone she removed a body part. In one case, a flourish of sword-play left the enemy missing both arms and his head, while his body stumbled about the screen for a few seconds, spouting blood.

When Flare mounted her first creature in the demo, a large, fleshy-looking gorilla, the ground-pounding smacks it delivered also tended to tear people into bits. The creatures in the game are also used to solve some simple puzzles and get past certain bottlenecks of combat.

The game also uses a parry system and an evade system, allowing you to dodge or block attacks based on timed button pushes and enemies, we were told, will feature full armor sets that have to be broken off before they start to take damage.

The team declined to say how much of the game was going to be about riding these beasts, but did say they can be advantageous.

Beast Rider will have a half-dozen or so mini-bosses and will even include those gnomes from the original title, though in 3D they look disturbingly creepy.

After showing off some of the mountable creatures, the developers showed us a second level set in the snow, pointing out that Flare's skimpy costume changes automatically to match the environment she is in.

The game will have unlockable costumes, including Flare's original swimsuit-like costume, which you can earn by gaining tribute through high kill counts and speedy level completion.

A few other little tidbits of game play were shown off in the short demo including a beast spawner which you can use to grab mounts in the game, and gates that need to be opened by impaling bad guys on them.

While this game doesn't feature co-op, the team said that the next one in the franchise will be all co-op.

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<![CDATA[Two New Screens for Golden Axe: Beast Rider]]> beastRider.jpgSEGA America's blog gives gamers a look inside work at Secret Level, which just finished Iron Man for them and is cranking on Golden Axe: Beast Rider. A cool Flickr slideshow shows the team and some concepts, both in hard copy and rendered on computer. And two new screen caps, which is the video game porn you're here for.

beastRider2.jpg
Blogger SegaDawg didn't get any looks at the gameplay, but does write:

I did see a demo of Tyris riding one particular beast that will deal some severe swipe damage with its claws. There are several types of beast mounts in the game, each with its own strengths and weaknesses, and my bet is that there will be points in the game where you have to ride a specific beast in order to accomplish certain goals — but that's just a hunch.
Inside Secret Level [SEGA America Blog, via Gaming Bits]]]>
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<![CDATA[Golden Axe: Beast Rider Screens]]> I'm actually kind of digging the art design of these new Golden Axe: Beast Rider screens from Sega's Secret Level. A subtle, rounded, almost cartoon characteristic has softened a game that, while appearing serious, isn't taking itself too seriously (in that hardcore, epic, gonna kill you mo fo, summer box office flick way). The environment looks fairly spartan, but I could still see this one turning out to be fun. Secret Level [Secret Level]

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<![CDATA[Golden Axe: Beast Rider Sounds a Lot Like Lair]]> Golden Axe, a personal favorite during one particularly Dirty Dancingesque summer vacation of my youth, is coming to PS3 and Xbox 360. And while we already knew that, we had no idea what that meant. Sidescroller? 3D fighter? RPG? What?

Because of the latest issue of PSM3, now we know. And correct me if I'm wrong, but it's sounding a lot like Lair:

1. You can now only play the female character, Tyris Flar, a single protagonist as opposed to choosing the dwarf etc.
2. Free-roaming environments promote flying around on various beasts.
3. You can go on land to do some standard hack 'n slashing.

Honestly, the pitch lost me at "you can only be one character." Hopefully I'm being prematurely negative for unfounded reasons. We'll see.

Golden Axe PS3: First details
[cvg]

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<![CDATA[Sega Hasn't Axed PS3 Golden Axe]]> After French gaming site Xboxygen wrote of a Play magazine report on Secret Level's Golden Axe: Beast Rider, indicating Xbox 360 exclusivity for the Sega published title, many of you lamented another lost PlayStation 3 game. Fortunately, Sega was nice enough to get back to the gang at PlayStation Universe, who confirmed that the PS3 version of the Golden Axe-themed action RPG was still on track. I'll reserve my "Yay!" until we hear more about the game, but at least it's coming.

Sega confirms Golden Axe is still on track for PS3 [PSU]

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<![CDATA[Golden Axe: Beast Rider Official]]> Sega's recently trademarked title Golden Axe: Beast Rider is featured in the latest issue of Play magazine, finally giving gamers a look at the next-gen follow-up that was announced in May of 2006. According to Xboxygen's report, originally in French, the game will feature Golden Axe hottie Tyrus Flare, feature heavy levels of violence and even sport some much needed nudity. The mature action RPG, in development at Secret Level, was originally slated for the Xbox 360 and PLAYSTATION 3, but Xboxygen writes it's now a 360 exclusive.

We've contacted Secret Level to learn more about the game's PS3 status, but for those without access to a copy of Play, a single photographed screen shot is available at the link below.

Golden Axe : Beast Rider dévoilé [Xboxygen]

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<![CDATA[Sega Trademarks Golden Axe: Beast Rider]]> The Xbox 360 and PLAYSTATION 3 sequel to Sega's hack n' slash series Golden Axe sure isn't gonna make its estimated 2007 release date. We haven't heard a lick about the game since it was announced way back in May of 2006 but now, we may have a name. Golden Axe: Beast Rider was recently trademarked by the Sega for "video game software" and "computer game programs" and could be the name of the next high-def iteration.

On the other hand, it's Sega. They could've have decided to divert resources to what would essentially be Golden Axe: The Ride at one of its SegaWorks arcade locations. We'll bug them and try to find out more.

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