<![CDATA[Kotaku: Giant Gore Face]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Giant Gore Face]]> http://kotaku.com/tag/giant gore face http://kotaku.com/tag/giant gore face <![CDATA[ Gore Verbinski Pontificates About "Zero Narrative" ]]> Pirates of Caribbean director Gore Verbinski is excited. Not so much about movies, but games. Just like at DICE, he's very peppy and very clueless. That's okay! So, what interests Verbinski about games?

I'm interested in creating completely new genres. I'm interested in exploring an emotional response to a game, which I haven't really seen. I've seen the visceral adrenaline response, but I haven't really played a game where I feel...tremendous loss... The initial response is that gaming needs good writing. I've heard that. They need screenwriters. Well, hold on a second. Before you jump to that conclusion, I don't want to impose cinema's narrative onto a completely different medium. I think that's naive. The fact that the player is also the audience means you shouldn't be imposing a scenario where the audience is passive. Don't put those rules onto gaming. So out of that came in my mind new forms of narrative. I said, "Well, wait a minute, what if there is zero narrative?"
The game would be a fucking mess that's what. That, or Gears of War. Keen as ever, Verbinski's in the early stages of planning some sort of gaming secret project. Hope it doesn't suck.

Verbinski's Game [Los Angeles Times Thanks, hogarth1!] [Pic]

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Mon, 10 Mar 2008 21:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=366144&view=rss&microfeed=true