<![CDATA[Kotaku: george miller]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: george miller]]> http://kotaku.com/tag/georgemiller http://kotaku.com/tag/georgemiller <![CDATA[Mad Max Director Thinks Games Are Surpassing Films In Storytelling]]> Yesterday, it was Star Ocean 4 designer Yoshinori Yamagishi going on about how video game storytelling could exceed books or film. Today, it's Mad Max director George Miller. Tomorrow? Who knows.

According to the filmmaker, "Games were the poor cousin to feature films when it came to storytelling but I think it's flipping. Games allow you be much more like a novelist."

He goes on to describe the title as a "hybrid game", adding that he's interested in both the game-play and the emotional investment. "I'm curious how much you can engage with the characters through the game-play," Miller says. "It's the opportunity to make a novel."

Miller has teamed with God of War II director Cory Barlog for an upcoming Mad Max game. Last fall, Barlog stated that he had no idea when actual production on the game would begin. Miller presently states that they are still in the early stages of writing an designing.

When can we expect the game? Says Miller, "A really good game you need two and half years." So, pencil you in for late 2011, then?

Mad Max Director: Games Surpassing Films In Storytelling Potential [Mulitplayer]

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<![CDATA[How's That Mad Max Game Coming Along, Cory Barlog?]]> God of War II designer and number one Facts of Life fan Cory Barlog got back to bloggin' today, giving the world an update on his latest project, a video game based on Mad Max. Barlog's whittling away on the game's story with Mad Max director George Miller with the two having apparently "put the final touches on the Mad Max story and game design structure and mechanics." We're envisioning dialog tree choices like "Do you want to saw your own arm off? Y/N."

Yes, it's going to be a long wait for your digital Mad Max fix, kids, with Barlog writing that they're "working with some publishers to get a deal locked down so we can start making this bad boy." Temper your excitement for now, as Barlog warns "I have no idea when actual production will begin."

Fortunately, Barlog notes that he's also got a "little multi-player ditty" in the works, which is in the negotiations stages as well. He says it's "freaking awesome." It better not be Calling All Cars 2, Cory.

Shhh...it's the Tree's. They're mad...they're trying to kill us! [Don't Play Games With Me!]

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<![CDATA[Miller, Barlog Working On Mad Max Game]]> Australian director George Miller has teamed up with former God of War II director Cory Barlog. Which explains where Cory got to. Obviously, they're going to be working together on games based on movies. Their first project? Sadly, it's not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It's Mad Max. Yeah. Mad Max. Miller's had a fourth Mad Max film - "Fury Road" - in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film's development will result in a kick-ass tie-in. Indeed, so close are the film and game that pre-production on the film's been delayed so that both the film and the game's development cycles are "in sync".

While Miller's been working on the film, Barlog's been responsible for coming up with a "script" for the game, using the same resources and material as the film crew have had access to. Once he's done, Miller says they'll be doing something not that common in the games industry: they'll workshop the story. The film guys, the game guys, they'll chew through the title's outline and collaboratively brainstorm. Miller says of this breaking down of traditional borers on a movie project:

My expertise is in cinema, but it's about seeing where those disciplines overlap and bringing people together—by workshopping or whatever you want to call it—bringing together all these disciplines and basically telling the story of the same characters and the same world, but putting them out in all these different platforms. Does that make sense?

I see myself not so much as a filmmaker but as a storyteller. If I'm a storyteller first and a filmmaker second, then all of this other stuff is a legitimate part of telling the story. So that's how I'm seeing it. And my job—my specific job is to tell the story through film; at the same time it's someone like Corey's job to tell the story through the game. But there's a cohesion between the two.

Rest of the interview's definitely worth a read, especially if you're interested in finding out the chances of Mel Gibson reprising his role for the upcoming movie...
The George Miller Interview, Part II [Level Up]]]>
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