<![CDATA[Kotaku: genesis]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: genesis]]> http://kotaku.com/tag/genesis http://kotaku.com/tag/genesis <![CDATA[Yes, Michael Jackson Did Work On Sonic The Hedgehog 3]]> Late pop star Michael Jackson had a fairly close relationship with Sega, lending his image to Space Channel 5 and Michael Jackson's Moonwalker. Jackson was also rumored to have contributed to Sonic the Hedgehog 3, a rumor now confirmed.

According to an interview in the French magazine Black & White—the "official magazine of Michael Jackson"—Jackson's composer and musical director Brad Buxer says Michael was responsible for some of Sonic 3's compositions. The themes that appear in Sonic 3 and some of Jackson's own songs are not a coincidence.

As for Sega and Sonic the Hedgehog lead Yuji Naka's caginess about confirming Jackson's involvement? This may be your answer.

"And if he is not credited for composing the music, it's because he was not happy with the result sound coming out of the console," Buxer said. "At the time, game consoles did not allow an optimal sound reproduction, and Michael found it frustrating. He did not want to be associated with a product that devalued his music..."

That translation of the interview comes from a poster on the VGMdb forums, who we'll credit for helping to finally(?) put an end to this mystery.

Update: Ken Horowitz from Sega-16.com—whose exhaustive research on claims that Jackson contributed to Sonic 3 can be (and should be) read here—disputes that Buxer's statements about Michael Jackson's musical efforts in the Genesis game do not yet constitute proof of anything. Horowitz also contends that Buxer's claim contradicts statements of some Sega employees.

In other words, our long national nightmare of not knowing whether or not Michael Jackson worked on Sonic 3 without a shadow of a doubt is not yet behind us.

Sonic the Hedgehog 3 & Michael Jackson: So it was true. [VGMdb via Original Sound Version]

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<![CDATA[Sync in Progress]]> Kit-bashed Sega MegaDrive iPod dock. As seen on Wired, via Gizmodo.

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<![CDATA[Toys R Launches Game Trade-Ins Nationwide - Update]]> The trade-in program Toys R Us was testing back in March seems to have tested well, as the retailer launches said program nationwide today, accepting used games from the Atari 2600 on up.

Yes, the Toys R Us trade-in program differs from many of their competition in that there is no cut-off point when a game is too old to be traded in. As long as the customer supplies the original game in the original packaging, they can exchange their games for store credit good at Toys R Us and Babies R Us stores, along with the corresponding online outlets.

"The video game trade-in program is another way we're providing customers with additional value when they visit our stores," said Bill Lee, Vice President, Divisional Merchandise Manager, Toys"R"Us, U.S. "This program is designed to make the exchange process completely hassle-free for customers by accepting games from even the oldest systems, including the original Atari 2600 and 32-bit Sega Genesis."

Outside of the odd vintage video game shop and online outlets like eBay, there really aren't many places you can take your old Intellivision, NES, or Sega Genesis games for store credit. Depending on the reaction to the program, this could make the Toys R Us used video game section a very interesting place to shop, with games we've not seen in ages popping up on store shelves.

As if I needed more of an excuse to visit Toys R Us.

Update: Just got a message from a Toys R Us representative explaining that the games will not be going up for resell in Toys R Us stores. "The games will be collected by a third party that will then resell the games to retailers across the country."

That's a missed opportunity right there.

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<![CDATA[Today's Punishment: Pick Your Poison]]> We realize that one gamer's pain is another's pleasure, so in an effort to diversify the punishment around here, today's session will give you several choices.

You may select from:

Five minutes of Shaq Fu gameplay: Needs no introduction. One of the worst game concepts of all time.

A Nine-Minute Minesweeper Tutorial: Really, bro, I think we got this one covered after, say, 30 seconds.

Allen Carr's Stop Smoking for the DS, in Dutch: The English version had no sound, and I wanted you to enjoy the ear-grating sound effects.

The first ten minutes of Super Mario Bros. The Movie. So embarrassingly godawful, you'll cringe remembering how you demanded Mom and Dad take your sleepover party to see it.

Alright, break off your switch. Let me hit you with it. Punishment time. Which one did you choose and how long could you stand it?

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<![CDATA[Old News '89: Sega Genesis Will Be Arcade-Awesome, Include Headphone Jack]]> There was a time when Sega was busy announcing its new 16-bit system — and making sure that didn't cast any doubt on its partnership with... Tonka?

It's time for your weekly dose of old news from Kotaku (no jokes, please!). We visited 1987 last week, when a chest-thumping Nintendo dared to predict that Zelda could be as significant as Mario.

Now let's zip really close to the present, to 1989. Sega was not bowing out of the console war yet. No way. It had the Genesis device with which to crush Nintendo. An April 27, 1989 press release boasted about this machine and its amazing features:

Sega of America announces ''Genesis,'' world's first state-of-the-art 16-bit home video game system

Sega of America Thursday announced it will sell and market the world's first arcade-quality, 16-bit home video game system under the Genesis name in the United States.

The unit and software will be unveiled at the Summer Consumer Electronics Show, June 3-June 6 in Chicago, with initial distribution set for the fall of this year.

''The 16-bit home video system we are ready to launch will have an immeasureably important impact on the industry, based on the enthusiastic consumer and trade response in the six months the product has been available in Japan,'' said Sega of America chairman David Rosen.

''American retailers and consumers with whom we have demonstrated the product have embraced the high standards and accurate replication of the video arcade environment.''

Sega is building its own sales and marketing organization specifically for Genesis. This will not impact the company's existing relationship with Tonka, which sells and markets Sega's Master System.

''Our partnership with Tonka has been beneficial to both parties on the 8-bit business. Our development of a separate organization for Genesis is a natural result of Sega's product expansion plans. The number of new and advanced products being created by our R&D group is exciting, as is the opportunity to expand our corporate structure to meet new demands,'' Rosen said.

While not divulging specific software titles, Rosen said that there will be a broad array including concepts which heretofore have not existed in home video games. In addition, existing Sega Master System titles can be played on Genesis via a converter, which will also be introduced at CES.

Benefits of Genesis include high definition graphics; increased color and motion; stereo and high-fidelity music; simultaneously and independently scrolling gamefields and a stereo headphone jack.

Readers, I must admit that I didn't own a Genesis. I had a Super Nintendo. So please tell me, which was more awesome: the "independently scrolling gamefields" or the "stereo headphone jack"?

And now back to our regular 2009 Kotaku posts... until next week.

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<![CDATA[How Sega Has Described Itself From '89 To '09]]> Nintendo is not the only company that has had to explain, in press releases, what in the world it does. For at least 20 years, so has Sega. That description has never been much fun, sadly. But it has changed.

1989 Press release announcing executive hiring at Sega of America...

Based in South San Francisco, Sega of America Inc. is a wholly owned subsidiary of Sega Enterprises Ltd./Japan, recognized as a global leader in the high-technology entertainment game industry.

Sega's worldwide activities involve the conception, creation and sale of consumer electronics and entertainment products, including coin-operated arcade games and home video hardware, software and electronic toys, and the operation of arcade centers.

1990 Press release announcing Thomas Kalinski becoming president of Sega of America
(Note: Some of these descriptions are for the Japanese home company; others for the American subsidiary)...

Sega Enterprises Ltd./Japan is a 39-year-old worldwide leader in high-tech electronic entertainment systems and toys. Sega, a public company listed on the first section of the Tokyo Stock Exchange, is one of the fastest-growing companies in Japan.


1995 Press release announcing Sega's intent to not just support the Genesis and the Saturn, but to start a company called Sega Soft that would "focus on developing content for multimedia PCs and the Internet"...

Sega Enterprises Ltd., is a nearly $ 4 billion company recognized as the industry leader in interactive digital entertainment media and is the only company that offers interactive entertainment experiences both inside and outside the home. Sega of America's World Wide Web site is located at http://www.segaoa.com.

2000 Press release announcing the debut of the Dreamcast game Sonic Shuffle
(Note: Sega's getting more verbose, but it's awkward to see that that company dollar value they cited five years prior has shrunk so much. But check out their better URL. The company would be a third-party developer within a year.)...

Sega of America is the American arm of Tokyo, Japan-based Sega Corporation responsible for the development, marketing and distribution of Sega videogame systems and videogames in the Americas. Sega Corporation is a nearly $2.5 billion company recognized as the industry leader in interactive digital entertainment media, offering interactive entertainment experiences both inside and outside the home. Sega of America's World Wide Web site is located at www.sega.com.


2005 Press release announcing the development of Full Auto and Condemned: Criminal Origins for the Xbox 360...

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's Web site is located at www.sega.com/usa.

2009 Press release announcing the release of Let's Tap
(Note: I'm sure people are busy at Sega, but did nothing change in four years? There's nothing new to say about the company?)...

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's Web site is located at www.sega.com/us.

I could now ask you readers how you would describe Sega, but that might be asking for trouble.

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<![CDATA[Gunstar Heroes Micro-Review: The Perfect Shot]]> The recent re-release of Gunstar Heroes on Xbox Live Arcade and the PlayStation Network isn't the first port of the game we've seen over the past 16 years. But could it be one of the best?

Part of Sega's Vintage Collection, Gunstar Heroes is a port of Treasure's classic 1993 shooter, which is still revered as one of the finest games to ever grace the Genesis/Mega Drive.

So, as far as ports go, how does it hold up in 2009?

LOVED
If It Ain't Broke: As far as side-scrolling shooters go, Gunstar Heroes is almost perfect. So Sega were smart to leave the game well enough alone, the only changes being some new display options (the adjustment ones welcome, the graphics filter less so) and, in a welcome move, the addition of online co-op.

Analogue-Friendly: Some retro games – like Bionic Commando: Rearmed – were woeful on 360 thanks to its terrible d-pad. Gunstar Heroes, you'll be happy to know, doesn't suffer from this, as control via the analogue stick is smooth and responsive.

HATED
Premature Evacuation: It's a little unfair to knock a fault with the original game when reviewing a port, but I'm going to vent anyways: Gunstar Heroes' biggest problem is that it's too damn short. The customisable weaponry and co-op adds a bit of replay value to the game, but with only a few levels on offer, you'll be done just as you were getting into the swing of things.

Gunstar Heroes was my favourite game on the Mega Drive. And, thanks to this slick and (mostly) faithful port, it's now one of my favourite downloadable games this generation. The best part: it's cheap, cheaper even than the recent Virtual Console port that didn't include as many features. Treasure fans – or anyone looking to kill a few hours with some mindless, vintage carnage – should definitely look into it.

Gunstar Heroes was developed by Treasure, and originally released in 1993. Reviewed version published by Sega, and released on June 10 (XBLA) and June 11 (PSN). Retails for 400 MS Points on Xbox 360, $5 on PlayStation Store. Played Xbox 360 version to completion, tested online co-op.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Crazed Fan Brings Classic Treasure Shooter To US Genesis]]> Treasure's Alien Soldier is an absolute classic. It was also, for some reason, never released in its original form (ie on the Genesis) in the US. Until now!

Bratwurst, from the Sega-16 forums, has made his own copy. With a box, box art, a manual (in authentic, faded black & white) and, most amazing of all, he's made his own working Genesis cartridge.

These aren't the first custom productions he's knocked up - there are also copies of Monster World IV and Pulseman out there somewhere - but it's definitely the most impressive. Because it's Alien Soldier.

Alien Soldier Finally Sees US Cart Release [GameSetWatch]

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<![CDATA[Riddick Producer: "Nintendo Wii Is An Effing Genesis"]]> Well, his language was a little more colorful. In a podcast with GameTrailers' Invisible Walls, developer Peter Wanat talks about Nintendo and the Nintendo Wii.

Wanat, whose credits include Scarface, Chronicles of Riddick and the forthcoming Wanted: Weapons of Fate, points out how most third party developers aren't finding success on the Wii — save for Ubisoft causal line-up. Since developers have difficulty making Wii-specific games and then porting them successfully to other platforms, Nintendo's console is not as attractive.

The developer is quick to praise Nintendo's first party titles and business savvy, but adds that third party developers shouldn't "have to get down on their knees to blow Nintendo" — or something to the effect. However, Nintendo's games, Wanat continues, feature "crappy graphics and basic control play" and are for "little kids and old people" as well as "hardcore Nintendo fanboys."

And about that "effing" SEGA Genesis comparison? I had a SEGA Genesis, and it was effing awesome...

...in 1989.

Invisible Walls [GT via PS3 Center]

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<![CDATA[The Sega Genesis Returns! (Sort Of)]]> Last year, Blaze produced a third-party, handheld Genesis (or Mega Drive, for our PAL readers). It was gimped. Now, though, they're releasing a proper Genesis, and it looks much better.

How much better? As you can see, it's a proper console. It comes with a knock-off of the superior, later-model Genesis control pads, perfect for Street Fighter. There are 15 games included inside the system, including Sonic & Knuckles, Altered Beast, Alex Kidd and Golden Axe. Best of all, it even has a cartridge slot which will play original Gen/MD games from all regions.

The "Blaze" take on the system is currently going for £38 at British retailer Play, which runs to around USD$53.

Sega Mega Drive Console With 15 Games (Megadrive) [Play, via CVG]

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<![CDATA[Sega Regurgitating More Genesis Games On XBLA, PSN]]> If there's one thing Sega excels at, it's releasing the same Sega Genesis games on every platform imaginable. Rich arcade history? What's that?! Saturn? Dreamcast? Never heard of 'em! Here, try these Genesis ports!

Sega's got a slew of rehashes lined up for the Xbox 360 and PlayStation 3, if recent ESRB ratings are right. And they usually are. Comix Zone, Streets of Rage 2, Sonic the Hedgehog, Phantasy Star II, Gunstar Heroes, Sonic the Hedgehog 2, Golden Axe, and Sonic the Hedgehog 3 have all been giving the go-ahead by the ratings board.

Yep, some of those already exist as Xbox Live Arcade games, but some are new. Why would Sega ready more individual releases when they've got the Sega Mega Drive Ultimate Collection coming down the pike? The answer is simply "Sega."

ESRB Game Ratings [ESRB via NeoGAF]

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<![CDATA[Sega Reveals Splotchy 40 Game Mega Drive Compilation]]> One would think the awesome power of today's consoles and easy access to games in downloadable form would make publishers steer clear of retro compilations, but not Sega. They've just announced a 40 game strong compilation of classic Sega Genesis titles, coming in early 2009 for the PlayStation 3 and Xbox 360. The Sega Mega Drive Ultimate Collection will contain 40 16-bit classics, including Sonic 1, 2, and 3, the Streets of Rage series, Ecco the Dolphin, Space Harrier, and obviously more, along with bonus content from the Master System and Sega's own 80's arcade games. To sweeten the pot for today's high-def console owners, the collection will be able to output the games at 720p, utilizing some sort of 'better blurry than blocky' technology.

“SEGA Mega Drive Ultimate Collection is a must-have for any SEGA enthusiast,” commented Gary Knight, European Marketing Director for SEGA Europe. “Fans will get a chance to relive fond memories from these classic games in HD format.”

Oh the reliving we shall do! Hit the jump for more screenshots of your childhood favorites looking all runny.

SEGA MEGA DRIVE ULTIMATE COLLECTION ANNOUNCED FOR THE XBOX 360 AND PLAYSTATION 3

SEGA's glorious past is gathered in one colossal collection

LONDON & SAN FRANCISCO (November 3, 2008) – SEGA® of Europe Ltd. and SEGA® of America, Inc today announced the development of SEGA Mega Drive Ultimate Collection for the Xbox 360® video game and entertainment system from Microsoft, and the PLAYSTATION®3 computer entertainment system. This compilation will feature the best first-party games from SEGA’s respected 16-bit Mega Drive years, as well as bonus content from its 8-bit Master System and 1980’s arcade era games library.

“SEGA Mega Drive Ultimate Collection is a must-have for any SEGA enthusiast,” commented Gary Knight, European Marketing Director for SEGA Europe. “Fans will get a chance to relive fond memories from these classic games in HD format.”

Developed by Backbone Entertainment, SEGA Mega Drive Ultimate Collection contains over 40 celebrated SEGA classics in one package; making it the largest collection of SEGA first party games ever offered. Featured games include; Sonic the Hedgehog 1, 2 and 3, Columns, Alien Storm, Ecco the Dolphin, Space Harrier, and cult classic, Streets of Rage 1, 2 and 3. The games in the collection have been reproduced with the utmost detail and accuracy to commend their originals. In addition, SEGA Mega Drive Ultimate Collection can output the games in 720p with higher resolution graphics for HD televisions, bringing a new visual richness to these classic titles.

SEGA Mega Drive Ultimate Collection for Xbox 360 and PLAYSTATION 3 is scheduled for worldwide release in early 2009. For all press assets, please visit www.sega-press.com.

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<![CDATA[FIFA 08 And The Sims Coming To The Sega Genesis]]> You may think that EA's support of the original Xbox — it released both Madden NFL 08 and Madden NFL 09 for the console — showed serious dedication to legacy platforms. How does Genesis support sound? If you thought "bat shit insane" then you might be surprised to learn that versions of FIFA 2008, Need for Speed: Pro Street, The Sims 2, and SimCity are being ported to the 16-bit Sega platform for the release of Tectoy's Mega Drive 3 (a wild looking Genesis clone) in Brazil.

Insert Credit dug up details on the "new" EA Genesis titles, which happen to be based on the mobile device releases and are being ported by Tectoy devs. Those games are just four of the 86 titles that will come pre-installed on the budget console, including classics like Shinobi III and Alex Kidd in the Enchanted Castle. There are even some new titles of hazy origin. Everything old is new again... or vice versa.

News: Four "new" EA games on Genesis/Mega Drive [Insert Credit]

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<![CDATA[Brazil Keeping Mega Drive Dream Alive!]]> Brazilian SEGA licensee Tectoy has released another 8-bit console. Dubbed the Master System 3, the new system looks like the old Mega Drive (Genesis) with Sonic painted on it and is packed with 131 built-in G-rated games. That's right, no cartridge slot. The system is bundled with two six-button Genesis-style controllers. Its priced at the equivalent of US$133.

Master System 3 (131 jogos) [Tectoy via Insert Credit]

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<![CDATA[Happy Birthday Sonic!]]> Seventeen years ago to this day, Sonic spirited onto the Genesis/Mega Drive. And he did it with 'tude. That's right! SEGA's Sonic the Hedgehog was released in North America and Europe on June 23, 1991. The game came out a month later in Japan. In his heyday, the blue hedgehog gave Mario as run for his money during the 16 bit generation. While SEGA seemed to have lost the plot in the last few years (human kissing anyone?), recent Sonic titles like the Sonic Team and Dimps developed Sonic Unleashed show promise of a return to form. And that is probably the best birthday present Sonic could ask for.

Sonic's Birthday [Sega Nerds]

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<![CDATA[Euro VC Gets Phantasy Star III]]> A nifty little update for the European Wii Virtual Console comes in the form of Sega's Phantasy Star III: Generations of Doom for the Genesis. Considered by many to be the weakest in the original Phantasy Star series, the game spans three generations of characters, with the player getting to decide how each plays out by making marriage decisions for the party members in each successive generation. Criticized for bland combat and a storyline that conflicts with Phantasy Star II, Phantasy Star III is the game most likely to cause knock-down, drag out fights among Phantasy Star fans, as those who love it love it to death and those who hate it hate it with a passion. Me? I enjoyed the hell out of it myself, despite its many problems, and consider it a fine addition to the Euro VC at 800 points. Hopefully this will make it to North America shortly.

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<![CDATA[genesis4iphone, Exactly What It Sounds Like]]> The ZodTTD has already shown us how well the iPhone can do Super Nintendo emulation with snes4iphone, and now they're taking on the other side of that ancient console war with genesis4iphone. Due for a public release sometime later this week, genesis4iphone not only emulates Genesis games, but Sega CD titles as well. Sound is a little iffy at the moment, but the option of landscape or portrait mode is nifty, and the games seem to run quickly despite the choppy audio. While I still haven't hopped on the iPhone bandwagon, projects like this have me looking through my AT&T Wireless upgrade options just a little more wistfully each day.

Video of genesis4iphone (second beta) in action! [ZodTTD Blog]

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<![CDATA[Wii Shop Gets Puyo Puyo 2 and POWERBALL]]> pp1.JPG Sega has confirmed that two of their Genesis titles, Puyo Puyo 2 and POWERBALL, will be hitting the Wii Shop Channel this month with prices starting at 800 Wii Points.

Puyo Puyo 2 - The object of this head-to-head puzzle game is to clear your grid of falling patterns, called puyos, by forming chains of four or more same-colored puyos in a straight line or one of several geometric patterns. What makes this a challenging two-player contest is the fact that when you clear a chain of puyos from your grid, it drops a random piece of filler onto your opponent's grid. The more puyos you clear, the more you fill your opponent's grid, and if you can clutter up his grid enough to fill it to the top, you've won the game. An intriguing backstory makes this an amusing diversion for one or two players.

POWERBALL - Eight different teams representing various nations are vying to become the Powerball champions, and you control one of the eight in your quest for the championship. A hybrid of games like rugby and football, Powerball is played on a 100-yard field, as you try to score by either carrying the ball into your opponent's end zone or kicking it into your opponent's net for a certain amount of points. This one- or two-player game offers both exhibition and league play. Jump into a game of Powerball and try a brand-new sport!

It is my great shame to admit I completely by-passed the Genesis, so I probably should pick some of these up.

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<![CDATA[Knock-Off Console Plays Real Genesis, SNES, Sega Games]]> fauxconsole.jpg

Discovered at CES: Two generic consoles that play non-generic games. The Retro Duo accepts both NES and Super NES games, while the Gen X takes Sega Master System and Genesis/Mega Drive games. Both of the consoles were built on technology that takes advantage of lapsed patents, so they are perfectly legal. At least according to the guy showing them off at CES they are.

CES 2008: Retro Console Clones Take Actual Cartridges [Wired]

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<![CDATA[Yet Another Turrican Teased For The Virtual Console]]> Lair developers Factor 5 have already submitted SNES releases Super Turrican and Super Turrican 2 to the Entertainment Software Ratings Board for a Wii Virtual Console release, but we've been sitting on the prospect of those releases for half the year now. This week, another Turrican rating comes to us in the form of Mega Turrican, the Sega Genesis release of the side-scrolling shooter series.

While we've heard whispers that a new Factor 5 developed Turrican game may be in the works, it would seem that Julian Eggebrecht and crew are waiting for something to light a fire under them. What's it gonna take, guys?

ESRB Game Ratings [ESRB]

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