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Getting up: Contents under pressure

marc ecko

Marc Ecko Threatens to Sue Denver

Marc Ecko is trying to bring his Bloc Party to Denver. This is the same party that led to him suing New York City over because they said it was just being thrown to promote his video game and graffiti. I had a chance to talk to Ecko yesterday in his Manhattan office. He seems like a really nice guy. And despite what a lot of people think (yes, including me), I now believe that Ecko actually is a hardcore gamer. More »

interview

Marc Ecko Interviewed, Calls Gamers "Pissy"

Kotaku commentator Robert Summa recently had a sit-down with fashion's bad boy Marc Ecko. The designer has made his gaming debut with his controversial graffiti game Getting Up: Contents Under Pressure for the PS2 and the Xbox. Ecko shared his thoughts on topics ranging from its ban in Australia to the title's mixed reviews. When comparing gaming and fashion, he says: More »

mark ecko

Ecko's Theories on Getting Up's Sales

Is blaming your game's slowish sales on some gamers "having a bug up their ass for anything urban" playing the race card? Ecko does in an interview for the Metro. Though, Ecko also intelligently points out that it is also the end of a console cycle and gamers aren't spending the money on current-gen games that they once did. Ecko raises an interesting point, however. Are gamers averse to "urban" games? Like the reader who sent in the tip pointed out - Ecko must've missed the sales figures for 50 Cent's Bulletproof. More »

getting up: contents under pressure

Cell Contents Under Pressure Hands-On Review

I've been playing around with the cell phone version of Getting Up: Contents Under Pressure for a few days now and while it certainly isn't a deep game, it is a bit fun. Basically, you just run around on platform maps collecting cans of spray paint. Each can you collect increases your end-level total respect and unveils a bit more of the backdrop for the level. At some point you get to an area where you are supposed to do graffiti which is accomplished by collecting more cans of paint. The higher up you go in levels the more things you have to avoid, like cameras or motion detectors. The main disappointment in the game is that so far there doesn't seem to be any way to lose. I've played through about a third of the game and it seems to be mostly an exercise in the inevitable.