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ghostbusters

ghostbusters

Dan Ackroyd Is The Wind Beneath The Ghostbusters Game's Wings

Terminal Reality are actually making the "main" Ghostbusters game. Sierra got them the rights to it. Bill Murray's involved, Harold Ramis is involved, and so is a lot of money, hope and expectations. That's a lot of stuff. So who's the glue holding the whole project together? Why, Dan Ackroyd, of course. Seems Ray Stanz has done more than just help write the game: he was "a really big facilitator" in getting guys like Murray and Ramis onboard in the first place, and is - get this - even helping the design team come up with the names for the Ghostbuster's new equipment, characters, etc. Say what you will of Ackroyd's recent career (or lack thereof), it's still nice to see a Hollywood name do more for his appearance in a game than just record a few hours of dialogue, take the cheque and run. More »

ghostbusters

Ghostbusters Wii/DS Connectivity Sounds Great

Down on the Wii version of Ghostbusters, are you? Think it's too casual, too cartoony for your tastes? That's because you're not in possession of all the facts. Red Fly - the dev team behind the Wii/PS2 version of the game - have said that in the Wii version, you'll be able to wirelessly connect your DS to the Wii and...use it as a PKE Meter. For real! As real as a full-torso apparition! And just as amazing.
Ghostbusters allows you to connect DS to Wii as PKE meter [VG247]

ghostbusters

On Bill Murray, And Ghostbusters Dialogue

Best part of the new Ghostbusters game has got to be the fact the title will feature the voices of the movie cast. But...are they actually going to record new dialogue? Or is the game just going to use canned soundbytes from the two movies? Good news, kids: it's the former. Bill Murray's due to hit the studio next week to record all-new lines for the game. It's a mystery as to how the game's producer, Joel Mechner, managed to first find then get the reclusive Murray to sit down to work on a videogame, but who cares. He did, we all win. Let's hope Ernie Hudson's an easier man to track down.
Bill Murray recording his Ghostbusters game lines this week [VG247]

ghostbusters

Ghostbusters Stays True To Ray Parker Jr.

Developer Terminal Reality was at one point pondering having a modern band redo the classic Ghostbusters theme for their upcoming game, lovingly previewed earlier today by our own Flynn De Marco, but as executive producer Brendan Goss would soon realize, people don't react well to blasphemy.

"When we were doing the focus group testing, we asked people how they'd feel about a remix done by a current band. We got booed out of the place," Goss said. "People were really against it, going, 'You can't do that, there's only one song for Ghostbusters!' It was incredible. So we were like, okay, we won't mess with the Ray Parker Jr. song then."
Damn straight you won't. Not only will the Ray Parker Jr. classic be in the game, the developers also got their hands on 75 minutes of orchestral soundtrack not used in the original film, which had their sound man nearly wetting his pants with glee. I shall reserve my bladder dysfunction for when they announce the inclusion of "Cleanin Up The Town" by the Bus Boys.

No theme tune remix for Ghostbusters [Eurogamer]


sierra's gamers day round-up

Sierra Gamer's Day: Ghostbusters to 50 Cent

Man, lots of embargoes have been lifting lately. The latest? Early this morning Sierra lifted the embargo on their Gamers Day, held earlier this month in San Francisco. Our Flynn De Marco attended, churning out impressions of eight upcoming Sierra games, including Ghostbusters and 50 Cent's latest title.

The Bourne Conspiracy Impressions
Ghostbusters Impressions
Sierra Online's XBLA Offerings
The Legend of Spyro: Dawn of the Dragon: Spyro Grows Up,
World in Conflict 360/PS3 Impressions
Crash Bandicoot: Mind Over Mutant Impressions
Prototype Impressions
50 Cent II Impressions


sierra spring event

Ghostbusters Impressions

The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack.

Soon we moved to an outside street scene where we observed some of the amazing crowd technology that will be employed in the game, particularly in a Thanksgiving Day parade that we unfortunately didn't get to see previewed. I will say though that the crowd technology in Ghostbusters is the best I have ever seen. With a camera perched high above an intersection, we were able to see fifteen hundred people at once, all moving with their own individual AI, moving aside if they bumped into each other and never passing through or getting stuck all jittery in a corner. We came down to ground level and were shown some crowd reactions which were also impressive. Some ran screaming into the night while others gave you a wide berth to do your ghostbusting and yet even others stayed around to watch.

More »

ghostbusters

*This* Is Good Games PR

Hey, PR types: CGI trailers are misleading. Screens can be, too. Fact sheets are boring, community Q&As never really tell us anything and for God's sake, no more developer diaries, OK? If you want to get reader's attention, do what Vivendi just did to start drumming up attention for their Ghostbusters game, and give the people they want. They want to see some cool shit. Like this fully-restored Ectomobile, which made an appearance at a Minnesota Best Buy solely to promote the new Ghostbusters game. Well, that and fulfil the fantasies of hundreds of grown men, all of whom wish they could have stepped right in, got down to the point and cleaned up the town. Oh yeah.
Restoration Project Finished [GB Fans, via Boing-Boing]

hollywood

Ernie Hudson in Dragonball Movie (Hooray!)

We could be posting other stuff right now, but fuck that. We wanna talk about Ernie Hudson. The Ghostbusters star has joined the cast of the live action Dragonball movie that's filming in Mexico. If for some amazing reason, the live action Dragonball movie does not suck, we have one person and one person only to thank. That person is Ernie Hudson.
New DB Movie Member [Variety via Anime News Network] [Pic]

gallery

Fresh Ghostbuster Screenies

These aren't "new" screens as they look like they're from the same code that made up the game trailer. Rather, they are "fresh" screens that we haven't seen before. We're not just excited about the multi-platform Ghostbusters game, we're also nervous. Very, very nervous. These screens are nice, but please don't make it suck. Please. We're dealing with fragile childhood memories here. Handle with caution.

Full Gallery of Screens [Action Trip]


ghostbusters

What We Know About Ghostbusters DS

We've heard about the home console Ghostbuster games, but what about the portable DS one? How's that going to work? Magazine NGamer has some first details about the game. It's going to be a top down management based game and have players set up their own Ghostbusters franchise. Players catch ghosts to earn money and them we assume do things like buy better gear — and hopefully, things like pimping out the Ecto-1. That part is totally uncomfirmed, though. It takes place two years after Ghostbusters II in 1991 like the other Ghostbusters titles. Screenshots have yet to surface, and it looks pegged for a fall 2008 release. We're liking how we'll get three different Ghostbusters games. Really liking it.
DS Game Details [Pocket Gamer]

jumping the gun

GameStop Offers Free Shipping On Ghostbusters

Everyone is really excited about the big confirmation of the Ghostbusters game and we've even gotten to see some footage from it. But, apparently GameStop is so excited about it that they are already offering pre-orders. If you order it now you will get free overnight shipping on the game when it comes out... in a year. But you better hurry, the offer is only good for one more day! More »

are you a god

Ghostbusters Teaser Trailer, Gameplay Footage

While the Ghostbusters video game teaser trailer is the ultimate in teasing, it still gives you a pretty good feeling of how faithful things are going to be to the original movie. It feels like it was crafter to induce fans to shout along with the rule - which I indeed did as I watched it. For something a bit more substantial, Kotakuite Sim pointed us towards G4TV.com, where they've managed to score some exclusive footage of the game in action. Can you say Slimer?

Ghostbusters Gameplay [G4TV.com]


ghostbusters

More Details On Ghostbusters Game

Variety has more details on the recently confirmed undead Ghostbusters video game sequel, including even better news about the game's voice cast. In addition to the three original Ghostbusters—Ramis, Aykroyd and Murray—Ernie Hudson, who played Winston Zeddmore in both films, and William Atherton, famous for his role as Water Peck.

According to Variety, the Ghostbusters game is coming to the Xbox 360, PlayStation 3, PC, courtesy of developer Terminal Reality, with more casual-aimed versions from Red Fly Studio coming to PlayStation 2, Wii and DS. The report has plenty of delicious details on the game's genesis and even includes a teeny, cropped screen shot.

Vivendi, Sony call 'Ghostbusters' [Variety]


ghostbusters

Ghostbusters: The Game Lives!

The next issue of Game Informer features another magazine exclusive reveal—Ghostbusters! The game, seemingly a sequel to the first two films, was rumored to have been in the works at developer ZootFly after a video of a Ghostbusters title was leaked onto the internet. The game now appears to be officially coming to... some unnamed platform(s). The even better news is that original Ghostbusters stars Harold Ramis, Bill Murray and Dan Aykroyd will be involved. Quite heavily involved, actually, as GI writes that the three are helming scriptwriting and voice over duties.

We have the tools, we have the talent, let's just hope that we have the gameplay.

Game Informer's December Cover Revealed! [Game Informer]


ghostbusters

Dan Aykroyd Talks Ghostbusters Game

Boy, the upcoming Ghostbusters game already has quite the storied, confusing history—especially for a game that hasn't been announced. Let's recap quickly. YouTube videos surface. Fearing further disappointment in life, we doubt they're real. Turns out they are. We rejoice. Then, Sony supposedly pulls the plug. More »

rumors

Ghostbusters 360 Sort Of Confirmed

Well the good news is that developer ZootFly has confirmed with IGN that the Ghostbusters game footage that saw heavy circulation yesterday was in fact actual footage from an Xbox 360 game they are developing. Unfortunately the game is currently on hold due to licensing issues the company is actively working to resolve, so there is no projected release date for the game, or really any guarantee that it will see the light of day whatsoever. More »