<![CDATA[Kotaku: geometry wars: galaxies]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: geometry wars: galaxies]]> http://kotaku.com/tag/geometrywarsgalaxies http://kotaku.com/tag/geometrywarsgalaxies <![CDATA[Frankenreview, Geometry Wars: Galaxies (DS)]]> With the lackluster releases this week, and considering the reviewers were a bit behind on this title, I figured, what the hell, let's do a Franken on Geometry Wars: Galaxies for the NIntendo DS. The promise of a pocketable version of one of the most addictive arcade titles in recent history alone would have been great. But since Galaxies DS provides a whole universe (OK, maybe just several galaxies worth) of entertainment, we have high expectations for this little portable.

So how was it? Hit the jump for our Frankenreview and find out: 5 muffin tops ready for ingestion.

graphwars.jpgIGN
You'll notice some slowdown issues when things get hectic, and the techno audio and sound effects often fight, having audio levels not always equalized as we'd like them...[but] the colors are still bright, however, and these remain to be some of the best particle effects we've seen on Nintendo's handheld, so while DS is the smallest piece of technology Geometry Wars has ever existed on, it still hold on to the spirit of the game very well.

OBS2%20copy—screenshot_large-1.jpgGameDaily
You move your ship with the D-pad while touching parts of the screen to direct your line of fire. You can also use the face buttons for directional fire, if you prefer a more "old-school" method of play, ala Robotron 2084. The shoulder buttons activate whatever bombs you may need — and you'll definitely need them. Messing around with both the D-pad and the touch-screen takes getting used to, but it's a surprisingly functional control scheme.

Gamespy
Called "geoms," Galaxies' widgets are the game's most interesting gameplay shift...Anytime you kill an enemy with your gun, or your drone kills an enemy, the enemy drops a small yellow geom. Geom gathering forces rethinks of classical circle-strafe Geometry Wars tactics. Various stages filled with walls, mazes and other strangeness will also force you to rethink your routes, but the geoms demand that you actually go, and go quickly, right where you've cleared some enemies

OBS2%20copy—screenshot_large.jpgGamesRadar
Fans will notice a significant drop in the amount of cursing and angry restarts that follow deaths. After you die, extra Geoms to unlock new levels or Drones are waiting for you in the menu, and leveling up your collection of Drones or testing your skills in some of the more challenging levels breaks through the monotony of its predecessors one-level grind.

Gamer 2.0
Geometry Wars: Galaxies is the definition of portable fun. Are the graphics great? No. Is the sound revolutionary? Probably not. Does the game make use of online play? No to that as well. But the bottom line here is that it gets the job done and it does what handheld games are essentially supposed to do.

Anyone pick it up yet? What do you think?

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<![CDATA[Week in Games: A Welcome Break Edition]]> All good things must come to an end, and this week apparently marks the end of the amazing flood of great titles we've had over the last month. This week's offerings (with a few exceptions) are a bit lackluster which is probably fine by most people's bank accounts. Due to a long trip, I'll be concentrating on some overdue handheld action and I'm plenty thankful that there is nothing this week that is just begging to be purchased.

Shadowgrounds Survivor (PC)
Fight against aliens for control of the planet.

Geometry Wars: Galaxies (DS)
Now smaller and with multiplayer!

Boogie (DS)
Dance the night away on your DS.

Omega Five (XBLA)
A new sidescrolling shooter on LIVE.

Cruis'n (WII)
Racing to the Wii.

Cranium Kabookii (WII)
The board game in video game form.

Master of Illusion (DS)
Learn magic tricks. Fun at parties, fool your friends.

Speedball 2 - Tournament (PC)
Future sports hurt.

Puzzle Quest: Challenge of the Warlords (WII)
The insanely addictive RPG puzzle game continues it's system wide dominance.

Disney Princess: Enchanted Journey (PC)
You know you want it.

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<![CDATA[Geometry Wars Galaxies Co-op Rulez]]> I had the chance to try out Geometry Wars: Galaxies co-op way back at E3 and, as I wrote then, the experience was great. It's the sort of "you lean up against me and I'll lean against you and that way neither of us sleeps with our head in the mud" gameplay that I love. On a side note, isn't it refreshing that the industry has finally fully embraced the co-op experience?

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<![CDATA[Geometry Wars: Galaxies Still On Target For NA]]> Yesterday we reported that Sierra's Geometry Wars: Galaxies for the Nintendo DS and Wii had been pushed back to January 18th, 2008, and to a certain extent it was true - but only for Europe. Galaxies is still on track for the Wii release on the 20th and the DS release a week later in North America according to Sierra, who dropped us a line last night to clear things up. We report on global gaming events, and sometimes the global part gets us a little dizzy. Have you seen that thing spin? Mesmerizing I tell you. So in summary, North American gamers be happy, European gamers continue lamenting. We'll keep you updated should your emotional state need to change any further.

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<![CDATA[Geometry Wars XBLA Sequel Not Coming Yet, Galaxies Delayed]]> With Xbox LIVE turning five, many of us were hoping for a new Geometry Wars title. And while it would have been an excellent way to commemorate the service, Bizarre Creations community and web lead Ben Ward has squashed our dreams of a last second, surprise announcement:

Not true I'm afraid. We are working on more Geometry Wars fun... but you won't be seeing it next week.
Oh well, at least we have Geometry Wars: Galaxies coming soon, right? Nope.

Sierra has just announced that the anticipated 2007 releases on the Wii and DS will be pushed back to January 18th, 2008. It's two hard knocks to Geometry Wars fans in one day, but I can assure you, Galaxies looks good enough to wait for. Still, we're sorry for catching both of your balls in this one, mega-nutshot.

No Geometry Wars sequel next week [xboxdomain]
Geometry Wars: Galaxies slips to 2008 [play]

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<![CDATA[Geometry Wars: Galaxies DS 'Maseis']]>

This looks like it could be fun on the DS, though a bit claustrophobic. I think, maybe, I'd rather see Everday Shooter on the DS.

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<![CDATA[Geometry Wars Hates Particle Man]]> This advertisement for Geometry Wars Galaxies for the Nintendo Wii and DS gets it completely right and completely wrong at the same time. On the one hand, it does use They Might Be Giants' Particle Man in possibly the only commercial instance that would ever make sense for the song. On the other hand, it doesn't use the original version of the song, the producers apparently unaware of the fact that 50% of the song's charm is the Johns' delivery. That and Universe Man's random exclamation is going to give me nightmares. What the hell is he even saying?

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<![CDATA[Bizarre Talks Galaxies]]> gwgalax.JPG
Bizarre Creations has a new Geometry Wars Galaxies blog up on IGN. In their first post the team talks a bit about how they avoided making a straight port of Geometry Wars from the 360 and instead focused on the unique qualities of the DS and Wii platforms in making Galaxies.

We wanted to expand upon the game, however to do this we looked inwards to help expand the game outwards. It's very easy for games to become overcomplicated or to loose in their focus. A game like Geometry Wars is all about the detail, and there is no way we were going to lose sight of that. Once we were happy with this we started to create the nucleus of the design and Galaxies was born.

Lots of prototyping then ensued to test the fundamentals would work. Once confident of the results the next step was to find someone to help develop it. The team at Kuju impressed us from the beginning as they really did understand the detail of the original game, and grasped our ambitions on how to take it forward on the Wii and DS.

There's going to be a lot to sample in the new game. Multiplayer is already starting to look like it will cause some fierce lunchtime rivalry in the office!

There is a new single player campaign that has new battle grids, game types, enemies, strategies, weapons and a companion to follow you along for the journey.

Yet with all of this, it still retains the essence of Geometry Wars.

The post then goes on to give a sort of dev team roll call, naming off all of the people working on the game and talking about their roles in its creation. The game, they say, is progressing at a "sweet rate" so hopefully we'll see something soon.

Geometry Wars [IGN]

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<![CDATA[Geometry Wars Now For Steam, XP]]> The Xbox Live Arcade hit Geometry Wars: Retro Evolved is now available on Valve's Steam platform and for a rock bottom price. For a limited time, Windows XP users can now purchase the game for a mere $2.50. That offer ends June 22nd, when the price settles in at $3.95. Whatta steal!

If that's not exactly what you were looking for, you can still wait for the the upcoming Nintendo DS and Wii versions, Geometry Wars: Galaxies, or simply hold out hope for a Gizmondo version. Or you can choose to stew in the comments and bitch about Windows Vista, Steam or some other source of frustration.

Geometry Wars: Retro Evolved [Steampowered]

BIZARRE CREATIONS DEBUTS GEOMETRY WARS: RETRO EVOLVED FOR WINDOWS XP ON STEAM

PC gamers can now play the hit arcade shooter via Steam for just $2.50

Liverpool, UK, June 18, 2007 - Bizarre Creations and Valve today announce the worldwide debut of Geometry Wars: Retro Evolved for Windows XP on Steam, Valve's leading online platform for the distribution and management of PC games. This multiple award-winning game is available to PC gamers via Steam for an introductory price of $2.50. Starting June 22, the game will be priced at $3.95.

The debut of Geometry Wars: Retro Evolved for Windows XP delivers a pixel-perfect recreation of the game that has captured the attention and acclaim of console gamers and critics alike. The game is an old school style shooter remixed for the 21st century with next generation graphics and deep, modern gameplay that is easy to pick up and hard to put down.

"With over 13 million active accounts, Steam is the ideal platform for launching Geometry Wars: Retro Evolved for Windows XP," said Martyn Chudley, Creative Director at Bizarre Creations. "We hope to continue the success of Geometry Wars by introducing its award-winning gameplay to one of gaming's largest communities."

"Geometry Wars has opened a new category in gaming with its blend of classic and innovative gameplay," said Jason Holtman, director of business development at Valve. "The addition of this title to Steam's growing catalog of casual and arcade-style games is a milestone in our efforts to expand the content and services offered to gamers around the world."

For more information about Geometry Wars: Retro Evolved and Steam, please visit www.steamgames.com

About Bizarre Creations
Bizarre Creations is an independent developer, based in Liverpool, UK. Established in 1994, the company is famed for such high profile franchises as Formula 1, Fur Fighters, Geometry Wars, Project Gotham Racing, and The Club. Bizarre prides itself on providing high-quality next-generation gaming experiences that excel in gameplay, graphics, audio and technology. Find them on the web at www.bizarrecreations.com.

About Steam
Steam is a leading platform for the delivery and management of games and digital content, and has pioneered its broadband services to over 13 million customers with core and casual games from today's leading publishers and developers.

For more information, please visit www.steamgames.com

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