<![CDATA[Kotaku: giant face]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: giant face]]> http://kotaku.com/tag/giant face http://kotaku.com/tag/giant face <![CDATA[ Tretton Talks About Kaz's Influence on the Playstation Universe ]]> Speaking with a group of game writers earlier this week SCEA head Jack Tretton talked briefly about how Sony Computer Entertainment has benefited under the shift from Ken Kutaragi to Kaz Hirai.

Specifically, he talked about the promise that Sony's regions would be a bit more antonymous under Hirai.

"There is no question that Kutaragi-san ruled with an iron fist, but it was his vision," Tretton said. "In terms of how we went to market in region, that was anonymous."

But Tretton said that Hirai has a better understanding of the company's day-to-day operations and the challenges they face both in Japan and abroad.

"He's been in the regions. He's been in the trenches. He's been outside the towers in Tokyo," Tretton said. "I think there is a better understanding."

Tretton also touched on how SCEA and other regions had to struggle a bit with the perception of PS3 as a super computer created by Kutaragi and the reality that the console had to be a gaming platform first to sell.

"Kutaragi-san built the PS3 as a super computer for the home," he said. "We thought there was a risk of losing the game identity of the Playstaiton 3, so we tried to distance ourselves from that and we understand that credibility would be built with games."

See our other Tretton stories from E3:

Tretton Says No 360 Final Fantasy XIII Coming to Japan
Tretton Explains the Long Road to Home
Tretton: Sony Considering PSP with Harddrive

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Fri, 18 Jul 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026749&view=rss&microfeed=true
<![CDATA[ Ninja Theory Working on Multi-Plat Game, Life's Not Brutal ]]> Being an independent developer is brutal. Just ask independent developer and Heavenly Sword dev Ninja Theory, and it'll tell you that being an independent developer is brutal. Says co-founder and chief developer Nina Kristensen:


It's a brutal environment out there for an independent, particularly considering the size of the games that we're developing... But we've now signed up the new game and the future looks pretty rosy for us... our new game is going to be PS3 and Xbox 360.

Lesson learned: Being an independent developer is brutal for every independent developer except for Ninja Theory.
Ninja Theory Hard At Work [GamesIndustry] ]]>
Tue, 22 Apr 2008 06:00:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382462&view=rss&microfeed=true
<![CDATA[ Gore Verbinski Pontificates About "Zero Narrative" ]]> Pirates of Caribbean director Gore Verbinski is excited. Not so much about movies, but games. Just like at DICE, he's very peppy and very clueless. That's okay! So, what interests Verbinski about games?

I'm interested in creating completely new genres. I'm interested in exploring an emotional response to a game, which I haven't really seen. I've seen the visceral adrenaline response, but I haven't really played a game where I feel...tremendous loss... The initial response is that gaming needs good writing. I've heard that. They need screenwriters. Well, hold on a second. Before you jump to that conclusion, I don't want to impose cinema's narrative onto a completely different medium. I think that's naive. The fact that the player is also the audience means you shouldn't be imposing a scenario where the audience is passive. Don't put those rules onto gaming. So out of that came in my mind new forms of narrative. I said, "Well, wait a minute, what if there is zero narrative?"
The game would be a fucking mess that's what. That, or Gears of War. Keen as ever, Verbinski's in the early stages of planning some sort of gaming secret project. Hope it doesn't suck.

Verbinski's Game [Los Angeles Times Thanks, hogarth1!] [Pic]

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Mon, 10 Mar 2008 21:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=366144&view=rss&microfeed=true
<![CDATA[ Nintendo Taught Me To Be 'Anal' ]]> For Nintendo, "okay" won't cut it. Its games have a spit-shine sheen, and everything is just so. You know, perfect. So when Dylan Cuthbert, honcho at Pixel Junk dev Q-Games, worked at Nintendo on the Star Fox series in the 90's, what did he learn? Cuthbert says:


The main thing I learned at Nintendo was that being "anal" is the most important asset a game creator needs to have. Mr. Miyamoto has the uncanny ability to spot the most minute detail in any game; just the odd pixel out of place and he will strike upon it like an eagle. So, although we are nowhere near that level yet, I am trying to guide everyone at Q to get good at "the details".

The other thing I learned from Nintendo, is learning to look at your game from a distance towards the end of development and decide what really needs to be done to make the game into a sell-able product. This is almost totally separate from the creative "game-making" process and most companies let their marketing departments do it which, in my opinion, is totally wrong.

Valuable lessons, indeed! If only more developers cut their teeth at Nintendo. If only...
Q-Games Dylan Cuthbert [Destructoid] [Pic]
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Wed, 05 Mar 2008 04:00:08 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363877&view=rss&microfeed=true
<![CDATA[ LittleBigPlanet Might Just Be Sony's Biggest Game Of 2008 ]]> Metal Gear Solid 4, Killzone 2, whatever. They're sideshows. Distractions. No, for Sony, the year's biggest game on the PS3 might just be LittleBigPlanet, with an SCEE rep saying it's "potentially our biggest Blu-ray release of 2008". That announcement was partly to let us know Sony are just psyched about the game, but also to say they're a lot more psyched about it than they were about those good-for-nothing PSN games. "This isn't a Warhawk or a Tekken: Dark Resurrection. This is a triple-A Blu-ray title". There there, Warhawk. I'm sure he didn't mean to be so...mean.
LittleBigPlanet: Sony's "Biggest" 08 Game [Eurogamer]

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Mon, 25 Feb 2008 23:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360663&view=rss&microfeed=true
<![CDATA[ Shane Kim On The Future Of The 360 ]]> Wired's Chris Kohler got the chance to interview Microsoft's Shane Kim while at DICE, and did not keep things brief. Good news for us, since Kim decides to talk about all kinds of things, from the challenges facing the 360 in Europe ("we're going to ramp up the focus") to the 360's pre-eminence among developers ("Xbox 360 is the lead development platform for 80% of the titles, maybe more now, being developed in the industry") to how they're going to trump the PS3 with the launch of GTA IV ("We already own it, I believe, from a content standpoint, because we have the exclusive episodes"). All interesting stuff! But my favourite comes when discussing Crackdown, where Kim says that despite Real Time Worlds moving onto something else, Microsoft "still love Crackdown", and are very aware that "customers would like to see more in that space". You're damn right we would. Hit the link for the full interview, it's a good read.
Interview: Shane Kim Talks Xbox In 2008 [Game|Life]

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Thu, 07 Feb 2008 22:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354103&view=rss&microfeed=true
<![CDATA[ Iwata Surprised, Sad, Bored, Positive, Not Funny ]]> Nintendo president Satoru Iwata runs the entire spectrum of emotions in an interview he gave with Japanese site Yukan Fuji. He discusses his surprise at the Wii and DS's success, while mentioning his sadness about critics claiming that Nintendo forces product shortages as part of its strategy. That's not all! Iwata also talks about people growing tired of games as entertainment, mentions his personal positive outlook and cracks what must be the unfunniest joke of 2008. All that, after the jump:

SURPRISE "To say 'we expected it to sell' would be vain. If we had known the Wii and DS would expand so dramatically in such a short time, we wouldn't have had shortages, nor would we have had to raise our financial forecasts."

SADNESS
"[When I see articles saying forced shortages are part of our strategy], I honestly feel sad. Game machine production amounts are set about half a year in advance, so they cannot be easily changed. The concept of the Wii is 'a machine that makes people who play it smile.' We wouldn't use a strategy that is at odds with smiling. Getting as many people as possible to show us their smiles when playing a Nintendo game — that's the energy source that drives us."

BORED
"Things grow bad the moment they're left in the same position. In particular, people can grow tired of entertainment such as games, so in order to make sure the consumers who took up the DS and Wii don't loose interest, new ideas like Wii Fit will become essential from here on out."

POSITIVE
"I am super positive. In this business (being a company president) if you're not positive, you'll immediately get weakened and won't be able to continue. Also, if I didn't have a positive outlook, I definitely wouldn't be able to say something like 'expand the gaming population.'"

JOKING
"This year we will release a new system. That is, of course, a joke. Our goal is to show our 'answer' to how to make sure the game population that has increased through the Wii and DS doesn't end as a short-lived boom. Even with the DS, there are still things left to do."


Iwata is Super Positive [IGN via Go Nintendo]
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Mon, 21 Jan 2008 00:00:33 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=347012&view=rss&microfeed=true
<![CDATA[ NiGHTS PS2 Remake "Japan Only" ]]> If you enjoyed the original NiGHTS, the next couple of months will be grand. Team Sonic USA head and original NiGHTS designer Takashi Iizuka spearheaded NiGHTS: Journey of Dreams, which is out later this month in North America and Japan. Next year will see the original NiGHTS into Dreams... getting a PS2 remake for Japanese release. What are the chances of that getting an international release? Or what about a Wii port? Iizuka says:


There are currently no plans for the PS2 version to be released outside of Japan, and no plans for a Wii version either. It is being released in Japan, due to the high demand for the game. So there are no plans for a worldwide release... so far.

So those who really want to play NiGHTS into Dreams... either import or dust off your Saturns!
Iizuka Interview [Sega Nerds] [Image]
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Mon, 03 Dec 2007 04:00:37 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=328959&view=rss&microfeed=true
<![CDATA[ Wii's Popularity Is "Short Term" ]]> Sony Computer Entertainment of Korea is going head-to-head with Nintendo and Microsoft. After years of ignoring South Korea, companies have wised up and moved in for a piece of the country's gaming pie. How is SCEK attempting to separate itself? With services MegaTV (above) available on the PS3. The Video On Demand system kicks off this month in South Korea. Users can download movies and TV programs 24 hours after the original broadcast for a fee each month. It's possible to keep those shows on the PS3 for three days, after which they will be erased in accordance with Korean law. That might help separate the PS3 from the Xbox 360. But what about the Wii? SCEK mouthpiece Kang Hee-Won says:

Sure, there's a price advantage, but I think the Wii's popularity is only short term. However, we're thinking a long term view is where the PS3 will be popular... In the living room, parents control the TV, not the children. There are TV dramas they want to watch, so they tell the kids to go study. The Wii's concept is fun in the living room, but I think that is difficult in Korea. Game players put the PS3 in their room like with a PC monitor, and I can't imagine those types of players putting the Wii in their rooms to play alone. Also, when you're coming home tired, are you really going to play Wii Boxing by yourself?
Someone tell Mr. Kang that slamming the competition's hardware is so 2006. Sony Computer Entertainment of Korea [Game Watch] ]]>
Wed, 14 Nov 2007 03:00:19 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=322346&view=rss&microfeed=true
<![CDATA[ This Christmas Critical for Wii Third Party Support ]]> Third parties are important. Very, very important. So if the Wii is going to have legs and continue to be successful, the console is going to need strong third party support. Eidos' Julien Merceron (pictured) thinks this Christmas could be make or break for Wii third party support. His thoughts:


Either third party developers and publishers will make money on the Wii platform, or they won't — and if most of them don't I think we'll see a big drop in support for the Wii next year, which could have some consequences for Nintendo, and very positive ones for Microsoft and Sony... So I think that the success of the Wii from the different publishers is going to be the determining point this Christmas...if you can't make money at Christmas on the best platform out there, then you have no chance all year long.

He does have a point. Most people who buy Nintendo consoles buy it to play Nintendo games. So while Nintendo could have a bang-up holiday season, third party developers could be left out in the cold. And no, we didn't add the red glowing eyes to this pic.
Third Party Sales Important [GamesIndustry] [Image]
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Thu, 08 Nov 2007 05:00:01 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=320263&view=rss&microfeed=true
<![CDATA[ God of War II Director Leaving SCEA, GOW III Mentioned [Update] ]]> According to game site 1Up, Sony Computer Entertainment of America Santa Monica game director Cory Barlog is leaving the studio. Barlog achieved fame as director of God of War II, which was a critical and commercial smash. Word is that Barlog is departing to follow other opportunities. According to a SCEA mouthpiece:


We can confirm that Cory Barlog, Game Director for God of War II, is leaving the SCEA SM Studio and we are grateful for his work and creative vision for the critically acclaimed God of War franchise... Moving forward, we are confident in the God of War team, as they are an extremely talented group of people that are passionate about the franchise and dedicated to creating even more epic content with God of War: Chains of Olympus for the PSP and God of War III for PS3.

There's chatter that other members of the SCEA Santa Monica team are also leaving with Barlog. However, SCEA said this is untrue. No idea where Barlog will turn up next. How about in casual games studio Eat, Sleep, Play run by fellow former God of War director David Jaffe? As MTV's Stephen Totilo pointed out, it's already a stretch to think one GOW director has left to make casual games; but a second? Hrm. God of War: Chains of Olympus is out March 2008, while God of War III — hey, wait a minute... Sony just publicly confirmed GOW III. Seeing how successful the series is, that shouldn't be a shocker. Barlog leaving, well, that sure is!
Barlog Out [1Up]

Eds Note: Back on October 11th, Barlog blogged on his personal site:
"My main project I am working on is moving along quite nicely as well...I got to see some of the first level art to come out of the pipeline recently, and it looks pretty bad ass. We still have a ways to go in regards to our engine, but I can see the potential with this thing. I can't wait to start showing everyone glimpses of it, but that is pretty far off from now."
Take that for what it's worth.

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Tue, 06 Nov 2007 18:00:11 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=319725&view=rss&microfeed=true
<![CDATA[ Tetris Creator IS Getting Paid ]]> Here's how the story goes: Dude creates Tetris, dude gets no royalties. Poor, poor dude. WRONG! Creator Alexey Pajitnov tells GameSpot:


...first of all, it's not true, because originally I granted my rights to Tetris to my Computer Center, to my organization, for 10 years. And when those 10 years expired, I got my rights back. And since 1996, I've been receiving some royalties for it. And I'm pretty happy with what I'm getting now. And I never complain about those 10 years, either... In order to fight for my rights for the rest of my life, I decided to give it up for a while and make it happen. This decision should be done before people realize what we've given them.

So, Alexey has been rolling in royalties since '96? Don't feel so bad for him. Elsewhere in the Q&A, he talks about how he's not a great Tetris player and being "really angry" at the Bejeweled creators. All that and more in the link below.
Tetris Interview [GameSport]
Alexey Pajitnov [flickr]
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Wed, 31 Oct 2007 01:00:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=317002&view=rss&microfeed=true
<![CDATA[ Two New Mistwalker RPGs Bound for DS ]]> A man's got to eat. And that man is Final Fantasy creator Hironobu Sakaguchi. His studio Mistwalker is releasing two RPGs for the DS next year. First up is AWAY ~Tsuresarareta Hitobito~ out January 21, 2008. Sakaguchi is responsible for the scenario, while famed composer Nobuo Uematsu will be supplying the music. The game is developed by Artoon. Characters are created by Naoto Oshima, who recently did Vampire Rain. March 2008 will see Blue Dragon DS (temporary title), which we previously covered. It's developed by FeelPlus+ and is akin to the Xbox 360 version. Both games are being published by AQ Interactive and price at ¥5,980 (US $51) each. Gooch DS gaming doesn't come cheap, kiddos!
New Mistwalker Games [NeoGAF]

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Tue, 02 Oct 2007 02:00:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305952&view=rss&microfeed=true
<![CDATA[ Talks Original PS3 Price ("Right"), Kutaragi (B.F.F.) ]]> Sony Computer Entertainment Kaz Hirai is a man of no regrets. High PS3 pricetag? No problem! PlayStation creator getting the boot? Whatever! Kaz sounds off on that initial price shocker, saying:


I think the original price-point was the right price-point, evidenced by the issues we had at launch when we couldn't supply enough units to consumers in the Japanese market and the North American market, and it was a huge challenge to try and meet that demand because of all the production issues we had. It wasn't a pricing issue, it was a supply issue.

Good thing there are plenty of those PS3s to go around now. And regarding the departure of Kutaragi, Kaz assures that the Father of the PlayStation left to follow other rainbows. According to Kaz:
...I think he's gotten to the point where he wants to try out other ideas beyond the PlayStation business. He told me the other day, 'I'm not getting any younger'... He's our honorary chairman, he swings by the office once in a while — if I ask him for advice, he'll give it to me. He's not engaged every day anymore but if I ask him to be engaged, he will be, and in the meantime he's pursuing his other passions and dreams...he hasn't really shared them with me just yet, but I think he'll share them with the world when he's ready to do so.
Whatever those dreams are, hopefully, they'll be in 4D.

Hirai Interview [Spong]

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Mon, 01 Oct 2007 21:00:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305872&view=rss&microfeed=true
<![CDATA[ Nintendo's Reggie Totally Mehs Halo 3 Sales ]]> Halo 3 sales? We're impressed、Nintendo of America honcho Reggie Fils-Aime, he's not. Like really, really not. According to Reggie:


Will they sell a lot of software? Certainly. Will it sell hardware? I think it's an open question... I think that the Halo 3 consumer already has the hardware, because they're playing BioShock and Crackdown and a variety of games that are, in the end, quite similar: first-person shooter experience, multiplayer capable online. Tell me what's new?

We guess mini-games and little online support?
Reggie Interview [Mercury News via CVG ]]>
Mon, 01 Oct 2007 00:00:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305312&view=rss&microfeed=true
<![CDATA[ Yakuza 3 "Planned," Yakuza 2 "Thinking About" ]]> Ryu Ga Gotoku arrived on Western shores as the dubbed Yakuza. PS2 title Ryu Ga Gotoku 2 didn't. Now with the third Ryu Ga Gotoku, a period game, is slated for PS3s next Spring, the question remains: Will North America and PAL territories see a release? Will it get a PS2 or PSP release? Says SEGA fashion plate-slash-game producer Toshihiro Nagoshi:


We're thinking of giving Ryu Ga Gotoku 2 an international release.

What form will that take (PSP or PS2), who knows? But a source close to SEGA said Ryu Ga Gotoku 3 is "planned," but "not confirmed."
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Thu, 20 Sep 2007 00:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=301713&view=rss&microfeed=true
<![CDATA[ Giant Haruhi Face Is Freaky! ]]> Ack!! That's popular anime character Haruhi Suzumiya. Bandai is bringing popular series to the PSP as an adventure title, and the game's official website shows off a 3D polygon model that actually responds to movement of your computer mouse. For example, move it right, and her eyes dart right. Move it up, and she looks up. For real fun fun, move it in circle and quickly. Proof that giant faces are way creepier when they move.
Play WIth Giant Haruhi Face Here [Bandai]

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Thu, 13 Sep 2007 05:00:20 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=299333&view=rss&microfeed=true
<![CDATA[ The PS3 Is a Game Machine. Period. ]]> Things the PLAYSTATION 3 has been called: A computer, a hub and a multi-media center. And that's just by Sony! Previous Sony Computer Entertainment president Ken Kutaragi himself called the PS3 a "super computer." New SCE honcho Kaz Hirai is here to set the record straight:


I'd like to clearly say, "The PS3 is a game machine." It's nothing more than that.

He also points out that the PS, the PS2 and the PSP are game machines as well. Oh. Okay.
Hirai Interview [Game Watch] ]]>
Fri, 07 Sep 2007 00:00:23 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=297344&view=rss&microfeed=true
<![CDATA[ Iwata's Personal Theory on Human Reproduction ]]> Nintendo honcho Satoru Iwata doesn't just like to talk Nintendo games. He talks other stuff. Deep stuff. Stuff like reproduction and DNA and how this factors in why we compare out strengths and weaknesses. I'll let Iwata say it. It sounds better:


This is my personal theory, but all living creatures bear the task of passing down their DNA through reproduction. To reproduce, there's the necessity to show your superiority. The individuals who can do this well are the ones that were able to pass down their DNA... So I think it's natural for us to try to show that we're better than others. That's why we tend to compare our strengths with other people's weakness. This happens in any type of social organizations, such as in companies.

Way more interesting then hearing him drone on about old people playing Wii Sports!
Conversation with Iwata [Itoi's Site] ]]>
Thu, 06 Sep 2007 06:30:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296925&view=rss&microfeed=true
<![CDATA[ PS3 Going From Slaughter to Beaten Up in Japan ]]> Number time: In Japan, the PS3 is catching up with the Nintendo Wii! Well, sorta. In August, the Wii outsold the PS3 3-to-1, moving 245,653 units compared with 81,541. The July ratio was 4-to-1, and the June ration was 6-to-1. At this rate, it's only a matter of time before the Wii is only outselling the PS3 2-to-1. Compare this to Microsoft, who sold 11,288 Xbox 360s in Japan in August. Yup, that means the Wii is outselling it almost 22-to-1. Yikes!
Wii Still Cleaning Up [Reuters]

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Tue, 04 Sep 2007 01:00:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=295952&view=rss&microfeed=true
<![CDATA[ Hey Japan, Chill Out! ]]> Western gaming market? Huge. Japanese market? Not so huge. When not recommending that developers use the PS3's "unique characteristics" to add "extra flavor," Sony Computer Entertainment president Kaz Hirai alleviates domestic fears in an interview with site IT Media. A good chunk of the interview is discussing whether or not the PS3 will still have Japan-centric games. Traditionally, different games appears to players in Japan and abroad. Serious stuff! According to Kaz:

There are probably people who think that, looking at the output of Worldwide Studios, there are fewer and fewer Japan-developed 'Japanese style' titles coming out. But we definitely don't have the intention of just bringing Western games into Japan. We will keep on steadily releasing titles that are developed in Japan and designed to appeal to all Japanese users... Speaking generally, it's obviously much better business sense to have games that, even if they're developed in Japan and designed for Japanese users, will be received in the same way by Western gamers... While I can't give an accurate number here, there are a number of games which are being developed with the viewpoint of making the game consciously for the Japanese market but also wanting it to sell well in the West... Just because the foreign market is bigger than the domestic one, we don't intend to take strategy of just making what would have been considered previously as 'Western games' and saying 'We've got no choice but to do this' to our Japanese users. If we did that, there'd be no point in having the Japan Studio.

Yup! So, Japan, relax. More Japan-friendly games are coming, and the PS3 won't be wall-to-wall Western first-person-shooters. *Looks at Resistance, Rainbow Six and Call of Duty 3*
PS3 Content [Develop Mag, Thanks Jason!]

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Mon, 03 Sep 2007 16:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=295954&view=rss&microfeed=true
<![CDATA[ Yes, Miyamoto Likes Phantom Hourglass ]]> Screw critics and consumers. What does Nintendo's Shigeru Miyamoto think about The Legend of Zelda: Phantom Hourglass? That guy is a perfectionist and no doubt would come down hard on something that wasn't quite up to par. The game's producer Eiji Aonuma dishes:


Of course, he checked the fundamental parts at the beginning. Then, I asked him to play an almost finished version. Some time later he called me and all he said was that it was fun and he thought it'd sell well.

Whew! Good, because the last thing you want to do is piss off Miyamoto. He'll eat you!
Big Phantom Hourglass Interview [VGB] ]]>
Fri, 31 Aug 2007 09:00:05 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=295451&view=rss&microfeed=true
<![CDATA[ Yup, Metal Gear Solid and Final Fantasy Still Not on Xbox 360 ]]> Just because Microsoft doesn't have the home field advantage doesn't mean the company is going to sit on the TGS sidelines. Yes, the company will be announcing something. In an interview with Canada.com, lippy Microsoft exec Jeff Bell hints at what Microsoft will be showing at the Tokyo Games Show, namely Alan Wake, Fable 2 and Halo Wars. As well it should be! Those are all first party games, though. What about third part stuff? Bell stirs the hornet's nest:


Lets be honest. There's only two major franchises that are talked about not appearing on our platform: Final Fantasy and Metal Gear Solid.

So why not buy them? You're Microsoft, you're rich.

That's the thing. Hopefully we're at the tipping point right now, where people will work with you and say, "We're going to make money the old fashioned way". Clearly there is a content and development necessity when you're the new kid. We're seeing that change over now when we have the install base and we will continue on our commitment to growth.

Giant Jeff Bell Face didn't really answer the question.
Jeff Bell Interview [Canada.com via Eurogamer] ]]>
Thu, 30 Aug 2007 22:00:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=295393&view=rss&microfeed=true
<![CDATA[ "A Screw up on Our Part" (With New Photos!!) ]]> Ack! We went from squinty Ken Levine to this. And thank you, Vonthora for this. Some PR person sent us actual respectable Ken Levine PR glamour-shots. We probably won't use them, but have posted them after the jump. You know, in case you want to make a Ken Levine coffee mug or something. Onto the post:

BioShock was traumatizing for many. Folks are just getting over the emotional scarring! No, strike that. People will never get over server downtime, piracy-protecting SecuROM and widescreen issues. Pain like this runs deep. Game site 1Up cornered BioShock dude Ken Levine to get his thoughts.


It was a screw up on our part. I don't think we were ready. We didn't know the game was going to do as well as it did [and the] servers got overwhelmed.... So it went down 6 hours one night and that was really stupid. People had just bought the game, spent $50 and they go home and find out they can't run it. That ain't good.

And what about that widescreen issue?
It [widescreen] was the way we want it to be, but clearly not every gamer agrees with us or how the way it was implemented. Hey, they spent $50 on it, they should have the right to play the game to their atheistic pleasure, not our aesthetic pleasure... While this may make us cringe a bit to see people play ad different FOV than we intended to, it's their game.
So, this Ken Levine seems alright! He's upfront and honest, which is a breath of fresh air. Let's hope the game's popularity doesn't turn Levine into a pompous windbag who says dumb ass things. We already have way too many of those.

Ken_Levine_4643.jpg

Ken_Levine_4677.jpg

Ken Leving Admits BioShock Probs [1Up]

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Tue, 28 Aug 2007 02:00:09 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=294037&view=rss&microfeed=true