<![CDATA[Kotaku: god of war: chains of olympus]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: god of war: chains of olympus]]> http://kotaku.com/tag/godofwarchainsofolympus http://kotaku.com/tag/godofwarchainsofolympus <![CDATA[Ready At Dawn Makes Its Own Game Dev Platform]]> Ready At Dawn gives its experience and expertise back to the development community with the Ready At Dawn Engine, a comprehensive game development platform that contains everything a company needs to make AAA console titles.

In order to develop a title for the PlayStation 3, Xbox 360, or even the PSP, developers have to piece together middleware applications for 3D content editing, audio, user interface, asset management, and more. God of War: Chains of Olympus developers Ready At Dawn are looking to make the whole process a little easier, integrating its own code-base with to tool providers works to create the Ready At Dawn Engine, "the only comprehensive and fully integrated console game development platform."

"At Ready At Dawn Studios, we are faced with the challenges of making a great game everyday," Didier Malenfant, president, Ready At Dawn Studios, said. "We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors. Our solution will be a complete game development platform that simply works."

The Ready At Dawn Engine supports PlayStation 3, Xbox 360, and PSP development, with the company offering tailored evaluations of each project's needs to ensure that developers get the most out of the package.

It should be amazingly useful to dev teams making the switch from PC to console, and it's great to see this sort of support from one developer to others. Nicely done, Ready At Dawn.

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<![CDATA[Kratos' Companion Cube Gets Unchained]]> Did you know that there's an extremely well-hidden cameo in God of War: Chains of Olympus? It's the much deadlier, more ancient Companion Cube, the omega of all cubeforms, capable of kicking serious ass.

Ready At Dawn writes today that the developer, known for its PSP expertise, was "surprised no one has found this one out yet." The dev also reveals how it's done, saying the player must "finish Chains of Olympus in god mode, [with] no upgrades, and collect all the urns of power twice without dying you open up the companion cube as a hidden character."

That makes this a little strange. I've collected every single Urn of Power at least three times over, even the one you can only get using the Basilisk glitch, yet I've never seen this. I'm guessing that's because it's not real.

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<![CDATA[PSP Greatest Hits Line Grows By 10]]> God of War: Chains of Olympus and Patapon are among the ten new PlayStation Portable titles joining Sony's Greatest Hits lineup next month.

Ten new titles receive special packaging and a special $19.99 retail price come April 5th as part of Sony's 2009 PSP push. God of War, Patapon, and SOCOM: Tactical Strike are the only first-party titles to make the cut. Ubisoft represents with Tom Clancy's Advanced Warfighter 2 and Rainbow Six Vegas, while EA brings Fight Night Round 3 and Medal of Honor Heroes 2 to the party. Finally we have Sonic Rivals 2 from Sega, THQ's SpongeBob Squarepants: The Yellow Avenger, and Mortal Kombat: Unchained by way of Midway.

It bares noting that of the ten tiles here, only God of War and SOCOM currently retail for over $19.99 anyway, so eight of these titles are simply getting new packaging. Still, its the thought that counts, and I certainly won't scoff at the chance to get Chains of Olympus for half of the $39.99 GameStop is still charging for it.

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<![CDATA[At Least Ready At Dawn Is Hiring!]]> If you're one of the hundreds of video game developers finding yourself newly unemployed, you can always get a job at God of War: Chains of Olympus developer Ready At Dawn studios!

The independent developer sounded the call for new talent today, looking for a few folks willing to relocate to sunny Santa Ana Irvine, California to work on their next projects. Projects that aren't PSP games or Wii ports, but for "other consoles" like the PlayStation 3... and maybe even the Xbox 360 and PC.

Sorry, not much info on the developer's new games to be gleaned from the available job listings. But anyone who does find gainful employment there, you know where the tips e-mail is located.

Just sayin'!

Jobs [Ready At Dawn]

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<![CDATA[Ready At Dawn Reconsidering PSP Development?]]> Are Ready at Dawn reconsidering their flight from Playstation Portable development?

You may recall that back in June, Ready at Dawn announced that they were going to stop developing for the PSP after putting out the fantabulous God of War: Chains of Olympus. They even put their money where their mouth was, returning all of the PSP dev kits to Sony.

But recently they posted about the continued success of Chains and Daxter.

According to Gamasutra, 2 out of 5 top PSP games sold on Amazon in the US last week were Ready At Dawn games with Daxter and Chains of Olympus both making the top 5.

Maybe we should reconsider this whole ‘no more PSP games’ thing because we seem to be doing pretty good at it

It sounds like they are kidding, but why not return to the PSP. Maybe Sony should send those boxes back, filled to the brim with cash to help convince Ready at Dawn.

Happy Holidays indeed… [Ready at Dawn]

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<![CDATA[Ready At Dawn Is Serious About Dropping The PSP]]> Daxter and God of War: Chains of Olympus developer Ready At Dawn was dead serious when it said it was moving on from PSP development. Proof is in the form of the boxing up and shipping out of dozens of PSP development kits and the continued teasing of what's in store after the Japanese release of the PSP version of God of War. With three solid games under its belt, we're appropriately psyched about where the dev is going next.

Ready At Dawn News

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<![CDATA[Zero Punctuation: Chains of Olympus]]>

What starts out as a pretty slow, actually not so funny take on God of War Chains of Olympus, turns to typical gold after Yahtzee seems to find his stride and knocks it out of the park again and again... as usual.

The Escapist

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<![CDATA[God of War Chains of Olympus Review: Portable Near Perfection]]> gowscreen2.JPG God of War: Chains of Olympus is a stunning and portable prequel to the much touted God of War franchise. Taking place ten years before the original God of War, Kratos is delivered to gamers in a title that can be played on the go. While the story-driven gameplay and over-the-top action of previous God of War games made them nearly instant classics, developers Ready at Dawn had to try and encapsulate all of that screen-filling glory on a 4-inch LCD without losing any of the pizazz.

Ready at Dawn certainly achieved their goals, but they didn't do so without a bit of stumbling.

Loved:
Channeling God of War: This pocket-sized God of War is an amazing reproduction of the big screen version. Everything from the epic scope of the backdrop, to over-the-top battles, to the hidden sex mini-games is packed into this excellent title.
Pacing: As with the original, Chains of Olympus keeps you enthralled with a storyline you care about and the perfectly paced blending of battles and puzzle solving.
Graphics: Miniaturized, Kratos is just as much a bad-ass as he was in the original games. The detail of animation is at times awe-inspiring, and the character design at times almost surpasses the first two in the franchise.
Controls: With the exception of a few quick-time boss battle kills, the controls are flawless, allowing you to hammer out 40 to 50-chain attacks on a screen full of enemies.
Weapons: From the Gauntlets of Zeus to Kratos' mainstay Blades of Chaos, the portable God of War comes packed with an amazing selection of boostable weapons, a half dozen all told.
Bonus Material: While the game's five hours or so of campaign play was more than enough to satisfy my God of War bloodlust, it's nice that the game also includes five challenges that unlock silly bonus material, like being able to play as Kratos in a dress, and a God difficulty.
Addictive: Because of the vagaries of early builds and demos, I managed to play through chunks of Chains of Olympus three to four times, and it never got old. In fact, I had a lot of trouble putting it down. It's rare that a game gets its claws into me so deep. Even rarer that it would be on the PSP.

Hated
The Thumbstick: There are a number of big monster, quick time event kills in which you have to do timed swirls with the thumbstick and often it just doesn't register. There's nothing as annoying as failing in a boss battle or creature fight because of the hardware.
Save Points: There are a couple of unforgivable save points in the game. Why on earth would you put a save point right before the unskippable cut-scene that introduces an incredibly hard boss battle?
Story: This prequel to the original God of War has a wonderful, potentially emotional plot marred by disjointed delivery. There are moments in the game that could have truly touched gamers, but felt too forced to work.

God of War: Chains of Olympus delivers more to the Playstation Portable than I thought was possible. The game is nearly flawless in its production value and what minor issues it does have has more to do with the irritating difficulty than any real design flaws. My only disappointment lies in the story, which had such great potential for evocative gaming, but never fully delivers.

Set aside a chunk of one day to sit down and enjoy this experience uninterrupted from beginning to end. If I could only buy one game for the PSP, this would be it.

God of War: Chains of Olympus, developed by Ready at Dawn, published by SCEA, released March 4, for $40. Available on Playstation Portable, played to completion.

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<![CDATA[Download the God of War: Chains of Olympus Demo]]> OosORVqSxrgPbVaIALivGlufkxsUfO0I.png I've been playing (replaying parts) of God of War: Chains of Olympus on the Playstation Portable for a week or so now and so far it strikes me as one of the best games to hit the system to date. I'm about five hours in, nearing the end of the game, I believe, and there's really not much to complain about. Sure, it's God of War on a PSP, but what more would you expect? Yes, a review is coming Monday.

If you didn't get the free Demo on UMD when it came out, you can still grab it directly over on the Playstation Store. I point this out because the downloadable demo isn't exactly easy to find and some of you may not have realized it's out there.

God of War: Chains of Olympus Demo [PS Story, thanks Brad]

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<![CDATA[Ready At Dawn Moving On To "Other Consoles"]]> If you want to play God of War: Chains of Olympus, you're going to have to do it on a PSP, because a PlayStation 2 port ain't happenin'. That's what Ready At Dawn says, smashing rumors that it would follow the PSP-to-PS2 precedent set by games like Grand Theft Auto: Vice City Stories and Silent Hill Origins. Seriously, get a PSP already!

The RAD team also says that after a short, post game launching break, they'll be working on new projects that aren't for the PSP, with Chains of Olympus being their "last PSP game." What's next? "Other projects and other ideas on other consoles" is all they'll say. Who wants to make some guesses?

Two Rumors, One Stone [Ready At Dawn]

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<![CDATA[Sony Says God Of War "Coming Soon" To PlayStation 3]]> When SCEA released God of War II last year, the game's instruction manual teased the soon to be released PSP entry, God of War: Chains of Olympus. Now it's the PSP's turn to toy with your emotions, as the manual for the on-the-go Kratos quest fires back with a tease of the PlayStation 3 chapter. IGN has photographic evidence of the PS3 sequel teaser ad which opts not to put a release window on the thing, merely announcing that it's "coming soon."

Considering rumors are pointing to a 2009 ship date for God of War III and Sony has a habit of showing these games a year (or more) in advance, we'd say that if you want a Kratos fix in 2008, it's probably going to be on UMD.

God of War III Ad [IGN]

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<![CDATA[First Look At God Of War Special Edition PSP]]> That hasty Photoshop job of the God of War: Chains of Olympus PSP? Not official. But this one is and it looks far more gorgeous than the "Deep Red" PSP that Japanese gamers got. As we said earlier, the God of War Entertainment Pack comes with a bloody good PSP color swap, a copy of Chains of Olympus, a UMD with Judd Apatow's comedy blockbuster Superbad and a voucher to download Syphon Filter: Combat Ops from the PlayStation Store, free. Not a bad deal (and one that may make me bite, as I'm in the market for everything offered).

The bundle ships, as we said earlier, in June for $199.99. For a look at the reverse side, with a lovely Kratos silkscreen, keep on clickin'.

GOD OF WAR PSP BUNDLE

Oh, I'm absolutely bringing this thing to my next threesome. (Just kidding, honey!)

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<![CDATA[Red PSP Comes Stateside With God Of War Summer Bundle]]> In addition to Metal Gear Solid 4, Sony will bundle another hit with one of its platforms, offering a special red God of War themed PlayStation Portable package in June. The special edition edition PSP will follow in the tradition of last year's Star Wars Battlefront bundle and feature a rendering of Kratos emblazoned on the back side of the device.

The God of War package will come bundled with God of War: Chains of Olympus, a UMD version of the hit comedy Superbad as well as a gift certificate for a PlayStation Store downloadable game. Pricing is said to be set at $199.

Note: The image shown was one we created and does not depict the final color of the PSP.
Note 2: Turns out we were pretty damn close, here's the first look at the new PSP.

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<![CDATA[God of War: Chains of Olympus Already Heading To Top of the PSP List]]> gowcoo.jpg According to MetaCritic, the soon to be released God of War: Chains of Olympus is already garnering high enough review scores to take the top PSP game spot surpassing long time record holder, Lumines. The current ranking is based on seven reviews and currently is averaging 94 out of 100. Of course this could change once more review scores are added to the average, but for now, Kratos is on top before he even hits the store shelves. From everything I have seen and played of this game, it well deserves its scores and will probably go on to become a PSP system seller for many.

[Thanks, Cadaverine]

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<![CDATA[God of War PSP Sex Scene Trailer Skips To The Good Part]]>

Here's something you should've seen coming a mile away—a nipple-filled threesome mini-game in Ready At Dawn's PSP title God of War: Chains of Olympus. Outside of a polygonal pair of boobs, don't expect much more than a suggestive candle-as-phallus bobbing about on a crate, occasionally ejaculating hot wax. Suffice it to say, it's not safe for work, if only for the banging and moaning sounds, but mostly for the digital ta-tas.

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<![CDATA[Livestreaming God of War: Chains of Olympus]]>
Watch live video from kotaku on Justin.tv


We just received preview code for God of War: Chains of Olympus... embargo-free preview code for God of War: Chains of Olympus. I haven't even had a chance to slap it in the PSP, but once I do I'll be streaming some live play right here. Hang out and comment away.

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<![CDATA[God of War: Chains of Olympus Underwater Gameplay]]> When Kratos finally makes his triumphant debut on the PSP, I will be right in the front of the line. Everything I've seen and played of this game has been spectacular and every bit as rich as its PS2 counterparts. These underwater graphics look great and if the game continues with this current rate quality, it will no doubt be a PSP system seller. All hail the God of War!

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<![CDATA[New God of War: Chains Of Olympus Screens]]> The arrival of Sony Computer Entertainment's God of War franchise on the PSP this coming March will finally give fans of the handheld an opportunity to experience sex mini-games and excessive amounts of gore on the go. To keep hype going through the holidays, SCEA has handed out a new batch of screens of God of War: Chains of Olympus, all of which are in our gallery below. They may not have the polished allure of the original set of screens release many moons ago, but developer Ready At Dawn look to do portable justice to Kratos and whomever he'll be slicing from skull to crotch.

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<![CDATA[God of War: Battle of Attica Demo]]>

I just played through the short, but rather sweet God of War Chains of Olympus demo being shipped out to fans of the game and the PSP.

The Battle of Attica gives you a taste of what to expect from the game when the full version hits the portable next year. And from what I saw, it looks like a game that mostly lives up to the God of War name. The pacing of the game remains frenetic, but not so over the top as to be exhausting.

The game still manages to deliver the sort of heft in both movement and actions that make you feel like your watching and controlling something real. While the attacks from the console versions of the game to be mostly intact, I was disappointed to see a bit too much repetition in some of the animations. The straight grab attack, for instance always delivered the same couple of second scene that grew tiresome over the short length of the demo.

The boss battles, there are two included in the demo, are again very reminiscent of the console versions of the game. You have to carefully wear down your opponent while avoiding damage until you get them to the point that you can jump into a animated death scene that is moved along by following a series of on-screen button prompts.

While the animation is still quite nice, it does appear that the PSP doesn't quite have the oomph to deliver the goods on the last boss's death. I liked what they were going for, but the graphics didn't quite match up with the concept, I suspect.

The demo includes enough of a mix of boss battles, very simple puzzles and fighting to, I believe, give you a sense of what to expect from the game. And what I come away with is that Chains of Olympus is going to be a nice addition to the God of War franchise. One that hits all of the notes, but doesn't try to change the tune. And that's fine. It would have been nice to see a bit more innovation edge into this production, and maybe we will come the release of the end product, but that's not necessary to ensure that the game will be well received and fun to play.

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<![CDATA[God of War: Chains of Olympus Boss Battle]]>
This looks like it's going to be one hell of a PSP game, though I wonder if the franchise will lose any of its power on a small screen, like watching the movie 300 on a television instead of in a theater.

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