<![CDATA[Kotaku: giant mcwhertor face]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: giant mcwhertor face]]> http://kotaku.com/tag/giant mcwhertor face http://kotaku.com/tag/giant mcwhertor face <![CDATA[ LocoRoco Creator Fighting the Good Fight ]]> Tsutomu Kouno is a creative guy. Hey, he created LocoRoco. Thing is, he works for a big multi-national corporation. Guys in suits aren't known for their creativity — even at Sony. So imagine the bewilderment Kouno got trying to explain LocoRoco to them. He recalls:


To start off with, the upper management didn't understand the idea. It was hard to communicate, so I tried to show them what it would be like moving — I created the demo and then they went for it... They liked the concept of rotating the world to move the LocoRocos to the goal, but they didn't understand what I meant when I said I wanted to apply AI to the LocoRoco and put other AI creatures in it — they couldn't see how that would be interesting or fun.

And dear reader, please don't be so naive to think that this is unique to Sony, but rather, sadly prevalent in the gaming industry. Bright side: Dude got to make his game. It all worked out!
Uphill Fight [Develop Mag] ]]>
Wed, 08 Aug 2007 01:00:01 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=287066&view=rss&microfeed=true
<![CDATA[ All You Wanted To Know About Tsutomu Kouno (But Were Too Afraid To Ask) ]]>

There are things we want to know about game creators. In a recent interview, LocoRoco Tsutomu Kouno tells us those things we want to know. Things like how he broke into the industry or the kinds of games he wants to make. What's more, he talks about how attitudes among Japanese and Western gamers are changing. We wants a global group of gamers! He also tells us other stuff. Lots and lots of it.

At nine-minutes long, it's fairly in-depth for a Tsutomu Kouno interview. What we learned: His favorite movies are the Back to the Future series ("they're just well thought out!), Kouno's secret dream is to make a Back to the Futureeque anti-gravity bike, snowboarding and drinking are fun, he got glass embedded in his ears as a kid, he likes tribal music, his blood type is A and he plays Capcom games in his free time. Think that about covers it. Next!

Kouno Interview [Gamespot via GayGamer]

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Thu, 21 Jun 2007 23:00:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=271218&view=rss&microfeed=true
<![CDATA[ LocoRoco Creator On SIXAXIS: "Tiring" ]]>

So Tsutomu Kouno is working on a LocoRoco sequel. The game isn't too difficult from the original, save for new AI and physic calculations. But will it be for the PSP or the PS3? Kouno says:

I can't really say anything official right now, but... As you'd expect [laughs].

Hilarious. Let's say for a moment that LocoRoco 2 was coming to the PS3. Would it use SIXAXIS motion controls?

I actually tried that, and learned that it's quite tiring physically to do this [mimes twisting a SIXAXIS left and right] all the time. So I'm brainstorming how to use that feature in a different way, I'm still thinking about it.

I think I'll be able to release that [information] soon; I really want to talk about it, but I can't say yet.

Glad Kouno has enough sense not to include standard motion controls.

Kouno Interview [Games Industry]

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Tue, 22 May 2007 07:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=262422&view=rss&microfeed=true
<![CDATA[ LocoRoco Creator Says PSP Needs Fewer Sequels ]]>

LocoRoco creator Tsutomo Kouno is only one man. Ask him, he'll tell you. So, even if he wanted to make all the ideas he has for new games, Kouno couldn't. He tells Games Industry:

I have many ideas, but I can't make them all because I am only one person. I have five or six new game ideas either for PSP or PS3, but I actually want to make them for PSP — for the people who bought LocoRoco, or bought a PSP because of LocoRoco, and like casual games... There are too many sequels for PSP, only sequels, so I want to make a new game for PSP.

Kouno is hard at work on LocoRoco 2 for the PSP.

Loco for Originality [Games Industry]

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Fri, 18 May 2007 01:00:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=261464&view=rss&microfeed=true
<![CDATA[ Risking Scolding, LocoRoco Creator Talks Sequel ]]>

LocoRoco creator Tsutomu Kouno dropped a few sequel hints at the Nordic Game Conference. While saying he was going to get "scolded" if he offered too much info, Kouno promised LocoRoco 2 would have:

...new gameplay based on physical calculation and crowd AI as well as a few surprises.

I just love the idea of some Sony suit telling off Kouno for divulging his plans.

Kouno Drops Hints [Next-Gen]

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Wed, 16 May 2007 05:00:42 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=260779&view=rss&microfeed=true