<![CDATA[Kotaku: germany]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: germany]]> http://kotaku.com/tag/germany http://kotaku.com/tag/germany <![CDATA[Aliens vs Predator vs Unterhaltungssoftware Selbstkontrolle]]> This story involves Germany and a video game packed with violent content, so yeah, you can already imagine where things are headed from here.

Seems Sega know that the upcoming Aliens vs Predator is so violent, and packed with so much gore, that they're not even going to bother submitting it to the USK, Germany's classification board.

Rationale being that the USK, with a reputation for being sticklers for the ol' killerspiel, would only force sweeping changes to the game, changes Sega didn't want to part with, so they're instead just going to save some cash and not bother localising or distributing the game in Germany at all.

Aliens vs. Predator: Too gory for Germany? [PC Games Hardware]

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<![CDATA[German Mag Claims Ubi Demanded Positive Review on Assassin's Creed II [Update]]]> Computer Bild Spiele of Germany has, on its December cover, a blurb touting an "Assassin's Creed 2 SKANDAL!" It alleges Ubisoft wanted a score of "very good" before it would turn over a review copy of the game.

Says the publication:

Our reviews are tough, but fair. We will not give up our independent scores for the sake of a timely review. This holds true for "Assassin's Creed 2″. The publisher asked us to guarantee the score 'sehr gut' [very good], otherwise we would not receive a review copy, thus we will publish our review in next month's issue. We'd be more than glad to give the game a 'sehr gut', but only if it deserves it.

I've sent an email over to Ubisoft's PR to give them the courtesy of a response. Any that comes will be printed here.

But despite the fact this behavior has strong precedent, keep in mind this boils down to he-said Ubi-said. And it boggles the mind, from what we've all seen so far, that Assassin's Creed II would need such strong-arming to get a good score. But who knows. There is a ton of money riding on a game's Metascore, providing motive enough.

Ed's note: Kotaku received an early retail copy of the game and the note it came with only mentioned a feature of the game and the embargo date. No mention of review score at all.


Ubisoft Demanding High Scores for Early Assassins Creed 2 Reviews?
[wearetheinternetz, thanks Lorand K.]

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<![CDATA[Germany's Censored L4D2 Runs Faster]]> Australia isn't the only nation receiving a powercleaned version of Left 4 Dead 2. Germany, no doubt because of the killerspiele hysteria, has a similarly sanitized demo. But guess what, it also runs 40 percent faster.

PC Games Hardware benchmarked both the uncut Left 4 Dead 2 and the censored German demo using to a 60-second demo sequence from the second chapter of "The Parish." The sequence involves a ton of common infected as well as multiple Boomers and a Spitter. The setup: Radeon HD 5870 used to display the demo at 1680 by 1050 with maximum details, "4x MSAA and 16:1." I can't quote what that means exactly but "the setting is quite challenging for the CPU."

Here's what they found:

The direct comparison between cut an uncut version reveals huge differences in performance. It doesn't matter if we use a dual-core E6600 or quad-core Q6600 processor, the less violent version of the demo runs about 40 percent faster that the uncut version. Furthermore the difference between the two uncut results (dual-core vs. quad-core) is bigger, too, what indicates a higher CPU workload.

This isn't just a trivial difference, PC Games Hardware points out owners of the cut version may play on "uncut" servers. So, "a scene that lags in the uncut version might be running smoothly in the cut version - especially in Versus Mode this could make the difference between death and survival."

That said, someone with a full version may also reduce the depiction of violence through the game's command console.

Left 4 Dead 2: Unfair Performance Benefits with Cut Version? [PC Games Hardware via Blue's News]

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<![CDATA[How'd That Germany "Killer Game" Trashing Rally Go? (Eh....)]]> Over the weekend, a German advocacy group asked individuals to bring their "killer games" to the front of an opera house to throw away in a large dumpster.

This comes in the wake of a school shooting earlier this year. The mass media drummed up links between that shooting and counter strike.

The game trashing group used a swastika in its logo, equating that with the image of a CD/DVD.

So how'd the game toss go? By the looks of the above clip, not so well. The footage is from early afternoon — perhaps all the "killer game" trashers showed up in the evening?

Thanks Rafael for the tip!

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<![CDATA[German Activist Group's "Killer Game" Toss Makes Me Uncomfortable]]> Game Politics reports that a German advocacy group wants people to bring their "killer games" to the front of an opera house to throw away. One lucky tosser (har, har) will win a signed jersey from a sports team.

The site goes on to link the group's upcoming weekend event to a school shooting that occurred earlier this year.

While I don't want to disrespect an anti-violence movement that's a direct response to the tragedy, I have a serious problem with the thought of an activist group trashing video games. The wanton destruction (or junking) of any entertainment media for no better reason than it might have something to do with something people don't like reminds me of book-burning — something the Nazi party encouraged.

That nasty association only got worse when I read this next paragraph:

GP reader Matthias noted that one image used in the group's promotion for the event appears to use a modified copy of an image designed to aid Germany in ridding use of the swastika, substituting a CD or DVD for the Nazi symbol.

Really, activist group? You couldn't think of a more productive thing to do with video games?

German Group Plans Killer Game Drive [Game Politics]

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<![CDATA[Swastika Gets Wolfenstein Pulled from German Shelves]]> Nazi imagery is a big nein-nein in Germany, and the localized version of Wolfenstein was supposed to have removed all of it. A small swastika slipped through, and Activision is said to be recalling the game from shelves there.

The news, sourced back to 4players.de (translation) attributes a statement to Activision saying that "although it is not a conspicuous element in the normal game ... we have decided to take this game immediately from the German market."

Whether that means the content isn't in the game but is on the PC version for modders to exploit, or if it's a swastika as part of a background somewhere, who knows.

Planet Wolfenstein notes that
the Wolfenstein teams from Endrant and Raven already have been laid off, putting a revised localization into doubt. Update: Raven's workforce reductions were across the board, not specifically targeting the Wolfenstein team.

Update: Via twitter, Kotaku reader Spunior pointed me back to one of the sites also linking to 4player.de. Schnitterbericht has a ton of screenshots showing differences in the U.S. and German versions of Wolfenstein. The final one (scroll alllllll the way down) shows a faint swastika at the bottom of a poster. If that really triggered a voluntary recall, Mein Gott in himmel!

We've emailed Activision for comment. Should any be provided, it'll be updated here.

Sell Stop in Germany
[4players.de, via Blue's News]

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<![CDATA[Diablo III: Some Versions Will Be Edited]]> The world is a big place. And what's cool for one part of it may not be so cool for another. Take Diablo III, for example, which will have its violent content edited when it's released in certain markets.

In Australia and Germany, two markets where classification authorities (for varying reasons) run a tight ship, Blizzard will "have to change blood if [they're] going to sell there". We'd presume that means either tone it down or, like other games have done recently, change its colour.

For China, though...things aren't as easy. In fact, they're so hard the game may never be released there, Blizzard's Jay Wilson telling Wired "China's going to be hard for us. Because a lot of the restrictions there are really… we may not be able to do them. It may not be possible."

Why Designer of Gory Diablo III Lets His Daughter Play [Wired]

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<![CDATA[EA Germany Exec Accuses Gov't of Game Censorship]]> Wracked by a mass shooting partially blamed on games, the government considering a ban on "killerspiele" and developer Crytek threatening to leave, Germany's firsthand experience in the violent games debate is like no other country's right now.

Electronic Arts' top many in Germany, Gerhard Florin (pictured) says enough is enough. In an interview last week with Spiegel, Florin called Germany's USK rating system "censorship" and called on the country to use the PEGI ratings, used across the rest of Europe.

What we're doing here [with USK rating] is censorship. And no one complains. When we talk about games here it's about violence or their alleged addictiveness, and not about their cultural status. The few good studios are asking themselves why they should stay here anyway.

The boss of the USK noted that the government's (gotta love this title) Department for Media Harmful to Young Persons often is what's stepping in against violent games before they get to the ratings board.

"It's hard when half-truths are being used," said USK's Marek Brunner. "They say the USK does this wrong, the USK does that bad and why doesn't this get a rating?"

EA: German Ratings are 'Censorship' [GamesIndustry.biz via Game Politics]

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<![CDATA[You're Wondering: How Many People Went To Gamescom?]]> Gamescom came, it did, it went. Seemed like a success from where we were sitting! But as a public event, the show's success depended not only on media coverage, but on the number of punters through the door.

Last year's big German games show, the Games Convention in the city of Leipzig, attracted 203,000 people over the course of the show. This year's big German games show, Gamescom, attracted more, with organisers claiming 245,000 visitors popped into the show last week.

That's more than the Tokyo Game Show can manage. Making this the biggest gaming show on the planet. So: success!

There were also 17,000 trade visitors, along with a whopping 4000 people strutting around wearing "MEDIA" badges.

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<![CDATA[And Europe's New "Biggest Market" Is... [UPDATE]]]> The answer is pretty obvious to those who know their DDRs from their FRGs, but if you haven't the foggiest on where that image above is from, know that the United Kingdom is no longer the biggest games market.

Germany is. It's overtaken the UK in the past few months, as British game sales suffered due to a lack of "blockbuster games" and increased prices, courtesy of the Pound's currently weak value.

Germany's market, however, has continued a slow, steady increase. Also up are Portugal, Sweden and the Netherlands, while France and Spain join the UK as markets on the decline.

Wonder how that whole "lack of blockbuster games" thing will go down in a few weeks when FIFA 10 is released...

Deutschland bei Videospiel-Verkäufen die Nummer 1 in Europa [Media Control, via Joystiq]

UPDATE - The data is wrong! Totally wrong! GfK - who supplied the numbers that formed the basis of the presser - now say a day later that the figures were compiled using "incorrect data", and that the United Kingdom is still Europe's #1 games market.

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<![CDATA[Brink, WET, Red Steel 2 Added to Growing Gamescom List]]> With less than two weeks to go before Gamescom kicks off in Cologne, the list of games that will be present and playable continues to grow.

Today Bethesda confirmed that WET, Wheelspin and Medieval Games will all be playable at the show and that they will be talking up Brink.

Ubisoft's list of games at Gamescom includes Avatar, RUSE, Silent Hunter 5, Red Steel 2, Rabbids Go Home, Academy of Champions and Assassin's Creed 2.

With games like Modern Warfare 2, RAGE and APB on the offering as well, it looks like the show will have something for everyone. And don't forget Sony is holding a three-hour press conference. EA and Microsoft also plan to make announcements at the show.

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<![CDATA[Crytek Threatens To Leave Germany]]> With titles like Far Cry and Crysis, developer Crytek is one of the biggest studios in Germany. That may change, though, because German interior ministers aim to outlaw the production of violent games.

If this proposal passes, Crytek will be forced to leave its native Germany.

Sixteen interior ministers met in early June to form a proposal that would ban the product and distribution of games "where the main part is to realistically play the killing of people or other cruel or un-human acts of violence against humans or manlike characters."

The goal is to push through proposal into law by September of this year.

"A ban on action games in Germany is concerning us because it is essentially like banning the German artists that create them," Crytek boss Cevat Yerli stated. "If the German creative community can't effectively participate in one of the most important cultural mediums of our future, we will be forced to relocate to other countries."

A petition against this act has been signed by 64,000 Germans — something that will cause the government to officially review this game ban proposal.

"The current political discussion will deprive German talent of its place on the global game development stage," explained Yerli, "and deprive German consumers of entertainment that is considered safe and fun around the world."

Germany has traditionally had strict standards and regulation of what it considers excessively violent video games. Many Germans seem fed up with this attitude handed down from upon high as evident by a recent protest in the German city of Karlsruhe, which attracted an estimated 400 gamers.

'Killerspiel-Diskussion': Crysis-Schöpfer Cevat Yerli droht mit Abwanderung aus Deutschland - Seite 2 [PC Games via Edge]

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<![CDATA[Poor Old Leipzig Ain't What It Used To Be]]> Last year, Leipzig was host to Europe's premier games industry expo, which attracted over 200,000 people. This year? Leipzig's Games Convention Online could only attract 43,000 punters.

Why the decline? Well, it's all in the name. Last year's Leipzig Games Convention was a showcase for all things gaming, from consoles to handhelds to the PC. But this year, the bulk of the industry has committed to the rival Games Com show in Köln, leaving Leipzig to pay host to a show about...online gaming.

A show you have to attend in person, about online gaming. No wonder nobody turned up. Indeed, when you put it that way, 43,000 is pretty damn good, all things considered.

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<![CDATA[German PS3 Slim Listing Now Has Picture [Update]]]> Things are getting more interesting with this PS3 Slim rumor. The German Amazon.com site featuring the listing now has a picture of it, and it looks a lot like rumored PS3 Slim sightings from before.

Again, same caveat applies. Retailer listings of unannounced products should always be considered suspect, no matter how much everyone's talking about them or sending them around.

Update: This is a f—-ing fan-made picture. Not uploaded by Amazon itself. Disregard pretty much everything I said above.

PlayStation 3 Konsole slim [Amazon.de, thanks Will P., s m, others]

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<![CDATA[German Amazon Lists PS3 Slim]]> Earlier this May, supposed "leaked" photos from a Chinese plant showed what's reported to be the PS3 Slim. The German Amazon site now has a listing for "PlayStation 3 Konsole slim".

Googling the product code number does not show anything else but this listing on Amazon.de.

Retailer listings of unannounced products are always fishy. Ditto for this.

PlayStation 3 Konsole slim [Amazon.de Thanks, Daniel!]

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<![CDATA[German Gamers Venture Outside To Protest Violent Gaming Crackdown]]> Poor old Germany. The nation's politicans have in recent years really started to crack down on violent video games, and since many of the best games are violent games, this presents is a problem.

But it's one the German people are beginning to hit back against, as evidenced by this protest in the German city of Karlsruhe, which attracted an estimated 400 gamers.

Sure, 400 people may not sound like much, but this is a protest, not a cosplay event. Do any of you know 399 other people who would be willing to stand outside and wave placards and get angry at anything?

German Gamers Stage Protest March Against Govt. Crackdown on Violent Games [GamePolitics]

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<![CDATA[Age Of Conan Expands At GamesCom]]> A work in progress for the better part of a year, Funcom is finally ready to take the next step with Age of Conan, teasing an expansion announcement to take place in Germany next month.

After months spent tweaking and polishing the game play and overall experience of their massively multiplayer take on the Conan universe, Funcom is just about ready to pack their updates into a much more expansive format. Speaking to Eurogamer, Funcom director of communications Erling Elllingsen reveals that a dedicated team has been working on the expansion since the game launched, and that the core changes will continue with its eventual release.

"We are bringing a lot of that into the expansion as well," said Ellingsen of the core changes, "making sure we build upon the strengths of the game and stay true to the original vision we have always had for Age of Conan. I think players will be pleased!"

At this point I don't think it's so much about pleasing existing players as it is drawing in new players. Hopefully the expansion will have some of that as well. We'll find out come the GamesCom show in Cologne Germany next month.

Age of Conan expansion reveal soon [Eurogamer]

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<![CDATA[Wii Graffiti Mod Wins A Design Prize]]> We thought WiiSpray - a Wii mod put together by a couple of German design students - was pretty neat. We're not the only ones, as the judges of the iF Communication Design Awards are equally impressed.

Held by German firm International Forum Design, WiiSpray was one of 377 finalists in the prestigious awards, from a total 1,368 entires coming in from 24 countries. So for it to win one (it picked up a "product interface" gong) was pretty damn impressive!

So to WiiSpray's creators, Martin Lihs and Frank Matuse: congratulations! Maybe the award is enough to convince somebody at Sega tha ta Jet Set Radio remake would be a good idea.

To see what WiiSpray looks like in action, you can watch the below vid.

» Wii Spray honered with iF design award [WiiSpray, via GameSpot]

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<![CDATA[GamesCom Is Coming And We're Going]]> With less than two months until Europe tries to transplant the tremendous success of the Leipzig Gamescon to the more centrally located Cologne Gamescom, the festival's backers tell us things are looking good.

The 2009 Gamescom already has 300 exhibitors registered from 25 countries with more than 40 percent of them coming from abroad. The event, which will fill the 120,000 square meters of exhibition space at the Koelnmesse Trade Fair Tower, runs from Aug. 19 to Aug. 23.

"These figures confirm that Cologne's trade fair centre, with its international network, its infrastructure and its connection to international transportation routes, is the ideal location for the games industry's leading trade fair," said managing director of Koelnmesse Oliver P. Kuhrt.

Among the confirmed developers for the show are Activision Blizzard, Capcom, Electronic arts, Microsoft, Square Enix, Take Two, Konami, Sony, Warner Brothers, dtp Entertainment, NCsoft and Funcom.

The show will also have gaming zones focused on different themes including, lifestyle, sport, action and adventure and E-Sport.

Finally, the show is going to trop and beat the cosplay world record, hoping to gather more than 400 cosplayers to the event. Yes, cosplayers in inhibition-free Germany!

Will Kotaku be there, oh we'll be there alright. Though no promises about drunken renditions of Hungry Like the Wolf.

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<![CDATA[German Pols Push to Ban Development of Violent Games]]> Germany's latest demagogue tantrum against "killerspiele" - violent video games - could be shrugged off as hot air, except for the fact it would ban even their development. So Germany-based Crytek would have to move.

The interior ministers of Germany's 16 states have unanimously asked the German legislature to ban outright the distribution, sale, and development of violent video games. Such games have been a big part of the national conversation since a 17-year-old went on a gun rampage March 11, killing 15. Naturally, the shooter owned a shooter - Crytek's Far Cry 2 - and playing it for two hours before the killings was enough to link games to the tragedy.

The demand is definitely politically timed - the interior heads want it ASAP, before German elections Sept. 27. Again, this is (snicker) a Far Cry from legislation introduced to parliament, but it was enough to fire up German readers who sent it to us, who already point to the country's extremely strict youth protection laws, and are generally disgusted by lawmakers' tendency to blame technologies they don't understand.


Germany's Interior Ministers Ask Bundestag For Total Ban on Violent Games
[GamePolitics; also tipped by reader Michael J.]

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