Uh, I dont understand Brian. He didn't say that he thought they made a "great" game. He said their hardwork was criticized, and that it really made the team feel bad.
I think thats really the problem with critics in the first place; they're quick to judge, even though they themselves could never produce something of the sort.
From the smattering of comments I've read from this story, people loved the game, and people didn't like the game. Read comments from any top tier game (MGS4, GoW2, Halo3) and you'll find the same thing. People loved the game. People didn't like the game.
So reviews are bullshit. Unless the game is obviously bad, a game is worth playing.
Wow Ashcraft, I'm sure you really told Lucasarts something new. I mean, working professionals? Nope, not allowed to be miserable for a day. You told them! And gee, how bout you go up to some Bioware folks, and tell them all about storytelling?
Thick skin and all the rest of it, but dude, when the critics, "professional critquers of work," say something is bad, it's got to affect them somehow. If it didn't, they're in the wrong profession. I'm glad they cared enough about it, and thank god they have you to tell them what's what.
Next up: When Luke Plunkett next pops off about microtransactions in ranty posts, college undergraduates will talk down to him about his attitude.
You know, I think it's fair for them to feel that way after the reviews without snarky comments from people. I would have to assume those people have never worked on a creative project. If they were totally detached from it, it would have been worse.
If they care enough to get depressed, they care enough to make a better game next time. It's just being human. I thought the game was competent, not great. I'm looking forward to what they might accomplish in the sequel. Again, while it would be nice to have both, they definitely had the sales, which is more important than good reviews.
Look. These people are making the archetype of a commercial game. And it is remarkable when they manage to admit they get hurt when they /only/ succeed commercially. I mean, do they genuinely believe the "Farce Unleashed" is a good game? That's astounding.
for me no star ware game has topped Ravens classic Jedi Knight II: Jedi Outcast, i must have played that game through like 20 times. The Fun of using the force worked well in that game and other developers should study it with a microscope.
Yup. If they'd just copied only that game, instead of cramming in every gimmick from every best- selling action game made in the last couple of years into every single scene, it might've been playable. Even with the atrocious writing.
There's no reason to be glum over 5 million copies sold. If you're any kind of artist you've gotta have tougher skin than that. Critics are (suitably) CRITICAL. It's their job. All you can do, as a creator, is construct something that you think would be fun for you...if 5 million people seem to agree, I'd call that a success.
@ml's going the distance. He's going for speed..: I don't think it's marketing as much as the brand itself. Sure it didn't light the world on fire, but I don't think it's worth such lament, which was really my point.
Stop with the whining about how people have worked hard on a game for x amount of years! Instead of internalizing, they should be analyzing and moving forward.
Maybe *gasp* this license does not convey well to a game environment. Having force powers gets old fast.
I rented this game last night with a few mates and we gave up after 20 minutes. It was just terrible in my opinion, game play was repetitive, AI was terrible and the levels and bosses were bland. Oh well at least I had Fable II rented, got to buy that game, great fun.
Esp. when, in the first 20 minutes, he played through one of the levels almost every critic, whether they loved or hated the game, really had fun with -- the Wookie level. Far too many glitches in the game and lack of inspiration in the level design to really recommend this one, but I had some fun with it as a Star Wars' fan and someone who enjoys a good story to go along with their gameplay. I thought they knocked it out of the park with the story and the cutscenes (which I actually watched again after playing the game -- something I rarely do).
The game was just too mundane and repetitive for a Star Wars game. The controls were clunky and the gameplay felt like it had no skill involved, just button mashing.
The only good Star Wars games seem to be RPGs, Flight games and perhaps the Jedi Knight series - but those aren't relevant anymore. For whatever reason.
@Jandlecack: Everyone talks about clunky controls. Honestly I fail to see how they were. It's one man's opinion only, but I never had any troubles with the controls at all.
@Jackel2072: Agreed with the mission structure part. Particularly the fight another jedi portion of the mission structure. Never got why they had to make stupid mini-games for that
@Duin: Are you serious? TFU is applauded as having one of the best stories from a star wars game. Honestly did you expect some masterpiece after the story from the prequels?
It's a criminally piss poor story that undermines a great deal of the pathos and ethos within the franchise, particularly that which regards the character of Anakin Skywalker.
It's a wretched attempt to cash-in on the franchise with a "whoa cool, did you see what he did?" collection of moments that serve no other purpose than to be "awesome". Yep, Yoda, one of the most powerful Jedi in the galaxy struggles to hold falling rubble off of Obi-Wan and Anakin... But Mr. Apprentice can pull down an entire Star Destroyer... And take on both Vader and Palpatine without much difficulty...
Starkiller's (hah!) inclusion into the canon of the series is far worse than anything the prequels ever did. His personality, status and mere presence within the Star Wars story is borderline reprehensible to anyone with a brain.
04/28/09
I think thats really the problem with critics in the first place; they're quick to judge, even though they themselves could never produce something of the sort.
From the smattering of comments I've read from this story, people loved the game, and people didn't like the game. Read comments from any top tier game (MGS4, GoW2, Halo3) and you'll find the same thing. People loved the game. People didn't like the game.
So reviews are bullshit. Unless the game is obviously bad, a game is worth playing.
In short, critics suck.
04/23/09
Thick skin and all the rest of it, but dude, when the critics, "professional critquers of work," say something is bad, it's got to affect them somehow. If it didn't, they're in the wrong profession. I'm glad they cared enough about it, and thank god they have you to tell them what's what.
Next up: When Luke Plunkett next pops off about microtransactions in ranty posts, college undergraduates will talk down to him about his attitude.
04/23/09
If they care enough to get depressed, they care enough to make a better game next time. It's just being human. I thought the game was competent, not great. I'm looking forward to what they might accomplish in the sequel. Again, while it would be nice to have both, they definitely had the sales, which is more important than good reviews.
04/23/09
04/23/09
Look. These people are making the archetype of a commercial game. And it is remarkable when they manage to admit they get hurt when they /only/ succeed commercially. I mean, do they genuinely believe the "Farce Unleashed" is a good game? That's astounding.
04/23/09
04/23/09
Yup. If they'd just copied only that game, instead of cramming in every gimmick from every best- selling action game made in the last couple of years into every single scene, it might've been playable. Even with the atrocious writing.
04/23/09
04/23/09
04/23/09
04/23/09
04/23/09
04/23/09
Maybe *gasp* this license does not convey well to a game environment. Having force powers gets old fast.
04/23/09
04/23/09
04/23/09
Sure is bandwagon following around here.
04/23/09
Esp. when, in the first 20 minutes, he played through one of the levels almost every critic, whether they loved or hated the game, really had fun with -- the Wookie level. Far too many glitches in the game and lack of inspiration in the level design to really recommend this one, but I had some fun with it as a Star Wars' fan and someone who enjoys a good story to go along with their gameplay. I thought they knocked it out of the park with the story and the cutscenes (which I actually watched again after playing the game -- something I rarely do).
04/23/09
The only good Star Wars games seem to be RPGs, Flight games and perhaps the Jedi Knight series - but those aren't relevant anymore. For whatever reason.
04/23/09
04/23/09
04/23/09
04/23/09
Nothing like Ninja Gaiden at hardest of course.
04/23/09
04/23/09
04/23/09
The Pats do, opening week, we'll fine out of TO actually makes a difference. It sucks royally that Lynch will be out though.
04/23/09
04/23/09
Watched my fiancee play through it, struggling through the banal game play and dull story.
Wouldn't go see it in theaters though.
04/23/09
04/23/09
It's a criminally piss poor story that undermines a great deal of the pathos and ethos within the franchise, particularly that which regards the character of Anakin Skywalker.
It's a wretched attempt to cash-in on the franchise with a "whoa cool, did you see what he did?" collection of moments that serve no other purpose than to be "awesome". Yep, Yoda, one of the most powerful Jedi in the galaxy struggles to hold falling rubble off of Obi-Wan and Anakin... But Mr. Apprentice can pull down an entire Star Destroyer... And take on both Vader and Palpatine without much difficulty...
Starkiller's (hah!) inclusion into the canon of the series is far worse than anything the prequels ever did. His personality, status and mere presence within the Star Wars story is borderline reprehensible to anyone with a brain.
So yeah, I'm serious. It was dull.