OH NOES! ONLY 30 frames per second? That's, like, ONLY what most people can see, anyhow! However shall we maintain the realism if we limit the framerate to what most people see anyhow? The... realism... of climbing a titan and ripping minotaurs apart... You know, realism.
i dont see anything wrong with them 'selling the SPU's'. its always good to know how certin things are run. especially when there Sony game programmers. most don't know the benefits.
@VenomStrike: I was thinking the same thing. There are a lot of PS3 developers that aren't that savvy with the SPUs and how to use them. Maybe Kotaku should just hire and sent one of the commenters to GDC next year. We're definitely savvy enough to use Google or wiki to find out what a PPU is. That is if we didn't know already.
This is the kind of tech article I can really connect with, 'cos it sure sounds like AJ is a lady after my own mind when it comes to understanding technical details. :D
Say, AJ, was attending that conference part of some belated hazing ritual from your Kotaku elders?
We shouldn't ponder the framerate yet because the game is probably not even at the Alpha milestone. I'm sure the framerate will be adjusted/capped or whatever before ship. Let's wait until it ships.
Watching the shaky cam video from earlier it looked choppy to me. I thought the framerate looked like it dropped, but even at 30 FPS it should have looked fine. Its hard to tell if it was slow from being a early version or if it was the recording. I'm pretty sure it will look astounding though when it is released.
@zgreenwell: Since, in that case, the camera was undoubtedly doing the recording at a rate of no more than 30 framse per second then it's difficult to derive much of value from the footage. However, it is also the case that the game is probably about a year from release (end of fiscal '09 = March 2010), so anything's possible.
@D Mitsuki : Gotta have guts kid!: Well the Cell is notoriously a bitch to program for. Although it is hard to judge why they programmed the way they did given the author's lack of knowledge in the area. Someone with a bit more of a background in the area may have been able to give a clearer explanation.
@Sir-Lucius: Yeah, I'm just going on from what I could gather from what he posted.
They were programing different SPU's to handle the rendering of all the different things and whatnot. Some of them could be used to render huge ting's like Titians in the same methods that the levels were rendered or something.
But yeah, that's what I like about PC GPU's...
(from a programmer standpoint of course...could care less when it comes to just playing stuff >:D)
@D Mitsuki : Gotta have guts kid!: On a PC, DirectX handles the communication with the graphics hardware. This is a great idea because the exact nature of the graphics hardware (and indeed the CPU and RAM configuration) are totally unknown to the programmer, and will vary wildly from PC to PC.
However, on a console the programmer knows exactly what hardware is present - it is a constant. This makes it possible to tweak a game precisely for that configuration, which makes it possible to achieve things on a console that look more impressive than the underlying graphics hardware would lead you to believe.
@Matthew Aaron Harper: Speaking from personal experience, may I recommend the Sony Bravia 40W4500? A fine (and critically praised) piece of kit that will complement your PS3 very nicely :)
@Sorwah: Did they ever actually promise that? What would be the point? My TV is pretty damn expensive and it tops out at 100Hz. What what be the point of 120fps?
Incidentally, the PS3 probably COULD render a scene at 120fps at 1080P - just as long as almost nothing in the scene was moving very much. So as long as it was a game like Myst, Sony may yet deliver on this promise of yours :)
@Sorwah: Having clicked on the link and read through the article, I didn't see the critical phrase "1080P" get mentioned at all. 120 FPS is no doubt perfectly possible on the PS3 at sufficiently low resolutions ;)
@samfr: From what I could glean from a preview in GamesTM, the titans ARE the level. They are climbing up olypus and your on the back of them, except they are HUGE so really the "level" is just the back of a titan.... with it?
In diskworld, you'd be fighting on the back of the elephants, which are on the turtle...
@Last Face: indeed. it should be made into a novel. Then a popular tv series. then a bunch of video games to get a larger fanbase. then a movie remake of the book, the games and the tv show. and then a game of said movie. WHAT COULD POSSIBLY GO WRONG!?
So, basically, it's the same as GoW 1 and 2. Those two started at 60 FPS, but would downgrade to 30 during particularly hectic sections of gameplay. Makes sense.
If anything, it'll probably drop to 30 when you're fighting 50 enemies at once.
@Archaotic: Then a giant cave-troll-looking thing dropped from on high into the frame and things really started getting hairy - both for Kratos and for the frame rate.
There were about 15 enemies on screen at any one time, including the cave troll that flailed around while Kratos rode his back and stabbed his head repeatedly (as seen in the first trailer). "
Or only 15, which is a bit epic fail as far as I understand it... lets hope they improve that?
@Archaotic: No. I demand a Spirit Tracks level of knee-jerk reactionism combined with baseless assumptions of the game's story, gameplay, and overall quality.
I'm pretty sure everyone is already convinced that both God of War 3 and Spirit Tracks are going to be the equivalent of getting a BJ from Heidi Klum. Yeah, the hype train (lawlz) is rollin pretty good for both titles already.
@djsmiley2k: it dropped, but not down to half, by any means. with 50 enemies, i guess i could see around 30FPS, but, i dont expect it. i know it'll be able to handle that many, hell, even heavenly swords had like 80 billion enemies on screen at once in some parts. lair had a lot too. so did R2. then again, those character models werent nearly as defined as the ones in god of war 3 will be. the screens with millions of enemies arent even really real enemies, they're basicly a part of environment that can be killed in half a hit. i wouldnt be surprised to see this game handle a hundred on screen, and had it been so ambitious to do so, that'd be one bitch of a level.
though, even with frame drops, i dont care. i know it'll be a great game.
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There are a ton of shitty games that run at 60 FPS all the time. Your FPS count doesn't equal quality.
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Say, AJ, was attending that conference part of some belated hazing ritual from your Kotaku elders?
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They were programing different SPU's to handle the rendering of all the different things and whatnot. Some of them could be used to render huge ting's like Titians in the same methods that the levels were rendered or something.
But yeah, that's what I like about PC GPU's...
(from a programmer standpoint of course...could care less when it comes to just playing stuff >:D)
03/26/09
However, on a console the programmer knows exactly what hardware is present - it is a constant. This makes it possible to tweak a game precisely for that configuration, which makes it possible to achieve things on a console that look more impressive than the underlying graphics hardware would lead you to believe.
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Incidentally, the PS3 probably COULD render a scene at 120fps at 1080P - just as long as almost nothing in the scene was moving very much. So as long as it was a game like Myst, Sony may yet deliver on this promise of yours :)
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human eyes cant see pass 60fps btw
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Maybe yours can't...
I can see light bend.
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In diskworld, you'd be fighting on the back of the elephants, which are on the turtle...
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Internet Noun; a place where people congregate to compare frame rates for the software title Crysis.
I can run Crysis on my $600 rig on Max settings at 100 Frames Per Second /smug
Frame rates will always be news, even if human eyes technically can't detect much over 30fps.
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If anything, it'll probably drop to 30 when you're fighting 50 enemies at once.
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There were about 15 enemies on screen at any one time, including the cave troll that flailed around while Kratos rode his back and stabbed his head repeatedly (as seen in the first trailer). "
Or only 15, which is a bit epic fail as far as I understand it... lets hope they improve that?
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Game's a whole year off from release. Give them time. :P
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:-)
I'm pretty sure everyone is already convinced that both God of War 3 and Spirit Tracks are going to be the equivalent of getting a BJ from Heidi Klum. Yeah, the hype train (lawlz) is rollin pretty good for both titles already.
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though, even with frame drops, i dont care. i know it'll be a great game.