You know, I find myself asking these questions a lot in my comments but here goes anyway:
"So What?" "Who Cares?"
Let's assume the survey is right and 90% of the three women that play Everquest 2 are bi. What does this mean for me? Or you? What does this mean for the average Everquest user? Do these women, because they're bi, just go around handing out their addresses and phone numbers for "social experimentation"? What conclusions can be drawn from knowing bisexual women play Everquest 2? Or even that that personality of women play MMOs in general?
More MMOs should cater to the bisexual crowd? We need gender-neutral avatars and virtual-sex areas? I really just don't understand the point of a survey like that at all.
And assume the survey is wrong and inacurate. Will that stop me from playing World of Warcraft as a female avatar to get more free stuff? No. Will that stop hordes of women from claiming to be bi to get more free stuff? No. Will that convince men that they have absolutely no chance of getting with these women or at least catching them on a webcam? No.
So, basically, the result of this survey is... nothing. We've learned nothing, we've gained nothing, and nothing changes as a result. Hooray!
Get research grant at Uni, stretch it out as long as you can and it's that much longer before you have to go work in the real world where they expect useful results.
Give it a fancy title like "Socioeconomic and psychosexual segregation in virtual multiuser worlds" and give results like the above padded with redundant BS.
Bam, one more year of relative freedom and another entry on your resume.
Are they bisexual in the sphere of an MMO (where you can be anything you want) or are these true bisexuals who can have or had relationships with both genders offline?
Or did they just say it because it would burn them through the survey faster? From what I have read and understood true bisexuals are kinda rare. There are a lot of people at younger ages who sexually experiment, but that's not being bisexual.
Something's not right about this survey. To capture that much of a social-sexual rarity in one place means it's a social phenomenon or the numbers are screwy.
@DarthVegan: People belonging to the emo-subculture usually claim to be bisexual, though I can't believe that all of them would actually sleep with one of their own gender.
Giving someone a kiss is not the same as having sex with them after all.
So yes, it is interesting. It makes you wonder how many of them are genuinely bisexual or not just experimenting/wanting to fit in etc,
@Nevest356: Young women's sexual preference nowadays can change as much as their hair colour. And that's all well and good. For way too many women, being bisexual for most is a) a way get the attention of men b) a way to differentiate themselves from the crowd. Here's a wager- 3.9 of those 4 in 5 actually would pass up a tryst with one of their lady friends for some kak any day of the week.
No seriously, think about it! Get people thinking that there are a ton of bisexual women in Everquest. This potentially draws more stereotypical MMO players to hopefully talk with a woman...and potentially draws actual bisexual women to Everquest...
@anonymousryan: geez you bring back memory of the beginning of my high school years i myself play with maybe half a dozen of 2 before i met my actual girlfriend
I agree with the article, and think the other posters have done a good job of supporting it. Thanks, Kotakuites. :)
It is a shame that a "realistic female" is the exception to the rule. Right now I'm playing Mirror's Edge and really enjoying Faith. She doesn't play like a girl, or a guy, but a real person reacting to various situations, and I like that.
Women are as violent as men. It's just that the culture and history always put men doing violent stuff like going to war, hunting, and stuff. And it has something to do with the undisputed power that men had. And this has changed. Women have status now, they are leading some important roles on society and while this is good it also brings up their "violent" side.
Speaking of games, my girlfriend is way more violent than me. She is the one who wanted to buy Manhunt, she is the one who plays GTA only to screw the bitches and run over them to get their money back, she is obsessed with fatalities on MK, etc.
I guess seeing girls as "holy pacifist human beings" is just part of our old men sexism.
There are a lot of other things that play into this.
To address games like Fallout, I am going to posit that they can't count. They fall much under the category of Metroid, where the main character is, by-and-large, voiceless and somewhat faceless (they have faces, but you rarely see them). The association between gender and actions is nearly irrelevant in such a case, because the character stands as more of a shell to represent the player rather than a personality that can be readily identified as male or female.
I will also say that the worst fights I have seen have been between women. Not necessarily the bloodiest fights, but the most vicious (and I would attribute this to the damage-dealing capacity of men vs. women). It's purely anecdotal, I admit, but animosity seems to run far less deep between males who get into fisticuffs, and usually seems to pass by the time the fight's over. That said, the frequency of male fighting is greater (again, just anecdotal). It does, however, raise the question of quantity over quality.
I'm also going to go out on a limb and say that children will be less likely to report an abusive mother than an abusive father, just from having watched kids. An abusive father tends to seem to become emotionally detached, relying instead on physical domination. An abusive mother seems to use emotional attachment as an additional weapon. I saw this particularly in the case of a girl my old room mate was interested in, and her mother. There was physical abuse, though not on the level of what a man can inflict. It was coupled with heavy emotional trauma, however, and that connection could be used as a guilt trip into preventing a child from reporting it.
I don't think this is a case of the article getting lost in its own cleverness, as someone stated above. I think there are points that are obscured by the fact that it's a video game article, and the fact that it's little over a page long. There is simply not enough room in that sort of space to give such a topic the attention it necessitates.
That said, I'm not trying to invoke anyone's wrath with this post. I would rather that it raised some points of discussion. This is a touchy subject, and people get very defensive when it comes to gender identity and admitting what they are capable of doing. I think we've all met a girl at some point who believed there would be no war if women ran everything. Of course, we've also all met that guy who thinks men do everything best. They're both wrong, but I think somewhere in all of us there is at least a fragment of that mindset we have to subdue in order to properly analyze a situation like this.
@MisterFryGuy: That's right. But do you remember Catalina from San Andreas? She could be a female lead easily and is WAY more violent and vicious than Carl Johnson was.
12/23/08
"So What?"
"Who Cares?"
Let's assume the survey is right and 90% of the three women that play Everquest 2 are bi. What does this mean for me? Or you? What does this mean for the average Everquest user? Do these women, because they're bi, just go around handing out their addresses and phone numbers for "social experimentation"? What conclusions can be drawn from knowing bisexual women play Everquest 2? Or even that that personality of women play MMOs in general?
More MMOs should cater to the bisexual crowd? We need gender-neutral avatars and virtual-sex areas? I really just don't understand the point of a survey like that at all.
And assume the survey is wrong and inacurate. Will that stop me from playing World of Warcraft as a female avatar to get more free stuff? No. Will that stop hordes of women from claiming to be bi to get more free stuff? No. Will that convince men that they have absolutely no chance of getting with these women or at least catching them on a webcam? No.
So, basically, the result of this survey is... nothing. We've learned nothing, we've gained nothing, and nothing changes as a result. Hooray!
12/23/08
Research grants.
Get research grant at Uni, stretch it out as long as you can and it's that much longer before you have to go work in the real world where they expect useful results.
Give it a fancy title like "Socioeconomic and psychosexual segregation in virtual multiuser worlds" and give results like the above padded with redundant BS.
Bam, one more year of relative freedom and another entry on your resume.
12/23/08
12/23/08
12/23/08
12/23/08
What does that mean, actually? Does it somehow exist bisexuals in the MMIRPG-worlds that don't exist in the real world?
12/23/08
12/23/08
12/23/08
Are they bisexual in the sphere of an MMO (where you can be anything you want) or are these true bisexuals who can have or had relationships with both genders offline?
Or did they just say it because it would burn them through the survey faster? From what I have read and understood true bisexuals are kinda rare. There are a lot of people at younger ages who sexually experiment, but that's not being bisexual.
Something's not right about this survey. To capture that much of a social-sexual rarity in one place means it's a social phenomenon or the numbers are screwy.
12/23/08
Giving someone a kiss is not the same as having sex with them after all.
So yes, it is interesting. It makes you wonder how many of them are genuinely bisexual or not just experimenting/wanting to fit in etc,
12/23/08
o_O
12/23/08
"Of the five women I know in real life"
lol says it all
12/23/08
12/23/08
12/23/08
No seriously, think about it! Get people thinking that there are a ton of bisexual women in Everquest. This potentially draws more stereotypical MMO players to hopefully talk with a woman...and potentially draws actual bisexual women to Everquest...
BRILLIANT!
12/23/08
12/23/08
12/23/08
12/23/08
12/23/08
12/23/08
[newsimg.bbc.co.uk]
12/23/08
Please take that back with you.
11/16/08
It is a shame that a "realistic female" is the exception to the rule. Right now I'm playing Mirror's Edge and really enjoying Faith. She doesn't play like a girl, or a guy, but a real person reacting to various situations, and I like that.
11/16/08
Women are as violent as men. It's just that the culture and history always put men doing violent stuff like going to war, hunting, and stuff. And it has something to do with the undisputed power that men had. And this has changed. Women have status now, they are leading some important roles on society and while this is good it also brings up their "violent" side.
Speaking of games, my girlfriend is way more violent than me. She is the one who wanted to buy Manhunt, she is the one who plays GTA only to screw the bitches and run over them to get their money back, she is obsessed with fatalities on MK, etc.
I guess seeing girls as "holy pacifist human beings" is just part of our old men sexism.
11/15/08
To address games like Fallout, I am going to posit that they can't count. They fall much under the category of Metroid, where the main character is, by-and-large, voiceless and somewhat faceless (they have faces, but you rarely see them). The association between gender and actions is nearly irrelevant in such a case, because the character stands as more of a shell to represent the player rather than a personality that can be readily identified as male or female.
I will also say that the worst fights I have seen have been between women. Not necessarily the bloodiest fights, but the most vicious (and I would attribute this to the damage-dealing capacity of men vs. women). It's purely anecdotal, I admit, but animosity seems to run far less deep between males who get into fisticuffs, and usually seems to pass by the time the fight's over. That said, the frequency of male fighting is greater (again, just anecdotal). It does, however, raise the question of quantity over quality.
I'm also going to go out on a limb and say that children will be less likely to report an abusive mother than an abusive father, just from having watched kids. An abusive father tends to seem to become emotionally detached, relying instead on physical domination. An abusive mother seems to use emotional attachment as an additional weapon. I saw this particularly in the case of a girl my old room mate was interested in, and her mother. There was physical abuse, though not on the level of what a man can inflict. It was coupled with heavy emotional trauma, however, and that connection could be used as a guilt trip into preventing a child from reporting it.
I don't think this is a case of the article getting lost in its own cleverness, as someone stated above. I think there are points that are obscured by the fact that it's a video game article, and the fact that it's little over a page long. There is simply not enough room in that sort of space to give such a topic the attention it necessitates.
That said, I'm not trying to invoke anyone's wrath with this post. I would rather that it raised some points of discussion. This is a touchy subject, and people get very defensive when it comes to gender identity and admitting what they are capable of doing. I think we've all met a girl at some point who believed there would be no war if women ran everything. Of course, we've also all met that guy who thinks men do everything best. They're both wrong, but I think somewhere in all of us there is at least a fragment of that mindset we have to subdue in order to properly analyze a situation like this.
11/15/08
This article is a freaking stretch, lost in it's own 'clever' prose, and ultimately failing to make points of any significance.
11/15/08
11/16/08